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111
CHANGELOG.md
111
CHANGELOG.md
@@ -3,6 +3,117 @@
|
||||
Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
|
||||
given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
|
||||
|
||||
## 6.0.0-alpha.3
|
||||
|
||||
**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**
|
||||
|
||||
**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**
|
||||
|
||||
Goals of this version:
|
||||
|
||||
* property (node) API implementation without AVS -> [mxml](https://github.com/michaelrsweet/mxml)
|
||||
* inject refactoring similar to launcher
|
||||
* Re-structure modules
|
||||
* Use bemanitools config API backed by property (node) API with mxml (because no AVS2)
|
||||
* SDK foundation for hook libraries bootstrapping with DllMain
|
||||
* iidxhook1 refactoring to use new SDK hook foundation and bemanitools config API
|
||||
|
||||
This brings inject and launcher closer together regarding common functionality. inject is also
|
||||
using a "bootstrap.xml" style approach with a XML configuration file. That configuration file
|
||||
can also include further inlined or referenced configuration for any hooks to be loaded.
|
||||
|
||||
With a new module that will serve as a piece of a public SDK in the future, any library that just
|
||||
bootstraps with DllMain can implement the Bemanitools 6 hook API transparently. This solution
|
||||
isn't ideal, but it works with a bit of duct-tape fairly well. A future improve would be to have
|
||||
improved hooking in inject to have a pre- and post-main function hook. However, that is a lot more
|
||||
work as it requires our own PE loader to bootstrap the entire executable to get more fine grained
|
||||
control.
|
||||
|
||||
Remarks regarding what's known to be broken: Inject command line args + overrides
|
||||
|
||||
## 6.0.0-alpha.2
|
||||
|
||||
**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**
|
||||
|
||||
**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**
|
||||
|
||||
Goal of this version: Fix blocking logging which results in performance impact on many games using
|
||||
both launcher and inject. The impact typically materialized as the game stuttering, briefly slowing
|
||||
down, music de-syncing or occasional laggy input.
|
||||
|
||||
This was a fundamental issue to the previous logging architecture in bemanitools. With the pre-work
|
||||
of having a more modular logging API that can be shared and used across internal components as well
|
||||
as public APIs including hooks, unified logging can be applied throughout the bemanitools stack.
|
||||
|
||||
With this, all logging is channeled to a single logger, the bemanitools logger, where we have full
|
||||
control over how we log any log output (but also full control of messing it up =)).
|
||||
|
||||
With this, we can also move away from the band aid of the log-server that's been used in iidx
|
||||
versions 19 to 24 because non AVS threads logging through the AVS logging system were crashing (see
|
||||
[this document](doc/dev/journal/2018-02-10-logging-breakdown-avs.md) for details).
|
||||
|
||||
A new async log sink takes care of de-coupling the non blocking producing/posting of messages to
|
||||
a configurable queue by any number of threads concurrently, with a single producer thread consuming
|
||||
these messages from the queue and forwarding them to a configured target sink, e.g. file, terminal.
|
||||
|
||||
With this, we ensure that threads with log messages don't have to wait for synchronization on
|
||||
expensive and slow IO.
|
||||
|
||||
These changes have been applied to to launcher and inject. The log-server module has been removed
|
||||
entirely from any (iidx) games using it.
|
||||
|
||||
## 6.0.0-alpha.1
|
||||
|
||||
**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**
|
||||
|
||||
**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**
|
||||
|
||||
First cut after massive refactoring with most critical and fundamental changes implemented.
|
||||
We need to start somewhere, and this might be as good as anything else, so we can get started
|
||||
with testing, bug fixing and iterating for the next releases.
|
||||
|
||||
The following list is non-exhaustive, does not guarantee anything does work, yet, and is supposed
|
||||
to give a high level idea of what all of this is about. Updated documentation will reflect all of
|
||||
this at some later point in time in more detail.
|
||||
|
||||
* A common "core" now abstracts logging, thread, property and configuration infrastructure and
|
||||
provides a common interface. This is used by bemanitools internally as well as all tools, hooks
|
||||
and APIs provided and don't depend on the game, version of the game or AVS version available
|
||||
anymore
|
||||
* New bemanitools (public) API
|
||||
* Versioned API allowing for handling incremental API changes as well as breaking changes by
|
||||
providing a new/different version when necessary
|
||||
* Unified interfaces for bemanitools core API, i.e. logging, threads, configuration
|
||||
* SDK with examples (TBD)
|
||||
* Dogfooding approach: Bemanitools uses its own (public) API to implement and provide fundamental
|
||||
features like configurable keyboard implementations for IO or hooks for different games and
|
||||
versions
|
||||
* All bemanitools hooks and IO libraries have been or are about to be re-worked to use the new APIs
|
||||
* New hook API allows for more fine grained runtime control when stages of the hook are to be
|
||||
executed, i.e. pre AVS, before main game, iat hooking instead of relying purely on DllMain
|
||||
(which is still a compatible option though)
|
||||
* launcher as a replacement for bootstrap: Bring it significantly closer to the original bootstrap
|
||||
by supporting completely vanilla data and bootstrap.xml configurations to run the games. Note
|
||||
that bemanitools does not include any code or means to run DRM'd data, only decrypted
|
||||
* inject is also being reworked to use as much of the same "infrastructure" as launcher to provide
|
||||
a more seamless bootstrapping process for games that keeps pre-eapki data as vanilla as possible
|
||||
|
||||
### What works
|
||||
|
||||
* inject: Basic functionality, launches games iidx 09 to 17 with iidxhook1 to iidxhook4
|
||||
* launcher: Basic functionality, launches games iidx 09 to 17 with iidxhook5 to iidxhook7
|
||||
* iidxhook1: Boots, reaching in-game with keyboard inputs working
|
||||
* iidxhook2: Boots, reaching in-game with keyboard inputs working
|
||||
* iidxhook3: Boots, reaching in-game with keyboard inputs working
|
||||
* iidxhook4: Boots, reaching in-game with keyboard inputs working
|
||||
* iidxhook5: Boots, reaching in-game with keyboard inputs working
|
||||
* iidxhook6: Boots, reaching in-game with keyboard inputs working
|
||||
* iidxhook7: Boots, reaching in-game with keyboard inputs working
|
||||
|
||||
### What's broken
|
||||
|
||||
Since everything else is untested, consider it (very) broken
|
||||
|
||||
## 5.49
|
||||
|
||||
### Features
|
||||
|
||||
91
Module.mk
91
Module.mk
@@ -85,6 +85,8 @@ avsvers_64 := 1700 1603 1601 1509 1508
|
||||
|
||||
imps += avs avs-ea3
|
||||
|
||||
include src/main/mxml/Module.mk
|
||||
|
||||
include src/main/aciodrv/Module.mk
|
||||
include src/main/aciodrv-proc/Module.mk
|
||||
include src/main/acioemu/Module.mk
|
||||
@@ -98,7 +100,6 @@ include src/main/bio2emu/Module.mk
|
||||
include src/main/bsthook/Module.mk
|
||||
include src/main/bstio/Module.mk
|
||||
include src/main/camhook/Module.mk
|
||||
include src/main/cconfig/Module.mk
|
||||
include src/main/config/Module.mk
|
||||
include src/main/core/Module.mk
|
||||
include src/main/d3d9-util/Module.mk
|
||||
@@ -190,6 +191,7 @@ include src/main/popnhook1/Module.mk
|
||||
include src/main/popnio/Module.mk
|
||||
include src/main/procmon/Module.mk
|
||||
include src/main/pcbidgen/Module.mk
|
||||
include src/main/sdk-hook/Module.mk
|
||||
include src/main/sdvxhook/Module.mk
|
||||
include src/main/sdvxhook2-cn/Module.mk
|
||||
include src/main/sdvxhook2/Module.mk
|
||||
@@ -205,10 +207,7 @@ include src/main/vigem-sdvxio/Module.mk
|
||||
include src/main/vigem-ddrio/Module.mk
|
||||
include src/main/vigemstub/Module.mk
|
||||
|
||||
include src/test/cconfig/Module.mk
|
||||
include src/test/d3d9hook/Module.mk
|
||||
include src/test/iidxhook-util/Module.mk
|
||||
include src/test/iidxhook8/Module.mk
|
||||
include src/test/security/Module.mk
|
||||
include src/test/test/Module.mk
|
||||
include src/test/util/Module.mk
|
||||
@@ -274,10 +273,11 @@ $(zipdir)/iidx-09-to-12.zip: \
|
||||
dist/iidx/gamestart-10.bat \
|
||||
dist/iidx/gamestart-11.bat \
|
||||
dist/iidx/gamestart-12.bat \
|
||||
dist/iidx/iidxhook-09.conf \
|
||||
dist/iidx/iidxhook-10.conf \
|
||||
dist/iidx/iidxhook-11.conf \
|
||||
dist/iidx/iidxhook-12.conf \
|
||||
dist/iidx/inject-09.xml \
|
||||
dist/iidx/inject-10.xml \
|
||||
dist/iidx/inject-11.xml \
|
||||
dist/iidx/inject-12.xml \
|
||||
dist/iidx/inject-09.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
build/bin/indep-32/iidx-irbeat-patch.exe \
|
||||
dist/iidx/iidx-irbeat-patch-09.bat \
|
||||
@@ -297,14 +297,14 @@ $(zipdir)/iidx-13.zip: \
|
||||
dist/dwarfstack/32/dwarfstack.dll \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-13.bat \
|
||||
dist/iidx/iidxhook-13.conf \
|
||||
dist/iidx/inject-13.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
|
||||
$(zipdir)/iidx-14-to-17.zip: \
|
||||
build/bin/avs2_0-32/iidxhook3.dll \
|
||||
build/bin/avs2_803-32/iidxhook3.dll \
|
||||
build/bin/indep-32/config.exe \
|
||||
build/bin/indep-32/eamio.dll \
|
||||
build/bin/indep-32/geninput.dll \
|
||||
@@ -317,10 +317,10 @@ $(zipdir)/iidx-14-to-17.zip: \
|
||||
dist/iidx/gamestart-15.bat \
|
||||
dist/iidx/gamestart-16.bat \
|
||||
dist/iidx/gamestart-17.bat \
|
||||
dist/iidx/iidxhook-14.conf \
|
||||
dist/iidx/iidxhook-15.conf \
|
||||
dist/iidx/iidxhook-16.conf \
|
||||
dist/iidx/iidxhook-17.conf \
|
||||
dist/iidx/inject-14.xml \
|
||||
dist/iidx/inject-15.xml \
|
||||
dist/iidx/inject-16.xml \
|
||||
dist/iidx/inject-17.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -336,7 +336,6 @@ $(zipdir)/iidx-18.zip: \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-18.bat \
|
||||
dist/iidx/iidxhook-18.conf \
|
||||
dist/iidx/launcher-18.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
@@ -355,7 +354,7 @@ $(zipdir)/iidx-18-cn.zip: \
|
||||
build/bin/indep-32/inject.exe \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-18-cn.bat \
|
||||
dist/iidx/iidxhook-18-cn.conf \
|
||||
dist/iidx/inject-18-cn.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -371,7 +370,6 @@ $(zipdir)/iidx-19.zip: \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-19.bat \
|
||||
dist/iidx/iidxhook-19.conf \
|
||||
dist/iidx/launcher-19.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
@@ -391,7 +389,6 @@ $(zipdir)/iidx-20.zip: \
|
||||
build/bin/indep-32/vefxio.dll \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-20.bat \
|
||||
dist/iidx/iidxhook-20.conf \
|
||||
dist/iidx/launcher-20.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
@@ -410,7 +407,7 @@ $(zipdir)/iidx-20-cn.zip: \
|
||||
build/bin/indep-32/inject.exe \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-20-cn.bat \
|
||||
dist/iidx/iidxhook-20-cn.conf \
|
||||
dist/iidx/inject-20-cn.xml \
|
||||
dist/iidx/vefx.txt \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
@@ -429,10 +426,6 @@ $(zipdir)/iidx-21-to-24.zip: \
|
||||
dist/iidx/gamestart-22.bat \
|
||||
dist/iidx/gamestart-23.bat \
|
||||
dist/iidx/gamestart-24.bat \
|
||||
dist/iidx/iidxhook-21.conf \
|
||||
dist/iidx/iidxhook-22.conf \
|
||||
dist/iidx/iidxhook-23.conf \
|
||||
dist/iidx/iidxhook-24.conf \
|
||||
dist/iidx/launcher-21.xml \
|
||||
dist/iidx/launcher-22.xml \
|
||||
dist/iidx/launcher-23.xml \
|
||||
@@ -456,8 +449,6 @@ $(zipdir)/iidx-25-to-26.zip: \
|
||||
dist/iidx/config.bat \
|
||||
dist/iidx/gamestart-25.bat \
|
||||
dist/iidx/gamestart-26.bat \
|
||||
dist/iidx/iidxhook-25.conf \
|
||||
dist/iidx/iidxhook-26.conf \
|
||||
dist/iidx/launcher-25.xml \
|
||||
dist/iidx/launcher-26.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
@@ -481,10 +472,6 @@ $(zipdir)/iidx-27-to-30.zip: \
|
||||
dist/iidx/gamestart-28.bat \
|
||||
dist/iidx/gamestart-29.bat \
|
||||
dist/iidx/gamestart-30.bat \
|
||||
dist/iidx/iidxhook-27.conf \
|
||||
dist/iidx/iidxhook-28.conf \
|
||||
dist/iidx/iidxhook-29.conf \
|
||||
dist/iidx/iidxhook-30.conf \
|
||||
dist/iidx/launcher-27.xml \
|
||||
dist/iidx/launcher-28.xml \
|
||||
dist/iidx/launcher-29.xml \
|
||||
@@ -503,9 +490,10 @@ $(zipdir)/iidx-hwio-x86.zip: \
|
||||
build/bin/indep-32/iidxio-bio2.dll \
|
||||
build/bin/indep-32/iidxio-ezusb.dll \
|
||||
build/bin/indep-32/iidxio-ezusb2.dll \
|
||||
dist/iidx/iidxio-bio2.conf \
|
||||
build/bin/indep-32/vigem-iidxio.exe \
|
||||
dist/iidx/vigem-iidxio.conf \
|
||||
dist/iidx/eamio-icca.xml \
|
||||
dist/iidx/iidxio-bio2.xml \
|
||||
dist/iidx/vigem-iidxio.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -516,9 +504,10 @@ $(zipdir)/iidx-hwio-x64.zip: \
|
||||
build/bin/indep-64/iidxio-bio2.dll \
|
||||
build/bin/indep-64/iidxio-ezusb.dll \
|
||||
build/bin/indep-64/iidxio-ezusb2.dll \
|
||||
dist/iidx/iidxio-bio2.conf \
|
||||
build/bin/indep-64/vigem-iidxio.exe \
|
||||
dist/iidx/vigem-iidxio.conf \
|
||||
dist/iidx/eamio-icca.xml \
|
||||
dist/iidx/iidxio-bio2.xml \
|
||||
dist/iidx/vigem-iidxio.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -533,7 +522,7 @@ $(zipdir)/jb-01.zip: \
|
||||
dist/dwarfstack/32/dwarfstack.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-01.bat \
|
||||
dist/jb/jbhook-01.conf \
|
||||
dist/jb/inject-01.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -548,7 +537,7 @@ $(zipdir)/jb-02.zip: \
|
||||
dist/dwarfstack/32/dwarfstack.dll \
|
||||
dist/jb/config.bat \
|
||||
dist/jb/gamestart-02.bat \
|
||||
dist/jb/jbhook-02.conf \
|
||||
dist/jb/inject-02.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -626,8 +615,8 @@ $(zipdir)/jb-hwio.zip: \
|
||||
build/bin/indep-32/eamio-icca.dll \
|
||||
build/bin/indep-32/jbio-magicbox.dll \
|
||||
build/bin/indep-32/jbio-p4io.dll \
|
||||
dist/jb/jbio-h44b.conf \
|
||||
dist/jb/eamio-icc.conf \
|
||||
dist/jb/jbio-h44b.xml \
|
||||
dist/jb/eamio-icca.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -658,7 +647,6 @@ $(zipdir)/sdvx-05-to-06.zip: \
|
||||
build/bin/indep-64/sdvxio.dll \
|
||||
dist/sdvx5/config.bat \
|
||||
dist/sdvx5/gamestart.bat \
|
||||
dist/sdvx5/sdvxhook2.conf \
|
||||
dist/sdvx5/launcher.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
@@ -676,7 +664,6 @@ $(zipdir)/sdvx-05-cn.zip: \
|
||||
build/bin/indep-64/sdvxio.dll \
|
||||
dist/sdvx5/config.bat \
|
||||
dist/sdvx5/gamestart-cn.bat \
|
||||
dist/sdvx5/sdvxhook2-cn.conf \
|
||||
dist/sdvx5/launcher-cn.xml \
|
||||
dist/shared/ea3-ident.xml \
|
||||
dist/shared/ea3-license.xml \
|
||||
@@ -691,6 +678,10 @@ $(zipdir)/sdvx-hwio-x86.zip: \
|
||||
build/bin/indep-32/sdvxio-kfca.dll \
|
||||
build/bin/indep-32/sdvxio-bio2.dll \
|
||||
build/bin/indep-32/vigem-sdvxio.exe \
|
||||
dist/sdvx/eamio-icca.xml \
|
||||
dist/sdvx/sdvxio-bio2.xml \
|
||||
dist/sdvx/sdvxio-kfca.xml \
|
||||
dist/sdvx/vigem-sdvxio.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -701,6 +692,10 @@ $(zipdir)/sdvx-hwio-x64.zip: \
|
||||
build/bin/indep-64/sdvxio-kfca.dll \
|
||||
build/bin/indep-64/sdvxio-bio2.dll \
|
||||
build/bin/indep-64/vigem-sdvxio.exe \
|
||||
dist/sdvx/eamio-icca.xml \
|
||||
dist/sdvx/sdvxio-bio2.xml \
|
||||
dist/sdvx/sdvxio-kfca.xml \
|
||||
dist/sdvx/vigem-sdvxio.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -844,6 +839,7 @@ $(zipdir)/ddr-hwio-x86.zip: \
|
||||
build/bin/indep-32/extiotest.exe \
|
||||
build/bin/indep-32/p3io-ddr-tool.exe \
|
||||
build/bin/indep-32/vigem-ddrio.exe \
|
||||
dist/ddr/vigem-ddrio.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -856,6 +852,7 @@ $(zipdir)/ddr-hwio-x64.zip: \
|
||||
build/bin/indep-64/extiotest.exe \
|
||||
build/bin/indep-64/p3io-ddr-tool.exe \
|
||||
build/bin/indep-64/vigem-ddrio.exe \
|
||||
dist/ddr/vigem-ddrio.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -893,10 +890,10 @@ $(zipdir)/popn-15-to-18.zip: \
|
||||
dist/popn/gamestart-16.bat \
|
||||
dist/popn/gamestart-17.bat \
|
||||
dist/popn/gamestart-18.bat \
|
||||
dist/popn/popnhook-15.conf \
|
||||
dist/popn/popnhook-16.conf \
|
||||
dist/popn/popnhook-17.conf \
|
||||
dist/popn/popnhook-18.conf \
|
||||
dist/popn/inject-15.xml \
|
||||
dist/popn/inject-16.xml \
|
||||
dist/popn/inject-17.xml \
|
||||
dist/popn/inject-18.xml \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
$(V)zip -j $@ $^
|
||||
@@ -910,15 +907,8 @@ $(zipdir)/doc.zip: \
|
||||
$(BUILDDIR)/tests.zip: \
|
||||
build/bin/indep-32/iidxhook1.dll \
|
||||
build/bin/avs2_0-32/iidxhook2.dll \
|
||||
build/bin/indep-32/cconfig-test.exe \
|
||||
build/bin/indep-32/cconfig-util-test.exe \
|
||||
build/bin/indep-32/cconfig-cmd-test.exe \
|
||||
build/bin/indep-32/d3d9hook.dll \
|
||||
build/bin/indep-32/d3d9hook-test.exe \
|
||||
build/bin/indep-32/iidxhook-util-config-eamuse-test.exe \
|
||||
build/bin/indep-32/iidxhook-util-config-gfx-test.exe \
|
||||
build/bin/indep-32/iidxhook-util-config-misc-test.exe \
|
||||
build/bin/indep-32/iidxhook-util-config-sec-test.exe \
|
||||
dist/dwarfstack/32/dwarfstack.dll \
|
||||
build/bin/indep-32/inject.exe \
|
||||
build/bin/indep-32/security-id-test.exe \
|
||||
@@ -928,7 +918,6 @@ $(BUILDDIR)/tests.zip: \
|
||||
build/bin/indep-32/security-rp3-test.exe \
|
||||
build/bin/indep-32/security-util-test.exe \
|
||||
build/bin/indep-32/util-net-test.exe \
|
||||
build/bin/indep-64/iidxhook8-config-cam-test.exe \
|
||||
dist/test/run-tests.sh \
|
||||
| $(zipdir)/
|
||||
$(V)echo ... $@
|
||||
|
||||
10
README.md
10
README.md
@@ -1,6 +1,12 @@
|
||||
# Bemanitools 5
|
||||
# Bemanitools 6
|
||||
|
||||
Version: `5.49`
|
||||
**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**
|
||||
|
||||
**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**
|
||||
|
||||
**ALL DOCUMENTATION IS CONSIDERED OUTDATED AND IS NOT NECESSARILY REVISED UNTIL FURTHER NOTICE**
|
||||
|
||||
Version: `6.0.0-alpha.4`
|
||||
|
||||
[Changelog](CHANGELOG.md)
|
||||
|
||||
|
||||
5
dist/ddr/eamio-icca.xml
vendored
Normal file
5
dist/ddr/eamio-icca.xml
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<eamio-icca>
|
||||
<port __type="str">COM1</port>
|
||||
<baud __type="s32">57600</baud>
|
||||
</eamio-icca>
|
||||
4
dist/ddr/vigem-ddrio.xml
vendored
Normal file
4
dist/ddr/vigem-ddrio.xml
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<vigem-ddrio>
|
||||
<enable_reactive_light __type="bool">1</enable_reactive_light>
|
||||
</vigem-ddrio>
|
||||
5
dist/iidx/eamio-icca.xml
vendored
Normal file
5
dist/iidx/eamio-icca.xml
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<eamio-icca>
|
||||
<port __type="str">COM1</port>
|
||||
<baud __type="s32">57600</baud>
|
||||
</eamio-icca>
|
||||
5
dist/iidx/gamestart-09.bat
vendored
5
dist/iidx/gamestart-09.bat
vendored
@@ -45,8 +45,5 @@ set PATH=^
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook1.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-09.conf^
|
||||
%BEMANITOOLS_DIR%\inject-09.xml^
|
||||
%*
|
||||
5
dist/iidx/gamestart-10.bat
vendored
5
dist/iidx/gamestart-10.bat
vendored
@@ -45,8 +45,5 @@ set PATH=^
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook1.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-10.conf^
|
||||
%BEMANITOOLS_DIR%\inject-10.xml^
|
||||
%*
|
||||
|
||||
7
dist/iidx/gamestart-11.bat
vendored
7
dist/iidx/gamestart-11.bat
vendored
@@ -45,8 +45,5 @@ set PATH=^
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook1.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-11.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-11.xml^
|
||||
%*
|
||||
7
dist/iidx/gamestart-12.bat
vendored
7
dist/iidx/gamestart-12.bat
vendored
@@ -45,8 +45,5 @@ set PATH=^
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook1.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-12.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-12.xml^
|
||||
%*
|
||||
7
dist/iidx/gamestart-13.bat
vendored
7
dist/iidx/gamestart-13.bat
vendored
@@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook2.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-13.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-13.xml^
|
||||
%*
|
||||
7
dist/iidx/gamestart-14.bat
vendored
7
dist/iidx/gamestart-14.bat
vendored
@@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook3.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-14.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-14.xml^
|
||||
%*
|
||||
7
dist/iidx/gamestart-15.bat
vendored
7
dist/iidx/gamestart-15.bat
vendored
@@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook3.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-15.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-15.xml^
|
||||
%*
|
||||
7
dist/iidx/gamestart-16.bat
vendored
7
dist/iidx/gamestart-16.bat
vendored
@@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook3.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-16.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-16.xml^
|
||||
%*
|
||||
7
dist/iidx/gamestart-17.bat
vendored
7
dist/iidx/gamestart-17.bat
vendored
@@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook3.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-17.conf^
|
||||
%*
|
||||
%BEMANITOOLS_DIR%\inject-17.xml^
|
||||
%*
|
||||
5
dist/iidx/gamestart-18-cn.bat
vendored
5
dist/iidx/gamestart-18-cn.bat
vendored
@@ -57,8 +57,5 @@ if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook4-cn.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-18-cn.conf^
|
||||
%BEMANITOOLS_DIR%\inject-18-cn.xml^
|
||||
%*
|
||||
|
||||
1
dist/iidx/gamestart-18.bat
vendored
1
dist/iidx/gamestart-18.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-18.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-18.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-19.bat
vendored
1
dist/iidx/gamestart-19.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-19.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-19.conf^
|
||||
%*
|
||||
5
dist/iidx/gamestart-20-cn.bat
vendored
5
dist/iidx/gamestart-20-cn.bat
vendored
@@ -57,8 +57,5 @@ if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\iidxhook5-cn.dll^
|
||||
%REVISION_DIR%\bm2dx.exe^
|
||||
-D^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-20-cn.conf^
|
||||
%BEMANITOOLS_DIR%\inject-20-cn.xml^
|
||||
%*
|
||||
1
dist/iidx/gamestart-20.bat
vendored
1
dist/iidx/gamestart-20.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-20.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-20.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-21.bat
vendored
1
dist/iidx/gamestart-21.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-21.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-21.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-22.bat
vendored
1
dist/iidx/gamestart-22.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-22.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-22.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-23.bat
vendored
1
dist/iidx/gamestart-23.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-23.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-23.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-24.bat
vendored
1
dist/iidx/gamestart-24.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-24.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-24.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-25.bat
vendored
1
dist/iidx/gamestart-25.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-25.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-25.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-26.bat
vendored
1
dist/iidx/gamestart-26.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-26.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-26.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-27.bat
vendored
1
dist/iidx/gamestart-27.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-27.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-27.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-28.bat
vendored
1
dist/iidx/gamestart-28.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-28.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-28.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-29.bat
vendored
1
dist/iidx/gamestart-29.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-29.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-29.conf^
|
||||
%*
|
||||
1
dist/iidx/gamestart-30.bat
vendored
1
dist/iidx/gamestart-30.bat
vendored
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\launcher.exe^
|
||||
%BEMANITOOLS_DIR%\launcher-30.xml^
|
||||
--config %BEMANITOOLS_DIR%\iidxhook-30.conf^
|
||||
%*
|
||||
71
dist/iidx/iidxhook-09.conf
vendored
71
dist/iidx/iidxhook-09.conf
vendored
@@ -1,71 +0,0 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=C02
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:0:0
|
||||
|
||||
# Security black plug mcode id string (e.g. GEC02JAA).
|
||||
sec.black_plug_mcode=GEC02JAA
|
||||
71
dist/iidx/iidxhook-10.conf
vendored
71
dist/iidx/iidxhook-10.conf
vendored
@@ -1,71 +0,0 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=D01
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=true
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:1:1
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQD01JAA
|
||||
71
dist/iidx/iidxhook-11.conf
vendored
71
dist/iidx/iidxhook-11.conf
vendored
@@ -1,71 +0,0 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=E11
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=true
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:2:2
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQE11JAA
|
||||
74
dist/iidx/iidxhook-12.conf
vendored
74
dist/iidx/iidxhook-12.conf
vendored
@@ -1,74 +0,0 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=ECO
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Fix broken 3D background on Happy Sky's music select (if appearing completely white)
|
||||
misc.happy_sky_ms_bg_fix=false
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=true
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:3:3
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQECOJAA
|
||||
74
dist/iidx/iidxhook-13.conf
vendored
74
dist/iidx/iidxhook-13.conf
vendored
@@ -1,74 +0,0 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=C02
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
|
||||
ezusb.api_call_monitoring=false
|
||||
|
||||
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
|
||||
ezusb.io_board_type=1
|
||||
|
||||
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
|
||||
misc.distorted_ms_bg_fix=false
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=true
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:4:4
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQFDDJAA
|
||||
53
dist/iidx/iidxhook-14.conf
vendored
53
dist/iidx/iidxhook-14.conf
vendored
@@ -1,53 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQGLDJAA
|
||||
53
dist/iidx/iidxhook-15.conf
vendored
53
dist/iidx/iidxhook-15.conf
vendored
@@ -1,53 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQHDDJAA
|
||||
56
dist/iidx/iidxhook-16.conf
vendored
56
dist/iidx/iidxhook-16.conf
vendored
@@ -1,56 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI00JAA
|
||||
56
dist/iidx/iidxhook-17.conf
vendored
56
dist/iidx/iidxhook-17.conf
vendored
@@ -1,56 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJDJJAA
|
||||
50
dist/iidx/iidxhook-18-cn.conf
vendored
50
dist/iidx/iidxhook-18-cn.conf
vendored
@@ -1,50 +0,0 @@
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GKJDZCAA
|
||||
47
dist/iidx/iidxhook-18.conf
vendored
47
dist/iidx/iidxhook-18.conf
vendored
@@ -1,47 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
47
dist/iidx/iidxhook-19.conf
vendored
47
dist/iidx/iidxhook-19.conf
vendored
@@ -1,47 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
47
dist/iidx/iidxhook-20-cn.conf
vendored
47
dist/iidx/iidxhook-20-cn.conf
vendored
@@ -1,47 +0,0 @@
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
|
||||
gfx.diagonal_tearing_fix=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
|
||||
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
|
||||
misc.settings_path=.\
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GKJDZCAA
|
||||
38
dist/iidx/iidxhook-20.conf
vendored
38
dist/iidx/iidxhook-20.conf
vendored
@@ -1,38 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
38
dist/iidx/iidxhook-21.conf
vendored
38
dist/iidx/iidxhook-21.conf
vendored
@@ -1,38 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
38
dist/iidx/iidxhook-22.conf
vendored
38
dist/iidx/iidxhook-22.conf
vendored
@@ -1,38 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
38
dist/iidx/iidxhook-23.conf
vendored
38
dist/iidx/iidxhook-23.conf
vendored
@@ -1,38 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
38
dist/iidx/iidxhook-24.conf
vendored
38
dist/iidx/iidxhook-24.conf
vendored
@@ -1,38 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
|
||||
io.disable_io_emu=false
|
||||
56
dist/iidx/iidxhook-25.conf
vendored
56
dist/iidx/iidxhook-25.conf
vendored
@@ -1,56 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
56
dist/iidx/iidxhook-26.conf
vendored
56
dist/iidx/iidxhook-26.conf
vendored
@@ -1,56 +0,0 @@
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
84
dist/iidx/iidxhook-27.conf
vendored
84
dist/iidx/iidxhook-27.conf
vendored
@@ -1,84 +0,0 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
84
dist/iidx/iidxhook-28.conf
vendored
84
dist/iidx/iidxhook-28.conf
vendored
@@ -1,84 +0,0 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=false
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
84
dist/iidx/iidxhook-29.conf
vendored
84
dist/iidx/iidxhook-29.conf
vendored
@@ -1,84 +0,0 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=true
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
84
dist/iidx/iidxhook-30.conf
vendored
84
dist/iidx/iidxhook-30.conf
vendored
@@ -1,84 +0,0 @@
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
|
||||
# Lightning cab mode (requires additional IO emulation)
|
||||
io.lightning_mode=false
|
||||
|
||||
# Disable camera connection
|
||||
io.disable_cams=true
|
||||
|
||||
# Disables the built in file hooks, requiring manual file creation
|
||||
io.disable_file_hooks=false
|
||||
|
||||
# Turntable sensitivity multiplier (1.0 is default)
|
||||
io.tt_multiplier=1.0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=true
|
||||
|
||||
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
|
||||
cam.disable_camera1=true
|
||||
|
||||
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
|
||||
cam.disable_camera2=false
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=true
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Confine mouse cursor to window
|
||||
gfx.confined=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Windowed X, -1 for default X position
|
||||
gfx.window_x=-1
|
||||
|
||||
# Windowed Y, -1 for default Y position
|
||||
gfx.window_y=-1
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=-1
|
||||
|
||||
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
|
||||
gfx.force_orientation=-1
|
||||
|
||||
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.width=-1
|
||||
|
||||
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
|
||||
gfx.force_screen_res.height=-1
|
||||
|
||||
# IP of adapter to force override with
|
||||
adapter.override_ip=
|
||||
|
||||
# Force ASIO audio mode/device (if applicable / TDJ default)
|
||||
asio.force_asio=false
|
||||
|
||||
# Force WASAPI audio mode (if applicable / LDJ default)
|
||||
asio.force_wasapi=true
|
||||
|
||||
# The ASIO device name to use
|
||||
asio.device_name=XONAR SOUND CARD(64)
|
||||
|
||||
44
dist/iidx/iidxhook-30.xml
vendored
44
dist/iidx/iidxhook-30.xml
vendored
@@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<hook>
|
||||
<version __type="u32">1</version>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<lightning_mode __type="bool">0</lighting_mode>
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
<cam>
|
||||
<disable_emu __type="bool">1</disable_emu>
|
||||
<disable_camera1 __type="bool">1</disable_camera1>
|
||||
<disable_camera2 __type="bool">1</disable_camera2>
|
||||
<device_id1 __type="str"></device_id1>
|
||||
<device_id2 __type="str"></device_id2>
|
||||
</cam>
|
||||
<gfx>
|
||||
<framed __type="bool">1</framed>
|
||||
<windowed __type="bool">0</windowed>
|
||||
<confined __type="bool">0</confined>
|
||||
<window_width __type="s32">-1</window_width>
|
||||
<window_height __type="s32">-1</window_height>
|
||||
<window_x __type="s32">-1</window_x>
|
||||
<window_y __type="s32">-1</window_y>
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<device_adapter __type="s32">-1</device_adapter>
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</gfx>
|
||||
<adapter>
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<force_asio __type="bool">0</force_asio>
|
||||
<force_wasapi __type="bool">1</force_wasapi>
|
||||
<device_name __type="str">XONAR SOUND CARD(64)</device_name>
|
||||
</asio>
|
||||
</hook>
|
||||
8
dist/iidx/iidxio-bio2.conf
vendored
8
dist/iidx/iidxio-bio2.conf
vendored
@@ -1,8 +0,0 @@
|
||||
# Autodetect BIO2 port (default: on)
|
||||
bio2.autodetect=true
|
||||
|
||||
# BIO2 serial port. Optional, if autodetect property is turned on
|
||||
bio2.port=COM4
|
||||
|
||||
# BIO2 bus baudrate (real devices expect 115200)
|
||||
bio2.baud=115200
|
||||
6
dist/iidx/iidxio-bio2.xml
vendored
Normal file
6
dist/iidx/iidxio-bio2.xml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<iidxio-bio2>
|
||||
<autodetect __type="bool">1</autodetect>
|
||||
<port __type="str">COM4</port>
|
||||
<baud __type="s32">115200</baud>
|
||||
</iidxio-bio2>
|
||||
105
dist/iidx/inject-09.xml
vendored
Normal file
105
dist/iidx/inject-09.xml
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">C02</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">C02</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:0:0</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GEC02JAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
105
dist/iidx/inject-10.xml
vendored
Normal file
105
dist/iidx/inject-10.xml
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">D01</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:1:1</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQD01JAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
105
dist/iidx/inject-11.xml
vendored
Normal file
105
dist/iidx/inject-11.xml
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">E11</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:2:2</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQE11JAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
107
dist/iidx/inject-12.xml
vendored
Normal file
107
dist/iidx/inject-12.xml
vendored
Normal file
@@ -0,0 +1,107 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">ECO</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
<!-- Fix broken 3D background on Happy Sky's music select (if appearing completely white) -->
|
||||
<happy_sky_ms_bg_fix __type="bool">0</happy_sky_ms_bg_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:3:3</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQECOJAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
105
dist/iidx/inject-13.xml
vendored
Normal file
105
dist/iidx/inject-13.xml
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook2.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
<!-- Fix broken 3D background on DistorteD's music select (if appearing completely black) -->
|
||||
<distorted_ms_bg_fix __type="bool">0</distorted_ms_bg_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:4:4</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQFDDJAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
94
dist/iidx/inject-14.xml
vendored
Normal file
94
dist/iidx/inject-14.xml
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GQGLDJAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
94
dist/iidx/inject-15.xml
vendored
Normal file
94
dist/iidx/inject-15.xml
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GQHDDJAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
97
dist/iidx/inject-16.xml
vendored
Normal file
97
dist/iidx/inject-16.xml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GQI00JAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
97
dist/iidx/inject-17.xml
vendored
Normal file
97
dist/iidx/inject-17.xml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GCJDJJAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
97
dist/iidx/inject-18-cn.xml
vendored
Normal file
97
dist/iidx/inject-18-cn.xml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook4-cn.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
|
||||
<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GKJDZCAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<io>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
97
dist/iidx/inject-20-cn.xml
vendored
Normal file
97
dist/iidx/inject-20-cn.xml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook5-cn.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
|
||||
<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GKJDZCAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<io>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
41
dist/iidx/launcher-18.xml
vendored
41
dist/iidx/launcher-18.xml
vendored
@@ -68,6 +68,47 @@
|
||||
<path __type="str">iidxhook4.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
|
||||
<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
41
dist/iidx/launcher-19.xml
vendored
41
dist/iidx/launcher-19.xml
vendored
@@ -68,6 +68,47 @@
|
||||
<path __type="str">iidxhook5.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
|
||||
<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
31
dist/iidx/launcher-20.xml
vendored
31
dist/iidx/launcher-20.xml
vendored
@@ -68,6 +68,37 @@
|
||||
<path __type="str">iidxhook6.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
31
dist/iidx/launcher-21.xml
vendored
31
dist/iidx/launcher-21.xml
vendored
@@ -68,6 +68,37 @@
|
||||
<path __type="str">iidxhook7.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
31
dist/iidx/launcher-22.xml
vendored
31
dist/iidx/launcher-22.xml
vendored
@@ -68,6 +68,37 @@
|
||||
<path __type="str">iidxhook7.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
31
dist/iidx/launcher-23.xml
vendored
31
dist/iidx/launcher-23.xml
vendored
@@ -68,6 +68,37 @@
|
||||
<path __type="str">iidxhook7.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
31
dist/iidx/launcher-24.xml
vendored
31
dist/iidx/launcher-24.xml
vendored
@@ -68,6 +68,37 @@
|
||||
<path __type="str">iidxhook7.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<io>
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<disable_io_emu __type="bool">0</disable_io_emu>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
51
dist/iidx/launcher-25.xml
vendored
51
dist/iidx/launcher-25.xml
vendored
@@ -65,6 +65,57 @@
|
||||
<path __type="str">iidxhook8.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
51
dist/iidx/launcher-26.xml
vendored
51
dist/iidx/launcher-26.xml
vendored
@@ -65,6 +65,57 @@
|
||||
<path __type="str">iidxhook8.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
|
||||
84
dist/iidx/launcher-27.xml
vendored
84
dist/iidx/launcher-27.xml
vendored
@@ -60,6 +60,90 @@
|
||||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
||||
84
dist/iidx/launcher-28.xml
vendored
84
dist/iidx/launcher-28.xml
vendored
@@ -60,6 +60,90 @@
|
||||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
||||
84
dist/iidx/launcher-29.xml
vendored
84
dist/iidx/launcher-29.xml
vendored
@@ -60,6 +60,90 @@
|
||||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">1</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
||||
84
dist/iidx/launcher-30.xml
vendored
84
dist/iidx/launcher-30.xml
vendored
@@ -60,6 +60,90 @@
|
||||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">1</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
||||
26
dist/iidx/vigem-iidxio.conf
vendored
26
dist/iidx/vigem-iidxio.conf
vendored
@@ -1,26 +0,0 @@
|
||||
# Use relative mode analog mapping instead of absolute analog values
|
||||
vigem.iidxio.tt.anlog.relative=false
|
||||
|
||||
# Sensitivity value for relative mode (1 to 32767). Tweak if you are having issues with jittering/misfiring/unresponsiveness
|
||||
vigem.iidxio.tt.anlog.relative_sensitivity=1024
|
||||
|
||||
# Button turntable: "debounce" value (1 to 50, recommend 20). Tweak if you are having issues with TT button misfiring/unresponsiveness
|
||||
vigem.iidxio.tt.button.debounce=20
|
||||
|
||||
# Button turntable: minimum ticks required within (debounce * 2) ms to register movement (1 to 4, recommend 2). Tweak if you button input is too (un-) responsive
|
||||
vigem.iidxio.tt.button.threshold=2
|
||||
|
||||
# Print verbose debug output to the console for debugging turntable sensitivity issues
|
||||
vigem.iidxio.tt.debug_output=false
|
||||
|
||||
# Enable input based key lighting
|
||||
vigem.iidxio.cab_light.enable_keylight=true
|
||||
|
||||
# Different cabinet light modes: 0 = off, 1 = neons sequence, 2 = neons flash on TT spin
|
||||
vigem.iidxio.cab_light.light_mode=0
|
||||
|
||||
# Display text on 16seg. If text exceeds 9 char display limit, it will scroll + cycle
|
||||
vigem.iidxio.cab_light.text_16seg=
|
||||
|
||||
# Cycle time/scroll speed for text exceeding 16seg display length (9) to scroll from right
|
||||
vigem.iidxio.cab_light.text_scroll_cycle_time_ms=500
|
||||
29
dist/iidx/vigem-iidxio.xml
vendored
Normal file
29
dist/iidx/vigem-iidxio.xml
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<vigem-iidxio>
|
||||
<tt>
|
||||
<analog>
|
||||
<!-- Use relative mode analog mapping instead of absolute analog values -->
|
||||
<relative __type="bool">0</relative>
|
||||
<!-- Sensitivity value for relative mode (1 to 32767). Tweak if you are having issues with jittering/misfiring/unresponsiveness -->
|
||||
<relative_sensitivity __type="s32">1024</relative_sensitivity>
|
||||
</analog>
|
||||
<button>
|
||||
<!-- Button turntable: "debounce" value (1 to 50, recommend 20). Tweak if you are having issues with TT button misfiring/unresponsiveness -->
|
||||
<debounce __type="s32">20</debounce>
|
||||
<!-- Button turntable: minimum ticks required within (debounce * 2) ms to register movement (1 to 4, recommend 2). Tweak if you button input is too (un-) responsive -->
|
||||
<threshold __type="s32">2</threshold>
|
||||
</button>
|
||||
<!-- Print verbose debug output to the console for debugging turntable sensitivity issues -->
|
||||
<debug_output __type="bool">0</debug_output>
|
||||
</tt>
|
||||
<cab_light>
|
||||
<!-- Enable input based key lighting -->
|
||||
<enable_keylight __type="bool">1</enable_keylight>
|
||||
<!-- Different cabinet light modes: 0 = off, 1 = neons sequence, 2 = neons flash on TT spin -->
|
||||
<light_mode __type="s32">0</light_mode>
|
||||
<!-- Display text on 16seg. If text exceeds 9 char display limit, it will scroll + cycle -->
|
||||
<text_16seg __type="str"></text_16seg>
|
||||
<!-- Cycle time/scroll speed for text exceeding 16seg display length (9) to scroll from right -->
|
||||
<text_scroll_cycle_time_ms __type="s32">500</text_scroll_cycle_time_ms>
|
||||
</cab_light>
|
||||
</vigem-iidxio>
|
||||
5
dist/jb/eamio-icc.conf
vendored
5
dist/jb/eamio-icc.conf
vendored
@@ -1,5 +0,0 @@
|
||||
# ICCA serial port
|
||||
icc.port=COM2
|
||||
|
||||
# ICCA bus baudrate (real devices expect 57600)
|
||||
icc.baud=57600
|
||||
5
dist/jb/eamio-icca.xml
vendored
Normal file
5
dist/jb/eamio-icca.xml
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<eamio-icca>
|
||||
<port __type="str">COM2</port>
|
||||
<baud __type="s32">57600</baud>
|
||||
</eamio-icca>
|
||||
38
dist/jb/gamestart-01.bat
vendored
38
dist/jb/gamestart-01.bat
vendored
@@ -1,5 +1,41 @@
|
||||
@echo off
|
||||
|
||||
:: Keep all vars scoped to this script
|
||||
setlocal
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: next to the folders data, JAA, JAB, etc.
|
||||
cd /d %~dp0
|
||||
|
||||
inject jbhook1.dll jubeat.exe --config jbhook-01.conf %*
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
|
||||
if not exist "%BEMANITOOLS_DIR%" (
|
||||
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is content dir which contains the exe and the data folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\inject-01.xml^
|
||||
%*
|
||||
38
dist/jb/gamestart-02.bat
vendored
38
dist/jb/gamestart-02.bat
vendored
@@ -1,7 +1,43 @@
|
||||
@echo off
|
||||
|
||||
:: Keep all vars scoped to this script
|
||||
setlocal
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: next to the folders data, JAA, JAB, etc.
|
||||
cd /d %~dp0
|
||||
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
|
||||
if not exist "%BEMANITOOLS_DIR%" (
|
||||
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is content dir which contains the exe and the data folder
|
||||
cd /d %CONTENT_DIR%
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
|
||||
inject jbhook1.dll jubeat.exe --config jbhook-02.conf %*
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\inject-02.xml^
|
||||
%*
|
||||
63
dist/jb/inject-01.xml
vendored
Normal file
63
dist/jb/inject-01.xml
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">jubeat.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">jbhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">0</windowed>
|
||||
<!-- rotate the normally-horizontal game window to be vertical -->
|
||||
<vertical __type="bool">1</vertical>
|
||||
</gfx>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<security>
|
||||
<mcode __type="str">GCH44JAB</mcode>
|
||||
</security>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
63
dist/jb/inject-02.xml
vendored
Normal file
63
dist/jb/inject-02.xml
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">jubeat.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">jbhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<gfx>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">0</windowed>
|
||||
<!-- rotate the normally-horizontal game window to be vertical -->
|
||||
<vertical __type="bool">1</vertical>
|
||||
</gfx>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<security>
|
||||
<mcode __type="str">GCI44JAA</mcode>
|
||||
</security>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
18
dist/jb/jbhook-01.conf
vendored
18
dist/jb/jbhook-01.conf
vendored
@@ -1,18 +0,0 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# rotate the normally-horizontal game window to be vertical
|
||||
gfx.vertical=true
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GCH44JAB
|
||||
|
||||
18
dist/jb/jbhook-02.conf
vendored
18
dist/jb/jbhook-02.conf
vendored
@@ -1,18 +0,0 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# rotate the normally-horizontal game window to be vertical
|
||||
gfx.vertical=true
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GCI44JAA
|
||||
|
||||
5
dist/jb/jbio-h44b.conf
vendored
5
dist/jb/jbio-h44b.conf
vendored
@@ -1,5 +0,0 @@
|
||||
# H44B serial port
|
||||
h44b.port=COM2
|
||||
|
||||
# H44B bus baudrate (real devices expect 57600)
|
||||
h44b.baud=57600
|
||||
7
dist/jb/jbio-h44b.xml
vendored
Normal file
7
dist/jb/jbio-h44b.xml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<jbio-h44b>
|
||||
<!-- H44B serial port -->
|
||||
<port __type="str">COM2</port>
|
||||
<!-- H44B bus baudrate (real devices expect 57600) -->
|
||||
<baud __type="s32">57600</baud>
|
||||
</jbio-h44b>
|
||||
47
dist/popn/gamestart-15.bat
vendored
47
dist/popn/gamestart-15.bat
vendored
@@ -1,7 +1,49 @@
|
||||
@echo off
|
||||
|
||||
:: Keep all vars scoped to this script
|
||||
setlocal
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: next to the folders data and prog
|
||||
cd /d %~dp0
|
||||
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set REVISION_DIR=%CONTENT_DIR%\prog\2007091800
|
||||
|
||||
if not exist "%BEMANITOOLS_DIR%" (
|
||||
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
if not exist "%REVISION_DIR%" (
|
||||
echo The game modules directory "%REVISION_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
|
||||
%REVISION_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the selected game revision root folder
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn15.exe --config popnhook-15.conf %*
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\inject-15.xml^
|
||||
%*
|
||||
47
dist/popn/gamestart-16.bat
vendored
47
dist/popn/gamestart-16.bat
vendored
@@ -1,7 +1,49 @@
|
||||
@echo off
|
||||
|
||||
:: Keep all vars scoped to this script
|
||||
setlocal
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: next to the folders data and prog
|
||||
cd /d %~dp0
|
||||
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set REVISION_DIR=%CONTENT_DIR%\prog\2008052700
|
||||
|
||||
if not exist "%BEMANITOOLS_DIR%" (
|
||||
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
if not exist "%REVISION_DIR%" (
|
||||
echo The game modules directory "%REVISION_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
|
||||
%REVISION_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the selected game revision root folder
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn16.exe --config popnhook-16.conf %*
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\inject-16.xml^
|
||||
%*
|
||||
47
dist/popn/gamestart-17.bat
vendored
47
dist/popn/gamestart-17.bat
vendored
@@ -1,7 +1,49 @@
|
||||
@echo off
|
||||
|
||||
:: Keep all vars scoped to this script
|
||||
setlocal
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: next to the folders data and prog
|
||||
cd /d %~dp0
|
||||
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set REVISION_DIR=%CONTENT_DIR%\prog\2009022500
|
||||
|
||||
if not exist "%BEMANITOOLS_DIR%" (
|
||||
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
if not exist "%REVISION_DIR%" (
|
||||
echo The game modules directory "%REVISION_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
|
||||
%REVISION_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the selected game revision root folder
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn17.exe --config popnhook-17.conf %*
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\inject-17.xml^
|
||||
%*
|
||||
47
dist/popn/gamestart-18.bat
vendored
47
dist/popn/gamestart-18.bat
vendored
@@ -1,7 +1,49 @@
|
||||
@echo off
|
||||
|
||||
:: Keep all vars scoped to this script
|
||||
setlocal
|
||||
|
||||
:: Game doesn't work properly when not run with administrator privileges
|
||||
>nul 2>&1 net session
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo This script requires administrative privileges.
|
||||
echo Please run the script as an administrator.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Script expects to be located in a subfolder "bemanitools" in the root folder
|
||||
:: next to the folders data and prog
|
||||
cd /d %~dp0
|
||||
|
||||
set CONTENT_DIR=%CD%\..
|
||||
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
|
||||
set REVISION_DIR=%CONTENT_DIR%\prog\2010040500
|
||||
|
||||
if not exist "%BEMANITOOLS_DIR%" (
|
||||
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
if not exist "%REVISION_DIR%" (
|
||||
echo The game modules directory "%REVISION_DIR%" does not exist.
|
||||
pause
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
|
||||
%REVISION_DIR%;^
|
||||
%BEMANITOOLS_DIR%;^
|
||||
%PATH%
|
||||
|
||||
:: Current working dir is the selected game revision root folder
|
||||
cd /d %REVISION_DIR%
|
||||
|
||||
if not exist e\bookkeeping mkdir e\bookkeeping
|
||||
if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
|
||||
if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
|
||||
@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
|
||||
if not exist e\settings mkdir e\settings
|
||||
if not exist e\UP mkdir e\UP
|
||||
|
||||
inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn18.exe --config popnhook-18.conf %*
|
||||
|
||||
%BEMANITOOLS_DIR%\inject.exe^
|
||||
%BEMANITOOLS_DIR%\inject-18.xml^
|
||||
%*
|
||||
68
dist/popn/inject-15.xml
vendored
Normal file
68
dist/popn/inject-15.xml
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">popn15.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<iat>
|
||||
<enable __type="bool">1</enable>
|
||||
<source_name __type="str">ezusb.dll</source_name>
|
||||
<path __type="str">ezusb2-popn-shim.dll</path>
|
||||
</iat>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">popnhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<window_width __type="s32">0</window_width>
|
||||
<window_height __type="s32">0</window_height>
|
||||
</gfx>
|
||||
<sec>
|
||||
<black_plug_mcode __type="str">GQG15JAA</black_plug_mcode>
|
||||
</sec>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
68
dist/popn/inject-16.xml
vendored
Normal file
68
dist/popn/inject-16.xml
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">popn16.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<iat>
|
||||
<enable __type="bool">1</enable>
|
||||
<source_name __type="str">ezusb.dll</source_name>
|
||||
<path __type="str">ezusb2-popn-shim.dll</path>
|
||||
</iat>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">popnhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<window_width __type="s32">0</window_width>
|
||||
<window_height __type="s32">0</window_height>
|
||||
</gfx>
|
||||
<sec>
|
||||
<black_plug_mcode __type="str">GQH16JAA</black_plug_mcode>
|
||||
</sec>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
68
dist/popn/inject-17.xml
vendored
Normal file
68
dist/popn/inject-17.xml
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">popn17.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<iat>
|
||||
<enable __type="bool">1</enable>
|
||||
<source_name __type="str">ezusb.dll</source_name>
|
||||
<path __type="str">ezusb2-popn-shim.dll</path>
|
||||
</iat>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">popnhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<window_width __type="s32">0</window_width>
|
||||
<window_height __type="s32">0</window_height>
|
||||
</gfx>
|
||||
<sec>
|
||||
<black_plug_mcode __type="str">GQI17JAA</black_plug_mcode>
|
||||
</sec>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user