mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-07 16:45:39 -05:00
Used official or more common names for music tracks
This commit is contained in:
@@ -9080,7 +9080,7 @@
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.byte 0xf6, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0xdb, 0x26, 0x08
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changeTileSet 0xDE
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.byte 0x0c, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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playMusic MUS_IN_THE_DEPTHS_OF_PIT
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playMusic MUS_IN_THE_DEPTHS_OF_THE_PIT
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.byte 0x22, 0x01, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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waitFlag 3
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fadeMusicOut 0x78
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@@ -27,7 +27,7 @@
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floatingText InterviewBegin_826E108
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closeTextBox
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StartSceneRunCall 0
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playMusic MUS_WELCOME_TO_WORLD_POKEMON
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playMusic MUS_WELCOME_TO_THE_WORLD_OF_POKEMON
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.byte 0x22, 0x01, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x3c, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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fadeMusicOut 0x1E
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@@ -1,51 +1,51 @@
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#ifndef GUARD_CONSTANTS_BG_MUSIC_H
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#define GUARD_CONSTANTS_BG_MUSIC_H
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#define GUARD_CONSTANTS_BG_MUSIC_H
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#define MUS_TEAM_BASE 1
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#define MUS_RESCUE_TEAM_BASE 1
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#define MUS_FRIEND_AREA_SWAMP 2
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#define MUS_FRIEND_AREA_CAVES 3
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#define MUS_DREAM 4
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#define MUS_BENEVOLENT_SPIRT 5
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#define MUS_BENEVOLENT_SPIRIT 5
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#define MUS_LEGEND_OF_NINETALES 6
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#define MUS_POKEMON_SQUARE 7
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#define MUS_LOADING_SCREEN 8
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#define MUS_FILE_SELECT 8
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#define MUS_RISING_FEAR 9
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#define MUS_THERES_TROUBLE 10
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#define MUS_DECISIVE_BATTLE 11
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#define MUS_WELCOME_TO_WORLD_POKEMON 12
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#define MUS_BURIED_RELIC 13
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#define MUS_BOSS_BATTLE 11
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#define MUS_WELCOME_TO_THE_WORLD_OF_POKEMON 12
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#define MUS_A_NEW_ADVENTURE 13 // Plays in Buried Relic and Southern Cavern
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#define MUS_THUNDERWAVE_CAVE 14
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#define MUS_SINISTER_WOODS 15
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#define MUS_FRIEND_AREA_POND 16
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#define MUS_KECLEON_SHOP 17
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#define MUS_STOP_THIEF 18
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#define MUS_WORLD_CALAMITY 19 // GIANT_STAR_APPROACHING
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#define MUS_GRAND_CANYON 20
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#define MUS_GREAT_CANYON 20
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#define MUS_STORMY_SEA 21
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#define MUS_SKY_TOWER 22
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#define MUS_SKY_TOWER_SUMMIT 23
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#define MUS_RUN_AWAY 24
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#define MUS_THE_ESCAPE 24
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#define MUS_MT_BLAZE 25
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#define MUS_SKY_TOWER_END 26
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#define MUS_RAYQUAZAS_DOMAIN 26
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#define MUS_FRIEND_AREA_STRATOS_LOOKOUT 27
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#define MUS_FRIEND_AREA_RAINBOW_PEAK 28
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#define MUS_GENGAR_DREAM 29
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#define MUS_DREAM_EATER 29
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#define MUS_FRIEND_AREA_DEEPSEA_CURRENT 30
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#define MUS_FRIEND_AREA_SEAFLOOR_CAVE 31
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#define MUS_LAST_BATTLE 32
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#define MUS_BATTLE_WITH_RAYQUAZA 32
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#define MUS_MT_BLAZE_PEAK 33
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#define MUS_FRIEND_AREA_VOLCANIC_PIT 34
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#define MUS_FRIEND_AREA_CRYPTIC_CAVE 35
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#define MUS_THROUGH_THE_LAND_OF_ICE_AND_SNOW 36
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#define MUS_GENGAR_DARK_WORLD 37
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#define MUS_MT_BLAZE_END 38
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#define MUS_ESCAPE_THROUGH_THE_SNOW 36
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#define MUS_THE_OTHER_SIDE 37
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#define MUS_THE_MOUNTAIN_OF_FIRE 38
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#define MUS_FROSTY_GROTTO 39
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#define MUS_INTRO 40
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#define MUS_AFTER_THE_BATTLE 41
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#define MUS_NEVER_FORGET 42
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#define MUS_AFTERMATH 41
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#define MUS_FAREWELL 42
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#define MUS_TITLE_SCREEN 43
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#define MUS_CREDITS 44
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#define MUS_EPILOGUE 45
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#define MUS_TIME_OF_REUNION 45
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#define MUS_OPENING_TITLE 46
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#define MUS_DUNGEON_FAIL 51
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#define MUS_DUNGEON_COMPLETE 52
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@@ -53,7 +53,7 @@
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// 53 - 99 are blank/empty slots for BG Music
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#define MUS_FRIEND_AREA_UNUSED_1 100
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#define MUS_MEETING_WITH_PARTNER 101
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#define MUS_HEARTWARMING 101
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#define MUS_LAPIS_CAVE 102
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#define MUS_A_SUCCESSFUL_RESCUE 103
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#define MUS_FROSTY_FOREST 104
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@@ -66,7 +66,7 @@
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#define MUS_MT_THUNDER 111
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#define MUS_FRIEND_AREA_LAB 112
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#define MUS_SILENT_CHASM 113
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#define MUS_IN_THE_DEPTHS_OF_PIT 114
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#define MUS_IN_THE_DEPTHS_OF_THE_PIT 114
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#define MUS_MT_FREEZE 115
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#define MUS_FRIEND_AREA_WILDS 116
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#define MUS_FRIEND_AREA_LEGENDARY_ISLAND 117
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@@ -138,7 +138,7 @@ void GameLoop(void)
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FinishReadSavePak();
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}
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tmp3 = 1;
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StartNewBGM(MUS_LOADING_SCREEN);
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StartNewBGM(MUS_FILE_SELECT);
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flag = TRUE;
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sub_80095CC(0, 20);
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InitMainMenu();
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@@ -132,7 +132,7 @@ extern void sub_808F468(struct PokemonStruct *, u8 *, u32);
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bool8 LuminousCave_HasOnly1Member(void);
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enum
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enum
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{
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LUMINOUS_CAVE_ENTRY,
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LUMINOUS_CAVE_ASK_EVOLVE,
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@@ -284,7 +284,7 @@ void sub_8024804(void)
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void UpdateLuminousCaveDialogue(void)
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{
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char *monName;
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switch(gUnknown_203B2B0->state) {
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case LUMINOUS_CAVE_ENTRY:
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if (LuminousCave_HasOnly1Member()) {
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@@ -306,7 +306,7 @@ void UpdateLuminousCaveDialogue(void)
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break;
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case LUMINOUS_CAVE_SHALL_RETURN:
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gUnknown_203B2B0->fallbackState = 4;
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xxx_call_fade_in_new_bgm(MUS_LOADING_SCREEN,0x3c);
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xxx_call_fade_in_new_bgm(MUS_FILE_SELECT,0x3c);
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sub_80141B4(gLuminousCaveYeShallReturn,0,0,0x305);
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break;
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