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Moves and some friend_area_action_menu
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@@ -14,17 +14,15 @@ enum MoveFlags
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struct MoveData
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{
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u8 *namePointer;
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/* 0x4 */ u8 power;
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u8 fill5;
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/* 0x4 */ s16 power;
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u8 type;
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u8 fill7;
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// Determines the range of moves.
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/* 0x8 */ u16 targetingFlags;
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/* 0xA */ u16 aiTargetingFlags; // The AI consider certain moves to have different range than they actually do.
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/* 0x8 */ u16 targetingFlags[2]; // 0 for player and 1 for AI
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// The AI consider certain moves to have different range than they actually do.
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/* 0xC */ u8 maxPP;
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/* 0xD */ u8 weight;
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/* 0xE */ u8 accuracy1;
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/* 0xF */ u8 accuracy2;
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/* 0xE */ u8 accuracy[2];
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// Used by the AI to determine how often to use Spikes.
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// Values exist for all other moves, though they seem to be unused.
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/* 0x10 */ u8 useChance;
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@@ -36,7 +34,7 @@ struct MoveData
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/* 0x16 */ bool8 affectedByMuzzled; // If true, this move can't be used with the Muzzled status.
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/* 0x17 */ bool8 cannotHitFrozen; // Used by Status Checker to determine if a move can be used on a frozen target.
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/* 0x18 */ bool8 dealsDirectDamage;
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u8 unk19;
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u8 rangeType;
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u8 *descriptionPointer;
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u8 *useText; // The text displayed when this move is used.
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};
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@@ -10,13 +10,12 @@ struct unkStruct_203B2BC
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u16 unkA;
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u32 itemIndex;
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struct HeldItem itemToGive;
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struct ItemSlot unk14;
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struct HeldItem unk14;
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struct PokemonStruct *unk18;
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u32 unk1C;
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u32 unk20;
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u32 unk24;
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u32 unk28;
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u8 fill2C[0x68 - 0x2C];
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u16 unk24;
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struct PokemonMove unk28[8];
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u32 unk68;
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u32 unk6C;
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u32 unk70;
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@@ -1,12 +1,6 @@
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#ifndef GUARD_GULPIN_SHOP_H
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#define GUARD_GULPIN_SHOP_H
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struct unkStruct_Gulpin
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{
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u8 fill0[0x22];
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u16 unk22;
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};
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struct unkStruct_203B26C
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{
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// size: 0x18C
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@@ -15,7 +9,7 @@ struct unkStruct_203B26C
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u32 unk8;
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s16 speciesNum; // species of chosen Pokemon
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u8 unkE;
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struct unkStruct_Gulpin * unk10;
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struct PokemonMove * unk10;
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u32 unk14;
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u32 unk18;
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u16 unk1C;
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@@ -66,8 +66,16 @@ enum ItemFlag
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void LoadItemParameters(void);
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struct TeamInventory *GetMoneyItemsInfo(void);
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void InitializeMoneyItems(void);
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s32 GetNumberOfFilledInventorySlots(void);
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bool8 IsThrowableItem(u8 itemIndex);
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void xxx_init_itemslot_8090A8C(struct ItemSlot *param_1,u8 itemIndex,u8 param_3);
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void xxx_init_helditem_8090B08(struct HeldItem *param_1,u8 itemIndex);
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void HeldItemToSlot(struct ItemSlot *param_1, struct HeldItem *param_2);
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void SlotToHeldItem(struct HeldItem *held,struct ItemSlot *slot);
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u8 GetItemType(u8 index);
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s32 GetStackBuyValue(struct ItemSlot *param_1);
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s32 GetStackSellValue(struct ItemSlot *param_1);
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s32 GetStackBuyPrice(struct ItemSlot *param_1);
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s32 GetStackSellPrice(struct ItemSlot *param_1);
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s32 GetItemBuyPrice(u8 itemIndex);
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s32 GetItemSellPrice(u8 itemIndex);
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@@ -77,12 +85,8 @@ u8 GetItemCategory(u8 itemIndex);
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u32 GetItemUnkThrow(u8 itemIndex, u32 r1);
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u8 *GetItemDescription(u8 itemIndex);
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u32 GetItemAIFlags(u8 itemIndex, u32 r1);
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s32 GetNumberOfFilledInventorySlots(void);
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bool8 IsThrowableItem(u8 itemIndex);
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void xxx_init_itemslot_8090A8C(struct ItemSlot *param_1,u8 itemIndex,u8 param_3);
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void xxx_init_helditem_8090B08(struct HeldItem *param_1,u8 itemIndex);
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void HeldItemToSlot(struct ItemSlot *param_1, struct HeldItem *param_2);
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void sub_8090DC4(void* param_1,u8 itemIndex, struct unkStruct_8090F58* param_3);
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void sub_8090E14(u8* ext_buffer, struct ItemSlot* slot, struct unkStruct_8090F58* a3);
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bool8 AddItemToInventory(const struct ItemSlot* slot);
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void ConvertMoneyItemToMoney();
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void AddToTeamMoney(s32 amount);
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@@ -97,8 +101,11 @@ s32 xxx_count_inv_unk230();
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u32 xxx_count_non_empty_inv_unk250_8091A48();
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void sub_8091BB4(u8);
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void sub_8090F58(void*, u8 *, struct ItemSlot *, struct unkStruct_8090F58*);
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void sub_8090E14(u8* ext_buffer, struct ItemSlot* slot, struct unkStruct_8090F58* a3);
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void SlotToHeldItem(struct HeldItem *held,struct ItemSlot *slot);
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void ShiftItemsDownFrom(s32 start);
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void MoveToStorage(struct ItemSlot* slot);
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void FillInventoryGaps();
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bool8 sub_8091274(struct HeldItem* slot);
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void RestoreHeldItem(struct unkStruct_8094924*, struct HeldItem*);
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void SaveHeldItem(struct unkStruct_8094924*, struct HeldItem*);
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@@ -39,4 +39,31 @@ struct unkStruct_203B208
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struct UnkTextStruct2 unkEC[4];
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};
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struct unkStruct_203B20C
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{
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u32 state;
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u8 unk4[4];
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struct ItemSlot unk8;
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u32 unkC;
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u8 itemIndex;
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u32 unk14;
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u32 unk18;
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u32 unk1C;
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struct MenuItem unk20[8];
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u16 unk60[8];
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u32 unk70;
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u8 fill74[0xC0 - 0x74];
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u32 unkC0;
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u32 unkC4;
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u32 unkC8;
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u32 unkCC;
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u32 unkD0;
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u32 unkD4;
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struct UnkTextStruct2 *unkD8;
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u32 unkDC;
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u32 unkE0;
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u8 fillE4[0xF0 - 0xE4];
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struct UnkTextStruct2 unkF0[4];
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};
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#endif
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@@ -65,6 +65,13 @@ struct EvolveStage
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u8 unkHasNextStage;
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};
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struct unkStruct_8094184
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{
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struct PokemonMove moves[MAX_MON_MOVES];
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u8 unk20;
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};
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struct PokemonStruct2
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{
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// size 0x68
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@@ -80,8 +87,7 @@ struct PokemonStruct2
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u16 unk12; // pokeHP
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struct Offense offense; // offense (other offset)
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u32 unk18; // unk1C
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struct PokemonMove moves[MAX_MON_MOVES];
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u8 fill3c[4];
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struct unkStruct_8094184 moves;
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/* 40 */ struct ItemSlot itemSlot; // heldItem
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u32 unk44; // some struct
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u32 unk48; // some struct (same type as 44)
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