mirror of
https://github.com/kwsch/NHSE.git
synced 2026-08-06 01:40:27 -05:00
update zhs lang localization (#258)
This commit is contained in:
parent
efba0cbffa
commit
85daa2c818
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@ -22,13 +22,13 @@ MsgMoveOutSuggest=如果是的话, 把岛民属性值中的 (024 - ForceMoveOut)
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MsgFieldItemRemoveAsk=确定要移除 {0} 吗?
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MsgFieldItemRemoveNone=指定的项目没有被移除(未找到)。
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MsgFieldItemRemoveCount=从地图中移除了 {0} 个物件。
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MsgFieldItemModifyAsk=Are you sure you want to {0}?
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MsgFieldItemModifyNone=Nothing modified (none found).
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MsgFieldItemModifyCount=Modified {0} tiles on the map.
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MsgFieldItemUnsupportedLayer2Tile=Unsupported Layer2 items detected.
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MsgFieldItemModifyAsk=确定要 {0} 吗?
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MsgFieldItemModifyNone=指定的项目没有被修改(未找到)。
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MsgFieldItemModifyCount=已在地图上编辑了 {0} 个方格。
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MsgFieldItemUnsupportedLayer2Tile=检测到不支持的 Layer2 物品。
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MsgSysBotInfo=SysBot在读取/写入被调用时会直接通过RAM读/写到游戏中。
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MsgSysBotRequired=使用此功能需要在Switch上运行sys-botbase系统模块。而且您的Switch必须与运行此程序的PC位于同一个网段内。
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MsgTerrainSetElevation0=将地图上所有方格的海拔设置为 0?
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MsgTerrainSetAll=将地图上所有方格设置为当前方格编辑器中的方格?
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MsgTerrainSetAllSkipExterior=要跳过耕地之外的方格吗(沙滩/岩石)?
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MsgVillagerFriendshipMax=Do you want to set all Villager Friendship memories to 255?
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MsgVillagerFriendshipMax=确定要设定所有岛民的友谊回忆值到255吗?
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@ -1,4 +1,4 @@
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(None)
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(无)
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优美的名画
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@ -1,16 +1,16 @@
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AchievementEditor=Record Editor
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AchievementEditor=记录编辑器
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BuildingHelp=建筑帮助
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BulkSpawn=Bulk Spawn
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FieldItemEditor=地皮编辑器
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FlagEditor=属性编辑器
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ItemReceivedEditor=收藏清单编辑器
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LandFlagEditor=Flag Editor
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LandFlagEditor=参数编辑器
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MiscPlayerEditor=杂项编辑器
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MuseumEditor=Flag Editor
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MuseumEditor=参数编辑器
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PatternEditor=设计编辑器
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PatternEditorPRO=专业设计编辑器
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PlayerHouseEditor=玩家房屋编辑器
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PlayerHouseFlagEditor=Flag Editor
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PlayerHouseFlagEditor=参数编辑器
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PlayerItemEditor=物品编辑器
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ReactionEditor=反应列表编辑器
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SaveRoomFloorWallEditor=房间编辑器
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@ -19,23 +19,23 @@ SingleItemEditor=物品编辑器
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SingleObjectEditor=属性编辑器
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SysBotRAMEdit=SysBot 界面
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SysBotUI=SysBot 界面
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VillagerFlagEditor=Flag Editor
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VillagerFlagEditor=参数编辑器
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VillagerHouseEditor=岛民房屋编辑器
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VillagerMemoryEditor=Villager Player Memory Editor
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AchievementEditor.B_Cancel=Cancel
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AchievementEditor.B_Clear=Clear
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AchievementEditor.B_ClearAll=Clear All
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AchievementEditor.B_GiveAll=Give All
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AchievementEditor.B_Max=Max
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AchievementEditor.B_Save=Save
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AchievementEditor.CHK_Read=Read
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AchievementEditor.L_Count=Count:
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VillagerMemoryEditor=岛民玩家回忆编辑器
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AchievementEditor.B_Cancel=取消
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AchievementEditor.B_Clear=清空
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AchievementEditor.B_ClearAll=清空全部
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AchievementEditor.B_GiveAll=获得全部
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AchievementEditor.B_Max=最大
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AchievementEditor.B_Save=保存
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AchievementEditor.CHK_Read=读取
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AchievementEditor.L_Count=数量:
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BuildingHelp.L_StructureType=结构型态:
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BuildingHelp.L_StructureValues=数值:
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BulkSpawn.B_Apply=Spawn
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BulkSpawn.L_DIYStart=Start:
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BulkSpawn.L_DIYStop=Stop:
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BulkSpawn.L_SpawnCount=Count:
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BulkSpawn.L_DIYStart=开始:
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BulkSpawn.L_DIYStop=停止:
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BulkSpawn.L_SpawnCount=数量:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=导出岛民
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@ -47,7 +47,7 @@ Editor.B_EditFieldItems=编辑地皮
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Editor.B_EditHouses=编辑房屋
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Editor.B_EditLandFlags=编辑属性
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Editor.B_EditMap=编辑地图...
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Editor.B_EditMuseum_Click=Edit Museum
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Editor.B_EditMuseum_Click=编辑博物馆
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Editor.B_EditPatternFlag=编辑岛屿旗帜
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Editor.B_EditPatterns=编辑设计
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Editor.B_EditPlayer=编辑玩家...
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@ -63,7 +63,7 @@ Editor.B_EditPRODesigns=编辑专业设计
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Editor.B_EditTurnipExchange=编辑大头菜行情
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Editor.B_EditVillager=编辑岛民...
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Editor.B_EditVillagerFlags=编辑属性
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditVisitors=编辑旅客
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Editor.B_LoadVillager=导入岛民
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Editor.B_RecycleBin=编辑回收箱
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Editor.CHK_VillagerMovingOut=赶走岛民
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@ -127,12 +127,12 @@ FieldItemEditor.B_RemoveShells=贝壳
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FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=保存
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FieldItemEditor.B_Up=↑
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FieldItemEditor.B_WaterFlowers=Water Flowers
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.B_WaterFlowers=浇花
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FieldItemEditor.CHK_AutoExtension=自动处理物品扩展
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FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=扩展选项
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FieldItemEditor.CHK_IsWatered=Watered
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FieldItemEditor.CHK_IsWatered=已浇过
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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@ -182,7 +182,7 @@ FieldItemEditor.L_PlazaX=广场 X:
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FieldItemEditor.L_PlazaY=广场 Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
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FieldItemEditor.L_TileMode=方格编辑模式
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FieldItemEditor.L_Uses=Uses:
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FieldItemEditor.L_Uses=耐久:
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FieldItemEditor.L_WaterDays=天数:
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FieldItemEditor.Menu_Reset=重置
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FieldItemEditor.Menu_SavePNG=保存为PNG
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@ -198,8 +198,8 @@ FieldItemEditor.Tab_Building=建筑
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FieldItemEditor.Tab_Item=物品
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FieldItemEditor.Tab_Terrain=地皮
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FlagEditor.B_Cancel=取消
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FlagEditor.B_Dump=Dump
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FlagEditor.B_Load=Load
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FlagEditor.B_Dump=导出
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FlagEditor.B_Load=导入
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FlagEditor.B_Save=保存
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FlagEditor.L_Count=数值:
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ItemReceivedEditor.B_AllArt=获得所有美术品
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@ -211,13 +211,13 @@ ItemReceivedEditor.B_GiveEverything=所有物品
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ItemReceivedEditor.B_Save=保存
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ItemReceivedEditor.L_Received=已获得
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ItemReceivedEditor.L_VariantBody=变体
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LandFlagEditor.B_Cancel=Cancel
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LandFlagEditor.B_Dump=Dump
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LandFlagEditor.B_Load=Load
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LandFlagEditor.B_Save=Save
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LandFlagEditor.L_Count=Value:
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MiscPlayerEditor.B_Cancel=Cancel
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MiscPlayerEditor.B_Save=Save
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LandFlagEditor.B_Cancel=取消
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LandFlagEditor.B_Dump=导出
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LandFlagEditor.B_Load=导入
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LandFlagEditor.B_Save=保存
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LandFlagEditor.L_Count=值:
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MiscPlayerEditor.B_Cancel=取消
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MiscPlayerEditor.B_Save=保存
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MiscPlayerEditor.CHK_CustomItem=自定义
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MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄
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MiscPlayerEditor.L_Birthday=生日 (月/日):
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@ -225,12 +225,12 @@ MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
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MiscPlayerEditor.L_ProfileTimestamp=Timestamp
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MiscPlayerEditor.Tab_Misc=杂项
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MiscPlayerEditor.Tab_Profile=个人信息
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MuseumEditor.B_Cancel=Cancel
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MuseumEditor.B_Save=Save
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MuseumEditor.B_Cancel=取消
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MuseumEditor.B_Save=保存
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MuseumEditor.B_Tools=Tools...
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MuseumEditor.CHK_Gold=Gold
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MuseumEditor.CHK_IsExtension=Extension
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MuseumEditor.CHK_IsWatered=Watered
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MuseumEditor.CHK_IsExtension=扩展
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MuseumEditor.CHK_IsWatered=已浇过
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MuseumEditor.CHK_R1=R1
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MuseumEditor.CHK_R2=R2
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MuseumEditor.CHK_S1=S1
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@ -280,8 +280,8 @@ PlayerHouseEditor.B_Save=保存
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=扩展选项
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_IsWatered=已浇过
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PlayerHouseEditor.CHK_NoOverwrite=防止覆写物品方格
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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@ -291,7 +291,7 @@ PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_Wrap80=Flag 0x80
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PlayerHouseEditor.CHK_Wrapped=Wrapped
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PlayerHouseEditor.CHK_WrapShowName=Show Item Name
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PlayerHouseEditor.CHK_WrapShowName=显示物品名称
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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@ -312,32 +312,32 @@ PlayerHouseEditor.L_Flag1=属性1:
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PlayerHouseEditor.L_Layer=层:
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PlayerHouseEditor.L_Room=房间:
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PlayerHouseEditor.L_Uses=耐久:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.L_WaterDays=天数:
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PlayerHouseEditor.Menu_Reset=重置
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PlayerHouseEditor.Menu_Set=设置
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PlayerHouseEditor.Menu_View=查看
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PlayerHouseFlagEditor.B_Cancel=Cancel
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PlayerHouseFlagEditor.B_Dump=Dump
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PlayerHouseFlagEditor.B_Load=Load
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PlayerHouseFlagEditor.B_Save=Save
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PlayerHouseFlagEditor.L_Count=Value:
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PlayerHouseFlagEditor.B_Cancel=取消
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PlayerHouseFlagEditor.B_Dump=导出
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PlayerHouseFlagEditor.B_Load=导入
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PlayerHouseFlagEditor.B_Save=保存
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PlayerHouseFlagEditor.L_Count=值:
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PlayerItemEditor.B_Cancel=取消
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PlayerItemEditor.B_Dump=导出
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PlayerItemEditor.B_Inject=注入
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PlayerItemEditor.B_Load=导入
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PlayerItemEditor.B_Save=保存
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsExtension=Extension
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_IsExtension=扩展
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PlayerItemEditor.CHK_IsWatered=已浇过
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_Wrap80=Flag 0x80
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PlayerItemEditor.CHK_Wrap80=参数 0x80
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PlayerItemEditor.CHK_Wrapped=Wrapped
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PlayerItemEditor.CHK_WrapShowName=Show Item Name
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PlayerItemEditor.CHK_WrapShowName=显示物品名称
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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@ -359,7 +359,7 @@ PlayerItemEditor.L_Uses=耐久:
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PlayerItemEditor.L_WaterDays=天数:
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ReactionEditor.B_Cancel=取消
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ReactionEditor.B_GiveAll=获得全部
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ReactionEditor.B_Save=Save
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ReactionEditor.B_Save=保存
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SaveRoomFloorWallEditor.B_AccentWall=主墙
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SaveRoomFloorWallEditor.B_Cancel=取消
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SaveRoomFloorWallEditor.B_Floor=地板
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@ -376,16 +376,16 @@ SingleItemEditor.B_Cancel=取消
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SingleItemEditor.B_Save=保存
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SingleItemEditor.CHK_Gold=Gold
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SingleItemEditor.CHK_IsExtension=扩展选项
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SingleItemEditor.CHK_IsWatered=Watered
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SingleItemEditor.CHK_IsWatered=已浇过
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SingleItemEditor.CHK_R1=R1
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SingleItemEditor.CHK_R2=R2
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SingleItemEditor.CHK_S1=S1
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SingleItemEditor.CHK_S2=S2
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SingleItemEditor.CHK_W1=W1
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SingleItemEditor.CHK_W2=W2
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SingleItemEditor.CHK_Wrap80=Flag 0x80
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SingleItemEditor.CHK_Wrap80=参数 0x80
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SingleItemEditor.CHK_Wrapped=Wrapped
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SingleItemEditor.CHK_WrapShowName=Show Item Name
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SingleItemEditor.CHK_WrapShowName=显示物品名称
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SingleItemEditor.CHK_WV0=V1
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SingleItemEditor.CHK_WV1=V2
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SingleItemEditor.CHK_WV2=V3
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@ -398,13 +398,13 @@ SingleItemEditor.CHK_WV8=V9
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SingleItemEditor.CHK_WV9=V10
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SingleItemEditor.CHK_Y1=Y1
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SingleItemEditor.CHK_Y2=Y2
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SingleItemEditor.L_Count=Count:
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SingleItemEditor.L_Count=数量:
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SingleItemEditor.L_ExtensionX=X:
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SingleItemEditor.L_ExtensionY=Y:
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SingleItemEditor.L_Flag0=属性0:
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SingleItemEditor.L_Flag1=属性1:
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SingleItemEditor.L_Uses=耐久:
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SingleItemEditor.L_WaterDays=Days:
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SingleItemEditor.L_WaterDays=天数:
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SingleObjectEditor.B_Cancel=取消
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SingleObjectEditor.B_Save=保存
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SysBotRAMEdit.B_Connect=连接
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@ -424,32 +424,32 @@ SysBotUI.GB_Inject=注入器
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SysBotUI.L_IP=IP:
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SysBotUI.L_Offset=偏移量:
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SysBotUI.L_Port=端口:
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VillagerFlagEditor.B_Cancel=Cancel
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VillagerFlagEditor.B_Dump=Dump
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VillagerFlagEditor.B_Load=Load
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VillagerFlagEditor.B_Save=Save
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VillagerFlagEditor.L_Count=Value:
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VillagerFlagEditor.B_Cancel=取消
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VillagerFlagEditor.B_Dump=导出
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VillagerFlagEditor.B_Load=导入
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VillagerFlagEditor.B_Save=保存
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VillagerFlagEditor.L_Count=值:
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VillagerHouseEditor.B_Cancel=取消
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VillagerHouseEditor.B_DumpHouse=导出
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VillagerHouseEditor.B_LoadHouse=导入
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VillagerHouseEditor.B_Save=保存
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VillagerMemoryEditor.B_Cancel=Cancel
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VillagerMemoryEditor.B_Dump=Dump
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VillagerMemoryEditor.B_Load=Load
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VillagerMemoryEditor.B_Save=Save
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VillagerMemoryEditor.L_Count=Value:
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VillagerMemoryEditor.L_Greeting=Greeting:
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VillagerMemoryEditor.L_Greeting1=Greeting 1:
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VillagerMemoryEditor.L_Greeting10=Greeting 10:
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VillagerMemoryEditor.L_Greeting2=Greeting 2:
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VillagerMemoryEditor.L_Greeting3=Greeting 3:
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VillagerMemoryEditor.L_Greeting4=Greeting 4:
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VillagerMemoryEditor.L_Greeting5=Greeting 5:
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VillagerMemoryEditor.L_Greeting6=Greeting 6:
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VillagerMemoryEditor.L_Greeting7=Greeting 7:
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VillagerMemoryEditor.L_Greeting8=Greeting 8:
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VillagerMemoryEditor.L_Greeting9=Greeting 9:
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VillagerMemoryEditor.L_NickName=Nickname:
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VillagerMemoryEditor.Tab_Flags=Flags
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VillagerMemoryEditor.Tab_Greet=Greet
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VillagerMemoryEditor.Tab_Misc=Misc
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VillagerMemoryEditor.B_Cancel=取消
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VillagerMemoryEditor.B_Dump=导出
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VillagerMemoryEditor.B_Load=导入
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VillagerMemoryEditor.B_Save=保存
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VillagerMemoryEditor.L_Count=值:
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VillagerMemoryEditor.L_Greeting=打招呼:
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VillagerMemoryEditor.L_Greeting1=打招呼 1:
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VillagerMemoryEditor.L_Greeting10=打招呼 10:
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VillagerMemoryEditor.L_Greeting2=打招呼 2:
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VillagerMemoryEditor.L_Greeting3=打招呼 3:
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VillagerMemoryEditor.L_Greeting4=打招呼 4:
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VillagerMemoryEditor.L_Greeting5=打招呼 5:
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VillagerMemoryEditor.L_Greeting6=打招呼 6:
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VillagerMemoryEditor.L_Greeting7=打招呼 7:
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VillagerMemoryEditor.L_Greeting8=打招呼 8:
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VillagerMemoryEditor.L_Greeting9=打招呼 9:
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VillagerMemoryEditor.L_NickName=昵称:
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VillagerMemoryEditor.Tab_Flags=参数
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VillagerMemoryEditor.Tab_Greet=打招呼
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VillagerMemoryEditor.Tab_Misc=杂项
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Reference in New Issue
Block a user