From ca7a59cf7348d3643adbc639bdbb98a415ef2ebd Mon Sep 17 00:00:00 2001 From: XxPhoenix1996xX <40975656+XxPhoenix1996xX@users.noreply.github.com> Date: Tue, 2 Jun 2020 19:37:17 -0400 Subject: [PATCH] Update Spanish Translation (#292) * Update lang_es.txt * Update MessageStrings_es.txt --- .../Resources/text/es/MessageStrings_es.txt | 68 +-- NHSE.WinForms/Resources/text/lang_es.txt | 494 +++++++++--------- 2 files changed, 281 insertions(+), 281 deletions(-) diff --git a/NHSE.Core/Resources/text/es/MessageStrings_es.txt b/NHSE.Core/Resources/text/es/MessageStrings_es.txt index 2e8c920..9930a2f 100644 --- a/NHSE.Core/Resources/text/es/MessageStrings_es.txt +++ b/NHSE.Core/Resources/text/es/MessageStrings_es.txt @@ -1,34 +1,34 @@ -MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable. -MsgBackupCreateQuestion=Would you NHSE to automatically keep a backup of your save data? -MsgDataSizeMismatchImport=The size of the imported file (0x{0:X}) does not match the required size (0x{1:X}). -MsgDataSizeMismatchRAM=Read size (0x{0:X}) != Write size (0x{1:X}). -MsgDataDidNotOriginateFromHost_0=Imported data did not originate from Villager0 ({0})'s data. -MsgAskUpdateValues=Update values? -MsgAskContinue=Continue? -MsgAskWriteAnyway=Write anyway? -MsgAskExportResultToClipboard=Export results to clipboard? -MsgCanceling=Canceling: -MsgInvalidHexValue=Bad hex value. -MsgImportDirectoryDoesNotExist=Directory does not exist! -MsgNoPictureLoaded=No picture loaded. -MsgSaveDataImportFail=Unable to open the folder that contains the save file. -MsgSaveDataImportSuggest=Try moving it to another location and opening from there. -MsgSaveDataExportSuccess=Saved all save data! -MsgSaveDataExportFail=Unable to save files to their original location. -MsgSaveDataHashesValid=Hashes are valid. -MsgSaveDataSizeMismatch=Save file sizes appear to be incorrect. -MsgMoveOut=Are you trying to make the Villager move out? -MsgMoveOutSuggest=If so, set the Event Flag (024 - ForceMoveOut) to 1 so that the Villager is removed by the game. -MsgFieldItemRemoveAsk=Are you sure you want to remove {0}? -MsgFieldItemRemoveNone=Nothing removed (none found). -MsgFieldItemRemoveCount=Removed {0} from the map. -MsgFieldItemModifyAsk=Are you sure you want to {0}? -MsgFieldItemModifyNone=Nothing modified (none found). -MsgFieldItemModifyCount=Modified {0} tiles on the map. -MsgFieldItemUnsupportedLayer2Tile=Unsupported Layer2 items detected. -MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write. -MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console. Your console must be on the same network as the PC running this program. -MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? -MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? -MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? -MsgVillagerFriendshipMax=Do you want to set all Villager Friendship memories to 255? +MsgBackupCreateLocation=NHSE puede crear un respaldos automáticos si crea una carpeta con el nombre '{0}' en la misma carpeta del ejecutable. +MsgBackupCreateQuestion=¿Quisiera que NHSE cree automáticamente un respaldo de sus datos de guardado? +MsgDataSizeMismatchImport=El tamaño del archivo importado (0x{0:X}) no coincide con el tamaño requerido (0x{1:X}). +MsgDataSizeMismatchRAM=Tamaño de lectura (0x{0:X}) != Tamaño de Escritura (0x{1:X}). +MsgDataDidNotOriginateFromHost_0=Los datos importados no se originaron de los datos del Ciudadano0 ({0}). +MsgAskUpdateValues=¿Actualizar valores? +MsgAskContinue=¿Continuar? +MsgAskWriteAnyway=¿Escribir de igual manera? +MsgAskExportResultToClipboard=¿Exportar resultados al portapapeles? +MsgCanceling=Cancelando: +MsgInvalidHexValue=Color hex erróneo. +MsgImportDirectoryDoesNotExist=¡La dirección no existe! +MsgNoPictureLoaded=Sin imagen cargada. +MsgSaveDataImportFail=Incapaz de abrir la carpeta que contiene el archivo de guardado. +MsgSaveDataImportSuggest=Intente moviéndolo a otra localización y abriéndolo desde allí. +MsgSaveDataExportSuccess=¡Guardados todos los datos de guardado! +MsgSaveDataExportFail=Incapaz de guardar los archivos en su localización original. +MsgSaveDataHashesValid=Hashes válidos. +MsgSaveDataSizeMismatch=El tamaño del archivo de guardado parece incorrecto. +MsgMoveOut=¿Intenta hacer que el Ciudadano se mudé afuera? +MsgMoveOutSuggest=Sí es así, coloqué la Marca de Evento (024 - ForceMoveOut) a 1 así el Ciudadano será removido del juego. +MsgFieldItemRemoveAsk=¿Seguro que quiere remover a {0}? +MsgFieldItemRemoveNone=Nada removido (ninguno encontrado). +MsgFieldItemRemoveCount=Removido {0} del mapa. +MsgFieldItemModifyAsk=¿Seguro que quiere {0}? +MsgFieldItemModifyNone=Nada modificado (ningumo encontrado). +MsgFieldItemModifyCount=Modificados {0} localizaciones en el mapa. +MsgFieldItemUnsupportedLayer2Tile=Objetos no soportados en Layer2 (Capa2). +MsgSysBotInfo=Éste SysBot Lee y escribe la RAM directamente a su juego cuando se llama leer/escribir. +MsgSysBotRequired=Usar ésta funcionalidad requiere el sys-botbase sysmodule corriendo en la consola. Su consola debe estar en la misma Red que la PC corriendo éste programa. +MsgTerrainSetElevation0=¿Colocar la elevación de todo el mapa a 0? +MsgTerrainSetAll=¿Colocar el espacio del Editor de Espacios a todos los espacios en el mapa? +MsgTerrainSetAllSkipExterior=¿Quiere saltar los espacios en los acres exteriores (playa/rocas)? +MsgVillagerFriendshipMax=¿Quiere colocar la Amistad de todos los Ciudadanos a 255? diff --git a/NHSE.WinForms/Resources/text/lang_es.txt b/NHSE.WinForms/Resources/text/lang_es.txt index 597189d..4672164 100644 --- a/NHSE.WinForms/Resources/text/lang_es.txt +++ b/NHSE.WinForms/Resources/text/lang_es.txt @@ -1,93 +1,93 @@ -AchievementEditor=Record Editor -BuildingHelp=Building Help -BulkSpawn=Bulk Spawn +AchievementEditor=Editor de Récords +BuildingHelp=Ayuda de Construcción +BulkSpawn=Aumentar Spawn FieldItemEditor=Editor de Objetos (Terreno) FlagEditor=Editor de Flags ItemReceivedEditor=Editor de Objetos Recibidos -LandFlagEditor=Flag Editor -MiscPlayerEditor=Misc Player Detail Editor -MuseumEditor=Flag Editor -PatternEditor=Pattern Editor -PatternEditorPRO=Pro Design Editor -PlayerHouseEditor=Player House Editor -PlayerHouseFlagEditor=Flag Editor -PlayerItemEditor=Inventory Editor -ReactionEditor=Reaction List Editor -RecipeListEditor=Recipe List Editor -SaveRoomFloorWallEditor=Room Editor +LandFlagEditor= Editor de Flags +MiscPlayerEditor=Editor de Detalles Miscs. del Jugador +MuseumEditor=Editor de Flags +PatternEditor=Editor de Patrones +PatternEditorPRO=Editor de Diseño Pro +PlayerHouseEditor=Editor de la Casa del Jugador +PlayerHouseFlagEditor=Editor de Flags +PlayerItemEditor=Editor de Inventario +ReactionEditor=Editor de Lista de Reacciones +RecipeListEditor=Editor de Lista de Recetas +SaveRoomFloorWallEditor=Editor de Habitación SimpleHexEditor=Editor de RAM -SingleItemEditor=Item Editor -SingleObjectEditor=Property Editor -SysBotRAMEdit=SysBotUI -SysBotUI=SysBotUI -VillagerFlagEditor=Flag Editor +SingleItemEditor=Editor de Objetos +SingleObjectEditor=Editor de Propiedades +SysBotRAMEdit=IUSysBot +SysBotUI=IuSysBot +VillagerFlagEditor=Editor de Flags VillagerHouseEditor=Editor de Casas (Ciudadanos) -VillagerMemoryEditor=Villager Player Memory Editor -AchievementEditor.B_Cancel=Cancel -AchievementEditor.B_Clear=Clear -AchievementEditor.B_ClearAll=Clear All -AchievementEditor.B_GiveAll=Give All -AchievementEditor.B_Max=Max -AchievementEditor.B_Save=Save -AchievementEditor.CHK_Read=Read -AchievementEditor.L_Count=Count: -BuildingHelp.L_StructureType=Structure Type: -BuildingHelp.L_StructureValues=Values: +VillagerMemoryEditor=Editor de Memoria (Ciudadanos) +AchievementEditor.B_Cancel=Cancelar +AchievementEditor.B_Clear=Limpiar +AchievementEditor.B_ClearAll=Limpiar Todo +AchievementEditor.B_GiveAll=Dar Todo +AchievementEditor.B_Max=Máx +AchievementEditor.B_Save=Guardar +AchievementEditor.CHK_Read=Leer +AchievementEditor.L_Count=Cuenta: +BuildingHelp.L_StructureType=Tipo de Estructura: +BuildingHelp.L_StructureValues=Valores: BulkSpawn.B_Apply=Spawn -BulkSpawn.L_DIYStart=Start: -BulkSpawn.L_DIYStop=Stop: -BulkSpawn.L_SpawnCount=Count: +BulkSpawn.L_DIYStart=Comenzar: +BulkSpawn.L_DIYStop=Detener: +BulkSpawn.L_SpawnCount=Cuenta: BulkSpawn.L_X=X: BulkSpawn.L_Y=Y: -Editor.B_DumpVillager=Dump Villager +Editor.B_DumpVillager=Respaldar Ciudadano Editor.B_EditAchievements=Editar Logros -Editor.B_EditBulletin=Edit Bulletin Board -Editor.B_EditDesignsTailor=Edit Tailor Designs -Editor.B_EditFieldGoods=Edit Field Goods -Editor.B_EditFieldItems=Edit Field Items -Editor.B_EditFurniture=Edit Furniture -Editor.B_EditHouses=Editar la Casa +Editor.B_EditBulletin=Editar Tablón de Anuncios +Editor.B_EditDesignsTailor=Editar Diseños de Sastre +Editor.B_EditFieldGoods=Editar Bienes (Terreno) +Editor.B_EditFieldItems=Editar Objetos (Terreno) +Editor.B_EditFurniture=Editar Muebles +Editor.B_EditHouses=Editar Casa Editor.B_EditLandFlags=Editar Flags -Editor.B_EditMap=Edit Map... -Editor.B_EditMuseum_Click=Edit Museum -Editor.B_EditPatternFlag=Edit Flag Design -Editor.B_EditPatterns=Edit Patterns -Editor.B_EditPlayer=Edit Player... +Editor.B_EditMap=Editar Mapa... +Editor.B_EditMuseum_Click=Editar Museo +Editor.B_EditPatternFlag=Editar Diseño de Flag +Editor.B_EditPatterns=Editar Patrones +Editor.B_EditPlayer=Editar Jugador... Editor.B_EditPlayerFlags=Editar Flags -Editor.B_EditPlayerHouses=Edit Player Houses +Editor.B_EditPlayerHouses=Editar Casa de Jugador Editor.B_EditPlayerItems=Editar Objetos -Editor.B_EditPlayerMisc=Edit Misc -Editor.B_EditPlayerReactions=Edit Reactions +Editor.B_EditPlayerMisc=Editar Misc. +Editor.B_EditPlayerReactions=Editar Reacciones Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos Editor.B_EditPlayerRecipes=Editar Recetas Editor.B_EditPlayerStorage=Editar Almacen -Editor.B_EditPRODesigns=Edit PRO Designs +Editor.B_EditPRODesigns=Editar Diseños PRO Editor.B_EditTurnipExchange=Editar Intercambio de Nabos -Editor.B_EditVillager=Edit Villager... -Editor.B_EditVillagerDesign=Edit Design Pattern +Editor.B_EditVillager=Editar Ciudadano... +Editor.B_EditVillagerDesign=Editar Patrón de Diseño Editor.B_EditVillagerFlags=Editar Flags -Editor.B_EditVillagerPlayerMemories=Edit Player Memories -Editor.B_EditVillagerRoom=Edit Room -Editor.B_EditVisitors=Edit Visitors -Editor.B_EditWear=Edit Wear +Editor.B_EditVillagerPlayerMemories=Editar Recuerdos de Jugador +Editor.B_EditVillagerRoom=Editar Habitación +Editor.B_EditVisitors=Editar Visitantes +Editor.B_EditWear=Editar Ropa Editor.B_LoadVillager=Cargar Ciudadano Editor.B_RecycleBin=Editar Papelera de Reciclaje -Editor.CHK_VillagerMovingOut=Moving Out -Editor.L_AirportColor=Airport Color +Editor.CHK_VillagerMovingOut=Moviebdo Afuera +Editor.L_AirportColor=Color de Aeropuerto Editor.L_BankBells=Bayas (Banco): -Editor.L_Catchphrase=Catchphrase: -Editor.L_EarnedMiles=Earned Miles: -Editor.L_Hemisphere=Hemisphere +Editor.L_Catchphrase=Grade Clave: +Editor.L_EarnedMiles=Millas Ganadas: +Editor.L_Hemisphere=Hemisferio Editor.L_NookMiles=Millas Nook: Editor.L_Personality=Personalidad: Editor.L_PlayerName=Nombre del Jugador: -Editor.L_PocketCount1=Pocket Count 1: -Editor.L_PocketCount2=Pocket Count 2: +Editor.L_PocketCount1=Cuenta Bolsillo 1: +Editor.L_PocketCount2=Cuenta Bolsillo 2: Editor.L_Species=Especies: -Editor.L_StorageCount=Storage Count +Editor.L_StorageCount=Cuenta de Almacenamiento Editor.L_TownName=Nombre de la Ciudad: Editor.L_Variant=Variantes: -Editor.L_VillagerID=Villager Index: +Editor.L_VillagerID=Index de Ciudadanos: Editor.L_Wallet=Monedero: Editor.Menu_DumpDecrypted=Guardar Desencriptado Editor.Menu_File=Archivo @@ -106,52 +106,52 @@ FieldItemEditor.B_Cancel=Cancelar FieldItemEditor.B_Down=↓ FieldItemEditor.B_DumpAcre=Guardar Acre FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres -FieldItemEditor.B_DumpBuildings=Dump Buildings -FieldItemEditor.B_DumpLoadAcres=Dump/Import -FieldItemEditor.B_DumpLoadBuildings=Dump/Import -FieldItemEditor.B_DumpLoadField=Dump/Import -FieldItemEditor.B_DumpLoadTerrain=Dump/Import -FieldItemEditor.B_DumpMapAcres=Dump Map Acres +FieldItemEditor.B_DumpBuildings=Respaldar Construcciones +FieldItemEditor.B_DumpLoadAcres=Respaldar/Importar +FieldItemEditor.B_DumpLoadBuildings=Respaldar/Importar +FieldItemEditor.B_DumpLoadField=Respaldar/Importar +FieldItemEditor.B_DumpLoadTerrain=Respaldar/Importar +FieldItemEditor.B_DumpMapAcres=Respaldar Mapa de Acres FieldItemEditor.B_FillHoles=Agujeros -FieldItemEditor.B_Help=Help +FieldItemEditor.B_Help=Ayuda FieldItemEditor.B_ImportAcre=Importar Acre FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres -FieldItemEditor.B_ImportBuildings=Import Buildings -FieldItemEditor.B_ImportMapAcres=Import Map Acres +FieldItemEditor.B_ImportBuildings=Importar Construcciones +FieldItemEditor.B_ImportMapAcres=Importar Mapa de Acres FieldItemEditor.B_Left=← -FieldItemEditor.B_ModifyAllTerrain=Modify All... +FieldItemEditor.B_ModifyAllTerrain=Modificar Todo... FieldItemEditor.B_RemoveAll=Todo -FieldItemEditor.B_RemoveAllTrees=Trees +FieldItemEditor.B_RemoveAllTrees=Arboles FieldItemEditor.B_RemoveAllWeeds=Hierbajos -FieldItemEditor.B_RemoveBranches=Branches +FieldItemEditor.B_RemoveBranches=Ramas FieldItemEditor.B_RemoveFences=Vallas -FieldItemEditor.B_RemoveFlowers=Flowers -FieldItemEditor.B_RemoveItemDropDown=Remove Items... +FieldItemEditor.B_RemoveFlowers=Flores +FieldItemEditor.B_RemoveItemDropDown=Remover Objetos... FieldItemEditor.B_RemoveObjects=No-Objetos FieldItemEditor.B_RemovePlacedItems=Objetos Colocados FieldItemEditor.B_RemovePlants=Plantas -FieldItemEditor.B_RemoveShells=Shells +FieldItemEditor.B_RemoveShells=Conchas FieldItemEditor.B_Right=→ FieldItemEditor.B_Save=Guardar FieldItemEditor.B_Up=↑ -FieldItemEditor.B_WaterFlowers=Water Flowers -FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically -FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set -FieldItemEditor.CHK_Gold=Gold -FieldItemEditor.CHK_IsExtension=Extension -FieldItemEditor.CHK_IsWatered=Watered -FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +FieldItemEditor.B_WaterFlowers=Regar Flores +FieldItemEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente +FieldItemEditor.CHK_FieldItemSnap=Ajustar Elementos del Terreno a la Cuadrícula Seleccionada +FieldItemEditor.CHK_Gold=Oro +FieldItemEditor.CHK_IsExtension=Extensión +FieldItemEditor.CHK_IsWatered=Regada +FieldItemEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos FieldItemEditor.CHK_R1=R1 FieldItemEditor.CHK_R2=R2 -FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +FieldItemEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión FieldItemEditor.CHK_S1=S1 FieldItemEditor.CHK_S2=S2 -FieldItemEditor.CHK_SnapToAcre=Ajustar al acre mas cercano al hacer Click +FieldItemEditor.CHK_SnapToAcre=Ajustar al Acre más cercano al hacer Click FieldItemEditor.CHK_W1=W1 FieldItemEditor.CHK_W2=W2 FieldItemEditor.CHK_Wrap80=Flag 0x80 -FieldItemEditor.CHK_Wrapped=Wrapped -FieldItemEditor.CHK_WrapShowName=Show Item Name +FieldItemEditor.CHK_Wrapped=Envuelto +FieldItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto FieldItemEditor.CHK_WV0=V1 FieldItemEditor.CHK_WV1=V2 FieldItemEditor.CHK_WV2=V3 @@ -167,77 +167,77 @@ FieldItemEditor.CHK_Y2=Y2 FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa) FieldItemEditor.L_Acre=Acre: FieldItemEditor.L_Bit=Bit: -FieldItemEditor.L_BuildingRotation=Angle: +FieldItemEditor.L_BuildingRotation=Ángulo: FieldItemEditor.L_BuildingStructureArg=TypeArg: -FieldItemEditor.L_BuildingStructureType=Type: -FieldItemEditor.L_BuildingTransparency=Building Transparency -FieldItemEditor.L_BuildingType=Building Type: +FieldItemEditor.L_BuildingStructureType=Tipo: +FieldItemEditor.L_BuildingTransparency=Transparencia de la Construcción +FieldItemEditor.L_BuildingType=Tipo de Construcción: FieldItemEditor.L_BuildingUniqueID=UniqueID: FieldItemEditor.L_BuildingX=X: FieldItemEditor.L_BuildingY=Y: FieldItemEditor.L_Count=Count: FieldItemEditor.L_ExtensionX=X: FieldItemEditor.L_ExtensionY=Y: -FieldItemEditor.L_FieldItemTransparency=Field Item Transparency +FieldItemEditor.L_FieldItemTransparency=Transparencia del Objeto del Terreno FieldItemEditor.L_Flag0=Flag0: FieldItemEditor.L_Flag1=Flag1: FieldItemEditor.L_Layer=Capa: FieldItemEditor.L_MapAcre=Acre: -FieldItemEditor.L_MapAcreTemplateField=Field Acre Template: -FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template: +FieldItemEditor.L_MapAcreTemplateField=Plantilla del Acre del Terreno: +FieldItemEditor.L_MapAcreTemplateOutside=Plantilla del Acre de Afuera: FieldItemEditor.L_PlazaX=Plaza X: FieldItemEditor.L_PlazaY=Plaza Y: -FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency -FieldItemEditor.L_TileMode=Tile Editor Mode -FieldItemEditor.L_Uses=Uses: -FieldItemEditor.L_WaterDays=Days: -FieldItemEditor.Menu_Reset=Resetear +FieldItemEditor.L_TerrainTileLabelTransparency=Transparencia de la Etiqueta del Espacio del Terreno +FieldItemEditor.L_TileMode=Modo Editor de Espacios +FieldItemEditor.L_Uses=Usos: +FieldItemEditor.L_WaterDays=Días: +FieldItemEditor.Menu_Reset=Reiniciar FieldItemEditor.Menu_SavePNG=Guardar .png -FieldItemEditor.Menu_SavePNGItems=Include Items -FieldItemEditor.Menu_SavePNGTerrain=Include Terrain +FieldItemEditor.Menu_SavePNGItems=Incluir Objetos +FieldItemEditor.Menu_SavePNGTerrain=Incluir Terrain FieldItemEditor.Menu_Set=Modificar FieldItemEditor.Menu_Spawn=Spawn... FieldItemEditor.Menu_View=Vista -FieldItemEditor.RB_Item=Items +FieldItemEditor.RB_Item=Objeto FieldItemEditor.RB_Terrain=Terrain FieldItemEditor.Tab_Acres=Acres -FieldItemEditor.Tab_Building=Buildings -FieldItemEditor.Tab_Item=Items +FieldItemEditor.Tab_Building=Construcciones +FieldItemEditor.Tab_Item=Objetos FieldItemEditor.Tab_Terrain=Terrain FlagEditor.B_Cancel=Cancelar -FlagEditor.B_Dump=Dump -FlagEditor.B_Load=Load +FlagEditor.B_Dump=Respaldar +FlagEditor.B_Load=Cargar FlagEditor.B_Save=Guardar FlagEditor.L_Count=Valor: -ItemReceivedEditor.B_AllArt=Give All Art +ItemReceivedEditor.B_AllArt=Far Toda el Arte ItemReceivedEditor.B_AllBugs=Dar Todos los Bichos ItemReceivedEditor.B_AllFish=Dar Todos los Peces ItemReceivedEditor.B_Cancel=Cancelar ItemReceivedEditor.B_GiveAll=Dar Todo -ItemReceivedEditor.B_GiveEverything=Everything +ItemReceivedEditor.B_GiveEverything=Todo ItemReceivedEditor.B_Save=Guardar -ItemReceivedEditor.L_Received=Received -ItemReceivedEditor.L_VariantBody=Variant Body -LandFlagEditor.B_Cancel=Cancel -LandFlagEditor.B_Dump=Dump -LandFlagEditor.B_Load=Load -LandFlagEditor.B_Save=Save -LandFlagEditor.L_Count=Value: -MiscPlayerEditor.B_Cancel=Cancel -MiscPlayerEditor.B_Save=Save +ItemReceivedEditor.L_Received=Recibido +ItemReceivedEditor.L_VariantBody=Cuerpo Variante +LandFlagEditor.B_Cancel=Cancelar +LandFlagEditor.B_Dump=Respaldar +LandFlagEditor.B_Load=Cargar +LandFlagEditor.B_Save=Guardar +LandFlagEditor.L_Count=Valor: +MiscPlayerEditor.B_Cancel=Cancelar +MiscPlayerEditor.B_Save=Guardar MiscPlayerEditor.CHK_CustomItem=Custom -MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village -MiscPlayerEditor.L_Birthday=Birthday (M/D): -MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit +MiscPlayerEditor.CHK_ProfileMadeVillage=Ciudadano Hecho +MiscPlayerEditor.L_Birthday=Cumpleaños (M/D): +MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruta MiscPlayerEditor.L_ProfileTimestamp=Timestamp -MiscPlayerEditor.Tab_Misc=Misc -MiscPlayerEditor.Tab_Profile=Profile -MuseumEditor.B_Cancel=Cancel -MuseumEditor.B_Save=Save -MuseumEditor.B_Tools=Tools... -MuseumEditor.CHK_Gold=Gold -MuseumEditor.CHK_IsExtension=Extension -MuseumEditor.CHK_IsWatered=Watered +MiscPlayerEditor.Tab_Misc=Misc. +MiscPlayerEditor.Tab_Profile=Perfil +MuseumEditor.B_Cancel=Cancelar +MuseumEditor.B_Save=Guardar +MuseumEditor.B_Tools=Herramientas... +MuseumEditor.CHK_Gold=Oro +MuseumEditor.CHK_IsExtension=Extensión +MuseumEditor.CHK_IsWatered=Regada MuseumEditor.CHK_R1=R1 MuseumEditor.CHK_R2=R2 MuseumEditor.CHK_S1=S1 @@ -245,8 +245,8 @@ MuseumEditor.CHK_S2=S2 MuseumEditor.CHK_W1=W1 MuseumEditor.CHK_W2=W2 MuseumEditor.CHK_Wrap80=Flag 0x80 -MuseumEditor.CHK_Wrapped=Wrapped -MuseumEditor.CHK_WrapShowName=Show Item Name +MuseumEditor.CHK_Wrapped=Envuelto +MuseumEditor.CHK_WrapShowName=Mostrar Nombre del Objeto MuseumEditor.CHK_WV0=V1 MuseumEditor.CHK_WV1=V2 MuseumEditor.CHK_WV2=V3 @@ -259,46 +259,46 @@ MuseumEditor.CHK_WV8=V9 MuseumEditor.CHK_WV9=V10 MuseumEditor.CHK_Y1=Y1 MuseumEditor.CHK_Y2=Y2 -MuseumEditor.L_Count=Count: +MuseumEditor.L_Count=Cuenta: MuseumEditor.L_ExtensionX=X: MuseumEditor.L_ExtensionY=Y: MuseumEditor.L_Flag0=Flag0: MuseumEditor.L_Flag1=Flag1: -MuseumEditor.L_Player=Player Index: -MuseumEditor.L_Uses=Uses: -MuseumEditor.L_WaterDays=Days: -PatternEditor.B_Cancel=Cancel -PatternEditor.B_DumpDesign=Dump Design -PatternEditor.B_LoadDesign=Load Design -PatternEditor.B_Save=Save -PatternEditor.Menu_SavePNG=Save .png -PatternEditorPRO.B_Cancel=Cancel -PatternEditorPRO.B_DumpDesign=Dump Design -PatternEditorPRO.B_LoadDesign=Load Design -PatternEditorPRO.B_Save=Save -PatternEditorPRO.Menu_SavePNG=Save .png -PlayerHouseEditor.B_Cancel=Cancel -PlayerHouseEditor.B_DumpHouse=Dump -PlayerHouseEditor.B_DumpRoom=Dump -PlayerHouseEditor.B_EditFlags=Edit Flags -PlayerHouseEditor.B_LoadHouse=Load -PlayerHouseEditor.B_LoadRoom=Load -PlayerHouseEditor.B_Save=Save -PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically -PlayerHouseEditor.CHK_Gold=Gold -PlayerHouseEditor.CHK_IsExtension=Extension -PlayerHouseEditor.CHK_IsWatered=Watered -PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +MuseumEditor.L_Player=Index de Jugador: +MuseumEditor.L_Uses=Usos: +MuseumEditor.L_WaterDays=Días: +PatternEditor.B_Cancel=Cancelar +PatternEditor.B_DumpDesign=Respaldar Design +PatternEditor.B_LoadDesign=Cargar Design +PatternEditor.B_Save=Guardar +PatternEditor.Menu_SavePNG=Guardar .png +PatternEditorPRO.B_Cancel=Cancelar +PatternEditorPRO.B_DumpDesign=Respaldar Design +PatternEditorPRO.B_LoadDesign=Cargar Design +PatternEditorPRO.B_Save=Guardar +PatternEditorPRO.Menu_SavePNG=Guardar .png +PlayerHouseEditor.B_Cancel=Cancelar +PlayerHouseEditor.B_DumpHouse=Respaldar +PlayerHouseEditor.B_DumpRoom=Respaldar +PlayerHouseEditor.B_EditFlags=Editar Flags +PlayerHouseEditor.B_LoadHouse=Cargar +PlayerHouseEditor.B_LoadRoom=Cargar +PlayerHouseEditor.B_Save=Guardar +PlayerHouseEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente +PlayerHouseEditor.CHK_Gold=Oro +PlayerHouseEditor.CHK_IsExtension=Extensión +PlayerHouseEditor.CHK_IsWatered=Regada +PlayerHouseEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos PlayerHouseEditor.CHK_R1=R1 PlayerHouseEditor.CHK_R2=R2 -PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión PlayerHouseEditor.CHK_S1=S1 PlayerHouseEditor.CHK_S2=S2 PlayerHouseEditor.CHK_W1=W1 PlayerHouseEditor.CHK_W2=W2 PlayerHouseEditor.CHK_Wrap80=Flag 0x80 -PlayerHouseEditor.CHK_Wrapped=Wrapped -PlayerHouseEditor.CHK_WrapShowName=Show Item Name +PlayerHouseEditor.CHK_Wrapped=Envuelto +PlayerHouseEditor.CHK_WrapShowName=Mostrar Nombre del Objeto PlayerHouseEditor.CHK_WV0=V1 PlayerHouseEditor.CHK_WV1=V2 PlayerHouseEditor.CHK_WV2=V3 @@ -311,31 +311,31 @@ PlayerHouseEditor.CHK_WV8=V9 PlayerHouseEditor.CHK_WV9=V10 PlayerHouseEditor.CHK_Y1=Y1 PlayerHouseEditor.CHK_Y2=Y2 -PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_Count=Cuenta: PlayerHouseEditor.L_ExtensionX=X: PlayerHouseEditor.L_ExtensionY=Y: PlayerHouseEditor.L_Flag0=Flag0: PlayerHouseEditor.L_Flag1=Flag1: -PlayerHouseEditor.L_Layer=Layer: -PlayerHouseEditor.L_Room=Room: -PlayerHouseEditor.L_Uses=Uses: -PlayerHouseEditor.L_WaterDays=Days: -PlayerHouseEditor.Menu_Reset=Reset -PlayerHouseEditor.Menu_Set=Set -PlayerHouseEditor.Menu_View=View -PlayerHouseFlagEditor.B_Cancel=Cancel -PlayerHouseFlagEditor.B_Dump=Dump -PlayerHouseFlagEditor.B_Load=Load -PlayerHouseFlagEditor.B_Save=Save -PlayerHouseFlagEditor.L_Count=Value: -PlayerItemEditor.B_Cancel=Cancel -PlayerItemEditor.B_Dump=Dump -PlayerItemEditor.B_Inject=Inject -PlayerItemEditor.B_Load=Load -PlayerItemEditor.B_Save=Save -PlayerItemEditor.CHK_Gold=Gold -PlayerItemEditor.CHK_IsExtension=Extension -PlayerItemEditor.CHK_IsWatered=Watered +PlayerHouseEditor.L_Layer=Capa: +PlayerHouseEditor.L_Room=Habitación: +PlayerHouseEditor.L_Uses=Usos: +PlayerHouseEditor.L_WaterDays=Días: +PlayerHouseEditor.Menu_Reset=Reiniciar +PlayerHouseEditor.Menu_Set=Colocar +PlayerHouseEditor.Menu_View=Ver +PlayerHouseFlagEditor.B_Cancel=Cancelar +PlayerHouseFlagEditor.B_Dump=Respaldar +PlayerHouseFlagEditor.B_Load=Cargar +PlayerHouseFlagEditor.B_Save=Guardar +PlayerHouseFlagEditor.L_Count=Valor: +PlayerItemEditor.B_Cancel=Cancelar +PlayerItemEditor.B_Dump=Respaldar +PlayerItemEditor.B_Inject=Inyectar +PlayerItemEditor.B_Load=Cargar +PlayerItemEditor.B_Save=Guardar +PlayerItemEditor.CHK_Gold=Oror +PlayerItemEditor.CHK_IsExtension=Extensión +PlayerItemEditor.CHK_IsWatered=Regada PlayerItemEditor.CHK_R1=R1 PlayerItemEditor.CHK_R2=R2 PlayerItemEditor.CHK_S1=S1 @@ -343,8 +343,8 @@ PlayerItemEditor.CHK_S2=S2 PlayerItemEditor.CHK_W1=W1 PlayerItemEditor.CHK_W2=W2 PlayerItemEditor.CHK_Wrap80=Flag 0x80 -PlayerItemEditor.CHK_Wrapped=Wrapped -PlayerItemEditor.CHK_WrapShowName=Show Item Name +PlayerItemEditor.CHK_Wrapped=Envuelto +PlayerItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto PlayerItemEditor.CHK_WV0=V1 PlayerItemEditor.CHK_WV1=V2 PlayerItemEditor.CHK_WV2=V3 @@ -357,43 +357,43 @@ PlayerItemEditor.CHK_WV8=V9 PlayerItemEditor.CHK_WV9=V10 PlayerItemEditor.CHK_Y1=Y1 PlayerItemEditor.CHK_Y2=Y2 -PlayerItemEditor.L_Count=Count: +PlayerItemEditor.L_Count=Cuenta: PlayerItemEditor.L_ExtensionX=X: PlayerItemEditor.L_ExtensionY=Y: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: -PlayerItemEditor.L_Uses=Uses: -PlayerItemEditor.L_WaterDays=Days: -ReactionEditor.B_Cancel=Cancel -ReactionEditor.B_GiveAll=Give All -ReactionEditor.B_Save=Save -RecipeListEditor.B_All=Learn All -RecipeListEditor.B_Cancel=Cancel -RecipeListEditor.B_ClearAll=Clear All -RecipeListEditor.B_CraftAll=Craft All -RecipeListEditor.B_Save=Save -RecipeListEditor.CHK_Favorite=Favorite -RecipeListEditor.CHK_Known=Known -RecipeListEditor.CHK_Made=Crafted -RecipeListEditor.CHK_New=New -RecipeListEditor.L_Goto=goto: -SaveRoomFloorWallEditor.B_AccentWall=Accent Wall -SaveRoomFloorWallEditor.B_Cancel=Cancel -SaveRoomFloorWallEditor.B_Floor=Floor -SaveRoomFloorWallEditor.B_Save=Save -SaveRoomFloorWallEditor.B_Wall=Wall +PlayerItemEditor.L_Uses=Usos: +PlayerItemEditor.L_WaterDays=Días: +ReactionEditor.B_Cancel=Cancelar +ReactionEditor.B_GiveAll=Far Todo +ReactionEditor.B_Save=Guardar +RecipeListEditor.B_All=Aprender Todo +RecipeListEditor.B_Cancel=Cancelar +RecipeListEditor.B_ClearAll=Limpiar Todo +RecipeListEditor.B_CraftAll=Crear Todo +RecipeListEditor.B_Save=Guardar +RecipeListEditor.CHK_Favorite=Favorito +RecipeListEditor.CHK_Known=Conocido +RecipeListEditor.CHK_Made=Creado +RecipeListEditor.CHK_New=Nuevo +RecipeListEditor.L_Goto=Ir a: +SaveRoomFloorWallEditor.B_AccentWall=Acentar Pared +SaveRoomFloorWallEditor.B_Cancel=Cancelar +SaveRoomFloorWallEditor.B_Floor=Piso +SaveRoomFloorWallEditor.B_Save=Guardar +SaveRoomFloorWallEditor.B_Wall=Pared SaveRoomFloorWallEditor.L_AccentDesign=DesignID -SaveRoomFloorWallEditor.L_AccentDirection=Direction +SaveRoomFloorWallEditor.L_AccentDirection=Dirección SaveRoomFloorWallEditor.L_FloorDesign=DesignID -SaveRoomFloorWallEditor.L_FloorDirection=Direction +SaveRoomFloorWallEditor.L_FloorDirection=Dirección SaveRoomFloorWallEditor.L_InfoBit=InfoBit SaveRoomFloorWallEditor.L_WallDesign=DesignID SimpleHexEditor.B_Update=Actualizar -SingleItemEditor.B_Cancel=Cancel -SingleItemEditor.B_Save=Save -SingleItemEditor.CHK_Gold=Gold -SingleItemEditor.CHK_IsExtension=Extension -SingleItemEditor.CHK_IsWatered=Watered +SingleItemEditor.B_Cancel=Cancelar +SingleItemEditor.B_Save=Guardar +SingleItemEditor.CHK_Gold=Oro +SingleItemEditor.CHK_IsExtension=Extensión +SingleItemEditor.CHK_IsWatered=Regads SingleItemEditor.CHK_R1=R1 SingleItemEditor.CHK_R2=R2 SingleItemEditor.CHK_S1=S1 @@ -401,8 +401,8 @@ SingleItemEditor.CHK_S2=S2 SingleItemEditor.CHK_W1=W1 SingleItemEditor.CHK_W2=W2 SingleItemEditor.CHK_Wrap80=Flag 0x80 -SingleItemEditor.CHK_Wrapped=Wrapped -SingleItemEditor.CHK_WrapShowName=Show Item Name +SingleItemEditor.CHK_Wrapped=Envuelto +SingleItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto SingleItemEditor.CHK_WV0=V1 SingleItemEditor.CHK_WV1=V2 SingleItemEditor.CHK_WV2=V3 @@ -415,15 +415,15 @@ SingleItemEditor.CHK_WV8=V9 SingleItemEditor.CHK_WV9=V10 SingleItemEditor.CHK_Y1=Y1 SingleItemEditor.CHK_Y2=Y2 -SingleItemEditor.L_Count=Count: +SingleItemEditor.L_Count=Cuenta: SingleItemEditor.L_ExtensionX=X: SingleItemEditor.L_ExtensionY=Y: SingleItemEditor.L_Flag0=Flag0: SingleItemEditor.L_Flag1=Flag1: -SingleItemEditor.L_Uses=Uses: -SingleItemEditor.L_WaterDays=Days: -SingleObjectEditor.B_Cancel=Cancel -SingleObjectEditor.B_Save=Save +SingleItemEditor.L_Uses=Usos: +SingleItemEditor.L_WaterDays=Días: +SingleObjectEditor.B_Cancel=Cancelar +SingleObjectEditor.B_Save=Guardar SysBotRAMEdit.B_Connect=Conectar SysBotRAMEdit.B_Edit=Editar SysBotRAMEdit.GB_Inject=Inyector @@ -434,39 +434,39 @@ SysBotRAMEdit.L_Port=Puerto: SysBotUI.B_Connect=Conectar SysBotUI.B_ReadCurrent=Leer SysBotUI.B_WriteCurrent=Escribir -SysBotUI.CHK_AutoRead=AutoRead -SysBotUI.CHK_AutoWrite=AutoWrite +SysBotUI.CHK_AutoRead=AutoLeer +SysBotUI.CHK_AutoWrite=AutoEscribir SysBotUI.CHK_Validate=Validar Datos SysBotUI.GB_Inject=Inyector SysBotUI.L_IP=IP: SysBotUI.L_Offset=Offset: SysBotUI.L_Port=Puerto: -VillagerFlagEditor.B_Cancel=Cancel -VillagerFlagEditor.B_Dump=Dump -VillagerFlagEditor.B_Load=Load -VillagerFlagEditor.B_Save=Save -VillagerFlagEditor.L_Count=Value: +VillagerFlagEditor.B_Cancel=Cancelar +VillagerFlagEditor.B_Dump=Respaldar +VillagerFlagEditor.B_Load=Cargar +VillagerFlagEditor.B_Save=Guardar +VillagerFlagEditor.L_Count=Valor: VillagerHouseEditor.B_Cancel=Cancelar -VillagerHouseEditor.B_DumpHouse=Guardar +VillagerHouseEditor.B_DumpHouse=Respaldar VillagerHouseEditor.B_LoadHouse=Cargar VillagerHouseEditor.B_Save=Guardar -VillagerMemoryEditor.B_Cancel=Cancel -VillagerMemoryEditor.B_Dump=Dump -VillagerMemoryEditor.B_Load=Load -VillagerMemoryEditor.B_Save=Save -VillagerMemoryEditor.L_Count=Value: -VillagerMemoryEditor.L_Greeting=Greeting: -VillagerMemoryEditor.L_Greeting1=Greeting 1: -VillagerMemoryEditor.L_Greeting10=Greeting 10: -VillagerMemoryEditor.L_Greeting2=Greeting 2: -VillagerMemoryEditor.L_Greeting3=Greeting 3: -VillagerMemoryEditor.L_Greeting4=Greeting 4: -VillagerMemoryEditor.L_Greeting5=Greeting 5: -VillagerMemoryEditor.L_Greeting6=Greeting 6: -VillagerMemoryEditor.L_Greeting7=Greeting 7: -VillagerMemoryEditor.L_Greeting8=Greeting 8: -VillagerMemoryEditor.L_Greeting9=Greeting 9: -VillagerMemoryEditor.L_NickName=Nickname: +VillagerMemoryEditor.B_Cancel=Cancelar +VillagerMemoryEditor.B_Dump=Respaldar +VillagerMemoryEditor.B_Load=Cargar +VillagerMemoryEditor.B_Save=Guardar +VillagerMemoryEditor.L_Count=Valor: +VillagerMemoryEditor.L_Greeting=Saludo: +VillagerMemoryEditor.L_Greeting1=Saludo 1: +VillagerMemoryEditor.L_Greeting10=Saludo 10: +VillagerMemoryEditor.L_Greeting2=Saludo 2: +VillagerMemoryEditor.L_Greeting3=Saludo 3: +VillagerMemoryEditor.L_Greeting4=Saludo 4: +VillagerMemoryEditor.L_Greeting5=Saludo 5: +VillagerMemoryEditor.L_Greeting6=Saludo 6: +VillagerMemoryEditor.L_Greeting7=Saludo 7: +VillagerMemoryEditor.L_Greeting8=Saludo 8: +VillagerMemoryEditor.L_Greeting9=Saludo 9: +VillagerMemoryEditor.L_NickName=Mote: VillagerMemoryEditor.Tab_Flags=Flags -VillagerMemoryEditor.Tab_Greet=Greet -VillagerMemoryEditor.Tab_Misc=Misc +VillagerMemoryEditor.Tab_Greet=Saludo +VillagerMemoryEditor.Tab_Misc=Misc.