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decomp some more
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@@ -34,7 +34,7 @@ struct DungeonEntityData
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/* 0x9 */ u8 level;
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/* 0xA */ u8 partyIndex; // Leader is 0, partner is 1, etc.
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u8 fillB;
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/* 0xC */ u16 IQ;
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/* 0xC */ s16 IQ;
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/* 0xE */ s16 HP;
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/* 0x10 */ s16 maxHP;
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// Bosses have higher HP than normal for their level. This is the max HP they would normally have given their level.
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@@ -60,7 +60,7 @@ struct DungeonEntityData
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/* 0x30 */ s32 specialAttackMultiplier;
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/* 0x34 */ s32 defenseMultiplier;
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/* 0x38 */ s32 specialDefenseMultiplier;
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u8 fill3C[0x3E - 0x3C];
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/* 0x3C */ s16 hiddenPowerPower;
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/* 0x3E */ u8 hiddenPowerType;
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u8 fill3F;
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/* 0x40 */ u8 joinLocation; // Uses the dungeon index in dungeon.h.
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@@ -151,7 +151,7 @@ struct DungeonEntityData
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u8 fillF3;
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/* 0xF4 */ bool8 grudgeStatus;
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/* 0xF5 */ bool8 exposedStatus;
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u8 fillF7;
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u8 fillF6;
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/* 0xF7 */ bool8 isBoss;
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u8 fillF8[0xFA - 0xF8];
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/* 0xFA */ u8 terrifiedTurnsLeft; // Doubles as a bool for whether the Pokémon is terrified.
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@@ -8,6 +8,14 @@ bool8 CanSeeInvisible(struct DungeonEntity *pokemon);
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// 0x718AC
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bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic);
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// 0x718D8
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bool8 HasIQSkill(struct DungeonEntity* pokemon, u8 IQSkill);
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bool8 HasIQSkill(struct DungeonEntity *pokemon, u8 IQSkill);
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void LoadIQSkills(struct DungeonEntity *pokemon);
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bool8 CanSeeTeammate(struct DungeonEntity * pokemon);
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u8 GetMoveType_2(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
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// 0x71A44
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s32 CalculateMovePower(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
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bool8 ToolboxEnabled(struct DungeonEntityData *pokemon);
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#endif
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