diff --git a/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt b/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt index 501a5c2..64f4aa6 100644 --- a/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt +++ b/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt @@ -22,13 +22,13 @@ MsgMoveOutSuggest=如果是的话, 把岛民属性值中的 (024 - ForceMoveOut) MsgFieldItemRemoveAsk=确定要移除 {0} 吗? MsgFieldItemRemoveNone=指定的项目没有被移除(未找到)。 MsgFieldItemRemoveCount=从地图中移除了 {0} 个物件。 -MsgFieldItemModifyAsk=Are you sure you want to {0}? -MsgFieldItemModifyNone=Nothing modified (none found). -MsgFieldItemModifyCount=Modified {0} tiles on the map. -MsgFieldItemUnsupportedLayer2Tile=Unsupported Layer2 items detected. +MsgFieldItemModifyAsk=确定要 {0} 吗? +MsgFieldItemModifyNone=指定的项目没有被修改(未找到)。 +MsgFieldItemModifyCount=已在地图上编辑了 {0} 个方格。 +MsgFieldItemUnsupportedLayer2Tile=检测到不支持的 Layer2 物品。 MsgSysBotInfo=SysBot在读取/写入被调用时会直接通过RAM读/写到游戏中。 MsgSysBotRequired=使用此功能需要在Switch上运行sys-botbase系统模块。而且您的Switch必须与运行此程序的PC位于同一个网段内。 MsgTerrainSetElevation0=将地图上所有方格的海拔设置为 0? MsgTerrainSetAll=将地图上所有方格设置为当前方格编辑器中的方格? MsgTerrainSetAllSkipExterior=要跳过耕地之外的方格吗(沙滩/岩石)? -MsgVillagerFriendshipMax=Do you want to set all Villager Friendship memories to 255? +MsgVillagerFriendshipMax=确定要设定所有岛民的友谊回忆值到255吗? diff --git a/NHSE.Core/Resources/text/zhs/text_item_zhs.txt b/NHSE.Core/Resources/text/zhs/text_item_zhs.txt index f907951..7672d14 100644 --- a/NHSE.Core/Resources/text/zhs/text_item_zhs.txt +++ b/NHSE.Core/Resources/text/zhs/text_item_zhs.txt @@ -1,4 +1,4 @@ -(None) +(无) 优美的名画 diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index 87f4f26..4e67a80 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -1,16 +1,16 @@ -AchievementEditor=Record Editor +AchievementEditor=记录编辑器 BuildingHelp=建筑帮助 BulkSpawn=Bulk Spawn FieldItemEditor=地皮编辑器 FlagEditor=属性编辑器 ItemReceivedEditor=收藏清单编辑器 -LandFlagEditor=Flag Editor +LandFlagEditor=参数编辑器 MiscPlayerEditor=杂项编辑器 -MuseumEditor=Flag Editor +MuseumEditor=参数编辑器 PatternEditor=设计编辑器 PatternEditorPRO=专业设计编辑器 PlayerHouseEditor=玩家房屋编辑器 -PlayerHouseFlagEditor=Flag Editor +PlayerHouseFlagEditor=参数编辑器 PlayerItemEditor=物品编辑器 ReactionEditor=反应列表编辑器 SaveRoomFloorWallEditor=房间编辑器 @@ -19,23 +19,23 @@ SingleItemEditor=物品编辑器 SingleObjectEditor=属性编辑器 SysBotRAMEdit=SysBot 界面 SysBotUI=SysBot 界面 -VillagerFlagEditor=Flag Editor +VillagerFlagEditor=参数编辑器 VillagerHouseEditor=岛民房屋编辑器 -VillagerMemoryEditor=Villager Player Memory Editor -AchievementEditor.B_Cancel=Cancel -AchievementEditor.B_Clear=Clear -AchievementEditor.B_ClearAll=Clear All -AchievementEditor.B_GiveAll=Give All -AchievementEditor.B_Max=Max -AchievementEditor.B_Save=Save -AchievementEditor.CHK_Read=Read -AchievementEditor.L_Count=Count: +VillagerMemoryEditor=岛民玩家回忆编辑器 +AchievementEditor.B_Cancel=取消 +AchievementEditor.B_Clear=清空 +AchievementEditor.B_ClearAll=清空全部 +AchievementEditor.B_GiveAll=获得全部 +AchievementEditor.B_Max=最大 +AchievementEditor.B_Save=保存 +AchievementEditor.CHK_Read=读取 +AchievementEditor.L_Count=数量: BuildingHelp.L_StructureType=结构型态: BuildingHelp.L_StructureValues=数值: BulkSpawn.B_Apply=Spawn -BulkSpawn.L_DIYStart=Start: -BulkSpawn.L_DIYStop=Stop: -BulkSpawn.L_SpawnCount=Count: +BulkSpawn.L_DIYStart=开始: +BulkSpawn.L_DIYStop=停止: +BulkSpawn.L_SpawnCount=数量: BulkSpawn.L_X=X: BulkSpawn.L_Y=Y: Editor.B_DumpVillager=导出岛民 @@ -47,7 +47,7 @@ Editor.B_EditFieldItems=编辑地皮 Editor.B_EditHouses=编辑房屋 Editor.B_EditLandFlags=编辑属性 Editor.B_EditMap=编辑地图... -Editor.B_EditMuseum_Click=Edit Museum +Editor.B_EditMuseum_Click=编辑博物馆 Editor.B_EditPatternFlag=编辑岛屿旗帜 Editor.B_EditPatterns=编辑设计 Editor.B_EditPlayer=编辑玩家... @@ -63,7 +63,7 @@ Editor.B_EditPRODesigns=编辑专业设计 Editor.B_EditTurnipExchange=编辑大头菜行情 Editor.B_EditVillager=编辑岛民... Editor.B_EditVillagerFlags=编辑属性 -Editor.B_EditVisitors=Edit Visitors +Editor.B_EditVisitors=编辑旅客 Editor.B_LoadVillager=导入岛民 Editor.B_RecycleBin=编辑回收箱 Editor.CHK_VillagerMovingOut=赶走岛民 @@ -127,12 +127,12 @@ FieldItemEditor.B_RemoveShells=贝壳 FieldItemEditor.B_Right=→ FieldItemEditor.B_Save=保存 FieldItemEditor.B_Up=↑ -FieldItemEditor.B_WaterFlowers=Water Flowers -FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically +FieldItemEditor.B_WaterFlowers=浇花 +FieldItemEditor.CHK_AutoExtension=自动处理物品扩展 FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set FieldItemEditor.CHK_Gold=Gold FieldItemEditor.CHK_IsExtension=扩展选项 -FieldItemEditor.CHK_IsWatered=Watered +FieldItemEditor.CHK_IsWatered=已浇过 FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles FieldItemEditor.CHK_R1=R1 FieldItemEditor.CHK_R2=R2 @@ -182,7 +182,7 @@ FieldItemEditor.L_PlazaX=广场 X: FieldItemEditor.L_PlazaY=广场 Y: FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度 FieldItemEditor.L_TileMode=方格编辑模式 -FieldItemEditor.L_Uses=Uses: +FieldItemEditor.L_Uses=耐久: FieldItemEditor.L_WaterDays=天数: FieldItemEditor.Menu_Reset=重置 FieldItemEditor.Menu_SavePNG=保存为PNG @@ -198,8 +198,8 @@ FieldItemEditor.Tab_Building=建筑 FieldItemEditor.Tab_Item=物品 FieldItemEditor.Tab_Terrain=地皮 FlagEditor.B_Cancel=取消 -FlagEditor.B_Dump=Dump -FlagEditor.B_Load=Load +FlagEditor.B_Dump=导出 +FlagEditor.B_Load=导入 FlagEditor.B_Save=保存 FlagEditor.L_Count=数值: ItemReceivedEditor.B_AllArt=获得所有美术品 @@ -211,13 +211,13 @@ ItemReceivedEditor.B_GiveEverything=所有物品 ItemReceivedEditor.B_Save=保存 ItemReceivedEditor.L_Received=已获得 ItemReceivedEditor.L_VariantBody=变体 -LandFlagEditor.B_Cancel=Cancel -LandFlagEditor.B_Dump=Dump -LandFlagEditor.B_Load=Load -LandFlagEditor.B_Save=Save -LandFlagEditor.L_Count=Value: -MiscPlayerEditor.B_Cancel=Cancel -MiscPlayerEditor.B_Save=Save +LandFlagEditor.B_Cancel=取消 +LandFlagEditor.B_Dump=导出 +LandFlagEditor.B_Load=导入 +LandFlagEditor.B_Save=保存 +LandFlagEditor.L_Count=值: +MiscPlayerEditor.B_Cancel=取消 +MiscPlayerEditor.B_Save=保存 MiscPlayerEditor.CHK_CustomItem=自定义 MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄 MiscPlayerEditor.L_Birthday=生日 (月/日): @@ -225,12 +225,12 @@ MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果 MiscPlayerEditor.L_ProfileTimestamp=Timestamp MiscPlayerEditor.Tab_Misc=杂项 MiscPlayerEditor.Tab_Profile=个人信息 -MuseumEditor.B_Cancel=Cancel -MuseumEditor.B_Save=Save +MuseumEditor.B_Cancel=取消 +MuseumEditor.B_Save=保存 MuseumEditor.B_Tools=Tools... MuseumEditor.CHK_Gold=Gold -MuseumEditor.CHK_IsExtension=Extension -MuseumEditor.CHK_IsWatered=Watered +MuseumEditor.CHK_IsExtension=扩展 +MuseumEditor.CHK_IsWatered=已浇过 MuseumEditor.CHK_R1=R1 MuseumEditor.CHK_R2=R2 MuseumEditor.CHK_S1=S1 @@ -280,8 +280,8 @@ PlayerHouseEditor.B_Save=保存 PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically PlayerHouseEditor.CHK_Gold=Gold PlayerHouseEditor.CHK_IsExtension=扩展选项 -PlayerHouseEditor.CHK_IsWatered=Watered -PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_IsWatered=已浇过 +PlayerHouseEditor.CHK_NoOverwrite=防止覆写物品方格 PlayerHouseEditor.CHK_R1=R1 PlayerHouseEditor.CHK_R2=R2 PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension @@ -291,7 +291,7 @@ PlayerHouseEditor.CHK_W1=W1 PlayerHouseEditor.CHK_W2=W2 PlayerHouseEditor.CHK_Wrap80=Flag 0x80 PlayerHouseEditor.CHK_Wrapped=Wrapped -PlayerHouseEditor.CHK_WrapShowName=Show Item Name +PlayerHouseEditor.CHK_WrapShowName=显示物品名称 PlayerHouseEditor.CHK_WV0=V1 PlayerHouseEditor.CHK_WV1=V2 PlayerHouseEditor.CHK_WV2=V3 @@ -312,32 +312,32 @@ PlayerHouseEditor.L_Flag1=属性1: PlayerHouseEditor.L_Layer=层: PlayerHouseEditor.L_Room=房间: PlayerHouseEditor.L_Uses=耐久: -PlayerHouseEditor.L_WaterDays=Days: +PlayerHouseEditor.L_WaterDays=天数: PlayerHouseEditor.Menu_Reset=重置 PlayerHouseEditor.Menu_Set=设置 PlayerHouseEditor.Menu_View=查看 -PlayerHouseFlagEditor.B_Cancel=Cancel -PlayerHouseFlagEditor.B_Dump=Dump -PlayerHouseFlagEditor.B_Load=Load -PlayerHouseFlagEditor.B_Save=Save -PlayerHouseFlagEditor.L_Count=Value: +PlayerHouseFlagEditor.B_Cancel=取消 +PlayerHouseFlagEditor.B_Dump=导出 +PlayerHouseFlagEditor.B_Load=导入 +PlayerHouseFlagEditor.B_Save=保存 +PlayerHouseFlagEditor.L_Count=值: PlayerItemEditor.B_Cancel=取消 PlayerItemEditor.B_Dump=导出 PlayerItemEditor.B_Inject=注入 PlayerItemEditor.B_Load=导入 PlayerItemEditor.B_Save=保存 PlayerItemEditor.CHK_Gold=Gold -PlayerItemEditor.CHK_IsExtension=Extension -PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_IsExtension=扩展 +PlayerItemEditor.CHK_IsWatered=已浇过 PlayerItemEditor.CHK_R1=R1 PlayerItemEditor.CHK_R2=R2 PlayerItemEditor.CHK_S1=S1 PlayerItemEditor.CHK_S2=S2 PlayerItemEditor.CHK_W1=W1 PlayerItemEditor.CHK_W2=W2 -PlayerItemEditor.CHK_Wrap80=Flag 0x80 +PlayerItemEditor.CHK_Wrap80=参数 0x80 PlayerItemEditor.CHK_Wrapped=Wrapped -PlayerItemEditor.CHK_WrapShowName=Show Item Name +PlayerItemEditor.CHK_WrapShowName=显示物品名称 PlayerItemEditor.CHK_WV0=V1 PlayerItemEditor.CHK_WV1=V2 PlayerItemEditor.CHK_WV2=V3 @@ -359,7 +359,7 @@ PlayerItemEditor.L_Uses=耐久: PlayerItemEditor.L_WaterDays=天数: ReactionEditor.B_Cancel=取消 ReactionEditor.B_GiveAll=获得全部 -ReactionEditor.B_Save=Save +ReactionEditor.B_Save=保存 SaveRoomFloorWallEditor.B_AccentWall=主墙 SaveRoomFloorWallEditor.B_Cancel=取消 SaveRoomFloorWallEditor.B_Floor=地板 @@ -376,16 +376,16 @@ SingleItemEditor.B_Cancel=取消 SingleItemEditor.B_Save=保存 SingleItemEditor.CHK_Gold=Gold SingleItemEditor.CHK_IsExtension=扩展选项 -SingleItemEditor.CHK_IsWatered=Watered +SingleItemEditor.CHK_IsWatered=已浇过 SingleItemEditor.CHK_R1=R1 SingleItemEditor.CHK_R2=R2 SingleItemEditor.CHK_S1=S1 SingleItemEditor.CHK_S2=S2 SingleItemEditor.CHK_W1=W1 SingleItemEditor.CHK_W2=W2 -SingleItemEditor.CHK_Wrap80=Flag 0x80 +SingleItemEditor.CHK_Wrap80=参数 0x80 SingleItemEditor.CHK_Wrapped=Wrapped -SingleItemEditor.CHK_WrapShowName=Show Item Name +SingleItemEditor.CHK_WrapShowName=显示物品名称 SingleItemEditor.CHK_WV0=V1 SingleItemEditor.CHK_WV1=V2 SingleItemEditor.CHK_WV2=V3 @@ -398,13 +398,13 @@ SingleItemEditor.CHK_WV8=V9 SingleItemEditor.CHK_WV9=V10 SingleItemEditor.CHK_Y1=Y1 SingleItemEditor.CHK_Y2=Y2 -SingleItemEditor.L_Count=Count: +SingleItemEditor.L_Count=数量: SingleItemEditor.L_ExtensionX=X: SingleItemEditor.L_ExtensionY=Y: SingleItemEditor.L_Flag0=属性0: SingleItemEditor.L_Flag1=属性1: SingleItemEditor.L_Uses=耐久: -SingleItemEditor.L_WaterDays=Days: +SingleItemEditor.L_WaterDays=天数: SingleObjectEditor.B_Cancel=取消 SingleObjectEditor.B_Save=保存 SysBotRAMEdit.B_Connect=连接 @@ -424,32 +424,32 @@ SysBotUI.GB_Inject=注入器 SysBotUI.L_IP=IP: SysBotUI.L_Offset=偏移量: SysBotUI.L_Port=端口: -VillagerFlagEditor.B_Cancel=Cancel -VillagerFlagEditor.B_Dump=Dump -VillagerFlagEditor.B_Load=Load -VillagerFlagEditor.B_Save=Save -VillagerFlagEditor.L_Count=Value: +VillagerFlagEditor.B_Cancel=取消 +VillagerFlagEditor.B_Dump=导出 +VillagerFlagEditor.B_Load=导入 +VillagerFlagEditor.B_Save=保存 +VillagerFlagEditor.L_Count=值: VillagerHouseEditor.B_Cancel=取消 VillagerHouseEditor.B_DumpHouse=导出 VillagerHouseEditor.B_LoadHouse=导入 VillagerHouseEditor.B_Save=保存 -VillagerMemoryEditor.B_Cancel=Cancel -VillagerMemoryEditor.B_Dump=Dump -VillagerMemoryEditor.B_Load=Load -VillagerMemoryEditor.B_Save=Save -VillagerMemoryEditor.L_Count=Value: -VillagerMemoryEditor.L_Greeting=Greeting: -VillagerMemoryEditor.L_Greeting1=Greeting 1: -VillagerMemoryEditor.L_Greeting10=Greeting 10: -VillagerMemoryEditor.L_Greeting2=Greeting 2: -VillagerMemoryEditor.L_Greeting3=Greeting 3: -VillagerMemoryEditor.L_Greeting4=Greeting 4: -VillagerMemoryEditor.L_Greeting5=Greeting 5: -VillagerMemoryEditor.L_Greeting6=Greeting 6: -VillagerMemoryEditor.L_Greeting7=Greeting 7: -VillagerMemoryEditor.L_Greeting8=Greeting 8: -VillagerMemoryEditor.L_Greeting9=Greeting 9: -VillagerMemoryEditor.L_NickName=Nickname: -VillagerMemoryEditor.Tab_Flags=Flags -VillagerMemoryEditor.Tab_Greet=Greet -VillagerMemoryEditor.Tab_Misc=Misc +VillagerMemoryEditor.B_Cancel=取消 +VillagerMemoryEditor.B_Dump=导出 +VillagerMemoryEditor.B_Load=导入 +VillagerMemoryEditor.B_Save=保存 +VillagerMemoryEditor.L_Count=值: +VillagerMemoryEditor.L_Greeting=打招呼: +VillagerMemoryEditor.L_Greeting1=打招呼 1: +VillagerMemoryEditor.L_Greeting10=打招呼 10: +VillagerMemoryEditor.L_Greeting2=打招呼 2: +VillagerMemoryEditor.L_Greeting3=打招呼 3: +VillagerMemoryEditor.L_Greeting4=打招呼 4: +VillagerMemoryEditor.L_Greeting5=打招呼 5: +VillagerMemoryEditor.L_Greeting6=打招呼 6: +VillagerMemoryEditor.L_Greeting7=打招呼 7: +VillagerMemoryEditor.L_Greeting8=打招呼 8: +VillagerMemoryEditor.L_Greeting9=打招呼 9: +VillagerMemoryEditor.L_NickName=昵称: +VillagerMemoryEditor.Tab_Flags=参数 +VillagerMemoryEditor.Tab_Greet=打招呼 +VillagerMemoryEditor.Tab_Misc=杂项