Compare commits

..

36 Commits

Author SHA1 Message Date
icex2
0d0e22de61 fix: Broken actions due to deprecation of download-artifact v2
Some checks failed
Build bemanitools / build (push) Has been cancelled
This was required to be updated already in April as v2 is now
fully unsupported by github
2025-06-09 20:44:50 +02:00
icex2
db1f8ccda4 Revert "chore: Bump to 5.50 for next development cycle"
This reverts commit 2a03204363.
2025-06-09 20:42:52 +02:00
icex2
2a03204363 chore: Bump to 5.50 for next development cycle 2025-06-09 20:34:57 +02:00
icex2
6f6fbcce56 chore: Update changelog for 4.49 release 2025-06-09 20:33:19 +02:00
icex2
7bfaf59c93 chore: Documentation consolidation and cleanup 2025-06-09 20:31:44 +02:00
icex2
1482183dd9 doc: Dev journal entry about IIDX engine and syncbook
Due to recent development of tools and discussions, this
is something that came up and has probably been overdue
for ages.

Document key concepts of how the iidx engine works regaring
rendering, game loop and (song) sync.

Add a “syncbook” that provides context and guidelines how
to configure any (modern) system to work properly with iidx.
2025-06-09 20:23:13 +02:00
Will Xyen
8d3c33dc77 iidxhook9: Add E drive to fshook 2025-06-09 20:18:36 +02:00
Will Xyen
384fad89e3 iidxhook9: add reverb ex fix 2025-06-09 20:18:36 +02:00
icex2
c67053f3d3 fix: Missing closing bracket (#336)
Some checks failed
Build bemanitools / build (push) Has been cancelled
Fix mistake that happened during conflict resolution
before the merge.
2025-02-19 19:49:09 +01:00
icex2
ccbd47428f feat(nvgpu): Add —overwrite-exists flag for profile creation (#335)
When running this in a script on startup to ensure
whatever configuration is required to be created is
created, this avoids several commands to first
check if the profile exists, delete it, then re-create it.
2025-02-19 19:45:43 +01:00
icex2
8b89748ccf fix(nvgpu): Initialize value of parameter to fix INVALID_ARGUMENT (#334)
As stated by the documentation in nvapi.h, path_info_count
must be set to the value 0 in this case.
2025-02-19 19:42:11 +01:00
icex2
9a7285bb91 fix(nvgpu): Missing error handling not returning (#333)
If fetching the configuration fails, don’t continue with
processing any non-existing data.
2025-02-19 19:41:06 +01:00
icex2
366f0090a9 chore: Remove TODO (#332)
Forgot to remove that after adressing the issue of needing
three calls in nvgpu to get the config data correctly.
2025-02-19 19:39:51 +01:00
icex2
d781905d83 feat: Extend monitor check tool, vsync and response time tests (#331)
Adding two more tests that have been proven very useful
for debugging monitor issues that caused problems with IIDX.

The vsync test flickers a text snippet between red and cyan on
every even and uneven frame. If vsync works correctly, the text
appears grey to the human eye. If there are issues like re-displaying
a previous frame or a dropped frame, this appears as the text
rendering red or cyan.

The response time test scrolls two simple blocks/lines vertically
to check if they creating ghosting/smearing on the display.

The tool now supports an interactive and command line mode.

Interactive mode is useful for running different tests on the setup
while the command line mode can be used to ran these tests
with fixed parameters and for a fixed amount of time, e.g. in a shell
script, for automation purpose.

The tool still has a few obvious imperfections like scaling issues on
different resolutions. Considering the basic functionality is given,
further improvements can follow in future iterations.
2025-02-19 19:38:31 +01:00
icex2
e0ff83f664 feat: d3d9-frame-graph-hook, add frame rate graph view (#330)
Some checks failed
Build bemanitools / build (push) Has been cancelled
Have a checkbox to switch to a frame graph focused view
which saves a bunch of math when it’s more useful to
focus on the frame/refresh rate than the frame time values.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 15:10:05 +01:00
icex2
972acb5f0e feat: nvgpu, add option to enable gpu scaling (#329)
GPU scaling allows high quality upscaling of older games
to the native resolution of the screen. The output frame
quality is significantly sharper than the fairly simple
frame buffer upscaling of bemanitools.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 15:03:34 +01:00
icex2
233df32372 feat: nvgpu, make test timeout parameter optional (#328)
10 seconds is what the nvidia control panel also
has for the test timeout. Can still be changed if
shorter or longer timeouts are desired, but 10
seconds should be a general fine timeout value
to have this optional.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:51:02 +01:00
icex2
d07b2094e9 feat: d3d9-monitor-check add result-timeout-secs parameter (#327)
Allow changing the time in seconds how long the results
are being displayed before exiting

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:45:45 +01:00
icex2
7e1e9dabdb feat: d3d9-monitor-check allow skip results (#326)
Allow pressing ESC to skip results and not having
to wait for 5 secs

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:36:37 +01:00
icex2
6146f53ad5 feat: Improve d3d9-monitor-check command line args (#325)
Use more user-friendly seconds for total and warm-up time
instead of frames. Use the refresh rate to calculcate the
total frame count internally for the test.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:31:47 +01:00
icex2
05d55024b6 feat: d3d9-monitor-check tool (#322)
Some checks are pending
Build bemanitools / build (push) Waiting to run
A separate application to run the infamous IIDX “monitor check”.

The on-screen output has been enhanced to provide more
detailed information about the on-going process. The tool
furthermore allows basic querying of adapter and adapter
modes information from the command line. These additional
options can be useful to gather more debug information
or select correct parameters for the monitor test from actually
supported mode parameters by the adapter.

The tool has been tested on an actual cabinet with nvgpu
setting different custom timings. The accuracy seems to be
even higher than what IIDX’s monitor check is actually showing.
For example, with a custom timing of 59.900, the tool yields 59.902.
Meanwhile, the monitor check of iidx 29 59.8981 hz to 59.8997 hz
on screen.

This doesn’t mean the game’s getting inaccurate values. The game
actually syncs and plays just fine. However, the game’s monitor check
cannot be used as a reference for “getting the avg. refresh rate”
value as an input parameter for other tools, e.g. chart patching with
btools.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-12 19:39:19 +01:00
icex2
cc5c35064c feat: Bump iidxhook9 supported versions, EPOLIS “support" (#324)
Some checks failed
Build bemanitools / build (push) Has been cancelled
No changes required, just make support visible by reflecting
it in distribution package naming, documentation and
filenaming

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-11 15:35:28 +01:00
icex2
844286fde0 fix: Update upload-artifact from v2 to v4 to address deprecation
Some checks failed
Build bemanitools / build (push) Has been cancelled
v2 was deprecated a while ago and actions don't support it
since end of June. Migration to v4 is required to enable
github actions again
2025-02-08 23:59:23 +01:00
icex2
50aa6226a3 feat: Add separate d3d9-frame-graph-hook (#321)
Allow this to be hooked by any application with a d3d9
render backend. This is not compatible with d3d9ex.
2025-02-08 23:22:46 +01:00
icex2
ea29b44b70 feat: Add frame time performance graph imgui overlay (#319)
A overlay window showing the a frame time graph with
the current frame time, ~10 seconds of history as well
as reference lines for the current avg. and a configurable
target frame time.

This is considered a debug tool to support in any efforts
that are related to understanding current frame times
of the games. More specifically this can be used to asses
impact of any bemanitools hooking to the game’s main
(render) loop.
2025-02-08 23:21:27 +01:00
icex2
3090b9a029 feat: Add bt d3d9 hook specific imgui overlay (#318)
For now, we focus on internal overlays for bemanitools
that hook into an existing d3d9 context. The current
abstraction is fairly thin and should be fine as a start.

Implementations are called “components” and hook
up with a single frame_update function to execute
and logic and drawing updates with imgui
2025-02-08 23:19:49 +01:00
icex2
a85ce4bc96 feat: Integrate imgui library
Version 1.91.7 of the imgui library with the cimgui wrapper.

imgui allows us to easily create minimal and powerful UI for
use-cases like in-game overlays or separate tooling.

The additional wrappers cimgui_impl_dx9 and cimgui_impl_win32
were added to provide a full C linkage integration for the rest
of the code base.

Tweaks to the makefile were kept to a minimum but enable
compilation of C++ since imgui is C++ based.

Remark: At this point bemanitools itself is still to be kept a pure
C codebase. Due to the lack of proper module/library management
with the current build system in bemanitools 5, proper separation
of concerns and clean integration with external libraries isn’t
possible with reasonable effort.
2025-02-08 23:13:05 +01:00
icex2
b7d1659a46 feat: nvgpu tool for tweaking nvidia gpu driver settings
An open source re-implementation of the “NvDisplayConfigLDJ"
tool with additional enhancements.

This can be used to tweak your nvidia GPU driver settings to
create custom display timings to address IIDX’s requirement
if expecting proper display timings. This can also be used for
any legacy IIDX versions that even expect very specific display
timings, e.g. 59.95 or 60.05 hz.

Furthermore, creating application profiles allows further tweaks
to important GPU settings such as the current performance mode
setting. This is crucial to ensure the GPU is not going into any
kind of power saving states which results in non-smooth
scrolling during gameplay and micro stuttering that cannot
be measured on application level.
2025-02-08 23:04:10 +01:00
icex2
b64dea0849 feat: Add iidxio-async implementation
A shim library implementing the same concept as the already
existing ddrio-async library. The iidxio implementation takes
another iidxio library and runs it asynchronously which may
improve performance for certain iidxio implementations,
e.g. if the send and receive functions are driving actual IO
calls synchrously and are expensive.

This is not a replacement for a well engineered and proper
implementation of a iidxio library for any specific use-case.
It does not fix bad performance of existing implementations,
i.e. if the poll rate is too low because actual IO is too slow.

Use with caution and know why and when you need to use
it.
2025-02-08 22:51:46 +01:00
icex2
64381a84c5 feat: Add warning if vsync is not enabled
Something I ran into by accident during testing and
development that I had vsync turned off by accident.
Increase visibility in the logs.
2025-02-08 22:49:42 +01:00
Will Xyen
48668837a8 camhook: fix camhook for new style camera detection 2024-05-21 22:29:11 -07:00
Will Xyen
8307837995 camhook: split cam-detect code to different file 2024-05-21 22:29:11 -07:00
Will Xyen
a03c4e0d93 iidxhook9: add fs hook for F drive 2024-05-11 17:17:40 -07:00
garbage
ca42257fa2 iidxhook-util: Add domain check to my_gethostbyname func 2024-03-25 14:16:47 +01:00
garbage
f7142df84d iidxhook-util: Remove inet_addr hook 2024-03-25 14:16:47 +01:00
garbage
7d397dc54c iidxhook3: Add hook for ea3_boot func 2024-03-25 14:16:47 +01:00
859 changed files with 128718 additions and 29083 deletions

View File

@@ -30,7 +30,7 @@ jobs:
cd ..
- name: "Upload artifact"
uses: "actions/upload-artifact@v2"
uses: "actions/upload-artifact@v4"
with:
name: bemanitools-${{ github.sha }}
retention-days: 90

View File

@@ -35,7 +35,7 @@ jobs:
cd ..
- name: "Upload artifact"
uses: "actions/upload-artifact@v2"
uses: "actions/upload-artifact@v4"
with:
name: bemanitools-${{ github.sha }}
retention-days: 90
@@ -49,7 +49,7 @@ jobs:
steps:
# This already extracts the contents of the artifact
- name: "Download artifact"
uses: "actions/download-artifact@v2"
uses: "actions/download-artifact@v4"
with:
name: bemanitools-${{ github.sha }}

View File

@@ -7,8 +7,27 @@ given in tags. The pipeline will pick this up and cuts out the relevant section
### Features
- Major overhaul of [IIDX sync and performance settings](doc/iidxhook/iidx-syncbook.md)
documentation. Supports users in configuring their systems to run any IIDX version with proper
display timings, smooth frame rates and sync game-play
- Add `iidxio-async.dll` wrapper/shim library to drive another iidxio in a dedicated IO thread, see
[documentation](doc/iidxhook/iidxio-async.md) for details
- Add `nvgpu` tool to configure NVIDIA GPUs and create a custom timing profile, see
[documentation](doc/tools/nvgpu.md) for details
- Add `d3d9-frame-graph-hook.dll` that can be added as a hook to
either `launcher.exe` or `inject.exe` to display a graph of the frame times of the game's render
for debugging and performance analysis
- feat: Add `d3d9-monitor-check` tool to run different music game relevant monitor tests including
a re-implementation of the infamous IIDX “monitor check” as a separate tool for testing and
debugging. See [documentation](doc/tools/d3d9-monitor-check.md) for details
### Fixes
- iidxhook9: Work around reverb issue from Windows 26100.3476
- iidxhook9: fix camhook for new style camera detection
- `cam.port_layout` added to .conf files of iidx 27 to 30
- In general, a lot of internal cleanup
## 5.48
### Features

View File

@@ -27,10 +27,10 @@ toolchain_64 := x86_64-w64-mingw32-
gitrev := $(shell git rev-parse HEAD)
cppflags := -I src -I src/main -I src/test -DGITREV=$(gitrev)
cflags := -g -O2 -pipe -ffunction-sections -fdata-sections \
cflags := -O2 -pipe -ffunction-sections -fdata-sections \
-Wall -std=c99 -DPSAPI_VERSION=1
cflags_release := -Werror
ldflags := -Wl,--gc-sections -static-libgcc
ldflags := -Wl,--gc-sections -static -static-libgcc -static-libstdc++
#
# The first target that GNU Make encounters becomes the default target.
@@ -139,14 +139,13 @@ libs :=
avsdlls :=
avsexes :=
avslibs :=
testdlls :=
testexes :=
include Module.mk
modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(avslibs) $(testdlls) $(testexes)
modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(testdlls) $(testexes)
#
# $1: Bitness
@@ -157,8 +156,10 @@ modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(avslibs) $(testdlls)
define t_moddefs
cppflags_$3 += $(cppflags) -DBUILD_MODULE=$3
cxxflags_$3 += $(cxxflags) # Add C++-specific flags
cflags_$3 += $(cflags)
release: cflags_$3 += $(cflags_release)
release: cxxflags_$3 += $(cxxflags_release) # Add C++-specific release flags
ldflags_$3 += $(ldflags)
srcdir_$3 ?= src/main/$3
@@ -201,7 +202,6 @@ $$(bindir_$1_$2):
$$(eval $$(foreach imp,$(imps),$$(call t_import,$1,$2,$$(imp))))
$$(eval $$(foreach dll,$(avsdlls),$$(call t_linkdll,$1,$2,$$(dll))))
$$(eval $$(foreach exe,$(avsexes),$$(call t_linkexe,$1,$2,$$(exe))))
$$(eval $$(foreach lib,$(avslibs),$$(call t_archive,$1,$2,$$(lib))))
endef
@@ -211,13 +211,14 @@ define t_compile
depdir_$1_$2_$3 := $(depdir)/$$(subdir_$1_$2)/$3
abslib_$1_$2_$3 := $$(libs_$3:%=$$(bindir_$1_indep)/lib%.a)
avslib_$1_$2_$3 := $$(avslibs_$3:%=$$(bindir_$1_$2)/lib%.a)
absdpl_$1_$2_$3 := $$(deplibs_$3:%=$$(bindir_$1_$2)/lib%.a)
objdir_$1_$2_$3 := $(objdir)/$$(subdir_$1_$2)/$3
obj_$1_$2_$3 := $$(src_$3:%.c=$$(objdir_$1_$2_$3)/%.o) \
$$(cppsrc_$3:%.cpp=$$(objdir_$1_$2_$3)/%.o) \
$$(rc_$3:%.rc=$$(objdir_$1_$2_$3)/%_rc.o)
deps += $$(src_$3:%.c=$$(depdir_$1_$2_$3)/%.d)
deps += $$(src_$3:%.c=$$(depdir_$1_$2_$3)/%.d) \
$$(cppsrc_$3:%.cpp=$$(depdir_$1_$2_$3)/%.d)
$$(depdir_$1_$2_$3):
$(V)mkdir -p $$@
@@ -226,16 +227,24 @@ $$(objdir_$1_$2_$3):
$(V)mkdir -p $$@
$$(volatile_$3:%.c=$$(objdir_$1_$2_$3)/%.o): FORCE
$$(volatile_cpp_$3:%.cpp=$$(objdir_$1_$2_$3)/%.o): FORCE
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.c \
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
$(V)echo ... $$@
$(V)echo \(.c\) ... $$@
$(V)$$(toolchain_$1)gcc $$(cflags_$3) $$(cppflags_$3) \
-MMD -MF $$(depdir_$1_$2_$3)/$$*.d -MT $$@ -MP \
-DAVS_VERSION=$2 -c -o $$@ $$<
$$(objdir_$1_$2_$3)/%.o: $$(srcdir_$3)/%.cpp \
| $$(depdir_$1_$2_$3) $$(objdir_$1_$2_$3)
$(V)echo \(.cpp\) ... $$@
$(V)$$(toolchain_$1)g++ $$(cxxflags_$3) $$(cppflags_$3) \
-MMD -MF $$(depdir_$1_$2_$3)/$$*.d -MT $$@ -MP \
-DAVS_VERSION=$2 -c -o $$@ $$<
$$(objdir_$1_$2_$3)/%_rc.o: $$(srcdir_$3)/%.rc
$(V)echo ... $$@ [windres]
$(V)echo \(.rc\) ... $$@ [windres]
$(V)$$(toolchain_$1)windres $$(cppflags_$3) $$< $$@
endef
@@ -247,7 +256,7 @@ define t_archive
$(t_compile)
$$(bindir_$1_$2)/lib$3.a: $$(obj_$1_$2_$3) | $$(bindir_$1_$2)
$(V)echo ... $$@
$(V)echo \(.a\) ... $$@
$(V)$$(toolchain_$1)ar r $$@ $$^ 2> /dev/null
$(V)$$(toolchain_$1)ranlib $$@
@@ -263,13 +272,13 @@ dll_$1_$2_$3 := $$(bindir_$1_$2)/$3.dll
implib_$1_$2_$3 := $$(bindir_$1_$2)/lib$3.a
$$(dll_$1_$2_$3) $$(implib_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) \
$$(avslib_$1_$2_$3) \
$$(absdpl_$1_$2_$3) \
$$(srcdir_$3)/$3.def | $$(bindir_$1_$2)
$(V)echo ... $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)gcc -shared \
$(V)echo \(.dll\) ... $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)g++ -shared \
-o $$(dll_$1_$2_$3) -Wl,--out-implib,$$(implib_$1_$2_$3) \
-Wl,--start-group $$^ -Wl,--end-group $$(ldflags_$3)
$(V)$$(toolchain_$1)strip $$(dll_$1_$2_$3)
$(V)$$(toolchain_$1)ranlib $$(implib_$1_$2_$3)
endef
@@ -282,10 +291,11 @@ $(t_compile)
exe_$1_$2_$3 := $$(bindir_$1_$2)/$3.exe
$$(exe_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) $$(avslib_$1_$2_$3) $$(absdpl_$1_$2_$3) \
$$(exe_$1_$2_$3): $$(obj_$1_$2_$3) $$(abslib_$1_$2_$3) $$(absdpl_$1_$2_$3) \
| $$(bindir_$1_$2)
$(V)echo ... $$@
$(V)$$(toolchain_$1)gcc -o $$@ $$^ $$(ldflags_$3)
$(V)echo \(.exe\) ... $$@
$(V)$$(toolchain_$1)g++ -o $$@ $$^ $$(ldflags_$3)
$(V)$$(toolchain_$1)strip $$@
endef
@@ -296,7 +306,7 @@ define t_import
impdef_$1_$2_$3 ?= src/imports/import_$1_$2_$3.def
$$(bindir_$1_$2)/lib$3.a: $$(impdef_$1_$2_$3) | $$(bindir_$1_$2)
$(V)echo ... $$@ [dlltool]
$(V)echo \(.a\) ... $$@ [dlltool]
$(V)$$(toolchain_$1)dlltool --kill-at -l $$@ -d $$<
endef

142
Module.mk
View File

@@ -88,10 +88,10 @@ imps += avs avs-ea3
include src/main/aciodrv/Module.mk
include src/main/aciodrv-proc/Module.mk
include src/main/acioemu/Module.mk
include src/main/acio-mgr/Module.mk
include src/main/aciomgr/Module.mk
include src/main/aciotest/Module.mk
include src/main/asio/Module.mk
include src/main/avs-ext/Module.mk
include src/main/avs-util/Module.mk
include src/main/bio2drv/Module.mk
include src/main/bio2emu-iidx/Module.mk
include src/main/bio2emu/Module.mk
@@ -100,7 +100,8 @@ include src/main/bstio/Module.mk
include src/main/camhook/Module.mk
include src/main/cconfig/Module.mk
include src/main/config/Module.mk
include src/main/core/Module.mk
include src/main/d3d9-frame-graph-hook/Module.mk
include src/main/d3d9-monitor-check/Module.mk
include src/main/d3d9-util/Module.mk
include src/main/d3d9exhook/Module.mk
include src/main/ddrhook-util/Module.mk
@@ -116,7 +117,6 @@ include src/main/dinput/Module.mk
include src/main/eamio-icca/Module.mk
include src/main/eamio/Module.mk
include src/main/eamiotest/Module.mk
include src/main/exceptiontrace/Module.mk
include src/main/extio/Module.mk
include src/main/extiodrv/Module.mk
include src/main/extiotest/Module.mk
@@ -139,10 +139,6 @@ include src/main/ezusb2/Module.mk
include src/main/geninput/Module.mk
include src/main/hook/Module.mk
include src/main/hooklib/Module.mk
include src/main/iface/Module.mk
include src/main/iface-acio/Module.mk
include src/main/iface-core/Module.mk
include src/main/iface-io/Module.mk
include src/main/iidx-bio2-exit-hook/Module.mk
include src/main/iidx-ezusb-exit-hook/Module.mk
include src/main/iidx-ezusb2-exit-hook/Module.mk
@@ -160,11 +156,15 @@ include src/main/iidxhook6/Module.mk
include src/main/iidxhook7/Module.mk
include src/main/iidxhook8/Module.mk
include src/main/iidxhook9/Module.mk
include src/main/iidxio-async/Module.mk
include src/main/iidxio-bio2/Module.mk
include src/main/iidxio-ezusb/Module.mk
include src/main/iidxio-ezusb2/Module.mk
include src/main/iidxio/Module.mk
include src/main/iidxiotest/Module.mk
include src/main/imgui/Module.mk
include src/main/imgui-bt/Module.mk
include src/main/imgui-debug/Module.mk
include src/main/inject/Module.mk
include src/main/jbio-magicbox/Module.mk
include src/main/jbio-p4io/Module.mk
@@ -178,7 +178,8 @@ include src/main/jbhook3/Module.mk
include src/main/launcher/Module.mk
include src/main/mempatch-hook/Module.mk
include src/main/mm/Module.mk
include src/main/module/Module.mk
include src/main/nv/Module.mk
include src/main/nvgpu/Module.mk
include src/main/p3io/Module.mk
include src/main/p3iodrv/Module.mk
include src/main/p3ioemu/Module.mk
@@ -188,7 +189,6 @@ include src/main/p4ioemu/Module.mk
include src/main/popnhook-util/Module.mk
include src/main/popnhook1/Module.mk
include src/main/popnio/Module.mk
include src/main/procmon/Module.mk
include src/main/pcbidgen/Module.mk
include src/main/sdvxhook/Module.mk
include src/main/sdvxhook2-cn/Module.mk
@@ -240,7 +240,9 @@ $(zipdir)/tools.zip: \
build/bin/indep-32/ezusb2-dbg-hook.dll \
build/bin/indep-32/ezusb2-tool.exe \
build/bin/indep-32/ezusb-tool.exe \
build/bin/indep-32/procmon.dll \
build/bin/indep-32/nvgpu.exe \
build/bin/indep-32/d3d9-frame-graph-hook.dll \
build/bin/indep-32/d3d9-monitor-check.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -255,7 +257,9 @@ $(zipdir)/tools-x64.zip: \
build/bin/indep-64/iidx-ezusb2-exit-hook.dll \
build/bin/indep-64/jbiotest.exe \
build/bin/indep-64/mempatch-hook.dll \
build/bin/indep-64/procmon.dll \
build/bin/indep-64/nvgpu.exe \
build/bin/indep-64/d3d9-frame-graph-hook.dll \
build/bin/indep-64/d3d9-monitor-check.exe \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -268,7 +272,6 @@ $(zipdir)/iidx-09-to-12.zip: \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/dwarfstack/32/dwarfstack.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-09.bat \
dist/iidx/gamestart-10.bat \
@@ -294,7 +297,6 @@ $(zipdir)/iidx-13.zip: \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/dwarfstack/32/dwarfstack.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-13.bat \
dist/iidx/iidxhook-13.conf \
@@ -304,14 +306,13 @@ $(zipdir)/iidx-13.zip: \
$(V)zip -j $@ $^
$(zipdir)/iidx-14-to-17.zip: \
build/bin/avs2_0-32/iidxhook3.dll \
build/bin/avs2_803-32/iidxhook3.dll \
build/bin/indep-32/config.exe \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/iidxio.dll \
build/bin/indep-32/vefxio.dll \
build/bin/indep-32/inject.exe \
dist/dwarfstack/32/dwarfstack.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-14.bat \
dist/iidx/gamestart-15.bat \
@@ -337,10 +338,6 @@ $(zipdir)/iidx-18.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-18.bat \
dist/iidx/iidxhook-18.conf \
dist/iidx/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -372,10 +369,6 @@ $(zipdir)/iidx-19.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-19.bat \
dist/iidx/iidxhook-19.conf \
dist/iidx/launcher-19.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -392,10 +385,6 @@ $(zipdir)/iidx-20.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-20.bat \
dist/iidx/iidxhook-20.conf \
dist/iidx/launcher-20.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -433,13 +422,6 @@ $(zipdir)/iidx-21-to-24.zip: \
dist/iidx/iidxhook-22.conf \
dist/iidx/iidxhook-23.conf \
dist/iidx/iidxhook-24.conf \
dist/iidx/launcher-21.xml \
dist/iidx/launcher-22.xml \
dist/iidx/launcher-23.xml \
dist/iidx/launcher-24.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@@ -458,17 +440,12 @@ $(zipdir)/iidx-25-to-26.zip: \
dist/iidx/gamestart-26.bat \
dist/iidx/iidxhook-25.conf \
dist/iidx/iidxhook-26.conf \
dist/iidx/launcher-25.xml \
dist/iidx/launcher-26.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-27-to-30.zip: \
$(zipdir)/iidx-27-to-31.zip: \
build/bin/avs2_1700-64/iidxhook9.dll \
build/bin/avs2_1700-64/launcher.exe \
build/bin/indep-64/config.exe \
@@ -481,25 +458,21 @@ $(zipdir)/iidx-27-to-30.zip: \
dist/iidx/gamestart-28.bat \
dist/iidx/gamestart-29.bat \
dist/iidx/gamestart-30.bat \
dist/iidx/gamestart-31.bat \
dist/iidx/iidxhook-27.conf \
dist/iidx/iidxhook-28.conf \
dist/iidx/iidxhook-29.conf \
dist/iidx/iidxhook-30.conf \
dist/iidx/launcher-27.xml \
dist/iidx/launcher-28.xml \
dist/iidx/launcher-29.xml \
dist/iidx/launcher-30.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
dist/iidx/iidxhook-31.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-hwio-x86.zip: \
build/bin/indep-32/acio-mgr.dll \
build/bin/indep-32/aciomgr.dll \
build/bin/indep-32/eamio-icca.dll \
build/bin/indep-32/iidxio-async.dll \
build/bin/indep-32/iidxio-bio2.dll \
build/bin/indep-32/iidxio-ezusb.dll \
build/bin/indep-32/iidxio-ezusb2.dll \
@@ -511,8 +484,9 @@ $(zipdir)/iidx-hwio-x86.zip: \
$(V)zip -j $@ $^
$(zipdir)/iidx-hwio-x64.zip: \
build/bin/indep-64/acio-mgr.dll \
build/bin/indep-64/aciomgr.dll \
build/bin/indep-64/eamio-icca.dll \
build/bin/indep-64/iidxio-async.dll \
build/bin/indep-64/iidxio-bio2.dll \
build/bin/indep-64/iidxio-ezusb.dll \
build/bin/indep-64/iidxio-ezusb2.dll \
@@ -530,7 +504,6 @@ $(zipdir)/jb-01.zip: \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/dwarfstack/32/dwarfstack.dll \
dist/jb/config.bat \
dist/jb/gamestart-01.bat \
dist/jb/jbhook-01.conf \
@@ -545,7 +518,6 @@ $(zipdir)/jb-02.zip: \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
build/bin/indep-32/jbio.dll \
dist/dwarfstack/32/dwarfstack.dll \
dist/jb/config.bat \
dist/jb/gamestart-02.bat \
dist/jb/jbhook-02.conf \
@@ -562,10 +534,6 @@ $(zipdir)/jb-03.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
dist/jb/launcher-03.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -579,10 +547,6 @@ $(zipdir)/jb-04.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-03.bat \
dist/jb/launcher-03.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -596,10 +560,6 @@ $(zipdir)/jb-05-to-07.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-04.bat \
dist/jb/launcher-04.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -613,16 +573,12 @@ $(zipdir)/jb-08.zip: \
build/bin/indep-32/jbio.dll \
dist/jb/config.bat \
dist/jb/gamestart-04.bat \
dist/jb/launcher-04.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/jb-hwio.zip: \
build/bin/indep-32/acio-mgr.dll \
build/bin/indep-32/aciomgr.dll \
build/bin/indep-32/eamio-icca.dll \
build/bin/indep-32/jbio-magicbox.dll \
build/bin/indep-32/jbio-p4io.dll \
@@ -641,10 +597,6 @@ $(zipdir)/sdvx-01-to-04.zip: \
build/bin/indep-32/sdvxio.dll \
dist/sdvx/config.bat \
dist/sdvx/gamestart.bat \
dist/sdvx/launcher.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -659,10 +611,6 @@ $(zipdir)/sdvx-05-to-06.zip: \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart.bat \
dist/sdvx5/sdvxhook2.conf \
dist/sdvx5/launcher.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -677,16 +625,12 @@ $(zipdir)/sdvx-05-cn.zip: \
dist/sdvx5/config.bat \
dist/sdvx5/gamestart-cn.bat \
dist/sdvx5/sdvxhook2-cn.conf \
dist/sdvx5/launcher-cn.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/sdvx-hwio-x86.zip: \
build/bin/indep-32/acio-mgr.dll \
build/bin/indep-32/aciomgr.dll \
build/bin/indep-32/eamio-icca.dll \
build/bin/indep-32/sdvxio-kfca.dll \
build/bin/indep-32/sdvxio-bio2.dll \
@@ -696,7 +640,7 @@ $(zipdir)/sdvx-hwio-x86.zip: \
$(V)zip -j $@ $^
$(zipdir)/sdvx-hwio-x64.zip: \
build/bin/indep-64/acio-mgr.dll \
build/bin/indep-64/aciomgr.dll \
build/bin/indep-64/eamio-icca.dll \
build/bin/indep-64/sdvxio-kfca.dll \
build/bin/indep-64/sdvxio-bio2.dll \
@@ -734,7 +678,6 @@ $(zipdir)/ddr-12-us.zip: \
build/bin/indep-32/ddrio-smx.dll \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/geninput.dll \
dist/dwarfstack/32/dwarfstack.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12-us.bat \
dist/ddr/gamestart-12-eu.bat \
@@ -756,10 +699,6 @@ $(zipdir)/ddr-12.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-12.bat \
dist/ddr/launcher-12.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -776,10 +715,6 @@ $(zipdir)/ddr-13.zip: \
build/bin/indep-32/geninput.dll \
dist/ddr/config.bat \
dist/ddr/gamestart-13.bat \
dist/ddr/launcher-13.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -800,14 +735,6 @@ $(zipdir)/ddr-14-to-18.zip: \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/launcher-14.xml \
dist/ddr/launcher-15.xml \
dist/ddr/launcher-16.xml \
dist/ddr/launcher-17.xml \
dist/ddr/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -826,12 +753,6 @@ $(zipdir)/ddr-16-to-18-x64.zip: \
dist/ddr/gamestart-16.bat \
dist/ddr/gamestart-17.bat \
dist/ddr/gamestart-18.bat \
dist/ddr/launcher-16.xml \
dist/ddr/launcher-17.xml \
dist/ddr/launcher-18.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -870,11 +791,6 @@ $(zipdir)/bst.zip: \
dist/bst/config.bat \
dist/bst/gamestart1.bat \
dist/bst/gamestart2.bat \
dist/bst/launcher-01.xml \
dist/bst/launcher-02.xml \
dist/shared/ea3-ident.xml \
dist/shared/ea3-license.xml \
dist/shared/ea3-service.xml \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -j $@ $^
@@ -887,7 +803,6 @@ $(zipdir)/popn-15-to-18.zip: \
build/bin/indep-32/eamio.dll \
build/bin/indep-32/popnio.dll \
build/bin/indep-32/ezusb2-popn-shim.dll \
dist/dwarfstack/32/dwarfstack.dll \
dist/popn/config.bat \
dist/popn/gamestart-15.bat \
dist/popn/gamestart-16.bat \
@@ -919,7 +834,6 @@ $(BUILDDIR)/tests.zip: \
build/bin/indep-32/iidxhook-util-config-gfx-test.exe \
build/bin/indep-32/iidxhook-util-config-misc-test.exe \
build/bin/indep-32/iidxhook-util-config-sec-test.exe \
dist/dwarfstack/32/dwarfstack.dll \
build/bin/indep-32/inject.exe \
build/bin/indep-32/security-id-test.exe \
build/bin/indep-32/security-mcode-test.exe \
@@ -955,7 +869,7 @@ $(BUILDDIR)/bemanitools.zip: \
$(zipdir)/iidx-20-cn.zip \
$(zipdir)/iidx-21-to-24.zip \
$(zipdir)/iidx-25-to-26.zip \
$(zipdir)/iidx-27-to-30.zip \
$(zipdir)/iidx-27-to-31.zip \
$(zipdir)/iidx-hwio-x86.zip \
$(zipdir)/iidx-hwio-x64.zip \
$(zipdir)/jb-01.zip \

View File

@@ -71,6 +71,7 @@ The following games are supported with their corresponding hook-libraries.
- Beatmania IIDX 28 BISTROVER (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
- Beatmania IIDX 29 CASTHOUR (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
- Beatmania IIDX 30 RESIDENT (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
- Beatmania IIDX 31 EPOLIS (`iidx-27-to-31.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
- [jubeat](doc/jbhook/README.md)
- jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
- jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)
@@ -119,9 +120,12 @@ The following games are supported with their corresponding hook-libraries.
- [extiotest](doc/tools/extiotest.md)
- [aciotest](doc/tools/aciotest.md): Command line tool to quickly test ACIO devices
- config: UI input/output configuration tool when using the default bemanitools API (geninput)
- [d3d9-monitor-check](doc/tools/d3d9-monitor-check.md): Command line tool to check the monitor refresh rate of the
current GPU + monitor configuration
- ir-beat-patch-9/10: Patch the IR beat phase on IIDX 9 and 10
- [mempatch-hook](doc/tools/mempatch-hook.md): Patch raw memory locations in the target process
based on the provided configuration
- [nvgpu](doc/tools/nvgpu.md): Command line tool to configure and tweak the NVIDIA GPU driver
- [pcbidgen](doc/tools/pcbidgen.md): Konami PCBID generator tool
- [ViGEm clients](doc/vigem/README.md): Expose BT5 APIs as XBOX game controllers to play any games
with real cabinet hardware.
@@ -148,36 +152,21 @@ helpful or important to know and should be added.
### Setup and dependencies
The games bemanitools support span several generations of (embedded) Windows versions: XP, 7 and 10
(IoT). With these come different generations of dependencies as requirements.
Most (older generation) games were developed for Windows XP Embedded but should run fine on any
consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and 10, should be fine
as well. Some hooks also include fixes required to run the games on a more recent version.
Simplified, this boils down to the following list of C++ Redistributable (vcredist) packages that
are recommended to be installed without going into detail which game needs exactly which version.
Keep in mind the "bitness" (32-bit vs. 64-bit) of each specific game and download the right ones
accordingly.
Depending on the game, you also need the following dependencies installed:
You can use a tool like [dependencywalker](https://www.dependencywalker.com/) to figure that out if
it is relevant to you.
- The 32-bit (x86) version of
[Microsoft Visual C++ 2010 Service Pack 1 Redistributable Package MFC Security Update](https://www.microsoft.com/en-sg/download/details.aspx?id=26999)
- The 32-bit (x86) and 64-bit (x64) versions of
[Microsoft Visual C++ Redistributable Packages for Visual Studio 2013](https://www.microsoft.com/en-sg/download/details.aspx?id=40784)
- The
[DirectX 9 End-User Runtimes (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
Links/files are also provided by
[bemanitools-supplement](https://github.com/djhackersdev/bemanitools-supplement/tree/master/misc/win-runtime#windows-runtimes-and-libraries)
#### Visual C++ Redistributable Packages
- 2010
- [32-bit (x86)](http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe)
- [64-bit (x64)](http://download.microsoft.com/download/d/2/4/d242c3fb-da5a-4542-ad66-f9661d0a8d19/vcredist_x64.exe)
- 2013
- [32-bit (x86)](http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe)
- [64-bit (x64)](http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x64.exe)
- 2015
- [32-bit (x86)](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe)
- [64-bit (x64)](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe)
#### DirectX 9
Most/nearly all games support to this day use the DirectX 9(ex) API. Make sure to install the
[DirectX 9 End-User Runtimes (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
See also [bemanitools-supplement](https://www.github.com/djhackersdev/bemanitools-supplement/) for
files.
## Development

View File

@@ -1,42 +0,0 @@
#define LOG_MODULE "btsdk-hook-example"
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "btapi/hook-core.h"
#include "btapi/hook-main.h"
#include "core/log.h"
#include "core/thread.h"
void btapi_hook_core_thread_impl_set(
btapi_thread_create_t create,
btapi_thread_join_t join,
btapi_thread_destroy_t destroy)
{
core_thread_impl_set(create, join, destroy);
}
void btapi_hook_core_log_impl_set(
btapi_log_formatter_t misc,
btapi_log_formatter_t info,
btapi_log_formatter_t warning,
btapi_log_formatter_t fatal)
{
core_log_impl_set(misc, info, warning, fatal);
}
bool btapi_hook_main_init(
HMODULE game_module, struct property_node *property_node_config)
{
log_info("btapi_hook_main_init");
return true;
}
void btapi_hook_main_fini()
{
log_info("btapi_hook_main_fini");
}

View File

@@ -1,74 +0,0 @@
#define LOG_MODULE "procmon-dllmain"
#include <windows.h>
#include "core/log-bt-ext.h"
#include "core/log-bt.h"
#include "core/thread-crt-ext.h"
#include "launcher/property-util.h"
#include "procmon/config.h"
#include "procmon/procmon.h"
#include "util/fs.h"
// TODO move this to a separate "standalone dllmain bootstrap" module in sdk
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
struct property *property;
struct property_node *root_node;
struct procmon_config config;
// TODO provide compatibility mode here? ctx set to...something?
// to figure out if this is loaded/run by any bemanitools loader
// or not.
if (reason == DLL_PROCESS_ATTACH) {
core_thread_crt_ext_impl_set();
core_log_bt_ext_init_with_stderr();
// TODO make this somehow configurable?
// have additional stuff on procmon configuration xml
// <dllmain>
// <log>
// have the same log stuff here as with launcher like file, level, rotation etc
// </log>
// <procmon>
// ....
// </procmon>
// </dllmain>
core_log_bt_level_set(CORE_LOG_BT_LOG_LEVEL_INFO);
log_info("DLL_PROCESS_ATTACH");
if (path_exists("procmon-config.xml")) {
property = property_util_load("procmon-config.xml");
root_node = property_search(NULL, "hook/procmon");
if (!root_node) {
// TODO error handling
}
procmon_config_init(&config);
procmon_config_load(root_node, &config);
procmon_init(&config);
} else {
log_warning("No configuration file found, defaulting");
procmon_config_init(&config);
procmon_init(&config);
}
} else if (reason == DLL_PROCESS_DETACH) {
log_info("DLL_PROCESS_DETACH");
procmon_fini();
core_log_bt_fini();
}
return TRUE;
}

View File

@@ -1,15 +0,0 @@
void btsdk_dllmain_bootstrap_process_attach()
{
// TODO have the whole stuff to bootstrap independently of hook API
// with logging setup etc.
// provide stuff via recovering from command line args or env vars?
}
void btsdk_dllmain_bootstrap_process_detach()
{
// TODO cleanup
core_log_bt_fini();
}

View File

@@ -1,12 +0,0 @@
#ifndef DLLMAIN_BOOTSTRAP_H
#define DLLMAIN_BOOTSTRAP_H
#include <stdint.h>
#include "imports/avs.h"
void btsdk_dllmain_bootstrap_process_attach();
void btsdk_dllmain_bootstrap_process_detach();
#endif

View File

@@ -1,21 +0,0 @@
void btapi_thread_impl_set()
{
}
int btapi_thread_create(int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority)
{
}
void btapi_thread_join(int thread_id, int *result)
{
}
void btapi_thread_destroy(int thread_id)
{
}

View File

@@ -1,3 +0,0 @@
void btapi_thread_impl_set();

View File

@@ -1,30 +0,0 @@
#include "api/hook.h"
void btapi_hook_thread_impl_set(
btapi_thread_create_t create,
btapi_thread_join_t join,
btapi_thread_destroy_t destroy)
{
// TODO some simple example how to use basic functionality of the API
}
void btapi_hook_log_impl_set(
btapi_log_formatter_t misc,
btapi_log_formatter_t info,
btapi_log_formatter_t warning,
btapi_log_formatter_t fatal)
{
// TODO some simple example how to use basic functionality of the API
}
bool btapi_hook_init(struct property_node *config)
{
// TODO some simple example how to use basic functionality of the API
return true;
}
void btapi_hook_fini()
{
// TODO some simple example how to use basic functionality of the API
}

View File

@@ -1,2 +0,0 @@
// TODO simple hook example with DllMain only
// ignoring the BT5 API

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-01.xml %*
launcher -K bsthook.dll -E prop/ea3-config-1.xml beatstream1.dll %*

View File

@@ -1,34 +1,10 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-02.xml %*
launcher -K bsthook.dll -E prop/ea3-config-2.xml beatstream2.dll %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-1.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>beatstream1.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-server.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">bsthook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config-2.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>beatstream2.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">bsthook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,42 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -1,42 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-13.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
.\launcher.exe -K .\ddrhook2.dll .\ddr.dll %*

View File

@@ -1,44 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-14.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -1,44 +1,14 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s k-clvsd.dll
regsvr32 /s xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-15.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -K .\ddrhook2.dll .\mdxja_945.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-17.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,44 +1,15 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set COM_DIR=%CONTENT_DIR%\com
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist conf\nvram mkdir conf\nvram
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
if not exist conf\raw mkdir conf\raw
:: Register video codecs, e.g. required for background videos
regsvr32 /s %COM_DIR%\k-clvsd.dll
regsvr32 /s %COM_DIR%\xactengine2_10.dll
regsvr32 /s com\k-clvsd.dll
regsvr32 /s com\xactengine2_10.dll
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-18.xml %*
:: Unregister video codec to avoid conflicts with other/older video codecs crashing different
:: game versions, e.g. DDR X
regsvr32 /u /s %COM_DIR%\k-clvsd.dll
regsvr32 /u /s %COM_DIR%\xactengine2_10.dll
.\launcher.exe -H 33554432 -K .\ddrhook2.dll .\arkmdxp3.dll %*

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>ddr.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>ddr.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>mdxja_945.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">31457280</heap_avs>
<heap_std __type="u32">31457280</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>mdxja_945.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,72 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,72 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,72 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
<file dst="/dev/nvram/testmode-v.xml" src="/prop/testmode-v.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">1048576</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>arkmdxp3.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<path __type="str">ddrhook2.dll</path>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

Binary file not shown.

Binary file not shown.

View File

@@ -1 +0,0 @@
Version/release: https://github.com/ssbssa/dwarfstack/releases/tag/2.2

View File

@@ -1,52 +1,6 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\JAG
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-09.conf %*
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook1.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-09.conf^
%*

View File

@@ -1,52 +1,6 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\JAE
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-10.conf %*
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook1.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-10.conf^
%*

View File

@@ -1,52 +1,6 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\JAA
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-11.conf %*
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook1.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-11.conf^
%*

View File

@@ -1,52 +1,5 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\JAD
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook1.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-12.conf^
%*
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-12.conf %*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\JAG
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -53,9 +11,5 @@ if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook2.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-13.conf^
%*
inject iidxhook2.dll bm2dx.exe -D --config iidxhook-13.conf %*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\2007072301
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -53,9 +11,5 @@ if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook3.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-14.conf^
%*
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-14.conf %*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\2008031100
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -53,9 +11,5 @@ if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook3.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-15.conf^
%*
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-15.conf %*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\2009072200
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -51,11 +9,7 @@ if not exist f mkdir f
if not exist e\avs_conf mkdir e\avs_conf
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-16.conf %*
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook3.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-16.conf^
%*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%\2010071200
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -53,9 +11,5 @@ if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook3.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-17.conf^
%*
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-17.conf %*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -56,9 +14,4 @@ if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook4-cn.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-18-cn.conf^
%*
inject iidxhook4-cn.dll bm2dx.exe -D --config iidxhook-18-cn.conf %*

View File

@@ -1,52 +1,14 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%BEMANITOOLS_DIR%;^
%MODULES_DIR%;^
%PATH%
:: Current working dir is the root/content directory of the game
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-18.xml^
--config %BEMANITOOLS_DIR%\iidxhook-18.conf^
%*
launcher -K iidxhook4.dll bm2dx.dll --config iidxhook-18.conf %*

View File

@@ -1,52 +1,14 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-19.xml^
--config %BEMANITOOLS_DIR%\iidxhook-19.conf^
%*
launcher -K iidxhook5.dll bm2dx.dll --config iidxhook-19.conf %*

View File

@@ -1,49 +1,7 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: next to the folders data, JAA, JAB, etc.
cd /d %~dp0
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set REVISION_DIR=%CONTENT_DIR%
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%REVISION_DIR%" (
echo The game modules directory "%REVISION_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so inject can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to inject
set PATH=^
%REVISION_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the selected game revision root folder
cd /d %REVISION_DIR%
if not exist d mkdir d
if not exist e mkdir e
if not exist f mkdir f
@@ -56,9 +14,4 @@ if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook5-cn.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-20-cn.conf^
%*
inject iidxhook5-cn.dll bm2dx.exe -D --config iidxhook-20-cn.conf %*

View File

@@ -1,52 +1,10 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-20.xml^
--config %BEMANITOOLS_DIR%\iidxhook-20.conf^
%*
launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*

View File

@@ -1,52 +1,10 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-21.xml^
--config %BEMANITOOLS_DIR%\iidxhook-21.conf^
%*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-21.conf %*

View File

@@ -1,52 +1,10 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-22.xml^
--config %BEMANITOOLS_DIR%\iidxhook-22.conf^
%*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-22.conf %*

View File

@@ -1,52 +1,10 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-23.xml^
--config %BEMANITOOLS_DIR%\iidxhook-23.conf^
%*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-23.conf %*

View File

@@ -1,52 +1,10 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-24.xml^
--config %BEMANITOOLS_DIR%\iidxhook-24.conf^
%*
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-24.conf %*

View File

@@ -1,52 +1,16 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-25.xml^
--config %BEMANITOOLS_DIR%\iidxhook-25.conf^
%*
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-25.conf %*

View File

@@ -1,52 +1,16 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-26.xml^
--config %BEMANITOOLS_DIR%\iidxhook-26.conf^
%*
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-26.conf %*

View File

@@ -1,52 +1,16 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-27.xml^
--config %BEMANITOOLS_DIR%\iidxhook-27.conf^
%*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-27.conf %*

View File

@@ -1,52 +1,16 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-28.xml^
--config %BEMANITOOLS_DIR%\iidxhook-28.conf^
%*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-28.conf %*

View File

@@ -1,52 +1,16 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-29.xml^
--config %BEMANITOOLS_DIR%\iidxhook-29.conf^
%*
launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-29.conf %*

View File

@@ -1,52 +1,16 @@
@echo off
:: Keep all vars scoped to this script
setlocal
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
if not exist "%BEMANITOOLS_DIR%" (
echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
pause
exit 1
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
if not exist "%MODULES_DIR%" (
echo The game modules directory "%MODULES_DIR%" does not exist.
pause
exit 1
)
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-30.xml^
--config %BEMANITOOLS_DIR%\iidxhook-30.conf^
%*
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-30.conf %*

16
dist/iidx/gamestart-31.bat vendored Normal file
View File

@@ -0,0 +1,16 @@
@echo off
cd /d %~dp0
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-31.conf %*

View File

@@ -56,7 +56,7 @@ ezusb.io_board_type=1
misc.disable_clock_set=false
# Stub calls to rteffect.dll (10th to DistorteD)
misc.rteffect_stub=true
misc.rteffect_stub=false
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
misc.settings_path=.\

View File

@@ -56,7 +56,7 @@ ezusb.io_board_type=1
misc.disable_clock_set=false
# Stub calls to rteffect.dll (10th to DistorteD)
misc.rteffect_stub=true
misc.rteffect_stub=false
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
misc.settings_path=.\

View File

@@ -59,7 +59,7 @@ misc.happy_sky_ms_bg_fix=false
misc.disable_clock_set=false
# Stub calls to rteffect.dll (10th to DistorteD)
misc.rteffect_stub=true
misc.rteffect_stub=false
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
misc.settings_path=.\

View File

@@ -59,7 +59,7 @@ misc.distorted_ms_bg_fix=false
misc.disable_clock_set=false
# Stub calls to rteffect.dll (10th to DistorteD)
misc.rteffect_stub=true
misc.rteffect_stub=false
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
misc.settings_path=.\

View File

@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
cam.port_layout=1
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=false

View File

@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
cam.port_layout=1
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=false

View File

@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
cam.port_layout=1
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=true

View File

@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
cam.port_layout=1
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=true

View File

@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<hook>
<version __type="u32">1</version>
<io>
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
<lightning_mode __type="bool">0</lighting_mode>
<disable_cams __type="bool">1</disable_cams>
<disable_file_hooks __type="bool">0</disable_file_hooks>
<tt_multiplier __type="float">1.0</tt_multiplier>
</io>
<cam>
<disable_emu __type="bool">1</disable_emu>
<disable_camera1 __type="bool">1</disable_camera1>
<disable_camera2 __type="bool">1</disable_camera2>
<device_id1 __type="str"></device_id1>
<device_id2 __type="str"></device_id2>
</cam>
<gfx>
<framed __type="bool">1</framed>
<windowed __type="bool">0</windowed>
<confined __type="bool">0</confined>
<window_width __type="s32">-1</window_width>
<window_height __type="s32">-1</window_height>
<window_x __type="s32">-1</window_x>
<window_y __type="s32">-1</window_y>
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
<device_adapter __type="s32">-1</device_adapter>
<force_orientation __type="s32">-1</force_orientation>
<force_screen_res>
<width __type="s32">-1</width>
<height __type="s32">-1</height>
</force_screen_res>
</gfx>
<adapter>
<override_ip __type="str"></override_ip>
</adapter>
<asio>
<force_asio __type="bool">0</force_asio>
<force_wasapi __type="bool">1</force_wasapi>
<device_name __type="str">XONAR SOUND CARD(64)</device_name>
</asio>
</hook>

84
dist/iidx/iidxhook-31.conf vendored Normal file
View File

@@ -0,0 +1,84 @@
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
io.disable_card_reader_emu=false
# Disable BIO2 emulation and enable usage of real BIO2 hardware
io.disable_bio2_emu=false
# Disables the poll limiter, warning very high CPU usage may arise
io.disable_poll_limiter=false
# Lightning cab mode (requires additional IO emulation)
io.lightning_mode=false
# Disable camera connection
io.disable_cams=true
# Disables the built in file hooks, requiring manual file creation
io.disable_file_hooks=false
# Turntable sensitivity multiplier (1.0 is default)
io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=true
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
cam.disable_camera2=false
# Override camera device ID detection (copy from device manager, do not escape)
cam.device_id1=
# Override camera device ID detection (copy from device manager, do not escape)
cam.device_id2=
# Run the game in a framed window (requires windowed option)
gfx.framed=true
# Run the game windowed
gfx.windowed=false
# Confine mouse cursor to window
gfx.confined=false
# Windowed width, -1 for default size
gfx.window_width=-1
# Windowed height, -1 for default size
gfx.window_height=-1
# Windowed X, -1 for default X position
gfx.window_x=-1
# Windowed Y, -1 for default Y position
gfx.window_y=-1
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
gfx.force_orientation=-1
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.width=-1
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.height=-1
# IP of adapter to force override with
adapter.override_ip=
# Force ASIO audio mode/device (if applicable / TDJ default)
asio.force_asio=false
# Force WASAPI audio mode (if applicable / LDJ default)
asio.force_wasapi=true
# The ASIO device name to use
asio.device_name=XONAR SOUND CARD(64)

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook4.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook5.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook6.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook7.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook7.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook7.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
<fstype __type="str">fs</fstype>
<option __type="str">posix=1</option>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook7.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook8.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook8.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</hook>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<pre_avs>
<enable __type="bool">1</enable>
<path __type="str">iidxhook9.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</pre_avs>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<pre_avs>
<enable __type="bool">1</enable>
<path __type="str">iidxhook9.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</pre_avs>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<pre_avs>
<enable __type="bool">1</enable>
<path __type="str">iidxhook9.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</pre_avs>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher>
<version __type="u32">1</version>
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">134217728</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>bm2dx.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<mounttable_selector __type="str">boot</mounttable_selector>
<mounttable>
<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt=""/>
<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt=""/>
</mounttable>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<pre_avs>
<enable __type="bool">1</enable>
<path __type="str">iidxhook9.dll</path>
<config kind="inline">
<hook>
</hook>
</config>
</pre_avs>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

10
dist/jb/ea3-ident.xml vendored
View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -1,34 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-03.xml -v %*
launcher -H 33554432 -K jbhook2.dll jubeat.dll -v

View File

@@ -1,34 +1,11 @@
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
if not exist dev\nvram mkdir dev\nvram
if not exist dev\nvram\ea3-config.xml copy prop\ea3-config.xml dev\nvram\ea3-config.xml
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
if not exist dev\raw mkdir dev\raw
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher-04.xml %*
launcher -H 33554432 -K jbhook3.dll jubeat.dll

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">33554432</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>jubeat.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">jbhook2.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">33554432</heap_avs>
<heap_std __type="u32">33554432</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>jubeat.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">jbhook3.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/jb/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

View File

@@ -8,38 +8,3 @@ if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin
if not exist dev\raw mkdir dev\raw
launcher -K sdvxhook.dll soundvoltex.dll %*
@echo off
:: Game doesn't work properly when not run with administrator privileges
>nul 2>&1 net session
if %errorlevel% neq 0 (
echo This script requires administrative privileges.
echo Please run the script as an administrator.
pause
exit 1
)
:: Script expects to be located in a subfolder "bemanitools" in the root folder
:: (contents/) next to the folders modules, data etc.
cd /d %~dp0
:: Script expects to be located in the root folder (contents/) next to the
:: folders modules, data etc.
set CONTENT_DIR=%CD%\..
set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
set MODULES_DIR=%CONTENT_DIR%\modules
:: Keep that data vanilla, no need to copy these around anymore
:: Just add them to the env PATH so launcher can find the libs and game executable
:: Remark: This also requires admin privileges to propage correctly to launcher
set PATH=^
%MODULES_DIR%;^
%BEMANITOOLS_DIR%;^
%PATH%
:: Current working dir is the game's root folder
cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher %BEMANITOOLS_DIR%\launcher.xml %*

View File

@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">16777216</heap_avs>
<heap_std __type="u32">16777216</heap_std>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hook>
<hook_dlls>
<dll __type="str">sdvxhook.dll</dll>
</hook_dlls>
<before_hook_dlls>
</before_hook_dlls>
<iat_hook_dlls>
</iat_hook_dlls>
</hook>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>

7
dist/sdvx/pcbid.xml vendored
View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<id>
<softid __type="str">0101020304050607083F</softid>
<pcbid __type="str">0101020304050607083F</pcbid>
</id>
</ea3_conf>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3_conf>
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022082400</ext>
</soft>
</ea3_conf>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<ea3>
<network>
<services>http://localhost</services>
</network>
</ea3>

Some files were not shown because too many files have changed in this diff Show More