update zhs lang localization (#258)

This commit is contained in:
CXM 2020-05-26 13:34:31 +08:00 committed by GitHub
parent efba0cbffa
commit 85daa2c818
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 86 additions and 86 deletions

View File

@ -22,13 +22,13 @@ MsgMoveOutSuggest=如果是的话, 把岛民属性值中的 (024 - ForceMoveOut)
MsgFieldItemRemoveAsk=确定要移除 {0} 吗?
MsgFieldItemRemoveNone=指定的项目没有被移除(未找到)。
MsgFieldItemRemoveCount=从地图中移除了 {0} 个物件。
MsgFieldItemModifyAsk=Are you sure you want to {0}?
MsgFieldItemModifyNone=Nothing modified (none found).
MsgFieldItemModifyCount=Modified {0} tiles on the map.
MsgFieldItemUnsupportedLayer2Tile=Unsupported Layer2 items detected.
MsgFieldItemModifyAsk=确定要 {0} 吗?
MsgFieldItemModifyNone=指定的项目没有被修改(未找到)。
MsgFieldItemModifyCount=已在地图上编辑了 {0} 个方格。
MsgFieldItemUnsupportedLayer2Tile=检测到不支持的 Layer2 物品。
MsgSysBotInfo=SysBot在读取/写入被调用时会直接通过RAM读/写到游戏中。
MsgSysBotRequired=使用此功能需要在Switch上运行sys-botbase系统模块。而且您的Switch必须与运行此程序的PC位于同一个网段内。
MsgTerrainSetElevation0=将地图上所有方格的海拔设置为 0
MsgTerrainSetAll=将地图上所有方格设置为当前方格编辑器中的方格?
MsgTerrainSetAllSkipExterior=要跳过耕地之外的方格吗(沙滩/岩石)
MsgVillagerFriendshipMax=Do you want to set all Villager Friendship memories to 255?
MsgVillagerFriendshipMax=确定要设定所有岛民的友谊回忆值到255吗

View File

@ -1,4 +1,4 @@
(None)
()
优美的名画

View File

@ -1,16 +1,16 @@
AchievementEditor=Record Editor
AchievementEditor=记录编辑器
BuildingHelp=建筑帮助
BulkSpawn=Bulk Spawn
FieldItemEditor=地皮编辑器
FlagEditor=属性编辑器
ItemReceivedEditor=收藏清单编辑器
LandFlagEditor=Flag Editor
LandFlagEditor=参数编辑器
MiscPlayerEditor=杂项编辑器
MuseumEditor=Flag Editor
MuseumEditor=参数编辑器
PatternEditor=设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerHouseEditor=玩家房屋编辑器
PlayerHouseFlagEditor=Flag Editor
PlayerHouseFlagEditor=参数编辑器
PlayerItemEditor=物品编辑器
ReactionEditor=反应列表编辑器
SaveRoomFloorWallEditor=房间编辑器
@ -19,23 +19,23 @@ SingleItemEditor=物品编辑器
SingleObjectEditor=属性编辑器
SysBotRAMEdit=SysBot 界面
SysBotUI=SysBot 界面
VillagerFlagEditor=Flag Editor
VillagerFlagEditor=参数编辑器
VillagerHouseEditor=岛民房屋编辑器
VillagerMemoryEditor=Villager Player Memory Editor
AchievementEditor.B_Cancel=Cancel
AchievementEditor.B_Clear=Clear
AchievementEditor.B_ClearAll=Clear All
AchievementEditor.B_GiveAll=Give All
AchievementEditor.B_Max=Max
AchievementEditor.B_Save=Save
AchievementEditor.CHK_Read=Read
AchievementEditor.L_Count=Count:
VillagerMemoryEditor=岛民玩家回忆编辑器
AchievementEditor.B_Cancel=取消
AchievementEditor.B_Clear=清空
AchievementEditor.B_ClearAll=清空全部
AchievementEditor.B_GiveAll=获得全部
AchievementEditor.B_Max=最大
AchievementEditor.B_Save=保存
AchievementEditor.CHK_Read=读取
AchievementEditor.L_Count=数量:
BuildingHelp.L_StructureType=结构型态:
BuildingHelp.L_StructureValues=数值:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Start:
BulkSpawn.L_DIYStop=Stop:
BulkSpawn.L_SpawnCount=Count:
BulkSpawn.L_DIYStart=开始:
BulkSpawn.L_DIYStop=停止:
BulkSpawn.L_SpawnCount=数量:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=导出岛民
@ -47,7 +47,7 @@ Editor.B_EditFieldItems=编辑地皮
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
Editor.B_EditMap=编辑地图...
Editor.B_EditMuseum_Click=Edit Museum
Editor.B_EditMuseum_Click=编辑博物馆
Editor.B_EditPatternFlag=编辑岛屿旗帜
Editor.B_EditPatterns=编辑设计
Editor.B_EditPlayer=编辑玩家...
@ -63,7 +63,7 @@ Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTurnipExchange=编辑大头菜行情
Editor.B_EditVillager=编辑岛民...
Editor.B_EditVillagerFlags=编辑属性
Editor.B_EditVisitors=Edit Visitors
Editor.B_EditVisitors=编辑旅客
Editor.B_LoadVillager=导入岛民
Editor.B_RecycleBin=编辑回收箱
Editor.CHK_VillagerMovingOut=赶走岛民
@ -127,12 +127,12 @@ FieldItemEditor.B_RemoveShells=贝壳
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=保存
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Water Flowers
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.B_WaterFlowers=浇花
FieldItemEditor.CHK_AutoExtension=自动处理物品扩展
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=扩展选项
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_IsWatered=已浇过
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
@ -182,7 +182,7 @@ FieldItemEditor.L_PlazaX=广场 X:
FieldItemEditor.L_PlazaY=广场 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
FieldItemEditor.L_TileMode=方格编辑模式
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_Uses=耐久:
FieldItemEditor.L_WaterDays=天数:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存为PNG
@ -198,8 +198,8 @@ FieldItemEditor.Tab_Building=建筑
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
FlagEditor.B_Cancel=取消
FlagEditor.B_Dump=Dump
FlagEditor.B_Load=Load
FlagEditor.B_Dump=导出
FlagEditor.B_Load=导入
FlagEditor.B_Save=保存
FlagEditor.L_Count=数值:
ItemReceivedEditor.B_AllArt=获得所有美术品
@ -211,13 +211,13 @@ ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=保存
ItemReceivedEditor.L_Received=已获得
ItemReceivedEditor.L_VariantBody=变体
LandFlagEditor.B_Cancel=Cancel
LandFlagEditor.B_Dump=Dump
LandFlagEditor.B_Load=Load
LandFlagEditor.B_Save=Save
LandFlagEditor.L_Count=Value:
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
LandFlagEditor.B_Cancel=取消
LandFlagEditor.B_Dump=导出
LandFlagEditor.B_Load=导入
LandFlagEditor.B_Save=保存
LandFlagEditor.L_Count=:
MiscPlayerEditor.B_Cancel=取消
MiscPlayerEditor.B_Save=保存
MiscPlayerEditor.CHK_CustomItem=自定义
MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄
MiscPlayerEditor.L_Birthday=生日 (月/日):
@ -225,12 +225,12 @@ MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=杂项
MiscPlayerEditor.Tab_Profile=个人信息
MuseumEditor.B_Cancel=Cancel
MuseumEditor.B_Save=Save
MuseumEditor.B_Cancel=取消
MuseumEditor.B_Save=保存
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_IsWatered=Watered
MuseumEditor.CHK_IsExtension=扩展
MuseumEditor.CHK_IsWatered=已浇过
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
@ -280,8 +280,8 @@ PlayerHouseEditor.B_Save=保存
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=扩展选项
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_IsWatered=已浇过
PlayerHouseEditor.CHK_NoOverwrite=防止覆写物品方格
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
@ -291,7 +291,7 @@ PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
PlayerHouseEditor.CHK_WrapShowName=显示物品名称
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
@ -312,32 +312,32 @@ PlayerHouseEditor.L_Flag1=属性1:
PlayerHouseEditor.L_Layer=层:
PlayerHouseEditor.L_Room=房间:
PlayerHouseEditor.L_Uses=耐久:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.L_WaterDays=天数:
PlayerHouseEditor.Menu_Reset=重置
PlayerHouseEditor.Menu_Set=设置
PlayerHouseEditor.Menu_View=查看
PlayerHouseFlagEditor.B_Cancel=Cancel
PlayerHouseFlagEditor.B_Dump=Dump
PlayerHouseFlagEditor.B_Load=Load
PlayerHouseFlagEditor.B_Save=Save
PlayerHouseFlagEditor.L_Count=Value:
PlayerHouseFlagEditor.B_Cancel=取消
PlayerHouseFlagEditor.B_Dump=导出
PlayerHouseFlagEditor.B_Load=导入
PlayerHouseFlagEditor.B_Save=保存
PlayerHouseFlagEditor.L_Count=:
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=导出
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=导入
PlayerItemEditor.B_Save=保存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_IsExtension=扩展
PlayerItemEditor.CHK_IsWatered=已浇过
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrap80=参数 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=Show Item Name
PlayerItemEditor.CHK_WrapShowName=显示物品名称
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
@ -359,7 +359,7 @@ PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=天数:
ReactionEditor.B_Cancel=取消
ReactionEditor.B_GiveAll=获得全部
ReactionEditor.B_Save=Save
ReactionEditor.B_Save=保存
SaveRoomFloorWallEditor.B_AccentWall=主墙
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
@ -376,16 +376,16 @@ SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=保存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=扩展选项
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_IsWatered=已浇过
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrap80=参数 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=Show Item Name
SingleItemEditor.CHK_WrapShowName=显示物品名称
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
@ -398,13 +398,13 @@ SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_Count=数量:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=属性0:
SingleItemEditor.L_Flag1=属性1:
SingleItemEditor.L_Uses=耐久:
SingleItemEditor.L_WaterDays=Days:
SingleItemEditor.L_WaterDays=天数:
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=保存
SysBotRAMEdit.B_Connect=连接
@ -424,32 +424,32 @@ SysBotUI.GB_Inject=注入器
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_Port=端口:
VillagerFlagEditor.B_Cancel=Cancel
VillagerFlagEditor.B_Dump=Dump
VillagerFlagEditor.B_Load=Load
VillagerFlagEditor.B_Save=Save
VillagerFlagEditor.L_Count=Value:
VillagerFlagEditor.B_Cancel=取消
VillagerFlagEditor.B_Dump=导出
VillagerFlagEditor.B_Load=导入
VillagerFlagEditor.B_Save=保存
VillagerFlagEditor.L_Count=:
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=导出
VillagerHouseEditor.B_LoadHouse=导入
VillagerHouseEditor.B_Save=保存
VillagerMemoryEditor.B_Cancel=Cancel
VillagerMemoryEditor.B_Dump=Dump
VillagerMemoryEditor.B_Load=Load
VillagerMemoryEditor.B_Save=Save
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1:
VillagerMemoryEditor.L_Greeting10=Greeting 10:
VillagerMemoryEditor.L_Greeting2=Greeting 2:
VillagerMemoryEditor.L_Greeting3=Greeting 3:
VillagerMemoryEditor.L_Greeting4=Greeting 4:
VillagerMemoryEditor.L_Greeting5=Greeting 5:
VillagerMemoryEditor.L_Greeting6=Greeting 6:
VillagerMemoryEditor.L_Greeting7=Greeting 7:
VillagerMemoryEditor.L_Greeting8=Greeting 8:
VillagerMemoryEditor.L_Greeting9=Greeting 9:
VillagerMemoryEditor.L_NickName=Nickname:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Greet
VillagerMemoryEditor.Tab_Misc=Misc
VillagerMemoryEditor.B_Cancel=取消
VillagerMemoryEditor.B_Dump=导出
VillagerMemoryEditor.B_Load=导入
VillagerMemoryEditor.B_Save=保存
VillagerMemoryEditor.L_Count=:
VillagerMemoryEditor.L_Greeting=打招呼:
VillagerMemoryEditor.L_Greeting1=打招呼 1:
VillagerMemoryEditor.L_Greeting10=打招呼 10:
VillagerMemoryEditor.L_Greeting2=打招呼 2:
VillagerMemoryEditor.L_Greeting3=打招呼 3:
VillagerMemoryEditor.L_Greeting4=打招呼 4:
VillagerMemoryEditor.L_Greeting5=打招呼 5:
VillagerMemoryEditor.L_Greeting6=打招呼 6:
VillagerMemoryEditor.L_Greeting7=打招呼 7:
VillagerMemoryEditor.L_Greeting8=打招呼 8:
VillagerMemoryEditor.L_Greeting9=打招呼 9:
VillagerMemoryEditor.L_NickName=昵称:
VillagerMemoryEditor.Tab_Flags=参数
VillagerMemoryEditor.Tab_Greet=打招呼
VillagerMemoryEditor.Tab_Misc=杂项