mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-08-09 11:47:16 -05:00
refact(iidxhook3): Use sdk-hook and support new config api
Summary: Test Plan: Summary: Test Plan:
This commit is contained in:
parent
95e167c01c
commit
f3deaddba1
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@ -321,10 +321,10 @@ $(zipdir)/iidx-14-to-17.zip: \
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dist/iidx/gamestart-15.bat \
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dist/iidx/gamestart-16.bat \
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dist/iidx/gamestart-17.bat \
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dist/iidx/iidxhook-14.conf \
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dist/iidx/iidxhook-15.conf \
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dist/iidx/iidxhook-16.conf \
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dist/iidx/iidxhook-17.conf \
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dist/iidx/inject-14.xml \
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dist/iidx/inject-15.xml \
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dist/iidx/inject-16.xml \
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dist/iidx/inject-17.xml \
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dist/iidx/vefx.txt \
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$(V)echo ... $@
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7
dist/iidx/gamestart-14.bat
vendored
7
dist/iidx/gamestart-14.bat
vendored
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@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
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if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook3.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-14.conf^
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%*
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%BEMANITOOLS_DIR%\inject-14.xml^
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%*
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7
dist/iidx/gamestart-15.bat
vendored
7
dist/iidx/gamestart-15.bat
vendored
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@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
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if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook3.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-15.conf^
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%*
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%BEMANITOOLS_DIR%\inject-15.xml^
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%*
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7
dist/iidx/gamestart-16.bat
vendored
7
dist/iidx/gamestart-16.bat
vendored
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@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
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if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook3.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-16.conf^
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%*
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%BEMANITOOLS_DIR%\inject-16.xml^
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%*
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7
dist/iidx/gamestart-17.bat
vendored
7
dist/iidx/gamestart-17.bat
vendored
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@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
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if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook3.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-17.conf^
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%*
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%BEMANITOOLS_DIR%\inject-17.xml^
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%*
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53
dist/iidx/iidxhook-14.conf
vendored
53
dist/iidx/iidxhook-14.conf
vendored
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@ -1,53 +0,0 @@
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GQGLDJAA
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53
dist/iidx/iidxhook-15.conf
vendored
53
dist/iidx/iidxhook-15.conf
vendored
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@ -1,53 +0,0 @@
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GQHDDJAA
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56
dist/iidx/iidxhook-16.conf
vendored
56
dist/iidx/iidxhook-16.conf
vendored
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@ -1,56 +0,0 @@
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GQI00JAA
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56
dist/iidx/iidxhook-17.conf
vendored
56
dist/iidx/iidxhook-17.conf
vendored
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@ -1,56 +0,0 @@
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GCJDJJAA
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94
dist/iidx/inject-14.xml
vendored
Normal file
94
dist/iidx/inject-14.xml
vendored
Normal file
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@ -0,0 +1,94 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<inject>
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<version __type="u32">1</version>
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<debugger>
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<app>
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<path __type="str">bm2dx.exe</path>
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<args __type="str"></args>
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</app>
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<attach_type __type="str">inject</attach_type>
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</debugger>
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<hooks>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">iidxhook3.dll</path>
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<config kind="inline">
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<hook>
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<eamuse>
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<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
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<server __type="str">localhost:80</server>
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<pcbid __type="bin">0101020304050607086F</pcbid>
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<eamid __type="bin">0101020304050607086F</eamid>
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</eamuse>
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<gfx>
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<device>
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<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s8">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
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<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
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<frame_rate_limit __type="float">0.0</frame_rate_limit>
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</device>
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<window>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<!-- Windowed height, 0 for default size -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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</window>
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<back_buffer_scale>
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<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GQGLDJAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
94
dist/iidx/inject-15.xml
vendored
Normal file
94
dist/iidx/inject-15.xml
vendored
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GQHDDJAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
97
dist/iidx/inject-16.xml
vendored
Normal file
97
dist/iidx/inject-16.xml
vendored
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GQI00JAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
97
dist/iidx/inject-17.xml
vendored
Normal file
97
dist/iidx/inject-17.xml
vendored
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook3.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
|
||||
<pci_id_vid __type="str">1002</pci_id_vid>
|
||||
<pci_id_pid __type="str">7146</pci_id_pid>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<security>
|
||||
<plug_black_mcode __type="str">GCJDJJAA</plug_black_mcode>
|
||||
</security>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
|
|
@ -3,6 +3,7 @@ avsdlls += iidxhook3
|
|||
ldflags_iidxhook3 := \
|
||||
-lws2_32 \
|
||||
-liphlpapi \
|
||||
-lshlwapi \
|
||||
|
||||
deplibs_iidxhook3 := \
|
||||
avs \
|
||||
|
|
@ -27,7 +28,9 @@ libs_iidxhook3 := \
|
|||
module \
|
||||
util \
|
||||
mxml \
|
||||
sdk-hook \
|
||||
|
||||
src_iidxhook3 := \
|
||||
avs-boot.c \
|
||||
dllmain.c \
|
||||
iidxhook3.c \
|
||||
|
|
|
|||
|
|
@ -1,311 +1,70 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "cconfig/cconfig-hook.h"
|
||||
|
||||
#include "core/boot.h"
|
||||
#include "core/log-bt-ext.h"
|
||||
#include "core/log-bt.h"
|
||||
#include "core/log-sink-debug.h"
|
||||
#include "core/thread-crt.h"
|
||||
|
||||
#include "ezusb-emu/node-security-plug.h"
|
||||
#include "ezusb-iidx-emu/node-serial.h"
|
||||
#include "ezusb-iidx-emu/nodes.h"
|
||||
|
||||
#include "ezusb2-emu/desc.h"
|
||||
#include "ezusb2-emu/device.h"
|
||||
|
||||
#include "ezusb2-iidx-emu/msg.h"
|
||||
|
||||
#include "hook/d3d9.h"
|
||||
#include "hook/iohook.h"
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/adapter.h"
|
||||
#include "hooklib/rs232.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
#include "iidxhook3/iidxhook3.h"
|
||||
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
#include "main/sdk-hook/dllentry.h"
|
||||
|
||||
#include "iface-io/eam.h"
|
||||
#include "iface-io/iidx.h"
|
||||
#include "util/defs.h"
|
||||
|
||||
#include "iidxhook3/avs-boot.h"
|
||||
static HANDLE STDCALL _iidxhook3_dllmain_my_OpenProcess(DWORD, BOOL, DWORD);
|
||||
static HANDLE(STDCALL *_iidxhook3_dllmain_real_OpenProcess)(DWORD, BOOL, DWORD);
|
||||
|
||||
#include "iidxhook-util/acio.h"
|
||||
#include "iidxhook-util/chart-patch.h"
|
||||
#include "iidxhook-util/clock.h"
|
||||
#include "iidxhook-util/config-eamuse.h"
|
||||
#include "iidxhook-util/config-gfx.h"
|
||||
#include "iidxhook-util/config-misc.h"
|
||||
#include "iidxhook-util/config-sec.h"
|
||||
#include "iidxhook-util/d3d9.h"
|
||||
#include "iidxhook-util/settings.h"
|
||||
static bool _iidxhook3_dllmain_openprocess_call_check;
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "security/rp-sign-key.h"
|
||||
|
||||
#include "util/str.h"
|
||||
|
||||
#define IIDXHOOK3_INFO_HEADER \
|
||||
"iidxhook for Gold, DJTroopers, Empress and Sirius" \
|
||||
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
|
||||
#define IIDXHOOK3_CMD_USAGE \
|
||||
"Usage: inject.exe iidxhook3.dll <bm2dx.exe> [options...]"
|
||||
|
||||
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
|
||||
iidxhook_util_d3d9_irp_handler,
|
||||
static const struct hook_symbol _iidxhook3_dllmain_hook_syms[] = {
|
||||
{
|
||||
.name = "OpenProcess",
|
||||
.patch = _iidxhook3_dllmain_my_OpenProcess,
|
||||
.link = (void **) &_iidxhook3_dllmain_real_OpenProcess,
|
||||
},
|
||||
};
|
||||
|
||||
static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
|
||||
static HANDLE(STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
|
||||
|
||||
static bool iidxhook_init_check;
|
||||
static module_io_t *iidxhook_module_io_iidx;
|
||||
static module_io_t *iidxhook_module_io_eam;
|
||||
|
||||
static const struct hook_symbol init_hook_syms[] = {
|
||||
{.name = "OpenProcess",
|
||||
.patch = my_OpenProcess,
|
||||
.link = (void **) &real_OpenProcess},
|
||||
};
|
||||
|
||||
static void _iidxhook3_log_init()
|
||||
static HANDLE STDCALL
|
||||
_iidxhook3_dllmain_my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
|
||||
{
|
||||
core_log_bt_ext_init_with_debug();
|
||||
// TODO change log level support
|
||||
core_log_bt_level_set(CORE_LOG_BT_LOG_LEVEL_MISC);
|
||||
if (_iidxhook3_dllmain_openprocess_call_check) {
|
||||
return _iidxhook3_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
|
||||
}
|
||||
|
||||
_iidxhook3_dllmain_openprocess_call_check = true;
|
||||
|
||||
bt_hook_dllentry_main_init();
|
||||
|
||||
return _iidxhook3_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
|
||||
}
|
||||
|
||||
static void _iidxhook3_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
// TODO find another call right before main exits to hook cleanup and stuff with
|
||||
// bt_hook_dllentry_main_fini()
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void _iidxhook3_io_eam_init(module_io_t **module)
|
||||
{
|
||||
bt_io_eam_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"eamio.dll", "bt_module_io_eam_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_eam_api_set(&api);
|
||||
}
|
||||
|
||||
static void
|
||||
iidxhook3_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
{
|
||||
struct iidxhook_util_d3d9_config d3d9_config;
|
||||
|
||||
iidxhook_util_d3d9_init_config(&d3d9_config);
|
||||
|
||||
d3d9_config.windowed = config_gfx->windowed;
|
||||
d3d9_config.framed = config_gfx->framed;
|
||||
d3d9_config.override_window_width = config_gfx->window_width;
|
||||
d3d9_config.override_window_height = config_gfx->window_height;
|
||||
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
|
||||
d3d9_config.pci_vid = config_gfx->pci_id_vid;
|
||||
d3d9_config.pci_pid = config_gfx->pci_id_pid;
|
||||
|
||||
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
|
||||
d3d9_config.iidx09_to_17_fix_uvs_bg_videos = true;
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
|
||||
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
|
||||
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
|
||||
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
|
||||
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
|
||||
if (config_gfx->monitor_check == 0) {
|
||||
log_info("Auto monitor check enabled");
|
||||
|
||||
d3d9_config.iidx09_to_19_monitor_check_cb =
|
||||
iidxhook_util_chart_patch_set_refresh_rate;
|
||||
iidxhook_util_chart_patch_init(
|
||||
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
|
||||
} else if (config_gfx->monitor_check > 0) {
|
||||
log_info(
|
||||
"Manual monitor check, resulting refresh rate: %f",
|
||||
config_gfx->monitor_check);
|
||||
|
||||
iidxhook_util_chart_patch_init(
|
||||
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
|
||||
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
|
||||
}
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
|
||||
}
|
||||
|
||||
/**
|
||||
* This seems to be a good entry point to intercept
|
||||
* before the game calls anything important
|
||||
*/
|
||||
HANDLE STDCALL
|
||||
my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
|
||||
{
|
||||
struct cconfig *config;
|
||||
|
||||
struct iidxhook_util_config_eamuse config_eamuse;
|
||||
struct iidxhook_config_gfx config_gfx;
|
||||
struct iidxhook_config_misc config_misc;
|
||||
struct iidxhook_config_sec config_sec;
|
||||
|
||||
if (iidxhook_init_check) {
|
||||
goto skip;
|
||||
}
|
||||
|
||||
iidxhook_init_check = true;
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
config = cconfig_init();
|
||||
|
||||
iidxhook_util_config_eamuse_init(config);
|
||||
iidxhook_config_gfx_init(config);
|
||||
iidxhook_config_misc_init(config);
|
||||
iidxhook_config_sec_init(config);
|
||||
|
||||
if (!cconfig_hook_config_init(
|
||||
config,
|
||||
IIDXHOOK3_INFO_HEADER "\n" IIDXHOOK3_CMD_USAGE,
|
||||
CCONFIG_CMD_USAGE_OUT_DBG)) {
|
||||
cconfig_finit(config);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
iidxhook_util_config_eamuse_get(&config_eamuse, config);
|
||||
iidxhook_config_gfx_get(&config_gfx, config);
|
||||
iidxhook_config_misc_get(&config_misc, config);
|
||||
iidxhook_config_sec_get(&config_sec, config);
|
||||
|
||||
cconfig_finit(config);
|
||||
|
||||
log_info(IIDXHOOK3_INFO_HEADER);
|
||||
log_info("Initializing iidxhook...");
|
||||
|
||||
/* Round plug security */
|
||||
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_version(
|
||||
&config_sec.boot_version);
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
|
||||
&security_rp_sign_key_black_iidx);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_white_sign_key(
|
||||
&security_rp_sign_key_white_eamuse);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
|
||||
&config_sec.black_plug_mcode);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_white_mcode(
|
||||
&security_mcode_eamuse);
|
||||
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
|
||||
ezusb_iidx_emu_node_security_plug_set_eamid(&config_eamuse.eamid);
|
||||
|
||||
iidxhook3_avs_boot_init();
|
||||
iidxhook3_avs_boot_set_eamuse_addr(&config_eamuse.server);
|
||||
|
||||
/* Settings paths */
|
||||
|
||||
if (strlen(config_misc.settings_path) > 0) {
|
||||
settings_hook_set_path(config_misc.settings_path);
|
||||
}
|
||||
|
||||
/* Direct3D and USER32 hooks */
|
||||
|
||||
iidxhook3_setup_d3d9_hooks(&config_gfx);
|
||||
|
||||
/* Disable operator menu clock setting system clock time */
|
||||
|
||||
if (config_misc.disable_clock_set) {
|
||||
iidxhook_util_clock_hook_init();
|
||||
}
|
||||
|
||||
/* Start up IIDXIO.DLL */
|
||||
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook3_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
|
||||
/* Start up EAMIO.DLL */
|
||||
|
||||
log_misc("Initializing card reader backend");
|
||||
|
||||
_iidxhook3_io_eam_init(&iidxhook_module_io_eam);
|
||||
|
||||
if (!bt_io_eam_init()) {
|
||||
log_fatal("Initializing card reader backend failed");
|
||||
}
|
||||
|
||||
/* Set up IO emulation hooks _after_ IO API setup to allow
|
||||
API implementations with real IO devices */
|
||||
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
|
||||
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
|
||||
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
|
||||
iohook_push_handler(settings_hook_dispatch_irp);
|
||||
|
||||
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
|
||||
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
|
||||
|
||||
/* Card reader emulation, same issue with hooking as IO emulation */
|
||||
rs232_hook_init();
|
||||
|
||||
iidxhook_util_acio_init(true);
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("---------------- End iidxhook my_OpenProcess ----------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
skip:
|
||||
return real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook library for Gold to Sirius
|
||||
*/
|
||||
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
core_boot_dll("iidxhook3");
|
||||
bt_hook_dllentry_init(
|
||||
mod,
|
||||
"iidxhook3",
|
||||
bt_module_core_config_api_set,
|
||||
bt_module_core_log_api_set,
|
||||
bt_module_core_thread_api_set,
|
||||
bt_module_hook_api_get);
|
||||
|
||||
// Use bemanitools core APIs
|
||||
core_log_bt_core_api_set();
|
||||
core_thread_crt_core_api_set();
|
||||
|
||||
_iidxhook3_log_init();
|
||||
|
||||
/* Bootstrap hook for further init tasks (see above) */
|
||||
_iidxhook3_dllmain_openprocess_call_check = false;
|
||||
|
||||
hook_table_apply(
|
||||
NULL, "kernel32.dll", init_hook_syms, lengthof(init_hook_syms));
|
||||
NULL, "kernel32.dll", _iidxhook3_dllmain_hook_syms, lengthof(_iidxhook3_dllmain_hook_syms));
|
||||
|
||||
/* Actual hooks for game specific stuff */
|
||||
/* Some hooks are setting dependent and can only be applied later in
|
||||
the bootstrap hook */
|
||||
} else if (reason == DLL_PROCESS_DETACH) {
|
||||
// https://learn.microsoft.com/en-us/windows/win32/dlls/dllmain#remarks
|
||||
if (ctx == NULL) {
|
||||
hook_table_revert(NULL, "kernel32.dll", _iidxhook3_dllmain_hook_syms, lengthof(_iidxhook3_dllmain_hook_syms));
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
settings_hook_init();
|
||||
// Hacky to have this here, should be close/right after application main exits, see TODO above
|
||||
bt_hook_dllentry_main_fini();
|
||||
|
||||
bt_hook_dllentry_fini();
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
249
src/main/iidxhook3/iidxhook3.c
Normal file
249
src/main/iidxhook3/iidxhook3.c
Normal file
|
|
@ -0,0 +1,249 @@
|
|||
#define LOG_MODULE "iidxhook3"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "ezusb-emu/node-security-plug.h"
|
||||
#include "ezusb-iidx-emu/nodes.h"
|
||||
|
||||
#include "ezusb2-emu/desc.h"
|
||||
#include "ezusb2-emu/device.h"
|
||||
|
||||
#include "ezusb2-iidx-emu/msg.h"
|
||||
|
||||
#include "hook/d3d9.h"
|
||||
#include "hook/iohook.h"
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/adapter.h"
|
||||
#include "hooklib/rs232.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
|
||||
#include "iface-io/eam.h"
|
||||
#include "iface-io/iidx.h"
|
||||
|
||||
#include "iidxhook3/avs-boot.h"
|
||||
|
||||
#include "iidxhook-util/acio.h"
|
||||
#include "iidxhook-util/chart-patch.h"
|
||||
#include "iidxhook-util/clock.h"
|
||||
#include "iidxhook-util/config-eamuse.h"
|
||||
#include "iidxhook-util/config-gfx.h"
|
||||
#include "iidxhook-util/config-misc.h"
|
||||
#include "iidxhook-util/config-sec.h"
|
||||
#include "iidxhook-util/d3d9.h"
|
||||
#include "iidxhook-util/settings.h"
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#include "security/rp-sign-key.h"
|
||||
|
||||
#include "util/str.h"
|
||||
|
||||
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
|
||||
iidxhook_util_d3d9_irp_handler,
|
||||
};
|
||||
|
||||
static module_io_t *_iidxhook3_module_io_iidx;
|
||||
static module_io_t *_iidxhook3_module_io_eam;
|
||||
|
||||
static void _iidxhook3_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void _iidxhook3_io_eam_init(module_io_t **module)
|
||||
{
|
||||
bt_io_eam_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"eamio.dll", "bt_module_io_eam_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_eam_api_set(&api);
|
||||
}
|
||||
|
||||
static void iidxhook3_setup_d3d9_hooks(
|
||||
const struct iidxhook_config_gfx *config_gfx)
|
||||
{
|
||||
struct iidxhook_util_d3d9_config d3d9_config;
|
||||
|
||||
iidxhook_util_d3d9_init_config(&d3d9_config);
|
||||
|
||||
d3d9_config.windowed = config_gfx->windowed;
|
||||
d3d9_config.framed = config_gfx->framed;
|
||||
d3d9_config.override_window_width = config_gfx->window_width;
|
||||
d3d9_config.override_window_height = config_gfx->window_height;
|
||||
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
|
||||
d3d9_config.pci_vid = config_gfx->pci_id_vid;
|
||||
d3d9_config.pci_pid = config_gfx->pci_id_pid;
|
||||
|
||||
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
|
||||
d3d9_config.iidx09_to_17_fix_uvs_bg_videos = true;
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
|
||||
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
|
||||
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
|
||||
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
|
||||
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
|
||||
if (config_gfx->monitor_check == 0) {
|
||||
log_info("Auto monitor check enabled");
|
||||
|
||||
d3d9_config.iidx09_to_19_monitor_check_cb =
|
||||
iidxhook_util_chart_patch_set_refresh_rate;
|
||||
iidxhook_util_chart_patch_init(
|
||||
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
|
||||
} else if (config_gfx->monitor_check > 0) {
|
||||
log_info(
|
||||
"Manual monitor check, resulting refresh rate: %f",
|
||||
config_gfx->monitor_check);
|
||||
|
||||
iidxhook_util_chart_patch_init(
|
||||
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
|
||||
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
|
||||
}
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
|
||||
}
|
||||
|
||||
static bool
|
||||
_iidxhook3_main_init(HMODULE game_module, const bt_core_config_t *config)
|
||||
{
|
||||
iidxhook_util_config_eamuse_t config_eamuse;
|
||||
iidxhook_config_gfx_t config_gfx;
|
||||
iidxhook_config_misc_t config_misc;
|
||||
iidxhook_config_sec_t config_sec;
|
||||
|
||||
log_info("iidxhook for Gold, DJTroopers, Empress and Sirius");
|
||||
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
|
||||
|
||||
iidxhook_util_config_eamuse_get2(config, &config_eamuse);
|
||||
iidxhook_util_config_gfx_get2(config, &config_gfx);
|
||||
iidxhook_util_config_misc_get2(config, &config_misc);
|
||||
iidxhook_util_config_sec_get2(config, &config_sec);
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
settings_hook_init();
|
||||
|
||||
/* Round plug security */
|
||||
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_version(
|
||||
&config_sec.boot_version);
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
|
||||
&security_rp_sign_key_black_iidx);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_white_sign_key(
|
||||
&security_rp_sign_key_white_eamuse);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
|
||||
&config_sec.black_plug_mcode);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_white_mcode(
|
||||
&security_mcode_eamuse);
|
||||
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
|
||||
ezusb_iidx_emu_node_security_plug_set_eamid(&config_eamuse.eamid);
|
||||
|
||||
iidxhook3_avs_boot_init();
|
||||
iidxhook3_avs_boot_set_eamuse_addr(&config_eamuse.server);
|
||||
|
||||
/* Settings paths */
|
||||
|
||||
if (strlen(config_misc.settings_path) > 0) {
|
||||
settings_hook_set_path(config_misc.settings_path);
|
||||
}
|
||||
|
||||
/* Direct3D and USER32 hooks */
|
||||
|
||||
iidxhook3_setup_d3d9_hooks(&config_gfx);
|
||||
|
||||
/* Disable operator menu clock setting system clock time */
|
||||
|
||||
if (config_misc.disable_clock_set) {
|
||||
iidxhook_util_clock_hook_init();
|
||||
}
|
||||
|
||||
/* Start up IIDXIO.DLL */
|
||||
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook3_io_iidx_init(&_iidxhook3_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
|
||||
/* Start up EAMIO.DLL */
|
||||
|
||||
log_misc("Initializing card reader backend");
|
||||
|
||||
_iidxhook3_io_eam_init(&_iidxhook3_module_io_eam);
|
||||
|
||||
if (!bt_io_eam_init()) {
|
||||
log_fatal("Initializing card reader backend failed");
|
||||
}
|
||||
|
||||
/* Set up IO emulation hooks _after_ IO API setup to allow
|
||||
API implementations with real IO devices */
|
||||
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
|
||||
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
|
||||
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
|
||||
iohook_push_handler(settings_hook_dispatch_irp);
|
||||
|
||||
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
|
||||
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
|
||||
|
||||
/* Card reader emulation, same issue with hooking as IO emulation */
|
||||
rs232_hook_init();
|
||||
|
||||
iidxhook_util_acio_init(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook3_main_fini()
|
||||
{
|
||||
// TODO cleanup
|
||||
}
|
||||
|
||||
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
|
||||
{
|
||||
bt_core_config_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.main_init = _iidxhook3_main_init;
|
||||
api->v1.main_fini = _iidxhook3_main_fini;
|
||||
}
|
||||
|
|
@ -2,4 +2,9 @@ LIBRARY iidxhook3
|
|||
|
||||
EXPORTS
|
||||
DllMain@12 @1 NONAME
|
||||
|
||||
|
||||
; Bemanitools 6 API
|
||||
bt_module_core_config_api_set
|
||||
bt_module_core_log_api_set
|
||||
bt_module_core_thread_api_set
|
||||
bt_module_hook_api_get
|
||||
9
src/main/iidxhook3/iidxhook3.h
Normal file
9
src/main/iidxhook3/iidxhook3.h
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef IIDXHOOK3_H
|
||||
#define IIDXHOOK3_H
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user