Seth Barberee
8e0ba3615a
few more decomped funcs
2022-02-17 19:02:44 -06:00
Seth Barberee
ee5fb3584d
move data from data to wonder_mail
2022-02-17 18:59:56 -06:00
Seth Barberee
3de1f79307
add more to moves header
2022-02-17 18:59:53 -06:00
Seth Barberee
ef97af7d03
add more funcs to headers and clean externs
2022-02-17 18:54:59 -06:00
Seth Barberee
b2e109dab1
Move some data to src and add some more headers
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- Finish moving all data for main menu to src
- Move some more data to wonder_mail
- Add some headers to clean up some externs
2022-02-17 18:54:59 -06:00
AnonymousRandomPerson
ece475a480
Renamed some boolean move functions
2022-02-13 23:17:46 -05:00
AnonymousRandomPerson
2a2a0805b4
Decomped HasType()
2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
3bbb6035e7
Decomped GetMoveTargetingFlagsForPokemon()
2022-02-13 22:30:25 -05:00
AnonymousRandomPerson
a02346be01
Decomped FindMoveTarget()
2022-02-13 22:02:17 -05:00
AnonymousRandomPerson
9939c543ce
Decomped TargetTileInFront()
2022-02-05 22:02:03 -05:00
AnonymousRandomPerson
a9b5977d4c
Decomped MoveMatchesChargingStatus
2022-02-05 20:23:01 -05:00
AnonymousRandomPerson
f728e7e90e
Decomped DecideAttack()
2022-02-04 23:13:01 -05:00
AnonymousRandomPerson
5dc5b3b1f9
Used official or more common names for music tracks
2022-01-26 00:07:18 -05:00
AnonymousRandomPerson
f2457501ee
Decomped IsFixedDungeon()
2022-01-25 23:24:14 -05:00
AnonymousRandomPerson
42909d0333
Decomped GetCrossableTerrain()
2022-01-25 23:17:27 -05:00
AnonymousRandomPerson
154c442505
Decomped CanMoveInDirection()
2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
c5cd6e137f
Decomped IsSleeping()
...
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson
afbc7deaea
Decomped SetWalkAction()
2022-01-13 23:18:59 -05:00
AnonymousRandomPerson
453618864e
Decomped HasStatusAffectingActions()
2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
52e7368f30
Labeled CalculateFacingDir()
2022-01-08 00:08:00 -06:00
AnonymousRandomPerson
cbf41c6bf3
Decomped HasNegativeStatus()
2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
42bcb068b6
Decomped CanTargetAdjacentPokemon()
2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
05768ae71d
Decomped RoundUpFixedPoint()
2022-01-06 23:11:38 -06:00
AnonymousRandomPerson
d9b1ef43a6
Labeled Warp Scarf variables
2022-01-06 21:52:23 -06:00
AnonymousRandomPerson
c30cf5c6da
Decomped EvaluateItem()
2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
a61f7ea2a1
Decomped HasItem()
2021-12-29 23:33:22 -06:00
AnonymousRandomPerson
ea10f7b7bd
Created header for pokemon_3
2021-12-28 22:15:56 -06:00
AnonymousRandomPerson
d40d2e55a3
Decomped IsTargetStraightAhead()
2021-12-28 21:38:42 -06:00
AnonymousRandomPerson
4bf154654b
Decomped TargetThrownItem()
2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481
decomp some more
2021-12-24 17:45:49 -06:00
Seth Barberee
e7a59a1a21
move pokemon mail data to src
2021-12-22 17:00:21 -06:00
Seth Barberee
7a1956f51d
Merge pull request #87 from SethBarberee/personality_test_data_2
...
Personality test data 2
2021-12-21 15:05:05 -06:00
mid-kid
99a038284b
Translate all .include to #include
...
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
assumes #include behavior). In particular, it doesn't consider paths
starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
as code was being included that had to be preprocessed by CPP (think
of #define). This contradicts standard GCC behavior.
To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc
As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
Seth Barberee
2ec7cc5bad
fix nonmatch and move question references
2021-12-19 14:59:10 -08:00
Seth Barberee
3021ae9077
all data moved except questions
2021-12-19 14:59:10 -08:00
AnonymousRandomPerson
0369264407
Decomped GetMapTileAtPosition()
2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
c033aea36e
Moved gDungeonGlobalData definition to dungeon_global_data.h
2021-12-17 23:39:50 -05:00
AnonymousRandomPerson
b1fc911965
Decomped InSameRoom_2()
2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8
Decomped CanSee()
2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38
Decomped CanTarget()
2021-12-14 22:54:03 -05:00
mid-kid
087405b9d9
Dump and document status sprites
2021-12-13 10:44:48 -06:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
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* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup ( #82 )
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* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp ( #80 )
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* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes ( #78 )
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* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Seth Barberee
bfaa55f2fe
Label and doc iq skills and tactics info ( #75 )
...
* label/doc iq skills/tactics info
* decomp a few more dungeon_util and label some funcs
* doc the IQSkills field
2021-11-15 11:02:26 -08:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem ( #73 )
2021-11-13 16:59:20 -08:00
Seth Barberee
561ea52847
Luminous cave ( #72 )
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* fully decomp luminous cave
* remove header file. this one isn't ready yet
* doc few fields and func
* doc more of luminous cave
2021-11-10 08:43:51 -08:00
Seth Barberee
3a1db3dfac
Moves and some friend_area_action_menu
2021-11-02 16:31:16 -07:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI ( #67 )
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* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00