mirror of
https://github.com/pret/pmd-red.git
synced 2026-04-04 08:25:08 -05:00
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
70 lines
1.6 KiB
C
70 lines
1.6 KiB
C
#ifndef GUARD_MAP_H
|
|
#define GUARD_MAP_H
|
|
|
|
#include "dungeon_entity.h"
|
|
|
|
#define MAX_ROOM_COUNT 24 // Empirical max, not sure if the code supports any more.
|
|
|
|
struct MapTile
|
|
{
|
|
// Uses the TileType bit flags.
|
|
/* 0x0 */ u16 tileType;
|
|
u8 fill2[0x4 - 0x2];
|
|
u16 unk4;
|
|
u16 unk6;
|
|
u8 unk8;
|
|
/* 0x9 */ u8 roomIndex;
|
|
// Bitwise flags for whether Pokémon can move to an adjacent tile. Bits correspond to directions in direction.h.
|
|
// Different sets of flags are used for Pokémon that can cross special terrain.
|
|
/* 0xA */ u8 canMoveAdjacent;
|
|
/* 0xB */ u8 canMoveAdjacentLiquid;
|
|
/* 0xC */ u8 canMoveAdjacentCrevice;
|
|
/* 0xD */ u8 canMoveAdjacentWall;
|
|
u8 fillE[0x10 - 0xE];
|
|
/* 0x10 */ struct DungeonEntity *pokemon; // Pokémon on the tile.
|
|
/* 0x14 */ struct DungeonEntity *mapObject; // Item or trap on the tile.
|
|
};
|
|
|
|
struct Position
|
|
{
|
|
s16 x;
|
|
s16 y;
|
|
};
|
|
|
|
struct Position32
|
|
{
|
|
s32 x;
|
|
s32 y;
|
|
};
|
|
|
|
struct MapRoom
|
|
{
|
|
u8 fill0[0x2 - 0x0];
|
|
// All coordinates are inclusive.
|
|
/* 0x2 */ struct Position start;
|
|
/* 0x6 */ struct Position end;
|
|
u8 fillA[0x1C - 0xA];
|
|
};
|
|
|
|
enum TileType
|
|
{
|
|
TILE_TYPE_FLOOR = 1 << 0,
|
|
TILE_TYPE_UNK_1 = 1 << 1,
|
|
TILE_TYPE_LIQUID = 1 << 2, // Water or lava depending on the dungeon.
|
|
TILE_TYPE_ROOM_EXIT = 1 << 3,
|
|
TILE_TYPE_MAP_EDGE = 1 << 4,
|
|
TILE_TYPE_SHOP = 1 << 5,
|
|
TILE_TYPE_MONSTER_HOUSE = 1 << 6,
|
|
TILE_TYPE_STAIRS = 1 << 9
|
|
};
|
|
|
|
enum CrossableTerrain
|
|
{
|
|
CROSSABLE_TERRAIN_REGULAR = 0,
|
|
CROSSABLE_TERRAIN_LIQUID = 1,
|
|
CROSSABLE_TERRAIN_CREVICE = 2,
|
|
CROSSABLE_TERRAIN_WALL = 3,
|
|
};
|
|
|
|
#endif
|