Invert W gene coloration for field item sprite

This commit is contained in:
Kurt
2020-06-05 20:58:19 -07:00
parent ed53d331d9
commit 48fbca6b96

View File

@@ -101,7 +101,9 @@ private static void DrawDirectionals(int[] data, ItemLayer layer, int w, int x0,
geneIndex = (tile.ExtensionY << 1) | tile.ExtensionX;
tile = layer.GetTile(x - tile.ExtensionX, y - tile.ExtensionY);
}
var geneValue = ((uint)tile.Genes >> (geneIndex * 2)) & 3;
var genes = ((uint)tile.Genes ^ 0b00_11_00_00); // invert W bits
var geneValue = (genes >> (geneIndex * 2)) & 3;
if (geneValue == 0)
continue;
DrawGene(data, (x - x0) * scale, (y - y0) * scale, scale, w, geneValue, geneIndex);