Update Spanish Translation (#292)

* Update lang_es.txt

* Update MessageStrings_es.txt
This commit is contained in:
XxPhoenix1996xX 2020-06-02 19:37:17 -04:00 committed by GitHub
parent de3ee7ba41
commit ca7a59cf73
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2 changed files with 281 additions and 281 deletions

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@ -1,34 +1,34 @@
MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable.
MsgBackupCreateQuestion=Would you NHSE to automatically keep a backup of your save data?
MsgDataSizeMismatchImport=The size of the imported file (0x{0:X}) does not match the required size (0x{1:X}).
MsgDataSizeMismatchRAM=Read size (0x{0:X}) != Write size (0x{1:X}).
MsgDataDidNotOriginateFromHost_0=Imported data did not originate from Villager0 ({0})'s data.
MsgAskUpdateValues=Update values?
MsgAskContinue=Continue?
MsgAskWriteAnyway=Write anyway?
MsgAskExportResultToClipboard=Export results to clipboard?
MsgCanceling=Canceling:
MsgInvalidHexValue=Bad hex value.
MsgImportDirectoryDoesNotExist=Directory does not exist!
MsgNoPictureLoaded=No picture loaded.
MsgSaveDataImportFail=Unable to open the folder that contains the save file.
MsgSaveDataImportSuggest=Try moving it to another location and opening from there.
MsgSaveDataExportSuccess=Saved all save data!
MsgSaveDataExportFail=Unable to save files to their original location.
MsgSaveDataHashesValid=Hashes are valid.
MsgSaveDataSizeMismatch=Save file sizes appear to be incorrect.
MsgMoveOut=Are you trying to make the Villager move out?
MsgMoveOutSuggest=If so, set the Event Flag (024 - ForceMoveOut) to 1 so that the Villager is removed by the game.
MsgFieldItemRemoveAsk=Are you sure you want to remove {0}?
MsgFieldItemRemoveNone=Nothing removed (none found).
MsgFieldItemRemoveCount=Removed {0} from the map.
MsgFieldItemModifyAsk=Are you sure you want to {0}?
MsgFieldItemModifyNone=Nothing modified (none found).
MsgFieldItemModifyCount=Modified {0} tiles on the map.
MsgFieldItemUnsupportedLayer2Tile=Unsupported Layer2 items detected.
MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write.
MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
MsgVillagerFriendshipMax=Do you want to set all Villager Friendship memories to 255?
MsgBackupCreateLocation=NHSE puede crear un respaldos automáticos si crea una carpeta con el nombre '{0}' en la misma carpeta del ejecutable.
MsgBackupCreateQuestion=¿Quisiera que NHSE cree automáticamente un respaldo de sus datos de guardado?
MsgDataSizeMismatchImport=El tamaño del archivo importado (0x{0:X}) no coincide con el tamaño requerido (0x{1:X}).
MsgDataSizeMismatchRAM=Tamaño de lectura (0x{0:X}) != Tamaño de Escritura (0x{1:X}).
MsgDataDidNotOriginateFromHost_0=Los datos importados no se originaron de los datos del Ciudadano0 ({0}).
MsgAskUpdateValues=¿Actualizar valores?
MsgAskContinue=¿Continuar?
MsgAskWriteAnyway=¿Escribir de igual manera?
MsgAskExportResultToClipboard=¿Exportar resultados al portapapeles?
MsgCanceling=Cancelando:
MsgInvalidHexValue=Color hex erróneo.
MsgImportDirectoryDoesNotExist=¡La dirección no existe!
MsgNoPictureLoaded=Sin imagen cargada.
MsgSaveDataImportFail=Incapaz de abrir la carpeta que contiene el archivo de guardado.
MsgSaveDataImportSuggest=Intente moviéndolo a otra localización y abriéndolo desde allí.
MsgSaveDataExportSuccess=¡Guardados todos los datos de guardado!
MsgSaveDataExportFail=Incapaz de guardar los archivos en su localización original.
MsgSaveDataHashesValid=Hashes válidos.
MsgSaveDataSizeMismatch=El tamaño del archivo de guardado parece incorrecto.
MsgMoveOut=¿Intenta hacer que el Ciudadano se mudé afuera?
MsgMoveOutSuggest=Sí es así, coloqué la Marca de Evento (024 - ForceMoveOut) a 1 así el Ciudadano será removido del juego.
MsgFieldItemRemoveAsk=¿Seguro que quiere remover a {0}?
MsgFieldItemRemoveNone=Nada removido (ninguno encontrado).
MsgFieldItemRemoveCount=Removido {0} del mapa.
MsgFieldItemModifyAsk=¿Seguro que quiere {0}?
MsgFieldItemModifyNone=Nada modificado (ningumo encontrado).
MsgFieldItemModifyCount=Modificados {0} localizaciones en el mapa.
MsgFieldItemUnsupportedLayer2Tile=Objetos no soportados en Layer2 (Capa2).
MsgSysBotInfo=Éste SysBot Lee y escribe la RAM directamente a su juego cuando se llama leer/escribir.
MsgSysBotRequired=Usar ésta funcionalidad requiere el sys-botbase sysmodule corriendo en la consola. Su consola debe estar en la misma Red que la PC corriendo éste programa.
MsgTerrainSetElevation0=¿Colocar la elevación de todo el mapa a 0?
MsgTerrainSetAll=¿Colocar el espacio del Editor de Espacios a todos los espacios en el mapa?
MsgTerrainSetAllSkipExterior=¿Quiere saltar los espacios en los acres exteriores (playa/rocas)?
MsgVillagerFriendshipMax=¿Quiere colocar la Amistad de todos los Ciudadanos a 255?

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@ -1,93 +1,93 @@
AchievementEditor=Record Editor
BuildingHelp=Building Help
BulkSpawn=Bulk Spawn
AchievementEditor=Editor de Récords
BuildingHelp=Ayuda de Construcción
BulkSpawn=Aumentar Spawn
FieldItemEditor=Editor de Objetos (Terreno)
FlagEditor=Editor de Flags
ItemReceivedEditor=Editor de Objetos Recibidos
LandFlagEditor=Flag Editor
MiscPlayerEditor=Misc Player Detail Editor
MuseumEditor=Flag Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerHouseFlagEditor=Flag Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
RecipeListEditor=Recipe List Editor
SaveRoomFloorWallEditor=Room Editor
LandFlagEditor= Editor de Flags
MiscPlayerEditor=Editor de Detalles Miscs. del Jugador
MuseumEditor=Editor de Flags
PatternEditor=Editor de Patrones
PatternEditorPRO=Editor de Diseño Pro
PlayerHouseEditor=Editor de la Casa del Jugador
PlayerHouseFlagEditor=Editor de Flags
PlayerItemEditor=Editor de Inventario
ReactionEditor=Editor de Lista de Reacciones
RecipeListEditor=Editor de Lista de Recetas
SaveRoomFloorWallEditor=Editor de Habitación
SimpleHexEditor=Editor de RAM
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=Flag Editor
SingleItemEditor=Editor de Objetos
SingleObjectEditor=Editor de Propiedades
SysBotRAMEdit=IUSysBot
SysBotUI=IuSysBot
VillagerFlagEditor=Editor de Flags
VillagerHouseEditor=Editor de Casas (Ciudadanos)
VillagerMemoryEditor=Villager Player Memory Editor
AchievementEditor.B_Cancel=Cancel
AchievementEditor.B_Clear=Clear
AchievementEditor.B_ClearAll=Clear All
AchievementEditor.B_GiveAll=Give All
AchievementEditor.B_Max=Max
AchievementEditor.B_Save=Save
AchievementEditor.CHK_Read=Read
AchievementEditor.L_Count=Count:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
VillagerMemoryEditor=Editor de Memoria (Ciudadanos)
AchievementEditor.B_Cancel=Cancelar
AchievementEditor.B_Clear=Limpiar
AchievementEditor.B_ClearAll=Limpiar Todo
AchievementEditor.B_GiveAll=Dar Todo
AchievementEditor.B_Max=Máx
AchievementEditor.B_Save=Guardar
AchievementEditor.CHK_Read=Leer
AchievementEditor.L_Count=Cuenta:
BuildingHelp.L_StructureType=Tipo de Estructura:
BuildingHelp.L_StructureValues=Valores:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Start:
BulkSpawn.L_DIYStop=Stop:
BulkSpawn.L_SpawnCount=Count:
BulkSpawn.L_DIYStart=Comenzar:
BulkSpawn.L_DIYStop=Detener:
BulkSpawn.L_SpawnCount=Cuenta:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Dump Villager
Editor.B_DumpVillager=Respaldar Ciudadano
Editor.B_EditAchievements=Editar Logros
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditHouses=Editar la Casa
Editor.B_EditBulletin=Editar Tablón de Anuncios
Editor.B_EditDesignsTailor=Editar Diseños de Sastre
Editor.B_EditFieldGoods=Editar Bienes (Terreno)
Editor.B_EditFieldItems=Editar Objetos (Terreno)
Editor.B_EditFurniture=Editar Muebles
Editor.B_EditHouses=Editar Casa
Editor.B_EditLandFlags=Editar Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditMuseum_Click=Edit Museum
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditMap=Editar Mapa...
Editor.B_EditMuseum_Click=Editar Museo
Editor.B_EditPatternFlag=Editar Diseño de Flag
Editor.B_EditPatterns=Editar Patrones
Editor.B_EditPlayer=Editar Jugador...
Editor.B_EditPlayerFlags=Editar Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerHouses=Editar Casa de Jugador
Editor.B_EditPlayerItems=Editar Objetos
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerMisc=Editar Misc.
Editor.B_EditPlayerReactions=Editar Reacciones
Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
Editor.B_EditPlayerRecipes=Editar Recetas
Editor.B_EditPlayerStorage=Editar Almacen
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditPRODesigns=Editar Diseños PRO
Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillager=Editar Ciudadano...
Editor.B_EditVillagerDesign=Editar Patrón de Diseño
Editor.B_EditVillagerFlags=Editar Flags
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVisitors=Edit Visitors
Editor.B_EditWear=Edit Wear
Editor.B_EditVillagerPlayerMemories=Editar Recuerdos de Jugador
Editor.B_EditVillagerRoom=Editar Habitación
Editor.B_EditVisitors=Editar Visitantes
Editor.B_EditWear=Editar Ropa
Editor.B_LoadVillager=Cargar Ciudadano
Editor.B_RecycleBin=Editar Papelera de Reciclaje
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.CHK_VillagerMovingOut=Moviebdo Afuera
Editor.L_AirportColor=Color de Aeropuerto
Editor.L_BankBells=Bayas (Banco):
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
Editor.L_Hemisphere=Hemisphere
Editor.L_Catchphrase=Grade Clave:
Editor.L_EarnedMiles=Millas Ganadas:
Editor.L_Hemisphere=Hemisferio
Editor.L_NookMiles=Millas Nook:
Editor.L_Personality=Personalidad:
Editor.L_PlayerName=Nombre del Jugador:
Editor.L_PocketCount1=Pocket Count 1:
Editor.L_PocketCount2=Pocket Count 2:
Editor.L_PocketCount1=Cuenta Bolsillo 1:
Editor.L_PocketCount2=Cuenta Bolsillo 2:
Editor.L_Species=Especies:
Editor.L_StorageCount=Storage Count
Editor.L_StorageCount=Cuenta de Almacenamiento
Editor.L_TownName=Nombre de la Ciudad:
Editor.L_Variant=Variantes:
Editor.L_VillagerID=Villager Index:
Editor.L_VillagerID=Index de Ciudadanos:
Editor.L_Wallet=Monedero:
Editor.Menu_DumpDecrypted=Guardar Desencriptado
Editor.Menu_File=Archivo
@ -106,52 +106,52 @@ FieldItemEditor.B_Cancel=Cancelar
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Guardar Acre
FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_DumpBuildings=Respaldar Construcciones
FieldItemEditor.B_DumpLoadAcres=Respaldar/Importar
FieldItemEditor.B_DumpLoadBuildings=Respaldar/Importar
FieldItemEditor.B_DumpLoadField=Respaldar/Importar
FieldItemEditor.B_DumpLoadTerrain=Respaldar/Importar
FieldItemEditor.B_DumpMapAcres=Respaldar Mapa de Acres
FieldItemEditor.B_FillHoles=Agujeros
FieldItemEditor.B_Help=Help
FieldItemEditor.B_Help=Ayuda
FieldItemEditor.B_ImportAcre=Importar Acre
FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_ImportBuildings=Importar Construcciones
FieldItemEditor.B_ImportMapAcres=Importar Mapa de Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_ModifyAllTerrain=Modificar Todo...
FieldItemEditor.B_RemoveAll=Todo
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllTrees=Arboles
FieldItemEditor.B_RemoveAllWeeds=Hierbajos
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveBranches=Ramas
FieldItemEditor.B_RemoveFences=Vallas
FieldItemEditor.B_RemoveFlowers=Flowers
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
FieldItemEditor.B_RemoveFlowers=Flores
FieldItemEditor.B_RemoveItemDropDown=Remover Objetos...
FieldItemEditor.B_RemoveObjects=No-Objetos
FieldItemEditor.B_RemovePlacedItems=Objetos Colocados
FieldItemEditor.B_RemovePlants=Plantas
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_RemoveShells=Conchas
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Guardar
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Water Flowers
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.B_WaterFlowers=Regar Flores
FieldItemEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
FieldItemEditor.CHK_FieldItemSnap=Ajustar Elementos del Terreno a la Cuadrícula Seleccionada
FieldItemEditor.CHK_Gold=Oro
FieldItemEditor.CHK_IsExtension=Extensión
FieldItemEditor.CHK_IsWatered=Regada
FieldItemEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
FieldItemEditor.CHK_SnapToAcre=Ajustar al Acre más cercano al hacer Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_Wrapped=Envuelto
FieldItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
@ -167,77 +167,77 @@ FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angle:
FieldItemEditor.L_BuildingRotation=Ángulo:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Type:
FieldItemEditor.L_BuildingTransparency=Building Transparency
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingStructureType=Tipo:
FieldItemEditor.L_BuildingTransparency=Transparencia de la Construcción
FieldItemEditor.L_BuildingType=Tipo de Construcción:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_FieldItemTransparency=Transparencia del Objeto del Terreno
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Capa:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_MapAcreTemplateField=Plantilla del Acre del Terreno:
FieldItemEditor.L_MapAcreTemplateOutside=Plantilla del Acre de Afuera:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Reset=Resetear
FieldItemEditor.L_TerrainTileLabelTransparency=Transparencia de la Etiqueta del Espacio del Terreno
FieldItemEditor.L_TileMode=Modo Editor de Espacios
FieldItemEditor.L_Uses=Usos:
FieldItemEditor.L_WaterDays=Días:
FieldItemEditor.Menu_Reset=Reiniciar
FieldItemEditor.Menu_SavePNG=Guardar .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_SavePNGItems=Incluir Objetos
FieldItemEditor.Menu_SavePNGTerrain=Incluir Terrain
FieldItemEditor.Menu_Set=Modificar
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=Vista
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Item=Objeto
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Building=Construcciones
FieldItemEditor.Tab_Item=Objetos
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Cancelar
FlagEditor.B_Dump=Dump
FlagEditor.B_Load=Load
FlagEditor.B_Dump=Respaldar
FlagEditor.B_Load=Cargar
FlagEditor.B_Save=Guardar
FlagEditor.L_Count=Valor:
ItemReceivedEditor.B_AllArt=Give All Art
ItemReceivedEditor.B_AllArt=Far Toda el Arte
ItemReceivedEditor.B_AllBugs=Dar Todos los Bichos
ItemReceivedEditor.B_AllFish=Dar Todos los Peces
ItemReceivedEditor.B_Cancel=Cancelar
ItemReceivedEditor.B_GiveAll=Dar Todo
ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_GiveEverything=Todo
ItemReceivedEditor.B_Save=Guardar
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
LandFlagEditor.B_Cancel=Cancel
LandFlagEditor.B_Dump=Dump
LandFlagEditor.B_Load=Load
LandFlagEditor.B_Save=Save
LandFlagEditor.L_Count=Value:
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
ItemReceivedEditor.L_Received=Recibido
ItemReceivedEditor.L_VariantBody=Cuerpo Variante
LandFlagEditor.B_Cancel=Cancelar
LandFlagEditor.B_Dump=Respaldar
LandFlagEditor.B_Load=Cargar
LandFlagEditor.B_Save=Guardar
LandFlagEditor.L_Count=Valor:
MiscPlayerEditor.B_Cancel=Cancelar
MiscPlayerEditor.B_Save=Guardar
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.CHK_ProfileMadeVillage=Ciudadano Hecho
MiscPlayerEditor.L_Birthday=Cumpleaños (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruta
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
MuseumEditor.B_Cancel=Cancel
MuseumEditor.B_Save=Save
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_IsWatered=Watered
MiscPlayerEditor.Tab_Misc=Misc.
MiscPlayerEditor.Tab_Profile=Perfil
MuseumEditor.B_Cancel=Cancelar
MuseumEditor.B_Save=Guardar
MuseumEditor.B_Tools=Herramientas...
MuseumEditor.CHK_Gold=Oro
MuseumEditor.CHK_IsExtension=Extensión
MuseumEditor.CHK_IsWatered=Regada
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
@ -245,8 +245,8 @@ MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_Wrapped=Envuelto
MuseumEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
@ -259,46 +259,46 @@ MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_Count=Cuenta:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
PatternEditor.B_Save=Save
PatternEditor.Menu_SavePNG=Save .png
PatternEditorPRO.B_Cancel=Cancel
PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
MuseumEditor.L_Player=Index de Jugador:
MuseumEditor.L_Uses=Usos:
MuseumEditor.L_WaterDays=Días:
PatternEditor.B_Cancel=Cancelar
PatternEditor.B_DumpDesign=Respaldar Design
PatternEditor.B_LoadDesign=Cargar Design
PatternEditor.B_Save=Guardar
PatternEditor.Menu_SavePNG=Guardar .png
PatternEditorPRO.B_Cancel=Cancelar
PatternEditorPRO.B_DumpDesign=Respaldar Design
PatternEditorPRO.B_LoadDesign=Cargar Design
PatternEditorPRO.B_Save=Guardar
PatternEditorPRO.Menu_SavePNG=Guardar .png
PlayerHouseEditor.B_Cancel=Cancelar
PlayerHouseEditor.B_DumpHouse=Respaldar
PlayerHouseEditor.B_DumpRoom=Respaldar
PlayerHouseEditor.B_EditFlags=Editar Flags
PlayerHouseEditor.B_LoadHouse=Cargar
PlayerHouseEditor.B_LoadRoom=Cargar
PlayerHouseEditor.B_Save=Guardar
PlayerHouseEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
PlayerHouseEditor.CHK_Gold=Oro
PlayerHouseEditor.CHK_IsExtension=Extensión
PlayerHouseEditor.CHK_IsWatered=Regada
PlayerHouseEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
PlayerHouseEditor.CHK_Wrapped=Envuelto
PlayerHouseEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
@ -311,31 +311,31 @@ PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_Count=Cuenta:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerHouseFlagEditor.B_Cancel=Cancel
PlayerHouseFlagEditor.B_Dump=Dump
PlayerHouseFlagEditor.B_Load=Load
PlayerHouseFlagEditor.B_Save=Save
PlayerHouseFlagEditor.L_Count=Value:
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerHouseEditor.L_Layer=Capa:
PlayerHouseEditor.L_Room=Habitación:
PlayerHouseEditor.L_Uses=Usos:
PlayerHouseEditor.L_WaterDays=Días:
PlayerHouseEditor.Menu_Reset=Reiniciar
PlayerHouseEditor.Menu_Set=Colocar
PlayerHouseEditor.Menu_View=Ver
PlayerHouseFlagEditor.B_Cancel=Cancelar
PlayerHouseFlagEditor.B_Dump=Respaldar
PlayerHouseFlagEditor.B_Load=Cargar
PlayerHouseFlagEditor.B_Save=Guardar
PlayerHouseFlagEditor.L_Count=Valor:
PlayerItemEditor.B_Cancel=Cancelar
PlayerItemEditor.B_Dump=Respaldar
PlayerItemEditor.B_Inject=Inyectar
PlayerItemEditor.B_Load=Cargar
PlayerItemEditor.B_Save=Guardar
PlayerItemEditor.CHK_Gold=Oror
PlayerItemEditor.CHK_IsExtension=Extensión
PlayerItemEditor.CHK_IsWatered=Regada
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
@ -343,8 +343,8 @@ PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=Show Item Name
PlayerItemEditor.CHK_Wrapped=Envuelto
PlayerItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
@ -357,43 +357,43 @@ PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Count=Cuenta:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
SaveRoomFloorWallEditor.B_Save=Save
SaveRoomFloorWallEditor.B_Wall=Wall
PlayerItemEditor.L_Uses=Usos:
PlayerItemEditor.L_WaterDays=Días:
ReactionEditor.B_Cancel=Cancelar
ReactionEditor.B_GiveAll=Far Todo
ReactionEditor.B_Save=Guardar
RecipeListEditor.B_All=Aprender Todo
RecipeListEditor.B_Cancel=Cancelar
RecipeListEditor.B_ClearAll=Limpiar Todo
RecipeListEditor.B_CraftAll=Crear Todo
RecipeListEditor.B_Save=Guardar
RecipeListEditor.CHK_Favorite=Favorito
RecipeListEditor.CHK_Known=Conocido
RecipeListEditor.CHK_Made=Creado
RecipeListEditor.CHK_New=Nuevo
RecipeListEditor.L_Goto=Ir a:
SaveRoomFloorWallEditor.B_AccentWall=Acentar Pared
SaveRoomFloorWallEditor.B_Cancel=Cancelar
SaveRoomFloorWallEditor.B_Floor=Piso
SaveRoomFloorWallEditor.B_Save=Guardar
SaveRoomFloorWallEditor.B_Wall=Pared
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direction
SaveRoomFloorWallEditor.L_AccentDirection=Dirección
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direction
SaveRoomFloorWallEditor.L_FloorDirection=Dirección
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Actualizar
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.B_Cancel=Cancelar
SingleItemEditor.B_Save=Guardar
SingleItemEditor.CHK_Gold=Oro
SingleItemEditor.CHK_IsExtension=Extensión
SingleItemEditor.CHK_IsWatered=Regads
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
@ -401,8 +401,8 @@ SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=Show Item Name
SingleItemEditor.CHK_Wrapped=Envuelto
SingleItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
@ -415,15 +415,15 @@ SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_Count=Cuenta:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_WaterDays=Days:
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save
SingleItemEditor.L_Uses=Usos:
SingleItemEditor.L_WaterDays=Días:
SingleObjectEditor.B_Cancel=Cancelar
SingleObjectEditor.B_Save=Guardar
SysBotRAMEdit.B_Connect=Conectar
SysBotRAMEdit.B_Edit=Editar
SysBotRAMEdit.GB_Inject=Inyector
@ -434,39 +434,39 @@ SysBotRAMEdit.L_Port=Puerto:
SysBotUI.B_Connect=Conectar
SysBotUI.B_ReadCurrent=Leer
SysBotUI.B_WriteCurrent=Escribir
SysBotUI.CHK_AutoRead=AutoRead
SysBotUI.CHK_AutoWrite=AutoWrite
SysBotUI.CHK_AutoRead=AutoLeer
SysBotUI.CHK_AutoWrite=AutoEscribir
SysBotUI.CHK_Validate=Validar Datos
SysBotUI.GB_Inject=Inyector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Puerto:
VillagerFlagEditor.B_Cancel=Cancel
VillagerFlagEditor.B_Dump=Dump
VillagerFlagEditor.B_Load=Load
VillagerFlagEditor.B_Save=Save
VillagerFlagEditor.L_Count=Value:
VillagerFlagEditor.B_Cancel=Cancelar
VillagerFlagEditor.B_Dump=Respaldar
VillagerFlagEditor.B_Load=Cargar
VillagerFlagEditor.B_Save=Guardar
VillagerFlagEditor.L_Count=Valor:
VillagerHouseEditor.B_Cancel=Cancelar
VillagerHouseEditor.B_DumpHouse=Guardar
VillagerHouseEditor.B_DumpHouse=Respaldar
VillagerHouseEditor.B_LoadHouse=Cargar
VillagerHouseEditor.B_Save=Guardar
VillagerMemoryEditor.B_Cancel=Cancel
VillagerMemoryEditor.B_Dump=Dump
VillagerMemoryEditor.B_Load=Load
VillagerMemoryEditor.B_Save=Save
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1:
VillagerMemoryEditor.L_Greeting10=Greeting 10:
VillagerMemoryEditor.L_Greeting2=Greeting 2:
VillagerMemoryEditor.L_Greeting3=Greeting 3:
VillagerMemoryEditor.L_Greeting4=Greeting 4:
VillagerMemoryEditor.L_Greeting5=Greeting 5:
VillagerMemoryEditor.L_Greeting6=Greeting 6:
VillagerMemoryEditor.L_Greeting7=Greeting 7:
VillagerMemoryEditor.L_Greeting8=Greeting 8:
VillagerMemoryEditor.L_Greeting9=Greeting 9:
VillagerMemoryEditor.L_NickName=Nickname:
VillagerMemoryEditor.B_Cancel=Cancelar
VillagerMemoryEditor.B_Dump=Respaldar
VillagerMemoryEditor.B_Load=Cargar
VillagerMemoryEditor.B_Save=Guardar
VillagerMemoryEditor.L_Count=Valor:
VillagerMemoryEditor.L_Greeting=Saludo:
VillagerMemoryEditor.L_Greeting1=Saludo 1:
VillagerMemoryEditor.L_Greeting10=Saludo 10:
VillagerMemoryEditor.L_Greeting2=Saludo 2:
VillagerMemoryEditor.L_Greeting3=Saludo 3:
VillagerMemoryEditor.L_Greeting4=Saludo 4:
VillagerMemoryEditor.L_Greeting5=Saludo 5:
VillagerMemoryEditor.L_Greeting6=Saludo 6:
VillagerMemoryEditor.L_Greeting7=Saludo 7:
VillagerMemoryEditor.L_Greeting8=Saludo 8:
VillagerMemoryEditor.L_Greeting9=Saludo 9:
VillagerMemoryEditor.L_NickName=Mote:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Greet
VillagerMemoryEditor.Tab_Misc=Misc
VillagerMemoryEditor.Tab_Greet=Saludo
VillagerMemoryEditor.Tab_Misc=Misc.