Decomped HasNegativeStatus()

This commit is contained in:
AnonymousRandomPerson
2022-01-07 23:32:32 -06:00
parent 3cdde2a92a
commit cbf41c6bf3
7 changed files with 116 additions and 167 deletions

View File

@@ -6,6 +6,8 @@
#include "item.h"
#include "position.h"
#define NUM_SPEED_TURN_COUNTERS 5
struct DungeonActionContainer
{
/* 0x0 */ u16 action;
@@ -167,8 +169,8 @@ struct DungeonEntityData
/* 0x104 */ s32 movementSpeed;
// The turn counter for movement speed up/down is split into five timers each. Multiple timers are used if the Pokémon is affected by multiple
// speed-up/slow effects at once, like using Agility twice.
/* 0x108 */ u8 speedUpTurnsLeft[5];
/* 0x10D */ u8 slowTurnsLeft[5];
/* 0x108 */ u8 speedUpTurnsLeft[NUM_SPEED_TURN_COUNTERS];
/* 0x10D */ u8 slowTurnsLeft[NUM_SPEED_TURN_COUNTERS];
/* 0x112 */ u8 stockpileCount;
u8 fill113;
// When true, an AI Pokémon will move in a random direction every turn.

9
include/status_checks.h Normal file
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@@ -0,0 +1,9 @@
#ifndef GUARD_STATUS_CHECKS_H
#define GUARD_STATUS_CHECKS_H
#include "dungeon_entity.h"
// 0x70A58
bool8 HasNegativeStatus(struct DungeonEntity *pokemon);
#endif