Decomped CanSee()

This commit is contained in:
AnonymousRandomPerson
2021-12-14 23:26:56 -05:00
parent b458476078
commit da8fcb2ac8
10 changed files with 5134 additions and 5139 deletions

View File

@@ -272,10 +272,10 @@ struct DungeonEntity
enum EntityType
{
ENTITY_NONE = 0,
ENTITY_POKEMON = 1,
ENTITY_TRAP = 2,
ENTITY_ITEM = 3
ENTITY_NONE,
ENTITY_POKEMON,
ENTITY_TRAP,
ENTITY_ITEM
};
enum MovementFlag

View File

@@ -3,6 +3,8 @@
#include "dungeon_entity.h"
// 0x71884
bool8 CanSeeInvisible(struct DungeonEntity *pokemon);
// 0x718AC
bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic);
// 0x718D8

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@@ -0,0 +1,9 @@
#ifndef GUARD_DUNGEON_VISIBILITY_H
#define GUARD_DUNGEON_VISIBILITY_H
#include "dungeon_entity.h"
// 0x45990
bool8 CanSee(struct DungeonEntity *entity, struct DungeonEntity *targetEntity);
#endif