mirror of
https://github.com/kwsch/NHSE.git
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Update Spanish Translation (#292)
* Update lang_es.txt * Update MessageStrings_es.txt
This commit is contained in:
parent
de3ee7ba41
commit
ca7a59cf73
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@ -1,34 +1,34 @@
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MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable.
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MsgBackupCreateQuestion=Would you NHSE to automatically keep a backup of your save data?
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MsgDataSizeMismatchImport=The size of the imported file (0x{0:X}) does not match the required size (0x{1:X}).
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MsgDataSizeMismatchRAM=Read size (0x{0:X}) != Write size (0x{1:X}).
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MsgDataDidNotOriginateFromHost_0=Imported data did not originate from Villager0 ({0})'s data.
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MsgAskUpdateValues=Update values?
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MsgAskContinue=Continue?
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MsgAskWriteAnyway=Write anyway?
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MsgAskExportResultToClipboard=Export results to clipboard?
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MsgCanceling=Canceling:
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MsgInvalidHexValue=Bad hex value.
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MsgImportDirectoryDoesNotExist=Directory does not exist!
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MsgNoPictureLoaded=No picture loaded.
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MsgSaveDataImportFail=Unable to open the folder that contains the save file.
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MsgSaveDataImportSuggest=Try moving it to another location and opening from there.
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MsgSaveDataExportSuccess=Saved all save data!
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MsgSaveDataExportFail=Unable to save files to their original location.
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MsgSaveDataHashesValid=Hashes are valid.
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MsgSaveDataSizeMismatch=Save file sizes appear to be incorrect.
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MsgMoveOut=Are you trying to make the Villager move out?
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MsgMoveOutSuggest=If so, set the Event Flag (024 - ForceMoveOut) to 1 so that the Villager is removed by the game.
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MsgFieldItemRemoveAsk=Are you sure you want to remove {0}?
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MsgFieldItemRemoveNone=Nothing removed (none found).
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MsgFieldItemRemoveCount=Removed {0} from the map.
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MsgFieldItemModifyAsk=Are you sure you want to {0}?
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MsgFieldItemModifyNone=Nothing modified (none found).
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MsgFieldItemModifyCount=Modified {0} tiles on the map.
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MsgFieldItemUnsupportedLayer2Tile=Unsupported Layer2 items detected.
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MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write.
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program.
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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MsgVillagerFriendshipMax=Do you want to set all Villager Friendship memories to 255?
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MsgBackupCreateLocation=NHSE puede crear un respaldos automáticos si crea una carpeta con el nombre '{0}' en la misma carpeta del ejecutable.
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MsgBackupCreateQuestion=¿Quisiera que NHSE cree automáticamente un respaldo de sus datos de guardado?
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MsgDataSizeMismatchImport=El tamaño del archivo importado (0x{0:X}) no coincide con el tamaño requerido (0x{1:X}).
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MsgDataSizeMismatchRAM=Tamaño de lectura (0x{0:X}) != Tamaño de Escritura (0x{1:X}).
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MsgDataDidNotOriginateFromHost_0=Los datos importados no se originaron de los datos del Ciudadano0 ({0}).
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MsgAskUpdateValues=¿Actualizar valores?
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MsgAskContinue=¿Continuar?
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MsgAskWriteAnyway=¿Escribir de igual manera?
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MsgAskExportResultToClipboard=¿Exportar resultados al portapapeles?
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MsgCanceling=Cancelando:
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MsgInvalidHexValue=Color hex erróneo.
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MsgImportDirectoryDoesNotExist=¡La dirección no existe!
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MsgNoPictureLoaded=Sin imagen cargada.
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MsgSaveDataImportFail=Incapaz de abrir la carpeta que contiene el archivo de guardado.
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MsgSaveDataImportSuggest=Intente moviéndolo a otra localización y abriéndolo desde allí.
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MsgSaveDataExportSuccess=¡Guardados todos los datos de guardado!
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MsgSaveDataExportFail=Incapaz de guardar los archivos en su localización original.
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MsgSaveDataHashesValid=Hashes válidos.
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MsgSaveDataSizeMismatch=El tamaño del archivo de guardado parece incorrecto.
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MsgMoveOut=¿Intenta hacer que el Ciudadano se mudé afuera?
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MsgMoveOutSuggest=Sí es así, coloqué la Marca de Evento (024 - ForceMoveOut) a 1 así el Ciudadano será removido del juego.
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MsgFieldItemRemoveAsk=¿Seguro que quiere remover a {0}?
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MsgFieldItemRemoveNone=Nada removido (ninguno encontrado).
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MsgFieldItemRemoveCount=Removido {0} del mapa.
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MsgFieldItemModifyAsk=¿Seguro que quiere {0}?
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MsgFieldItemModifyNone=Nada modificado (ningumo encontrado).
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MsgFieldItemModifyCount=Modificados {0} localizaciones en el mapa.
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MsgFieldItemUnsupportedLayer2Tile=Objetos no soportados en Layer2 (Capa2).
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MsgSysBotInfo=Éste SysBot Lee y escribe la RAM directamente a su juego cuando se llama leer/escribir.
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MsgSysBotRequired=Usar ésta funcionalidad requiere el sys-botbase sysmodule corriendo en la consola. Su consola debe estar en la misma Red que la PC corriendo éste programa.
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MsgTerrainSetElevation0=¿Colocar la elevación de todo el mapa a 0?
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MsgTerrainSetAll=¿Colocar el espacio del Editor de Espacios a todos los espacios en el mapa?
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MsgTerrainSetAllSkipExterior=¿Quiere saltar los espacios en los acres exteriores (playa/rocas)?
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MsgVillagerFriendshipMax=¿Quiere colocar la Amistad de todos los Ciudadanos a 255?
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@ -1,93 +1,93 @@
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AchievementEditor=Record Editor
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BuildingHelp=Building Help
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BulkSpawn=Bulk Spawn
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AchievementEditor=Editor de Récords
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BuildingHelp=Ayuda de Construcción
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BulkSpawn=Aumentar Spawn
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FieldItemEditor=Editor de Objetos (Terreno)
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FlagEditor=Editor de Flags
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ItemReceivedEditor=Editor de Objetos Recibidos
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LandFlagEditor=Flag Editor
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MiscPlayerEditor=Misc Player Detail Editor
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MuseumEditor=Flag Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerHouseFlagEditor=Flag Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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RecipeListEditor=Recipe List Editor
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SaveRoomFloorWallEditor=Room Editor
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LandFlagEditor= Editor de Flags
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MiscPlayerEditor=Editor de Detalles Miscs. del Jugador
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MuseumEditor=Editor de Flags
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PatternEditor=Editor de Patrones
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PatternEditorPRO=Editor de Diseño Pro
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PlayerHouseEditor=Editor de la Casa del Jugador
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PlayerHouseFlagEditor=Editor de Flags
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PlayerItemEditor=Editor de Inventario
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ReactionEditor=Editor de Lista de Reacciones
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RecipeListEditor=Editor de Lista de Recetas
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SaveRoomFloorWallEditor=Editor de Habitación
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SimpleHexEditor=Editor de RAM
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SingleItemEditor=Item Editor
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SingleObjectEditor=Property Editor
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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VillagerFlagEditor=Flag Editor
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SingleItemEditor=Editor de Objetos
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SingleObjectEditor=Editor de Propiedades
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SysBotRAMEdit=IUSysBot
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SysBotUI=IuSysBot
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VillagerFlagEditor=Editor de Flags
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VillagerHouseEditor=Editor de Casas (Ciudadanos)
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VillagerMemoryEditor=Villager Player Memory Editor
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AchievementEditor.B_Cancel=Cancel
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AchievementEditor.B_Clear=Clear
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AchievementEditor.B_ClearAll=Clear All
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AchievementEditor.B_GiveAll=Give All
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AchievementEditor.B_Max=Max
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AchievementEditor.B_Save=Save
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AchievementEditor.CHK_Read=Read
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AchievementEditor.L_Count=Count:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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VillagerMemoryEditor=Editor de Memoria (Ciudadanos)
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AchievementEditor.B_Cancel=Cancelar
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AchievementEditor.B_Clear=Limpiar
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AchievementEditor.B_ClearAll=Limpiar Todo
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AchievementEditor.B_GiveAll=Dar Todo
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AchievementEditor.B_Max=Máx
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AchievementEditor.B_Save=Guardar
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AchievementEditor.CHK_Read=Leer
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AchievementEditor.L_Count=Cuenta:
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BuildingHelp.L_StructureType=Tipo de Estructura:
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BuildingHelp.L_StructureValues=Valores:
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BulkSpawn.B_Apply=Spawn
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BulkSpawn.L_DIYStart=Start:
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BulkSpawn.L_DIYStop=Stop:
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BulkSpawn.L_SpawnCount=Count:
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BulkSpawn.L_DIYStart=Comenzar:
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BulkSpawn.L_DIYStop=Detener:
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BulkSpawn.L_SpawnCount=Cuenta:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=Dump Villager
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Editor.B_DumpVillager=Respaldar Ciudadano
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Editor.B_EditAchievements=Editar Logros
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Editar la Casa
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Editor.B_EditBulletin=Editar Tablón de Anuncios
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Editor.B_EditDesignsTailor=Editar Diseños de Sastre
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Editor.B_EditFieldGoods=Editar Bienes (Terreno)
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Editor.B_EditFieldItems=Editar Objetos (Terreno)
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Editor.B_EditFurniture=Editar Muebles
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Editor.B_EditHouses=Editar Casa
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Editor.B_EditLandFlags=Editar Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditMuseum_Click=Edit Museum
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Editor.B_EditPatternFlag=Edit Flag Design
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditMap=Editar Mapa...
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Editor.B_EditMuseum_Click=Editar Museo
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Editor.B_EditPatternFlag=Editar Diseño de Flag
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Editor.B_EditPatterns=Editar Patrones
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Editor.B_EditPlayer=Editar Jugador...
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Editor.B_EditPlayerFlags=Editar Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerHouses=Editar Casa de Jugador
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Editor.B_EditPlayerItems=Editar Objetos
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Editor.B_EditPlayerMisc=Edit Misc
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Editor.B_EditPlayerReactions=Edit Reactions
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Editor.B_EditPlayerMisc=Editar Misc.
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Editor.B_EditPlayerReactions=Editar Reacciones
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Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
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Editor.B_EditPlayerRecipes=Editar Recetas
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Editor.B_EditPlayerStorage=Editar Almacen
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditPRODesigns=Editar Diseños PRO
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Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillager=Editar Ciudadano...
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Editor.B_EditVillagerDesign=Editar Patrón de Diseño
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Editor.B_EditVillagerFlags=Editar Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_EditVillagerPlayerMemories=Editar Recuerdos de Jugador
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Editor.B_EditVillagerRoom=Editar Habitación
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Editor.B_EditVisitors=Editar Visitantes
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Editor.B_EditWear=Editar Ropa
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Editor.B_LoadVillager=Cargar Ciudadano
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Editor.B_RecycleBin=Editar Papelera de Reciclaje
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_AirportColor=Airport Color
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Editor.CHK_VillagerMovingOut=Moviebdo Afuera
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Editor.L_AirportColor=Color de Aeropuerto
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Editor.L_BankBells=Bayas (Banco):
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_EarnedMiles=Earned Miles:
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Editor.L_Hemisphere=Hemisphere
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Editor.L_Catchphrase=Grade Clave:
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Editor.L_EarnedMiles=Millas Ganadas:
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Editor.L_Hemisphere=Hemisferio
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Editor.L_NookMiles=Millas Nook:
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Editor.L_Personality=Personalidad:
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Editor.L_PlayerName=Nombre del Jugador:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_PocketCount1=Cuenta Bolsillo 1:
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Editor.L_PocketCount2=Cuenta Bolsillo 2:
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Editor.L_Species=Especies:
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Editor.L_StorageCount=Storage Count
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Editor.L_StorageCount=Cuenta de Almacenamiento
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Editor.L_TownName=Nombre de la Ciudad:
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Editor.L_Variant=Variantes:
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Editor.L_VillagerID=Villager Index:
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Editor.L_VillagerID=Index de Ciudadanos:
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Editor.L_Wallet=Monedero:
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Editor.Menu_DumpDecrypted=Guardar Desencriptado
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Editor.Menu_File=Archivo
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@ -106,52 +106,52 @@ FieldItemEditor.B_Cancel=Cancelar
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Guardar Acre
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FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadAcres=Dump/Import
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpMapAcres=Dump Map Acres
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FieldItemEditor.B_DumpBuildings=Respaldar Construcciones
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FieldItemEditor.B_DumpLoadAcres=Respaldar/Importar
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FieldItemEditor.B_DumpLoadBuildings=Respaldar/Importar
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FieldItemEditor.B_DumpLoadField=Respaldar/Importar
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FieldItemEditor.B_DumpLoadTerrain=Respaldar/Importar
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FieldItemEditor.B_DumpMapAcres=Respaldar Mapa de Acres
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FieldItemEditor.B_FillHoles=Agujeros
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_Help=Ayuda
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FieldItemEditor.B_ImportAcre=Importar Acre
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FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
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FieldItemEditor.B_ImportBuildings=Import Buildings
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FieldItemEditor.B_ImportMapAcres=Import Map Acres
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FieldItemEditor.B_ImportBuildings=Importar Construcciones
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FieldItemEditor.B_ImportMapAcres=Importar Mapa de Acres
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=Modify All...
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FieldItemEditor.B_ModifyAllTerrain=Modificar Todo...
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FieldItemEditor.B_RemoveAll=Todo
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FieldItemEditor.B_RemoveAllTrees=Trees
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FieldItemEditor.B_RemoveAllTrees=Arboles
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FieldItemEditor.B_RemoveAllWeeds=Hierbajos
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FieldItemEditor.B_RemoveBranches=Branches
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FieldItemEditor.B_RemoveBranches=Ramas
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FieldItemEditor.B_RemoveFences=Vallas
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FieldItemEditor.B_RemoveFlowers=Flowers
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FieldItemEditor.B_RemoveItemDropDown=Remove Items...
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FieldItemEditor.B_RemoveFlowers=Flores
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FieldItemEditor.B_RemoveItemDropDown=Remover Objetos...
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FieldItemEditor.B_RemoveObjects=No-Objetos
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FieldItemEditor.B_RemovePlacedItems=Objetos Colocados
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FieldItemEditor.B_RemovePlants=Plantas
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FieldItemEditor.B_RemoveShells=Shells
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FieldItemEditor.B_RemoveShells=Conchas
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FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Guardar
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FieldItemEditor.B_Up=↑
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FieldItemEditor.B_WaterFlowers=Water Flowers
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=Extension
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FieldItemEditor.CHK_IsWatered=Watered
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.B_WaterFlowers=Regar Flores
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FieldItemEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
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FieldItemEditor.CHK_FieldItemSnap=Ajustar Elementos del Terreno a la Cuadrícula Seleccionada
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FieldItemEditor.CHK_Gold=Oro
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FieldItemEditor.CHK_IsExtension=Extensión
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FieldItemEditor.CHK_IsWatered=Regada
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FieldItemEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click
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FieldItemEditor.CHK_SnapToAcre=Ajustar al Acre más cercano al hacer Click
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FieldItemEditor.CHK_W1=W1
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FieldItemEditor.CHK_W2=W2
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FieldItemEditor.CHK_Wrap80=Flag 0x80
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FieldItemEditor.CHK_Wrapped=Wrapped
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FieldItemEditor.CHK_WrapShowName=Show Item Name
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FieldItemEditor.CHK_Wrapped=Envuelto
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FieldItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
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FieldItemEditor.CHK_WV0=V1
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FieldItemEditor.CHK_WV1=V2
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FieldItemEditor.CHK_WV2=V3
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@ -167,77 +167,77 @@ FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
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FieldItemEditor.L_Acre=Acre:
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FieldItemEditor.L_Bit=Bit:
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FieldItemEditor.L_BuildingRotation=Angle:
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FieldItemEditor.L_BuildingRotation=Ángulo:
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FieldItemEditor.L_BuildingStructureArg=TypeArg:
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FieldItemEditor.L_BuildingStructureType=Type:
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FieldItemEditor.L_BuildingTransparency=Building Transparency
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FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingStructureType=Tipo:
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FieldItemEditor.L_BuildingTransparency=Transparencia de la Construcción
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FieldItemEditor.L_BuildingType=Tipo de Construcción:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_FieldItemTransparency=Transparencia del Objeto del Terreno
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=Capa:
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FieldItemEditor.L_MapAcre=Acre:
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FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
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FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
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FieldItemEditor.L_MapAcreTemplateField=Plantilla del Acre del Terreno:
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FieldItemEditor.L_MapAcreTemplateOutside=Plantilla del Acre de Afuera:
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FieldItemEditor.L_PlazaX=Plaza X:
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FieldItemEditor.L_PlazaY=Plaza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
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FieldItemEditor.L_TileMode=Tile Editor Mode
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FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Reset=Resetear
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Transparencia de la Etiqueta del Espacio del Terreno
|
||||
FieldItemEditor.L_TileMode=Modo Editor de Espacios
|
||||
FieldItemEditor.L_Uses=Usos:
|
||||
FieldItemEditor.L_WaterDays=Días:
|
||||
FieldItemEditor.Menu_Reset=Reiniciar
|
||||
FieldItemEditor.Menu_SavePNG=Guardar .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_SavePNGItems=Incluir Objetos
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Incluir Terrain
|
||||
FieldItemEditor.Menu_Set=Modificar
|
||||
FieldItemEditor.Menu_Spawn=Spawn...
|
||||
FieldItemEditor.Menu_View=Vista
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Item=Objeto
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Building=Construcciones
|
||||
FieldItemEditor.Tab_Item=Objetos
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
FlagEditor.B_Cancel=Cancelar
|
||||
FlagEditor.B_Dump=Dump
|
||||
FlagEditor.B_Load=Load
|
||||
FlagEditor.B_Dump=Respaldar
|
||||
FlagEditor.B_Load=Cargar
|
||||
FlagEditor.B_Save=Guardar
|
||||
FlagEditor.L_Count=Valor:
|
||||
ItemReceivedEditor.B_AllArt=Give All Art
|
||||
ItemReceivedEditor.B_AllArt=Far Toda el Arte
|
||||
ItemReceivedEditor.B_AllBugs=Dar Todos los Bichos
|
||||
ItemReceivedEditor.B_AllFish=Dar Todos los Peces
|
||||
ItemReceivedEditor.B_Cancel=Cancelar
|
||||
ItemReceivedEditor.B_GiveAll=Dar Todo
|
||||
ItemReceivedEditor.B_GiveEverything=Everything
|
||||
ItemReceivedEditor.B_GiveEverything=Todo
|
||||
ItemReceivedEditor.B_Save=Guardar
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
LandFlagEditor.B_Cancel=Cancel
|
||||
LandFlagEditor.B_Dump=Dump
|
||||
LandFlagEditor.B_Load=Load
|
||||
LandFlagEditor.B_Save=Save
|
||||
LandFlagEditor.L_Count=Value:
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
ItemReceivedEditor.L_Received=Recibido
|
||||
ItemReceivedEditor.L_VariantBody=Cuerpo Variante
|
||||
LandFlagEditor.B_Cancel=Cancelar
|
||||
LandFlagEditor.B_Dump=Respaldar
|
||||
LandFlagEditor.B_Load=Cargar
|
||||
LandFlagEditor.B_Save=Guardar
|
||||
LandFlagEditor.L_Count=Valor:
|
||||
MiscPlayerEditor.B_Cancel=Cancelar
|
||||
MiscPlayerEditor.B_Save=Guardar
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Ciudadano Hecho
|
||||
MiscPlayerEditor.L_Birthday=Cumpleaños (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruta
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
MuseumEditor.B_Cancel=Cancel
|
||||
MuseumEditor.B_Save=Save
|
||||
MuseumEditor.B_Tools=Tools...
|
||||
MuseumEditor.CHK_Gold=Gold
|
||||
MuseumEditor.CHK_IsExtension=Extension
|
||||
MuseumEditor.CHK_IsWatered=Watered
|
||||
MiscPlayerEditor.Tab_Misc=Misc.
|
||||
MiscPlayerEditor.Tab_Profile=Perfil
|
||||
MuseumEditor.B_Cancel=Cancelar
|
||||
MuseumEditor.B_Save=Guardar
|
||||
MuseumEditor.B_Tools=Herramientas...
|
||||
MuseumEditor.CHK_Gold=Oro
|
||||
MuseumEditor.CHK_IsExtension=Extensión
|
||||
MuseumEditor.CHK_IsWatered=Regada
|
||||
MuseumEditor.CHK_R1=R1
|
||||
MuseumEditor.CHK_R2=R2
|
||||
MuseumEditor.CHK_S1=S1
|
||||
|
|
@ -245,8 +245,8 @@ MuseumEditor.CHK_S2=S2
|
|||
MuseumEditor.CHK_W1=W1
|
||||
MuseumEditor.CHK_W2=W2
|
||||
MuseumEditor.CHK_Wrap80=Flag 0x80
|
||||
MuseumEditor.CHK_Wrapped=Wrapped
|
||||
MuseumEditor.CHK_WrapShowName=Show Item Name
|
||||
MuseumEditor.CHK_Wrapped=Envuelto
|
||||
MuseumEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
|
||||
MuseumEditor.CHK_WV0=V1
|
||||
MuseumEditor.CHK_WV1=V2
|
||||
MuseumEditor.CHK_WV2=V3
|
||||
|
|
@ -259,46 +259,46 @@ MuseumEditor.CHK_WV8=V9
|
|||
MuseumEditor.CHK_WV9=V10
|
||||
MuseumEditor.CHK_Y1=Y1
|
||||
MuseumEditor.CHK_Y2=Y2
|
||||
MuseumEditor.L_Count=Count:
|
||||
MuseumEditor.L_Count=Cuenta:
|
||||
MuseumEditor.L_ExtensionX=X:
|
||||
MuseumEditor.L_ExtensionY=Y:
|
||||
MuseumEditor.L_Flag0=Flag0:
|
||||
MuseumEditor.L_Flag1=Flag1:
|
||||
MuseumEditor.L_Player=Player Index:
|
||||
MuseumEditor.L_Uses=Uses:
|
||||
MuseumEditor.L_WaterDays=Days:
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
PatternEditor.B_Save=Save
|
||||
PatternEditor.Menu_SavePNG=Save .png
|
||||
PatternEditorPRO.B_Cancel=Cancel
|
||||
PatternEditorPRO.B_DumpDesign=Dump Design
|
||||
PatternEditorPRO.B_LoadDesign=Load Design
|
||||
PatternEditorPRO.B_Save=Save
|
||||
PatternEditorPRO.Menu_SavePNG=Save .png
|
||||
PlayerHouseEditor.B_Cancel=Cancel
|
||||
PlayerHouseEditor.B_DumpHouse=Dump
|
||||
PlayerHouseEditor.B_DumpRoom=Dump
|
||||
PlayerHouseEditor.B_EditFlags=Edit Flags
|
||||
PlayerHouseEditor.B_LoadHouse=Load
|
||||
PlayerHouseEditor.B_LoadRoom=Load
|
||||
PlayerHouseEditor.B_Save=Save
|
||||
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
PlayerHouseEditor.CHK_Gold=Gold
|
||||
PlayerHouseEditor.CHK_IsExtension=Extension
|
||||
PlayerHouseEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
MuseumEditor.L_Player=Index de Jugador:
|
||||
MuseumEditor.L_Uses=Usos:
|
||||
MuseumEditor.L_WaterDays=Días:
|
||||
PatternEditor.B_Cancel=Cancelar
|
||||
PatternEditor.B_DumpDesign=Respaldar Design
|
||||
PatternEditor.B_LoadDesign=Cargar Design
|
||||
PatternEditor.B_Save=Guardar
|
||||
PatternEditor.Menu_SavePNG=Guardar .png
|
||||
PatternEditorPRO.B_Cancel=Cancelar
|
||||
PatternEditorPRO.B_DumpDesign=Respaldar Design
|
||||
PatternEditorPRO.B_LoadDesign=Cargar Design
|
||||
PatternEditorPRO.B_Save=Guardar
|
||||
PatternEditorPRO.Menu_SavePNG=Guardar .png
|
||||
PlayerHouseEditor.B_Cancel=Cancelar
|
||||
PlayerHouseEditor.B_DumpHouse=Respaldar
|
||||
PlayerHouseEditor.B_DumpRoom=Respaldar
|
||||
PlayerHouseEditor.B_EditFlags=Editar Flags
|
||||
PlayerHouseEditor.B_LoadHouse=Cargar
|
||||
PlayerHouseEditor.B_LoadRoom=Cargar
|
||||
PlayerHouseEditor.B_Save=Guardar
|
||||
PlayerHouseEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
|
||||
PlayerHouseEditor.CHK_Gold=Oro
|
||||
PlayerHouseEditor.CHK_IsExtension=Extensión
|
||||
PlayerHouseEditor.CHK_IsWatered=Regada
|
||||
PlayerHouseEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
|
||||
PlayerHouseEditor.CHK_R1=R1
|
||||
PlayerHouseEditor.CHK_R2=R2
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
|
||||
PlayerHouseEditor.CHK_S1=S1
|
||||
PlayerHouseEditor.CHK_S2=S2
|
||||
PlayerHouseEditor.CHK_W1=W1
|
||||
PlayerHouseEditor.CHK_W2=W2
|
||||
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
|
||||
PlayerHouseEditor.CHK_Wrapped=Wrapped
|
||||
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
|
||||
PlayerHouseEditor.CHK_Wrapped=Envuelto
|
||||
PlayerHouseEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
|
||||
PlayerHouseEditor.CHK_WV0=V1
|
||||
PlayerHouseEditor.CHK_WV1=V2
|
||||
PlayerHouseEditor.CHK_WV2=V3
|
||||
|
|
@ -311,31 +311,31 @@ PlayerHouseEditor.CHK_WV8=V9
|
|||
PlayerHouseEditor.CHK_WV9=V10
|
||||
PlayerHouseEditor.CHK_Y1=Y1
|
||||
PlayerHouseEditor.CHK_Y2=Y2
|
||||
PlayerHouseEditor.L_Count=Count:
|
||||
PlayerHouseEditor.L_Count=Cuenta:
|
||||
PlayerHouseEditor.L_ExtensionX=X:
|
||||
PlayerHouseEditor.L_ExtensionY=Y:
|
||||
PlayerHouseEditor.L_Flag0=Flag0:
|
||||
PlayerHouseEditor.L_Flag1=Flag1:
|
||||
PlayerHouseEditor.L_Layer=Layer:
|
||||
PlayerHouseEditor.L_Room=Room:
|
||||
PlayerHouseEditor.L_Uses=Uses:
|
||||
PlayerHouseEditor.L_WaterDays=Days:
|
||||
PlayerHouseEditor.Menu_Reset=Reset
|
||||
PlayerHouseEditor.Menu_Set=Set
|
||||
PlayerHouseEditor.Menu_View=View
|
||||
PlayerHouseFlagEditor.B_Cancel=Cancel
|
||||
PlayerHouseFlagEditor.B_Dump=Dump
|
||||
PlayerHouseFlagEditor.B_Load=Load
|
||||
PlayerHouseFlagEditor.B_Save=Save
|
||||
PlayerHouseFlagEditor.L_Count=Value:
|
||||
PlayerItemEditor.B_Cancel=Cancel
|
||||
PlayerItemEditor.B_Dump=Dump
|
||||
PlayerItemEditor.B_Inject=Inject
|
||||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.L_Layer=Capa:
|
||||
PlayerHouseEditor.L_Room=Habitación:
|
||||
PlayerHouseEditor.L_Uses=Usos:
|
||||
PlayerHouseEditor.L_WaterDays=Días:
|
||||
PlayerHouseEditor.Menu_Reset=Reiniciar
|
||||
PlayerHouseEditor.Menu_Set=Colocar
|
||||
PlayerHouseEditor.Menu_View=Ver
|
||||
PlayerHouseFlagEditor.B_Cancel=Cancelar
|
||||
PlayerHouseFlagEditor.B_Dump=Respaldar
|
||||
PlayerHouseFlagEditor.B_Load=Cargar
|
||||
PlayerHouseFlagEditor.B_Save=Guardar
|
||||
PlayerHouseFlagEditor.L_Count=Valor:
|
||||
PlayerItemEditor.B_Cancel=Cancelar
|
||||
PlayerItemEditor.B_Dump=Respaldar
|
||||
PlayerItemEditor.B_Inject=Inyectar
|
||||
PlayerItemEditor.B_Load=Cargar
|
||||
PlayerItemEditor.B_Save=Guardar
|
||||
PlayerItemEditor.CHK_Gold=Oror
|
||||
PlayerItemEditor.CHK_IsExtension=Extensión
|
||||
PlayerItemEditor.CHK_IsWatered=Regada
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
PlayerItemEditor.CHK_S1=S1
|
||||
|
|
@ -343,8 +343,8 @@ PlayerItemEditor.CHK_S2=S2
|
|||
PlayerItemEditor.CHK_W1=W1
|
||||
PlayerItemEditor.CHK_W2=W2
|
||||
PlayerItemEditor.CHK_Wrap80=Flag 0x80
|
||||
PlayerItemEditor.CHK_Wrapped=Wrapped
|
||||
PlayerItemEditor.CHK_WrapShowName=Show Item Name
|
||||
PlayerItemEditor.CHK_Wrapped=Envuelto
|
||||
PlayerItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
|
||||
PlayerItemEditor.CHK_WV0=V1
|
||||
PlayerItemEditor.CHK_WV1=V2
|
||||
PlayerItemEditor.CHK_WV2=V3
|
||||
|
|
@ -357,43 +357,43 @@ PlayerItemEditor.CHK_WV8=V9
|
|||
PlayerItemEditor.CHK_WV9=V10
|
||||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_Count=Cuenta:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
RecipeListEditor.B_All=Learn All
|
||||
RecipeListEditor.B_Cancel=Cancel
|
||||
RecipeListEditor.B_ClearAll=Clear All
|
||||
RecipeListEditor.B_CraftAll=Craft All
|
||||
RecipeListEditor.B_Save=Save
|
||||
RecipeListEditor.CHK_Favorite=Favorite
|
||||
RecipeListEditor.CHK_Known=Known
|
||||
RecipeListEditor.CHK_Made=Crafted
|
||||
RecipeListEditor.CHK_New=New
|
||||
RecipeListEditor.L_Goto=goto:
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
SaveRoomFloorWallEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_Wall=Wall
|
||||
PlayerItemEditor.L_Uses=Usos:
|
||||
PlayerItemEditor.L_WaterDays=Días:
|
||||
ReactionEditor.B_Cancel=Cancelar
|
||||
ReactionEditor.B_GiveAll=Far Todo
|
||||
ReactionEditor.B_Save=Guardar
|
||||
RecipeListEditor.B_All=Aprender Todo
|
||||
RecipeListEditor.B_Cancel=Cancelar
|
||||
RecipeListEditor.B_ClearAll=Limpiar Todo
|
||||
RecipeListEditor.B_CraftAll=Crear Todo
|
||||
RecipeListEditor.B_Save=Guardar
|
||||
RecipeListEditor.CHK_Favorite=Favorito
|
||||
RecipeListEditor.CHK_Known=Conocido
|
||||
RecipeListEditor.CHK_Made=Creado
|
||||
RecipeListEditor.CHK_New=Nuevo
|
||||
RecipeListEditor.L_Goto=Ir a:
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Acentar Pared
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancelar
|
||||
SaveRoomFloorWallEditor.B_Floor=Piso
|
||||
SaveRoomFloorWallEditor.B_Save=Guardar
|
||||
SaveRoomFloorWallEditor.B_Wall=Pared
|
||||
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
|
||||
SaveRoomFloorWallEditor.L_AccentDirection=Direction
|
||||
SaveRoomFloorWallEditor.L_AccentDirection=Dirección
|
||||
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
|
||||
SaveRoomFloorWallEditor.L_FloorDirection=Direction
|
||||
SaveRoomFloorWallEditor.L_FloorDirection=Dirección
|
||||
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
|
||||
SaveRoomFloorWallEditor.L_WallDesign=DesignID
|
||||
SimpleHexEditor.B_Update=Actualizar
|
||||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
SingleItemEditor.B_Cancel=Cancelar
|
||||
SingleItemEditor.B_Save=Guardar
|
||||
SingleItemEditor.CHK_Gold=Oro
|
||||
SingleItemEditor.CHK_IsExtension=Extensión
|
||||
SingleItemEditor.CHK_IsWatered=Regads
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
SingleItemEditor.CHK_S1=S1
|
||||
|
|
@ -401,8 +401,8 @@ SingleItemEditor.CHK_S2=S2
|
|||
SingleItemEditor.CHK_W1=W1
|
||||
SingleItemEditor.CHK_W2=W2
|
||||
SingleItemEditor.CHK_Wrap80=Flag 0x80
|
||||
SingleItemEditor.CHK_Wrapped=Wrapped
|
||||
SingleItemEditor.CHK_WrapShowName=Show Item Name
|
||||
SingleItemEditor.CHK_Wrapped=Envuelto
|
||||
SingleItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
|
||||
SingleItemEditor.CHK_WV0=V1
|
||||
SingleItemEditor.CHK_WV1=V2
|
||||
SingleItemEditor.CHK_WV2=V3
|
||||
|
|
@ -415,15 +415,15 @@ SingleItemEditor.CHK_WV8=V9
|
|||
SingleItemEditor.CHK_WV9=V10
|
||||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_Count=Cuenta:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
SingleItemEditor.L_WaterDays=Days:
|
||||
SingleObjectEditor.B_Cancel=Cancel
|
||||
SingleObjectEditor.B_Save=Save
|
||||
SingleItemEditor.L_Uses=Usos:
|
||||
SingleItemEditor.L_WaterDays=Días:
|
||||
SingleObjectEditor.B_Cancel=Cancelar
|
||||
SingleObjectEditor.B_Save=Guardar
|
||||
SysBotRAMEdit.B_Connect=Conectar
|
||||
SysBotRAMEdit.B_Edit=Editar
|
||||
SysBotRAMEdit.GB_Inject=Inyector
|
||||
|
|
@ -434,39 +434,39 @@ SysBotRAMEdit.L_Port=Puerto:
|
|||
SysBotUI.B_Connect=Conectar
|
||||
SysBotUI.B_ReadCurrent=Leer
|
||||
SysBotUI.B_WriteCurrent=Escribir
|
||||
SysBotUI.CHK_AutoRead=AutoRead
|
||||
SysBotUI.CHK_AutoWrite=AutoWrite
|
||||
SysBotUI.CHK_AutoRead=AutoLeer
|
||||
SysBotUI.CHK_AutoWrite=AutoEscribir
|
||||
SysBotUI.CHK_Validate=Validar Datos
|
||||
SysBotUI.GB_Inject=Inyector
|
||||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_Port=Puerto:
|
||||
VillagerFlagEditor.B_Cancel=Cancel
|
||||
VillagerFlagEditor.B_Dump=Dump
|
||||
VillagerFlagEditor.B_Load=Load
|
||||
VillagerFlagEditor.B_Save=Save
|
||||
VillagerFlagEditor.L_Count=Value:
|
||||
VillagerFlagEditor.B_Cancel=Cancelar
|
||||
VillagerFlagEditor.B_Dump=Respaldar
|
||||
VillagerFlagEditor.B_Load=Cargar
|
||||
VillagerFlagEditor.B_Save=Guardar
|
||||
VillagerFlagEditor.L_Count=Valor:
|
||||
VillagerHouseEditor.B_Cancel=Cancelar
|
||||
VillagerHouseEditor.B_DumpHouse=Guardar
|
||||
VillagerHouseEditor.B_DumpHouse=Respaldar
|
||||
VillagerHouseEditor.B_LoadHouse=Cargar
|
||||
VillagerHouseEditor.B_Save=Guardar
|
||||
VillagerMemoryEditor.B_Cancel=Cancel
|
||||
VillagerMemoryEditor.B_Dump=Dump
|
||||
VillagerMemoryEditor.B_Load=Load
|
||||
VillagerMemoryEditor.B_Save=Save
|
||||
VillagerMemoryEditor.L_Count=Value:
|
||||
VillagerMemoryEditor.L_Greeting=Greeting:
|
||||
VillagerMemoryEditor.L_Greeting1=Greeting 1:
|
||||
VillagerMemoryEditor.L_Greeting10=Greeting 10:
|
||||
VillagerMemoryEditor.L_Greeting2=Greeting 2:
|
||||
VillagerMemoryEditor.L_Greeting3=Greeting 3:
|
||||
VillagerMemoryEditor.L_Greeting4=Greeting 4:
|
||||
VillagerMemoryEditor.L_Greeting5=Greeting 5:
|
||||
VillagerMemoryEditor.L_Greeting6=Greeting 6:
|
||||
VillagerMemoryEditor.L_Greeting7=Greeting 7:
|
||||
VillagerMemoryEditor.L_Greeting8=Greeting 8:
|
||||
VillagerMemoryEditor.L_Greeting9=Greeting 9:
|
||||
VillagerMemoryEditor.L_NickName=Nickname:
|
||||
VillagerMemoryEditor.B_Cancel=Cancelar
|
||||
VillagerMemoryEditor.B_Dump=Respaldar
|
||||
VillagerMemoryEditor.B_Load=Cargar
|
||||
VillagerMemoryEditor.B_Save=Guardar
|
||||
VillagerMemoryEditor.L_Count=Valor:
|
||||
VillagerMemoryEditor.L_Greeting=Saludo:
|
||||
VillagerMemoryEditor.L_Greeting1=Saludo 1:
|
||||
VillagerMemoryEditor.L_Greeting10=Saludo 10:
|
||||
VillagerMemoryEditor.L_Greeting2=Saludo 2:
|
||||
VillagerMemoryEditor.L_Greeting3=Saludo 3:
|
||||
VillagerMemoryEditor.L_Greeting4=Saludo 4:
|
||||
VillagerMemoryEditor.L_Greeting5=Saludo 5:
|
||||
VillagerMemoryEditor.L_Greeting6=Saludo 6:
|
||||
VillagerMemoryEditor.L_Greeting7=Saludo 7:
|
||||
VillagerMemoryEditor.L_Greeting8=Saludo 8:
|
||||
VillagerMemoryEditor.L_Greeting9=Saludo 9:
|
||||
VillagerMemoryEditor.L_NickName=Mote:
|
||||
VillagerMemoryEditor.Tab_Flags=Flags
|
||||
VillagerMemoryEditor.Tab_Greet=Greet
|
||||
VillagerMemoryEditor.Tab_Misc=Misc
|
||||
VillagerMemoryEditor.Tab_Greet=Saludo
|
||||
VillagerMemoryEditor.Tab_Misc=Misc.
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user