Dungeon random/AI decomp + converted positions to structs (#83)

* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
This commit is contained in:
Cheng Hann Gan
2021-12-12 15:52:06 -05:00
committed by GitHub
parent a34c9ab91b
commit c53bdc35f8
22 changed files with 1276 additions and 1336 deletions

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@@ -2,10 +2,13 @@
#define GUARD_DUNGEON_AI_ITEMS_H
#include "dungeon_entity.h"
#include "map.h"
// 0x73658
void DecideUseItem(struct DungeonEntity *pokemon);
// 0x739DC
void FindStraightThrowableTargets(struct DungeonEntity* pokemon, s32 thrownAIFlag, struct ItemSlot* item, bool8 ignoreRollChance);
void FindStraightThrowableTargets(struct DungeonEntity *pokemon, s32 thrownAIFlag, struct ItemSlot *item, bool8 ignoreRollChance);
// 0x73AA0
void FindRockItemTargets(struct DungeonEntity *pokemon, struct ItemSlot *item, struct Position potentialTargets[], bool8 ignoreRollChance);
#endif

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@@ -1,8 +1,9 @@
#ifndef GUARD_DUNGEON_ENTITY_H
#define GUARD_DUNGEON_ENTITY_H
#include "item.h"
#include "constants/move.h"
#include "item.h"
#include "map.h"
struct DungeonActionContainer
{
@@ -13,8 +14,7 @@ struct DungeonActionContainer
/* 0x4 */ u8 actionUseIndex;
u8 fill5[0x8 - 0x5];
// Position of the Pokémon the last time it threw an item.
/* 0x8 */ s16 lastItemThrowPositionX;
/* 0xA */ s16 lastItemThrowPositionY;
/* 0x8 */ struct Position lastItemThrowPosition;
u8 unkC;
};
@@ -68,21 +68,17 @@ struct DungeonEntityData
/* 0x44 */ struct DungeonActionContainer action;
u8 fill55[0x58 - 0x55];
// Position of the target that the Pokémon wants throw an item at.
/* 0x58 */ s16 *itemTargetPosition;
/* 0x58 */ struct Position itemTargetPosition;
/* 0x5C */ u8 type1;
/* 0x5D */ u8 type2;
/* 0x5E */ u8 ability1;
/* 0x5F */ u8 ability2;
/* 0x60 */ struct ItemSlot heldItem;
u8 fill64[0x68 - 0x64];
/* 0x68 */ s16 previousPosition1X;
/* 0x6A */ s16 previousPosition1Y;
/* 0x6C */ s16 previousPosition2X;
/* 0x6E */ s16 previousPosition2Y;
/* 0x70 */ s16 previousPosition3X;
/* 0x72 */ s16 previousPosition3Y;
/* 0x74 */ s16 previousPosition4X;
/* 0x76 */ s16 previousPosition4Y;
/* 0x68 */ struct Position previousPosition1;
/* 0x6C */ struct Position previousPosition2;
/* 0x70 */ struct Position previousPosition3;
/* 0x74 */ struct Position previousPosition4;
/* 0x78 */ u8 movementAction;
/* 0x79 */ bool8 notAdjacentToTarget;
/* 0x7A */ bool8 hasTarget;
@@ -91,8 +87,7 @@ struct DungeonEntityData
u8 fill7E[0x80 - 0x7E];
/* 0x80 */ u32 targetPokemon;
u8 fill84[0x88 - 0x84];
/* 0x88 */ s16 targetMovePositionX;
/* 0x8A */ s16 targetMovePositionY;
/* 0x88 */ struct Position targetMovePosition;
// Bitwise flags corresponding to selected IQ skills.
/* 0x8C */ u8 IQSkillsSelected[4]; // IQ skills selected in the IQ skills menu.
/* 0x90 */ u8 IQSkillsEnabled[4];
@@ -200,22 +195,17 @@ struct DungeonEntityData
u8 unk15E;
u8 unk15F;
u8 fill160[0x16C - 0x160];
/* 0x16C */ s16 targetPositionX;
/* 0x16E */ s16 targetPositionY;
/* 0x170 */ s16 posPixelX;
/* 0x172 */ s16 posPixelY;
/* 0x16C */ struct Position targetPosition;
/* 0x170 */ struct Position posPixel;
u32 unk174;
u8 fill178[0x184 - 0x178];
// Previous value of targetPosition for movement, 1 and 2 moves ago.
/* 0x184 */ s16 previousTargetMovePosition1X;
/* 0x186 */ s16 previousTargetMovePosition1Y;
/* 0x188 */ s32 previousTargetMovePosition2X;
/* 0x18C */ s32 previousTargetMovePosition2Y;
/* 0x184 */ struct Position previousTargetMovePosition1;
/* 0x188 */ struct Position32 previousTargetMovePosition2;
/* 0x190 */ u8 lastMoveDirection; // The last direction that the Pokémon moved in.
u8 fill191[0x194 - 0x191];
// Number of tiles that the Pokémon moved last, multiplied by 0x100.
/* 0x194 */ s32 lastMoveIncrementX;
/* 0x198 */ s32 lastMoveIncrementY;
/* 0x194 */ struct Position32 lastMoveIncrement;
/* 0x19C */ u8 walkAnimationCounter; // Set when the Pokémon starts moving, and counts down until the Pokémon's walk animation stops.
u8 fill19D[0x1F4 - 0x19D];
/* 0x1F4 */ u8 numMoveTiles; // Number of tiles to move in a turn. Can be greater than 1 if the user's movement speed is boosted.
@@ -232,16 +222,12 @@ struct DungeonEntityData
struct DungeonEntity
{
/* 0x0 */ u32 entityType;
/* 0x4 */ s16 posWorldX;
/* 0x6 */ s16 posWorldY;
/* 0x8 */ s16 prevPosWorldX;
/* 0xA */ s16 prevPosWorldY;
/* 0x4 */ struct Position posWorld;
/* 0x8 */ struct Position prevPosWorld;
// The center of the entity acccording to pixel-space coordinates, using the same origin as posWorld.
// X = (posWorld * 24 + 16) * 256, while Y = (posWorld * 24 + 12) * 256.
/* 0xC */ s32 posPixelX;
/* 0x10 */ s32 posPixelY;
/* 0x14 */ s32 prevPosPixelX;
/* 0x18 */ s32 prevPosPixelY;
/* 0xC */ struct Position32 posPixel;
/* 0x14 */ struct Position32 prevPosPixel;
u8 fill1C[0x20 - 0x1C];
/* 0x20 */ bool8 visible; // Turned off when a Pokémon faints.
u8 fill21[0x25 - 0x21];
@@ -259,11 +245,9 @@ struct DungeonEntity
/* 0x2C */ u16 spriteAnimationIndex;
/* 0x2E */ u16 spriteAnimationCounter2;
// The position of the sprite within the tile. The animation may change the position slightly.
/* 0x30 */ u16 spritePosX;
/* 0x32 */ u16 spritePosY;
/* 0x30 */ struct Position spritePos;
// Offset of the sprite from its position at the start of the animation. Changes alongside spritePos.
/* 0x34 */ s16 spritePosOffsetX;
/* 0x36 */ s16 spritePosOffsetY;
/* 0x34 */ struct Position spritePosOffset;
u8 fill38[0x48 - 0x38];
// The sprite index to display, among the Pokémon's possible sprites.
/* 0x48 */ u16 spriteIndexForEntity;

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@@ -72,7 +72,7 @@ struct DungeonGlobalData
u8 fill10364[0x10844 - 0x10364];
/* 0x10844 */ u16 numRoomExits[MAX_ROOM_COUNT];
u8 fill10874[0x10884 - 0x10874];
/* 0x10884 */ struct RoomExit roomExits[MAX_ROOM_COUNT][32]; // Arrays of room exits for each room.
/* 0x10884 */ struct Position roomExits[MAX_ROOM_COUNT][32]; // Arrays of room exits for each room.
u8 fill11444[0x1356C - 0x11484];
u8 unk1356C;
u8 fill1356D[0x1357C - 0x1356D];

9
include/dungeon_random.h Normal file
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@@ -0,0 +1,9 @@
#ifndef GUARD_DUNGEON_RANDOM_H
#define GUARD_DUNGEON_RANDOM_H
// 0x840E8
s32 DungeonRandom(void);
// 0x84100
s32 DungeonRandomCapped(s32 cap);
#endif

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@@ -0,0 +1,7 @@
#ifndef GUARD_DUNGEON_RANDOM_1_H
#define GUARD_DUNGEON_RANDOM_1_H
// 0x84144
bool8 RollPercentChance(s32 percentChance);
#endif

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@@ -25,23 +25,27 @@ struct MapTile
/* 0x14 */ struct DungeonEntity *mapObject; // Item or trap on the tile.
};
struct Position
{
s16 x;
s16 y;
};
struct Position32
{
s32 x;
s32 y;
};
struct MapRoom
{
u8 fill0[0x2 - 0x0];
// All coordinates are inclusive.
/* 0x2 */ s16 startX;
/* 0x4 */ s16 startY;
/* 0x6 */ s16 endX;
/* 0x8 */ s16 endY;
/* 0x2 */ struct Position start;
/* 0x6 */ struct Position end;
u8 fillA[0x1C - 0xA];
};
struct RoomExit
{
s16 x;
s16 y;
};
enum TileType
{
TILE_TYPE_FLOOR = 1 << 0,