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Luminous cave (#72)
* fully decomp luminous cave * remove header file. this one isn't ready yet * doc few fields and func * doc more of luminous cave
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@@ -97,6 +97,7 @@ bool8 IsGummiItem(u8);
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void xxx_init_unk230_substruct(u8);
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bool8 xxx_insert_unk230_80919FC(u8);
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struct HeldItem *xxx_get_inv_unk230_at_809185C(u8);
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struct HeldItem* xxx_get_unk250_at_8091A90(u8);
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s32 xxx_count_inv_unk230();
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u32 xxx_count_non_empty_inv_unk250_8091A48();
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void sub_8091BB4(u8);
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@@ -105,6 +106,7 @@ void ShiftItemsDownFrom(s32 start);
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void MoveToStorage(struct ItemSlot* slot);
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void FillInventoryGaps();
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bool8 sub_8091274(struct HeldItem* slot);
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bool8 IsNotMoneyOrUsedTMItem(u8 id);
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void RestoreHeldItem(struct unkStruct_8094924*, struct HeldItem*);
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@@ -41,4 +41,25 @@ struct unkStruct_203B210
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struct UnkTextStruct2 unkE8[4];
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};
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struct unkStruct_203B224
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{
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// size: 0xF4
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u32 unk0;
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u32 unk4[INVENTORY_SIZE];
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u32 unk54;
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u8 fill58[0x6C - 0x58];
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s16 unk6C;
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s16 unk6E;
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s16 unk70;
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s16 unk72;
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u16 unk74;
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u16 unk76;
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u8 fill78[0x88 - 0x78];
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u32 unk88;
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struct UnkTextStruct2 *unk8C;
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struct UnkTextStruct2 unk90[4];
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u8 unkF0[4];
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};
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#endif // GUARD_KECLEON_ITEMS_H
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