Decomped GetCrossableTerrain()

This commit is contained in:
AnonymousRandomPerson
2022-01-25 23:17:27 -05:00
parent 154c442505
commit 42909d0333
10 changed files with 1288 additions and 1268 deletions

View File

@@ -4,7 +4,7 @@
.syntax unified
.text
thumb_func_start GetMapEntity
GetMapEntity:
push {r4,r5,lr}
@@ -292,7 +292,7 @@ _080497F8: .4byte 0x00003a0e
_080497FC: .4byte gDungeonFileArchive
_08049800: .4byte gUnknown_202F18C
_08049804: .4byte gUnknown_202EE8C
_08049808: .4byte gUnknown_202F314
_08049808: .4byte gWalkableTileToCrossableTerrain
_0804980C: .4byte gDungeonWaterType
_08049810:
strb r6, [r2, 0x4]

View File

@@ -211,989 +211,4 @@ _08070322:
bx r1
thumb_func_end sub_80701A4
thumb_func_start GetCrossableTerrain
GetCrossableTerrain:
push {lr}
lsls r0, 16
asrs r0, 16
bl GetWalkableTiles
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x3
bhi _0807033E
adds r0, r1, 0
b _08070344
_0807033E:
ldr r0, _08070348
adds r0, r1, r0
ldrb r0, [r0]
_08070344:
pop {r1}
bx r1
.align 2, 0
_08070348: .4byte gUnknown_202F314
thumb_func_end GetCrossableTerrain
thumb_func_start sub_807034C
sub_807034C:
push {r4,lr}
adds r4, r1, 0
lsls r0, 16
asrs r2, r0, 16
ldr r0, [r4, 0x10]
cmp r0, 0
bne _08070398
ldrh r1, [r4]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _08070398
adds r0, r2, 0
bl GetCrossableTerrain
lsls r0, 24
lsrs r2, r0, 24
ldrh r0, [r4]
movs r1, 0x3
ands r1, r0
cmp r2, 0x1
beq _08070388
cmp r2, 0x1
bgt _08070382
cmp r2, 0
beq _0807038C
b _08070390
_08070382:
cmp r2, 0x2
beq _08070394
b _08070390
_08070388:
cmp r1, 0x2
beq _08070390
_0807038C:
cmp r1, 0x1
bne _08070398
_08070390:
movs r0, 0
b _0807039A
_08070394:
cmp r1, 0
bne _08070390
_08070398:
movs r0, 0x1
_0807039A:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_807034C
thumb_func_start sub_80703A0
sub_80703A0:
push {r4-r7,lr}
adds r6, r0, 0
adds r4, r1, 0
ldr r7, [r6, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _08070456
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _08070456
cmp r0, 0x37
bgt _08070456
cmp r1, 0x1F
bgt _08070456
ldr r0, [r5, 0x10]
cmp r0, 0
bne _08070456
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _08070456
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070400
adds r0, r7, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _0807044E
adds r0, r6, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _0807044E
_08070400:
movs r1, 0x2
ldrsh r0, [r7, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r6, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070422
movs r4, 0x2
_08070422:
adds r0, r6, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070432
movs r4, 0x3
_08070432:
cmp r4, 0x1
beq _08070446
cmp r4, 0x1
bgt _08070440
cmp r4, 0
beq _0807044A
b _0807044E
_08070440:
cmp r4, 0x2
beq _08070452
b _0807044E
_08070446:
cmp r5, 0x2
beq _0807044E
_0807044A:
cmp r5, 0x1
bne _08070456
_0807044E:
movs r0, 0
b _08070458
_08070452:
cmp r5, 0
bne _0807044E
_08070456:
movs r0, 0x1
_08070458:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80703A0
thumb_func_start CanCrossWalls
CanCrossWalls:
push {r4,lr}
adds r1, r0, 0
ldr r0, [r1, 0x70]
adds r4, r0, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070492
adds r0, r1, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070492
movs r1, 0x2
ldrsh r0, [r4, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _08070492
movs r0, 0
b _08070494
_08070492:
movs r0, 0x1
_08070494:
pop {r4}
pop {r1}
bx r1
thumb_func_end CanCrossWalls
thumb_func_start sub_807049C
sub_807049C:
push {r4-r7,lr}
adds r6, r0, 0
adds r4, r1, 0
ldr r7, [r6, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _0807055A
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _0807055A
cmp r0, 0x37
bgt _0807055A
cmp r1, 0x1F
bgt _0807055A
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0807055A
ldr r0, [r5, 0x10]
cmp r0, 0
beq _080704E2
bl GetEntityType
cmp r0, 0x1
bne _0807055A
_080704E2:
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070504
adds r0, r7, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070552
adds r0, r6, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070552
_08070504:
movs r1, 0x2
ldrsh r0, [r7, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r6, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070526
movs r4, 0x2
_08070526:
adds r0, r6, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070536
movs r4, 0x3
_08070536:
cmp r4, 0x1
beq _0807054A
cmp r4, 0x1
bgt _08070544
cmp r4, 0
beq _0807054E
b _08070552
_08070544:
cmp r4, 0x2
beq _08070556
b _08070552
_0807054A:
cmp r5, 0x2
beq _08070552
_0807054E:
cmp r5, 0x1
bne _0807055A
_08070552:
movs r0, 0
b _0807055C
_08070556:
cmp r5, 0
bne _08070552
_0807055A:
movs r0, 0x1
_0807055C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_807049C
thumb_func_start sub_8070564
sub_8070564:
push {r4-r6,lr}
adds r4, r1, 0
ldr r6, [r0, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _080705E6
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _080705E6
cmp r0, 0x37
bgt _080705E6
cmp r1, 0x1F
bgt _080705E6
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _080705E6
ldr r0, [r5, 0x10]
cmp r0, 0
beq _080705A8
bl GetEntityType
cmp r0, 0x1
bne _080705E6
_080705A8:
movs r1, 0x2
ldrsh r0, [r6, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r2, r0, 24
adds r3, r2, 0
ldrh r0, [r5]
movs r1, 0x3
ands r1, r0
adds r0, r1, 0
cmp r2, 0x1
beq _080705DE
cmp r2, 0x1
bgt _080705CC
cmp r2, 0
beq _080705D8
b _080705D4
_080705CC:
cmp r3, 0x3
bgt _080705D4
cmp r1, 0
beq _080705E6
_080705D4:
movs r0, 0
b _080705E8
_080705D8:
cmp r1, 0x1
bne _080705E6
b _080705D4
_080705DE:
cmp r1, 0x2
beq _080705D4
cmp r0, 0x1
beq _080705D4
_080705E6:
movs r0, 0x1
_080705E8:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8070564
thumb_func_start sub_80705F0
sub_80705F0:
push {r4-r7,lr}
adds r6, r0, 0
adds r4, r1, 0
ldr r7, [r6, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _0807069A
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _0807069A
cmp r0, 0x37
bgt _0807069A
cmp r1, 0x1F
bgt _0807069A
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0807069A
ldr r0, [r5, 0x10]
cmp r0, 0
beq _08070636
bl GetEntityType
cmp r0, 0x1
bne _0807069A
_08070636:
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070658
adds r0, r7, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070696
adds r0, r6, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070696
_08070658:
movs r1, 0x2
ldrsh r0, [r7, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r6, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807067A
movs r4, 0x2
_0807067A:
adds r0, r6, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807068A
movs r4, 0x3
_0807068A:
cmp r4, 0
blt _08070696
cmp r4, 0x2
bgt _08070696
cmp r5, 0
beq _0807069A
_08070696:
movs r0, 0
b _0807069C
_0807069A:
movs r0, 0x1
_0807069C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80705F0
thumb_func_start sub_80706A4
sub_80706A4:
push {r4-r7,lr}
adds r7, r0, 0
adds r4, r1, 0
ldr r6, [r7, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _0807076A
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _0807076A
cmp r0, 0x37
bgt _0807076A
cmp r1, 0x1F
bgt _0807076A
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0807076A
ldr r0, [r5, 0x10]
cmp r0, 0
beq _080706F2
bl GetEntityType
cmp r0, 0x1
bne _0807076A
ldr r0, [r5, 0x10]
ldr r0, [r0, 0x70]
cmp r0, r6
bne _0807076A
_080706F2:
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070714
adds r0, r6, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070762
adds r0, r7, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070762
_08070714:
movs r1, 0x2
ldrsh r0, [r6, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r7, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070736
movs r4, 0x2
_08070736:
adds r0, r7, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070746
movs r4, 0x3
_08070746:
cmp r4, 0x1
beq _0807075A
cmp r4, 0x1
bgt _08070754
cmp r4, 0
beq _0807075E
b _08070762
_08070754:
cmp r4, 0x2
beq _08070766
b _08070762
_0807075A:
cmp r5, 0x2
beq _08070762
_0807075E:
cmp r5, 0x1
bne _0807076A
_08070762:
movs r0, 0
b _0807076C
_08070766:
cmp r5, 0
bne _08070762
_0807076A:
movs r0, 0x1
_0807076C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80706A4
thumb_func_start GetMovementSpeed
GetMovementSpeed:
push {r4-r6,lr}
adds r6, r0, 0
ldr r5, [r6, 0x70]
movs r4, 0
movs r0, 0x84
lsls r0, 1
adds r1, r5, r0
movs r2, 0x4
_08070784:
ldrb r0, [r1, 0x5]
cmp r0, 0
beq _0807078C
subs r4, 0x1
_0807078C:
ldrb r0, [r1]
cmp r0, 0
beq _08070794
adds r4, 0x1
_08070794:
adds r1, 0x1
subs r2, 0x1
cmp r2, 0
bge _08070784
adds r0, r5, 0
adds r0, 0xAC
ldrb r0, [r0]
cmp r0, 0x4
bne _080707A8
subs r4, 0x1
_080707A8:
movs r1, 0x2
ldrsh r0, [r5, r1]
bl GetMoveSpeed
adds r4, r0
adds r0, r6, 0
movs r1, 0x6
bl HasType
lsls r0, 24
cmp r0, 0
beq _080707D0
adds r0, r6, 0
bl GetWeather
lsls r0, 24
lsrs r0, 24
cmp r0, 0x7
bne _080707D0
adds r4, 0x1
_080707D0:
movs r0, 0x4
ldrsh r1, [r5, r0]
ldr r0, _0807081C
cmp r1, r0
bne _080707DC
adds r4, 0x1
_080707DC:
movs r0, 0x2
ldrsh r1, [r5, r0]
movs r0, 0xBE
lsls r0, 1
cmp r1, r0
bne _080707FE
ldrb r0, [r5, 0x6]
cmp r0, 0
beq _080707FE
ldr r0, _08070820
ldr r0, [r0]
ldr r1, _08070824
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _080707FE
adds r4, 0x1
_080707FE:
cmp r4, 0
bge _08070804
movs r4, 0
_08070804:
cmp r4, 0x4
ble _0807080A
movs r4, 0x4
_0807080A:
movs r1, 0x82
lsls r1, 1
adds r0, r5, r1
str r4, [r0]
adds r0, r4, 0
pop {r4-r6}
pop {r1}
bx r1
.align 2, 0
_0807081C: .4byte 0x000001a3
_08070820: .4byte gDungeonGlobalData
_08070824: .4byte 0x0000066e
thumb_func_end GetMovementSpeed
thumb_func_start sub_8070828
sub_8070828:
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r6, r1, 24
movs r5, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
bne _08070840
movs r0, 0
b _080708AE
_08070840:
adds r0, r4, 0
movs r1, 0x1B
bl HasAbility
lsls r0, 24
cmp r0, 0
beq _0807085E
adds r0, r4, 0
bl GetWeather
lsls r0, 24
lsrs r0, 24
cmp r0, 0x4
bne _0807085E
movs r5, 0x1
_0807085E:
adds r0, r4, 0
movs r1, 0x4A
bl HasAbility
lsls r0, 24
cmp r0, 0
beq _0807087C
adds r0, r4, 0
bl GetWeather
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0807087C
movs r5, 0x1
_0807087C:
cmp r6, 0
beq _080708A0
ldr r0, [r4, 0x70]
movs r1, 0x40
adds r2, r5, 0
bl SetVisualFlags
lsls r0, 24
cmp r0, 0
beq _080708A0
adds r0, r4, 0
bl sub_80429B4
ldr r0, _080708A8
ldr r1, [r0]
adds r0, r4, 0
bl SendMessage
_080708A0:
cmp r5, 0
bne _080708AC
movs r0, 0x1
b _080708AE
.align 2, 0
_080708A8: .4byte gUnknown_80FEE80
_080708AC:
movs r0, 0x2
_080708AE:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8070828
thumb_func_start SetMessageArgument_2
SetMessageArgument_2:
push {r4,r5,lr}
adds r3, r0, 0
adds r4, r2, 0
ldr r0, _080708E8
ldr r2, [r0]
ldr r5, _080708EC
adds r0, r2, r5
ldrb r0, [r0]
cmp r0, 0
bne _080708DC
adds r5, 0x6
adds r0, r2, r5
ldrb r0, [r0]
cmp r0, 0
bne _080708DC
adds r0, r1, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x1
bne _080708F4
_080708DC:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _080708F4
ldr r0, _080708F0
b _08070900
.align 2, 0
_080708E8: .4byte gDungeonGlobalData
_080708EC: .4byte 0x0001820a
_080708F0: .4byte gUnknown_80F8988
_080708F4:
adds r0, r1, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
bne _08070910
ldr r0, _0807090C
_08070900:
ldr r1, [r0]
adds r0, r3, 0
bl strcpy
b _0807095A
.align 2, 0
_0807090C: .4byte gUnknown_80F8968
_08070910:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _08070942
adds r0, r1, 0
adds r0, 0x40
ldrb r0, [r0]
cmp r0, 0x4A
beq _0807092A
adds r0, r1, 0
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, 0x1
bne _08070936
_0807092A:
movs r0, 0x4
ldrsh r1, [r1, r0]
adds r0, r3, 0
bl CopyYellowSpeciesNametoBuffer
b _0807095A
_08070936:
movs r5, 0x4
ldrsh r1, [r1, r5]
adds r0, r3, 0
bl CopyCyanSpeciesNametoBuffer
b _0807095A
_08070942:
ldr r2, _08070960
ldrb r1, [r1, 0xA]
movs r0, 0x64
muls r0, r1
ldr r1, _08070964
adds r0, r1
ldr r1, [r2]
adds r1, r0
adds r0, r3, 0
adds r2, r4, 0
bl sub_808D9DC
_0807095A:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08070960: .4byte gRecruitedPokemonRef
_08070964: .4byte 0x00008df8
thumb_func_end SetMessageArgument_2
thumb_func_start sub_8070968
sub_8070968:
push {r4,lr}
adds r4, r0, 0
adds r3, r2, 0
adds r0, r1, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
bne _08070990
ldr r1, _08070988
adds r2, 0x30
ldr r0, _0807098C
ldr r3, [r0]
adds r0, r4, 0
bl ExpandPlaceholdersBuffer
b _080709BA
.align 2, 0
_08070988: .4byte gUnknown_8106FA4
_0807098C: .4byte gUnknown_80F8974
_08070990:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _080709A2
movs r0, 0x4
ldrsh r1, [r1, r0]
adds r0, r4, 0
bl CopyCyanSpeciesNametoBuffer
b _080709BA
_080709A2:
ldr r2, _080709C0
ldrb r1, [r1, 0xA]
movs r0, 0x64
muls r0, r1
ldr r1, _080709C4
adds r0, r1
ldr r1, [r2]
adds r1, r0
adds r0, r4, 0
adds r2, r3, 0
bl sub_808D9DC
_080709BA:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080709C0: .4byte gRecruitedPokemonRef
_080709C4: .4byte 0x00008df8
thumb_func_end sub_8070968
thumb_func_start sub_80709C8
sub_80709C8:
push {r4,lr}
adds r3, r0, 0
ldr r0, _080709F8
ldr r2, [r0]
ldr r4, _080709FC
adds r0, r2, r4
ldrb r0, [r0]
cmp r0, 0
bne _080709EE
adds r4, 0x6
adds r0, r2, r4
ldrb r0, [r0]
cmp r0, 0
bne _080709EE
adds r0, r1, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x1
bne _08070A04
_080709EE:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _08070A04
ldr r0, _08070A00
b _08070A10
.align 2, 0
_080709F8: .4byte gDungeonGlobalData
_080709FC: .4byte 0x0001820a
_08070A00: .4byte gUnknown_80F8994
_08070A04:
adds r0, r1, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
bne _08070A20
ldr r0, _08070A1C
_08070A10:
ldr r1, [r0]
adds r0, r3, 0
bl strcpy
b _08070A48
.align 2, 0
_08070A1C: .4byte gUnknown_80F8974
_08070A20:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _08070A32
movs r0, 0x4
ldrsh r1, [r1, r0]
adds r0, r3, 0
bl CopySpeciesNametoBuffer
b _08070A48
_08070A32:
ldr r2, _08070A50
ldrb r1, [r1, 0xA]
movs r0, 0x64
muls r0, r1
ldr r1, _08070A54
adds r0, r1
ldr r1, [r2]
adds r1, r0
adds r0, r3, 0
bl sub_808DA0C
_08070A48:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08070A50: .4byte gRecruitedPokemonRef
_08070A54: .4byte 0x00008df8
thumb_func_end sub_80709C8
.align 2, 0

970
asm/code_807034C.s Normal file
View File

@@ -0,0 +1,970 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_807034C
sub_807034C:
push {r4,lr}
adds r4, r1, 0
lsls r0, 16
asrs r2, r0, 16
ldr r0, [r4, 0x10]
cmp r0, 0
bne _08070398
ldrh r1, [r4]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _08070398
adds r0, r2, 0
bl GetCrossableTerrain
lsls r0, 24
lsrs r2, r0, 24
ldrh r0, [r4]
movs r1, 0x3
ands r1, r0
cmp r2, 0x1
beq _08070388
cmp r2, 0x1
bgt _08070382
cmp r2, 0
beq _0807038C
b _08070390
_08070382:
cmp r2, 0x2
beq _08070394
b _08070390
_08070388:
cmp r1, 0x2
beq _08070390
_0807038C:
cmp r1, 0x1
bne _08070398
_08070390:
movs r0, 0
b _0807039A
_08070394:
cmp r1, 0
bne _08070390
_08070398:
movs r0, 0x1
_0807039A:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_807034C
thumb_func_start sub_80703A0
sub_80703A0:
push {r4-r7,lr}
adds r6, r0, 0
adds r4, r1, 0
ldr r7, [r6, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _08070456
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _08070456
cmp r0, 0x37
bgt _08070456
cmp r1, 0x1F
bgt _08070456
ldr r0, [r5, 0x10]
cmp r0, 0
bne _08070456
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _08070456
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070400
adds r0, r7, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _0807044E
adds r0, r6, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _0807044E
_08070400:
movs r1, 0x2
ldrsh r0, [r7, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r6, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070422
movs r4, 0x2
_08070422:
adds r0, r6, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070432
movs r4, 0x3
_08070432:
cmp r4, 0x1
beq _08070446
cmp r4, 0x1
bgt _08070440
cmp r4, 0
beq _0807044A
b _0807044E
_08070440:
cmp r4, 0x2
beq _08070452
b _0807044E
_08070446:
cmp r5, 0x2
beq _0807044E
_0807044A:
cmp r5, 0x1
bne _08070456
_0807044E:
movs r0, 0
b _08070458
_08070452:
cmp r5, 0
bne _0807044E
_08070456:
movs r0, 0x1
_08070458:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80703A0
thumb_func_start CanCrossWalls
CanCrossWalls:
push {r4,lr}
adds r1, r0, 0
ldr r0, [r1, 0x70]
adds r4, r0, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070492
adds r0, r1, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070492
movs r1, 0x2
ldrsh r0, [r4, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _08070492
movs r0, 0
b _08070494
_08070492:
movs r0, 0x1
_08070494:
pop {r4}
pop {r1}
bx r1
thumb_func_end CanCrossWalls
thumb_func_start sub_807049C
sub_807049C:
push {r4-r7,lr}
adds r6, r0, 0
adds r4, r1, 0
ldr r7, [r6, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _0807055A
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _0807055A
cmp r0, 0x37
bgt _0807055A
cmp r1, 0x1F
bgt _0807055A
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0807055A
ldr r0, [r5, 0x10]
cmp r0, 0
beq _080704E2
bl GetEntityType
cmp r0, 0x1
bne _0807055A
_080704E2:
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070504
adds r0, r7, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070552
adds r0, r6, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070552
_08070504:
movs r1, 0x2
ldrsh r0, [r7, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r6, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070526
movs r4, 0x2
_08070526:
adds r0, r6, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070536
movs r4, 0x3
_08070536:
cmp r4, 0x1
beq _0807054A
cmp r4, 0x1
bgt _08070544
cmp r4, 0
beq _0807054E
b _08070552
_08070544:
cmp r4, 0x2
beq _08070556
b _08070552
_0807054A:
cmp r5, 0x2
beq _08070552
_0807054E:
cmp r5, 0x1
bne _0807055A
_08070552:
movs r0, 0
b _0807055C
_08070556:
cmp r5, 0
bne _08070552
_0807055A:
movs r0, 0x1
_0807055C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_807049C
thumb_func_start sub_8070564
sub_8070564:
push {r4-r6,lr}
adds r4, r1, 0
ldr r6, [r0, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _080705E6
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _080705E6
cmp r0, 0x37
bgt _080705E6
cmp r1, 0x1F
bgt _080705E6
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _080705E6
ldr r0, [r5, 0x10]
cmp r0, 0
beq _080705A8
bl GetEntityType
cmp r0, 0x1
bne _080705E6
_080705A8:
movs r1, 0x2
ldrsh r0, [r6, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r2, r0, 24
adds r3, r2, 0
ldrh r0, [r5]
movs r1, 0x3
ands r1, r0
adds r0, r1, 0
cmp r2, 0x1
beq _080705DE
cmp r2, 0x1
bgt _080705CC
cmp r2, 0
beq _080705D8
b _080705D4
_080705CC:
cmp r3, 0x3
bgt _080705D4
cmp r1, 0
beq _080705E6
_080705D4:
movs r0, 0
b _080705E8
_080705D8:
cmp r1, 0x1
bne _080705E6
b _080705D4
_080705DE:
cmp r1, 0x2
beq _080705D4
cmp r0, 0x1
beq _080705D4
_080705E6:
movs r0, 0x1
_080705E8:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8070564
thumb_func_start sub_80705F0
sub_80705F0:
push {r4-r7,lr}
adds r6, r0, 0
adds r4, r1, 0
ldr r7, [r6, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _0807069A
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _0807069A
cmp r0, 0x37
bgt _0807069A
cmp r1, 0x1F
bgt _0807069A
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0807069A
ldr r0, [r5, 0x10]
cmp r0, 0
beq _08070636
bl GetEntityType
cmp r0, 0x1
bne _0807069A
_08070636:
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070658
adds r0, r7, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070696
adds r0, r6, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070696
_08070658:
movs r1, 0x2
ldrsh r0, [r7, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r6, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807067A
movs r4, 0x2
_0807067A:
adds r0, r6, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807068A
movs r4, 0x3
_0807068A:
cmp r4, 0
blt _08070696
cmp r4, 0x2
bgt _08070696
cmp r5, 0
beq _0807069A
_08070696:
movs r0, 0
b _0807069C
_0807069A:
movs r0, 0x1
_0807069C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80705F0
thumb_func_start sub_80706A4
sub_80706A4:
push {r4-r7,lr}
adds r7, r0, 0
adds r4, r1, 0
ldr r6, [r7, 0x70]
movs r1, 0
ldrsh r0, [r4, r1]
movs r2, 0x2
ldrsh r1, [r4, r2]
bl GetMapTileAtPosition
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r4, r1]
cmp r0, 0
blt _0807076A
movs r2, 0x2
ldrsh r1, [r4, r2]
cmp r1, 0
blt _0807076A
cmp r0, 0x37
bgt _0807076A
cmp r1, 0x1F
bgt _0807076A
ldrh r1, [r5]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0807076A
ldr r0, [r5, 0x10]
cmp r0, 0
beq _080706F2
bl GetEntityType
cmp r0, 0x1
bne _0807076A
ldr r0, [r5, 0x10]
ldr r0, [r0, 0x70]
cmp r0, r6
bne _0807076A
_080706F2:
bl IsFixedDungeon
lsls r0, 24
cmp r0, 0
bne _08070714
adds r0, r6, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x3
beq _08070762
adds r0, r7, 0
movs r1, 0x9
bl HasItem
lsls r0, 24
cmp r0, 0
bne _08070762
_08070714:
movs r1, 0x2
ldrsh r0, [r6, r1]
bl GetCrossableTerrain
lsls r0, 24
lsrs r4, r0, 24
ldrh r0, [r5]
movs r5, 0x3
ands r5, r0
adds r0, r7, 0
movs r1, 0xC
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070736
movs r4, 0x2
_08070736:
adds r0, r7, 0
movs r1, 0xD
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _08070746
movs r4, 0x3
_08070746:
cmp r4, 0x1
beq _0807075A
cmp r4, 0x1
bgt _08070754
cmp r4, 0
beq _0807075E
b _08070762
_08070754:
cmp r4, 0x2
beq _08070766
b _08070762
_0807075A:
cmp r5, 0x2
beq _08070762
_0807075E:
cmp r5, 0x1
bne _0807076A
_08070762:
movs r0, 0
b _0807076C
_08070766:
cmp r5, 0
bne _08070762
_0807076A:
movs r0, 0x1
_0807076C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80706A4
thumb_func_start GetMovementSpeed
GetMovementSpeed:
push {r4-r6,lr}
adds r6, r0, 0
ldr r5, [r6, 0x70]
movs r4, 0
movs r0, 0x84
lsls r0, 1
adds r1, r5, r0
movs r2, 0x4
_08070784:
ldrb r0, [r1, 0x5]
cmp r0, 0
beq _0807078C
subs r4, 0x1
_0807078C:
ldrb r0, [r1]
cmp r0, 0
beq _08070794
adds r4, 0x1
_08070794:
adds r1, 0x1
subs r2, 0x1
cmp r2, 0
bge _08070784
adds r0, r5, 0
adds r0, 0xAC
ldrb r0, [r0]
cmp r0, 0x4
bne _080707A8
subs r4, 0x1
_080707A8:
movs r1, 0x2
ldrsh r0, [r5, r1]
bl GetMoveSpeed
adds r4, r0
adds r0, r6, 0
movs r1, 0x6
bl HasType
lsls r0, 24
cmp r0, 0
beq _080707D0
adds r0, r6, 0
bl GetWeather
lsls r0, 24
lsrs r0, 24
cmp r0, 0x7
bne _080707D0
adds r4, 0x1
_080707D0:
movs r0, 0x4
ldrsh r1, [r5, r0]
ldr r0, _0807081C
cmp r1, r0
bne _080707DC
adds r4, 0x1
_080707DC:
movs r0, 0x2
ldrsh r1, [r5, r0]
movs r0, 0xBE
lsls r0, 1
cmp r1, r0
bne _080707FE
ldrb r0, [r5, 0x6]
cmp r0, 0
beq _080707FE
ldr r0, _08070820
ldr r0, [r0]
ldr r1, _08070824
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _080707FE
adds r4, 0x1
_080707FE:
cmp r4, 0
bge _08070804
movs r4, 0
_08070804:
cmp r4, 0x4
ble _0807080A
movs r4, 0x4
_0807080A:
movs r1, 0x82
lsls r1, 1
adds r0, r5, r1
str r4, [r0]
adds r0, r4, 0
pop {r4-r6}
pop {r1}
bx r1
.align 2, 0
_0807081C: .4byte 0x000001a3
_08070820: .4byte gDungeonGlobalData
_08070824: .4byte 0x0000066e
thumb_func_end GetMovementSpeed
thumb_func_start sub_8070828
sub_8070828:
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r6, r1, 24
movs r5, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
bne _08070840
movs r0, 0
b _080708AE
_08070840:
adds r0, r4, 0
movs r1, 0x1B
bl HasAbility
lsls r0, 24
cmp r0, 0
beq _0807085E
adds r0, r4, 0
bl GetWeather
lsls r0, 24
lsrs r0, 24
cmp r0, 0x4
bne _0807085E
movs r5, 0x1
_0807085E:
adds r0, r4, 0
movs r1, 0x4A
bl HasAbility
lsls r0, 24
cmp r0, 0
beq _0807087C
adds r0, r4, 0
bl GetWeather
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0807087C
movs r5, 0x1
_0807087C:
cmp r6, 0
beq _080708A0
ldr r0, [r4, 0x70]
movs r1, 0x40
adds r2, r5, 0
bl SetVisualFlags
lsls r0, 24
cmp r0, 0
beq _080708A0
adds r0, r4, 0
bl sub_80429B4
ldr r0, _080708A8
ldr r1, [r0]
adds r0, r4, 0
bl SendMessage
_080708A0:
cmp r5, 0
bne _080708AC
movs r0, 0x1
b _080708AE
.align 2, 0
_080708A8: .4byte gUnknown_80FEE80
_080708AC:
movs r0, 0x2
_080708AE:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8070828
thumb_func_start SetMessageArgument_2
SetMessageArgument_2:
push {r4,r5,lr}
adds r3, r0, 0
adds r4, r2, 0
ldr r0, _080708E8
ldr r2, [r0]
ldr r5, _080708EC
adds r0, r2, r5
ldrb r0, [r0]
cmp r0, 0
bne _080708DC
adds r5, 0x6
adds r0, r2, r5
ldrb r0, [r0]
cmp r0, 0
bne _080708DC
adds r0, r1, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x1
bne _080708F4
_080708DC:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _080708F4
ldr r0, _080708F0
b _08070900
.align 2, 0
_080708E8: .4byte gDungeonGlobalData
_080708EC: .4byte 0x0001820a
_080708F0: .4byte gUnknown_80F8988
_080708F4:
adds r0, r1, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
bne _08070910
ldr r0, _0807090C
_08070900:
ldr r1, [r0]
adds r0, r3, 0
bl strcpy
b _0807095A
.align 2, 0
_0807090C: .4byte gUnknown_80F8968
_08070910:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _08070942
adds r0, r1, 0
adds r0, 0x40
ldrb r0, [r0]
cmp r0, 0x4A
beq _0807092A
adds r0, r1, 0
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, 0x1
bne _08070936
_0807092A:
movs r0, 0x4
ldrsh r1, [r1, r0]
adds r0, r3, 0
bl CopyYellowSpeciesNametoBuffer
b _0807095A
_08070936:
movs r5, 0x4
ldrsh r1, [r1, r5]
adds r0, r3, 0
bl CopyCyanSpeciesNametoBuffer
b _0807095A
_08070942:
ldr r2, _08070960
ldrb r1, [r1, 0xA]
movs r0, 0x64
muls r0, r1
ldr r1, _08070964
adds r0, r1
ldr r1, [r2]
adds r1, r0
adds r0, r3, 0
adds r2, r4, 0
bl sub_808D9DC
_0807095A:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08070960: .4byte gRecruitedPokemonRef
_08070964: .4byte 0x00008df8
thumb_func_end SetMessageArgument_2
thumb_func_start sub_8070968
sub_8070968:
push {r4,lr}
adds r4, r0, 0
adds r3, r2, 0
adds r0, r1, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
bne _08070990
ldr r1, _08070988
adds r2, 0x30
ldr r0, _0807098C
ldr r3, [r0]
adds r0, r4, 0
bl ExpandPlaceholdersBuffer
b _080709BA
.align 2, 0
_08070988: .4byte gUnknown_8106FA4
_0807098C: .4byte gUnknown_80F8974
_08070990:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _080709A2
movs r0, 0x4
ldrsh r1, [r1, r0]
adds r0, r4, 0
bl CopyCyanSpeciesNametoBuffer
b _080709BA
_080709A2:
ldr r2, _080709C0
ldrb r1, [r1, 0xA]
movs r0, 0x64
muls r0, r1
ldr r1, _080709C4
adds r0, r1
ldr r1, [r2]
adds r1, r0
adds r0, r4, 0
adds r2, r3, 0
bl sub_808D9DC
_080709BA:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080709C0: .4byte gRecruitedPokemonRef
_080709C4: .4byte 0x00008df8
thumb_func_end sub_8070968
thumb_func_start sub_80709C8
sub_80709C8:
push {r4,lr}
adds r3, r0, 0
ldr r0, _080709F8
ldr r2, [r0]
ldr r4, _080709FC
adds r0, r2, r4
ldrb r0, [r0]
cmp r0, 0
bne _080709EE
adds r4, 0x6
adds r0, r2, r4
ldrb r0, [r0]
cmp r0, 0
bne _080709EE
adds r0, r1, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x1
bne _08070A04
_080709EE:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _08070A04
ldr r0, _08070A00
b _08070A10
.align 2, 0
_080709F8: .4byte gDungeonGlobalData
_080709FC: .4byte 0x0001820a
_08070A00: .4byte gUnknown_80F8994
_08070A04:
adds r0, r1, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
bne _08070A20
ldr r0, _08070A1C
_08070A10:
ldr r1, [r0]
adds r0, r3, 0
bl strcpy
b _08070A48
.align 2, 0
_08070A1C: .4byte gUnknown_80F8974
_08070A20:
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _08070A32
movs r0, 0x4
ldrsh r1, [r1, r0]
adds r0, r3, 0
bl CopySpeciesNametoBuffer
b _08070A48
_08070A32:
ldr r2, _08070A50
ldrb r1, [r1, 0xA]
movs r0, 0x64
muls r0, r1
ldr r1, _08070A54
adds r0, r1
ldr r1, [r2]
adds r1, r0
adds r0, r3, 0
bl sub_808DA0C
_08070A48:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08070A50: .4byte gRecruitedPokemonRef
_08070A54: .4byte 0x00008df8
thumb_func_end sub_80709C8
.align 2, 0

View File

@@ -0,0 +1,9 @@
#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "dungeon_entity.h"
// 0x75990
void DecideAction(struct DungeonEntity *pokemon);
#endif

View File

@@ -1,9 +1,7 @@
#ifndef GUARD_DUNGEON_MOVEMENT_H
#define GUARD_DUNGEON_MOVEMENT_H
#include "dungeon_entity.h"
// 0x75990
void DecideAction(struct DungeonEntity *pokemon);
// 0x70328
u8 GetCrossableTerrain(s16 species);
#endif

View File

@@ -209,6 +209,8 @@ SECTIONS {
asm/code_806CD90.o(.text);
src/status_checks.o(.text);
asm/code_80701A4.o(.text);
src/dungeon_movement.o(.text);
asm/code_807034C.o(.text);
src/status_checks_1.o(.text);
asm/code_8070B48.o(.text);
src/dungeon_capabilities.o(.text);
@@ -225,7 +227,7 @@ SECTIONS {
asm/code_80718D8.o(.text);
src/dungeon_ai_items.o(.text);
asm/code_8073CF0.o(.text);
src/dungeon_movement.o(.text);
src/dungeon_ai_movement.o(.text);
asm/code_8075BA4.o(.text);
src/dungeon_ai_attack.o(.text);
asm/code_807CABC.o(.text);

287
src/dungeon_ai_movement.c Normal file
View File

@@ -0,0 +1,287 @@
#include "global.h"
#include "dungeon_ai_movement.h"
#include "constants/dungeon_action.h"
#include "constants/direction.h"
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "constants/targeting.h"
#include "code_80521D0.h"
#include "dungeon_action.h"
#include "dungeon_ai_items.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_global_data.h"
#include "dungeon_pokemon_attributes_1.h"
#include "dungeon_random.h"
#include "dungeon_util.h"
#include "dungeon_util_1.h"
#include "dungeon_visibility.h"
#include "map.h"
#include "pokemon.h"
#include "status_checks.h"
extern char gAvailablePokemonNames[];
extern char *gPtrCouldntBeUsedMessage;
extern char *gPtrItsaMonsterHouseMessage;
extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
extern void ResetAction(u16*);
extern void DecideAttack(struct DungeonEntity*);
extern void MoveIfPossible(struct DungeonEntity*, bool8);
extern u8 sub_8044B28(void);
extern void sub_807AB38(struct DungeonEntity *, u32);
extern void sub_8041888(u32);
extern u8 sub_803F428(s16 *);
extern void sub_803E708(u32, u32);
extern struct DungeonEntity *GetLeaderEntity();
extern void TargetTileInFront(struct DungeonEntity *);
u32 sub_8075818(struct DungeonEntity *entity)
{
struct MapTile *tile;
struct DungeonEntityData *entityData;
struct DungeonEntity *subEntity;
struct ItemSlot *item;
u8 *trapData; // TODO: turn into struct when more research is done..
u8 r1;
entityData = entity->entityData;
if(EntityExists(entity))
{
tile = GetMapEntityForDungeonEntity(entity);
if(HasIQSkill(entity, IQ_SKILL_SUPER_MOBILE))
if(!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
return 1;
subEntity = tile->mapObject;
if(subEntity != NULL)
{
switch(GetEntityType(subEntity))
{
case ENTITY_NONE:
case ENTITY_POKEMON:
case 4:
case 5:
break;
case ENTITY_TRAP:
trapData = (u8*) GetTrapData(subEntity);
r1 = 0;
if(trapData[1] == 0)
{
if(!subEntity->visible || entityData->isEnemy)
goto flag_check;
else
goto error;
}
else if(trapData[1] == 1)
{
if(!entityData->isEnemy)
goto flag_check;
else
goto error;
}
else if(trapData[1] == 2)
{
if(!entityData->isEnemy)
r1 = 1;
}
flag_check:
if(r1 == 0)
break;
else
goto error;
case ENTITY_ITEM:
if(!entityData->isLeader)
{
if(!(entityData->heldItem.itemFlags & ITEM_FLAG_EXISTS))
{
if(!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
{
if(entityData->isEnemy)
break;
else
{
item = GetItemData(subEntity);
if(!(item->itemFlags & ITEM_FLAG_FOR_SALE))
{
return 1;
}
}
}
else
{
item = GetItemData(subEntity);
if(!(item->itemFlags & ITEM_FLAG_FOR_SALE))
{
error:
return 1;
}
}
}
}
break;
}
}
}
return 0;
}
void sub_8075900(struct DungeonEntity *pokemon, u8 r1)
{
if(EntityExists(pokemon))
{
if(!pokemon->entityData->isEnemy)
{
if(!sub_8044B28())
{
if(!gDungeonGlobalData->monsterHouseActive)
{
if((GetMapEntityForDungeonEntity(pokemon)->tileType & TILE_TYPE_MONSTER_HOUSE))
{
// It's a monster house!
SendMessage(GetLeaderEntity(), gPtrItsaMonsterHouseMessage);
gDungeonGlobalData->unk672 = 1;
sub_807AB38(pokemon, r1);
sub_8041888(0);
if(sub_803F428(&pokemon->posWorld.x) != 0)
sub_803E708(0x78, 0x39);
}
}
}
}
}
}
void DecideAction(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
if (pokemonData->flags & MOVEMENT_FLAG_SWAPPED_PLACES_PETRIFIED)
{
if (pokemonData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED)
{
SendImmobilizeEndMessage(pokemon, pokemon);
}
}
else
{
pokemonData->targetingDecoy = TARGETING_DECOY_NONE;
if (pokemonData->clientType == CLIENT_TYPE_NONE || IsMovingClient(pokemon))
{
if (pokemonData->clientType != CLIENT_TYPE_CLIENT && pokemonData->useHeldItem)
{
if (CannotUseItems(pokemon))
{
pokemonData->useHeldItem = FALSE;
SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
SendMessage(pokemon, gPtrCouldntBeUsedMessage);
return;
}
DecideUseItem(pokemon);
if (pokemonData->action.action != DUNGEON_ACTION_NONE)
{
return;
}
}
if (!HasStatusAffectingActions(pokemon))
{
if (gDungeonGlobalData->decoyActive)
{
s32 i;
struct DungeonEntity *target;
for (i = 0; i < DUNGEON_MAX_POKEMON; i++)
{
target = gDungeonGlobalData->allPokemon[i];
if (EntityExists(target) &&
target->entityData->waitingStatus == WAITING_STATUS_DECOY &&
CanSee(pokemon, target))
{
bool8 enemyDecoy = target->entityData->enemyDecoy;
u8 targetingDecoy = TARGETING_DECOY_TEAM;
if (enemyDecoy)
{
targetingDecoy = TARGETING_DECOY_WILD;
}
pokemonData->targetingDecoy = targetingDecoy;
break;
}
}
}
ResetAction(&pokemonData->action.action);
if (pokemonData->clientType == CLIENT_TYPE_CLIENT)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);
pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
pokemonData->targetPosition.x = pokemon->posWorld.x;
pokemonData->targetPosition.y = pokemon->posWorld.y - 1;
}
else
{
DecideUseItem(pokemon);
if (pokemonData->action.action == DUNGEON_ACTION_NONE)
{
if (!HasIQSkill(pokemon, IQ_SKILL_DEDICATED_TRAVELER))
{
DecideAttack(pokemon);
if (pokemonData->action.action != DUNGEON_ACTION_NONE)
{
return;
}
if (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);
}
else
{
if (!GetIsMoving(pokemonData->entityID))
{
return;
}
MoveIfPossible(pokemon, TRUE);
}
}
else
{
if (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);
}
else
{
if (GetIsMoving(pokemonData->entityID))
{
MoveIfPossible(pokemon, TRUE);
}
if (pokemonData->action.action > DUNGEON_ACTION_WAIT)
{
return;
}
DecideAttack(pokemon);
if (pokemonData->action.action <= DUNGEON_ACTION_WAIT)
{
return;
}
pokemonData->notAdjacentToTarget = FALSE;
pokemonData->movingIntoTarget = FALSE;
pokemonData->waiting = FALSE;
}
}
}
}
}
}
}
}
void sub_8075BA4(struct DungeonEntity *param_1,char param_2)
{
struct DungeonEntityData * iVar2 = param_1->entityData;
if ((param_2 != '\0') && (iVar2->volatileStatus == VOLATILE_STATUS_COWERING)) {
iVar2->action.facingDir = (iVar2->action.facingDir + 4) & DIRECTION_MASK;
TargetTileInFront(param_1);
}
else if (iVar2->volatileStatus == VOLATILE_STATUS_CONFUSED) {
iVar2->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
TargetTileInFront(param_1);
}
}

View File

@@ -9,13 +9,13 @@
#include "dungeon_capabilities.h"
#include "dungeon_items.h"
#include "dungeon_map_access.h"
#include "dungeon_movement.h"
#include "dungeon_pokemon_attributes_1.h"
#include "dungeon_util.h"
#include "map.h"
const u8 gDirectionBitMasks[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
extern u8 GetCrossableTerrain(s16);
extern bool8 IsFixedDungeon();
static inline bool8 JoinLocationCannotUseItems(struct DungeonEntityData *pokemonData)

View File

@@ -1,287 +1,26 @@
#include "global.h"
#include "dungeon_movement.h"
#include "constants/dungeon_action.h"
#include "constants/direction.h"
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "constants/targeting.h"
#include "code_80521D0.h"
#include "dungeon_action.h"
#include "dungeon_ai_items.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_global_data.h"
#include "dungeon_pokemon_attributes_1.h"
#include "dungeon_random.h"
#include "dungeon_util.h"
#include "dungeon_util_1.h"
#include "dungeon_visibility.h"
#include "map.h"
#include "pokemon.h"
#include "status_checks.h"
extern char gAvailablePokemonNames[];
extern char *gPtrCouldntBeUsedMessage;
extern char *gPtrItsaMonsterHouseMessage;
extern u8 gWalkableTileToCrossableTerrain[8];
extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
extern void ResetAction(u16*);
extern void DecideAttack(struct DungeonEntity*);
extern void MoveIfPossible(struct DungeonEntity*, bool8);
extern u8 sub_8044B28(void);
extern void sub_807AB38(struct DungeonEntity *, u32);
extern void sub_8041888(u32);
extern u8 sub_803F428(s16 *);
extern void sub_803E708(u32, u32);
extern struct DungeonEntity *GetLeaderEntity();
extern void TargetTileInFront(struct DungeonEntity *);
u32 sub_8075818(struct DungeonEntity *entity)
u8 GetCrossableTerrain(s16 species)
{
struct MapTile *tile;
struct DungeonEntityData *entityData;
struct DungeonEntity *subEntity;
struct ItemSlot *item;
u8 *trapData; // TODO: turn into struct when more research is done..
u8 r1;
entityData = entity->entityData;
if(EntityExists(entity))
u8 walkableTiles = GetWalkableTiles(species);
if (walkableTiles >= NUM_CROSSABLE_TERRAIN)
{
tile = GetMapEntityForDungeonEntity(entity);
if(HasIQSkill(entity, IQ_SKILL_SUPER_MOBILE))
if(!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
return 1;
subEntity = tile->mapObject;
if(subEntity != NULL)
{
switch(GetEntityType(subEntity))
{
case ENTITY_NONE:
case ENTITY_POKEMON:
case 4:
case 5:
break;
case ENTITY_TRAP:
trapData = (u8*) GetTrapData(subEntity);
r1 = 0;
if(trapData[1] == 0)
{
if(!subEntity->visible || entityData->isEnemy)
goto flag_check;
else
goto error;
}
else if(trapData[1] == 1)
{
if(!entityData->isEnemy)
goto flag_check;
else
goto error;
}
else if(trapData[1] == 2)
{
if(!entityData->isEnemy)
r1 = 1;
}
flag_check:
if(r1 == 0)
break;
else
goto error;
case ENTITY_ITEM:
if(!entityData->isLeader)
{
if(!(entityData->heldItem.itemFlags & ITEM_FLAG_EXISTS))
{
if(!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
{
if(entityData->isEnemy)
break;
else
{
item = GetItemData(subEntity);
if(!(item->itemFlags & ITEM_FLAG_FOR_SALE))
{
return 1;
}
}
}
else
{
item = GetItemData(subEntity);
if(!(item->itemFlags & ITEM_FLAG_FOR_SALE))
{
error:
return 1;
}
}
}
}
break;
}
}
}
return 0;
}
void sub_8075900(struct DungeonEntity *pokemon, u8 r1)
{
if(EntityExists(pokemon))
{
if(!pokemon->entityData->isEnemy)
{
if(!sub_8044B28())
{
if(!gDungeonGlobalData->monsterHouseActive)
{
if((GetMapEntityForDungeonEntity(pokemon)->tileType & TILE_TYPE_MONSTER_HOUSE))
{
// It's a monster house!
SendMessage(GetLeaderEntity(), gPtrItsaMonsterHouseMessage);
gDungeonGlobalData->unk672 = 1;
sub_807AB38(pokemon, r1);
sub_8041888(0);
if(sub_803F428(&pokemon->posWorld.x) != 0)
sub_803E708(0x78, 0x39);
}
}
}
}
}
}
void DecideAction(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
if (pokemonData->flags & MOVEMENT_FLAG_SWAPPED_PLACES_PETRIFIED)
{
if (pokemonData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED)
{
SendImmobilizeEndMessage(pokemon, pokemon);
}
// Pokémon that can cross water or lava have a walkable tile value of 4 (WALKABLE_TILE_LAVA) or 5 (WALKABLE_TILE_WATER), respectively.
// Indices 4 and 5 in this array are assigned either CROSSABLE_TERRAIN_REGULAR or CROSSABLE_TERRAIN_LIQUID
// depending on whether the dungeon's liquid is water or lava.
// For example, a lava dungeon like Mt. Blaze would have these values:
// gWalkableTileToCrossableTerrain[WALKABLE_TILE_LAVA]: CROSSABLE_TERRAIN_LIQUID
// gWalkableTileToCrossableTerrain[WALKABLE_TILE_WATER]: CROSSABLE_TERRAIN_REGULAR
// This means a Fire-type can cross the dungeon's liquid, while a Water-type cannot.
return gWalkableTileToCrossableTerrain[walkableTiles];
}
else
{
pokemonData->targetingDecoy = TARGETING_DECOY_NONE;
if (pokemonData->clientType == CLIENT_TYPE_NONE || IsMovingClient(pokemon))
{
if (pokemonData->clientType != CLIENT_TYPE_CLIENT && pokemonData->useHeldItem)
{
if (CannotUseItems(pokemon))
{
pokemonData->useHeldItem = FALSE;
SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
SendMessage(pokemon, gPtrCouldntBeUsedMessage);
return;
}
DecideUseItem(pokemon);
if (pokemonData->action.action != DUNGEON_ACTION_NONE)
{
return;
}
}
if (!HasStatusAffectingActions(pokemon))
{
if (gDungeonGlobalData->decoyActive)
{
s32 i;
struct DungeonEntity *target;
for (i = 0; i < DUNGEON_MAX_POKEMON; i++)
{
target = gDungeonGlobalData->allPokemon[i];
if (EntityExists(target) &&
target->entityData->waitingStatus == WAITING_STATUS_DECOY &&
CanSee(pokemon, target))
{
bool8 enemyDecoy = target->entityData->enemyDecoy;
u8 targetingDecoy = TARGETING_DECOY_TEAM;
if (enemyDecoy)
{
targetingDecoy = TARGETING_DECOY_WILD;
}
pokemonData->targetingDecoy = targetingDecoy;
break;
}
}
}
ResetAction(&pokemonData->action.action);
if (pokemonData->clientType == CLIENT_TYPE_CLIENT)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);
pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
pokemonData->targetPosition.x = pokemon->posWorld.x;
pokemonData->targetPosition.y = pokemon->posWorld.y - 1;
}
else
{
DecideUseItem(pokemon);
if (pokemonData->action.action == DUNGEON_ACTION_NONE)
{
if (!HasIQSkill(pokemon, IQ_SKILL_DEDICATED_TRAVELER))
{
DecideAttack(pokemon);
if (pokemonData->action.action != DUNGEON_ACTION_NONE)
{
return;
}
if (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);
}
else
{
if (!GetIsMoving(pokemonData->entityID))
{
return;
}
MoveIfPossible(pokemon, TRUE);
}
}
else
{
if (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);
}
else
{
if (GetIsMoving(pokemonData->entityID))
{
MoveIfPossible(pokemon, TRUE);
}
if (pokemonData->action.action > DUNGEON_ACTION_WAIT)
{
return;
}
DecideAttack(pokemon);
if (pokemonData->action.action <= DUNGEON_ACTION_WAIT)
{
return;
}
pokemonData->notAdjacentToTarget = FALSE;
pokemonData->movingIntoTarget = FALSE;
pokemonData->waiting = FALSE;
}
}
}
}
}
}
return walkableTiles;
}
}
void sub_8075BA4(struct DungeonEntity *param_1,char param_2)
{
struct DungeonEntityData * iVar2 = param_1->entityData;
if ((param_2 != '\0') && (iVar2->volatileStatus == VOLATILE_STATUS_COWERING)) {
iVar2->action.facingDir = (iVar2->action.facingDir + 4) & DIRECTION_MASK;
TargetTileInFront(param_1);
}
else if (iVar2->volatileStatus == VOLATILE_STATUS_CONFUSED) {
iVar2->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
TargetTileInFront(param_1);
}
}

View File

@@ -831,7 +831,7 @@ gUnknown_202F30C = .; /* 202F30C */
gUnknown_202F310 = .; /* 202F310 */
. += 0x4;
gUnknown_202F314 = .; /* 202F314 */
gWalkableTileToCrossableTerrain = .; /* 202F314 */
. += 0x8;
gUnknown_202F31C = .; /* 202F31C */