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Decomped TargetThrownItem()
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@@ -10,5 +10,7 @@ void DecideUseItem(struct DungeonEntity *pokemon);
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void FindStraightThrowableTargets(struct DungeonEntity *pokemon, s32 thrownAIFlag, struct ItemSlot *item, bool8 ignoreRollChance);
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// 0x73AA0
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void FindRockItemTargets(struct DungeonEntity *pokemon, struct ItemSlot *item, struct Position potentialTargets[], bool8 ignoreRollChance);
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// 0x73B78
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void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, struct ItemSlot *item, s32 targetingFlags, bool8 ignoreRollChance);
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#endif
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@@ -2,6 +2,7 @@
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#define GUARD_DUNGEON_ENTITY_H
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#include "constants/move.h"
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#include "global.h"
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#include "item.h"
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#include "position.h"
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