refact(iidxhook2): Use sdk-hook and support new config api

Summary:

Test Plan:
This commit is contained in:
icex2 2024-08-15 13:26:19 +02:00
parent 4e6385ea27
commit 95e167c01c
13 changed files with 452 additions and 428 deletions

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@ -301,7 +301,7 @@ $(zipdir)/iidx-13.zip: \
dist/dwarfstack/32/dwarfstack.dll \
dist/iidx/config.bat \
dist/iidx/gamestart-13.bat \
dist/iidx/iidxhook-13.conf \
dist/iidx/inject-13.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@

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@ -54,8 +54,5 @@ if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook2.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-13.conf^
%*
%BEMANITOOLS_DIR%\inject-13.xml^
%*

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@ -1,74 +0,0 @@
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
eamuse.card_type=C02
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=0101020304050607086F
# EAMID
eamuse.eamid=0101020304050607086F
# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
gfx.bgvideo_uv_fix=false
# Run the game in a framed window (requires windowed option)
gfx.framed=false
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
gfx.monitor_check=-1.000000
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
ezusb.api_call_monitoring=false
# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
ezusb.io_board_type=1
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
misc.distorted_ms_bg_fix=false
# Disable operator clock setting system clock time
misc.disable_clock_set=false
# Stub calls to rteffect.dll (10th to DistorteD)
misc.rteffect_stub=true
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
misc.settings_path=.\
# Security boot version (e.g. GEC02).
sec.boot_version=GEC02
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
sec.boot_seeds=0:4:4
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GQFDDJAA

105
dist/iidx/inject-13.xml vendored Normal file
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@ -0,0 +1,105 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<inject>
<version __type="u32">1</version>
<debugger>
<app>
<path __type="str">bm2dx.exe</path>
<args __type="str"></args>
</app>
<attach_type __type="str">inject</attach_type>
</debugger>
<hooks>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook2.dll</path>
<config kind="inline">
<hook>
<eamuse>
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
<server __type="str">localhost:80</server>
<pcbid __type="bin">0101020304050607086F</pcbid>
<eamid __type="bin">0101020304050607086F</eamid>
</eamuse>
<gfx>
<device>
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
<adapter __type="s8">-1</adapter>
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
<frame_rate_limit __type="float">0.0</frame_rate_limit>
</device>
<window>
<windowed __type="bool">1</windowed>
<framed __type="bool">1</framed>
<!-- Windowed height, 0 for default size -->
<width __type="u16">0</width>
<height __type="u16">0</height>
</window>
<back_buffer_scale>
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
<width __type="u16">0</width>
<height __type="u16">0</height>
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
<filter __type="str">none</filter>
</back_buffer_scale>
<game>
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
<monitor_check __type="float">-1.000000</monitor_check>
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
<!-- Fix broken 3D background on DistorteD's music select (if appearing completely black) -->
<distorted_ms_bg_fix __type="bool">0</distorted_ms_bg_fix>
</game>
</gfx>
<ezusb>
<type __type="str">D01</type>
<security>
<boot>
<version __type="str">GEC02</version>
<seed __type="str">0:4:4</seed>
</boot>
<plug_black_mcode __type="str">GQFDDJAA</plug_black_mcode>
</security>
<debug>
<api_call_monitoring __type="bool">0</api_call_monitoring>
</debug>
</ezusb>
<misc>
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
<settings_path __type="str">.\</settings_path>
<rteffect_stub __type="bool">1</rteffect_stub>
<disable_clock_set __type="bool">1</disable_clock_set>
</misc>
</hook>
</config>
</hook>
</hooks>
<logger>
<enable __type="bool">1</enable>
<level __type="str">misc</level>
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
<sinks>
<async>
<enable __type="bool">0</enable>
<queue_length __type="u8">64</queue_length>
<overflow_policy __type="str">discard_new</overflow_policy>
</async>
<console>
<enable __type="bool">1</enable>
<color __type="bool">1</color>
</console>
<file>
<enable __type="bool">1</enable>
<path __type="str">inject.log</path>
<append __type="bool">0</append>
<rotate __type="bool">0</rotate>
<max_rotations __type="u8">1</max_rotations>
</file>
</sinks>
</logger>
<debug>
<property_configs_log __type="bool">1</property_configs_log>
<property_api_trace_log __type="bool">0</property_api_trace_log>
</debug>
</inject>

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@ -26,6 +26,7 @@
#define IIDXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY "gfx.forced_refresh_rate"
#define IIDXHOOK_CONFIG_GFX_DEVICE_ADAPTER_KEY "gfx.device_adapter"
#define IIDXHOOK_CONFIG_GFX_DIAGONAL_TEARING_FIX_KEY "gfx.diagonal_tearing_fix"
#define IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY "gfx.distorted_ms_bg_fix"
#define IIDXHOOK_CONFIG_GFX_DEFAULT_BGVIDEO_UV_FIX_VALUE false
#define IIDXHOOK_CONFIG_GFX_DEFAULT_FRAMED_VALUE false
@ -41,6 +42,7 @@
#define IIDXHOOK_CONFIG_GFX_DEFAULT_FORCED_RR_VALUE -1
#define IIDXHOOK_CONFIG_GFX_DEFAULT_DEVICE_ADAPTER_VALUE -1
#define IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE false
#define IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE false
void iidxhook_config_gfx_init(struct cconfig *config)
{
@ -172,6 +174,14 @@ void iidxhook_config_gfx_init(struct cconfig *config)
IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE,
"Fix diagonal tearing with video cards "
"other than Radeon X1300 and HD3450");
cconfig_util_set_bool(
config,
IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY,
IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE,
"Fix broken 3D background on DistorteD's music select (if "
"appearing "
"completely black)");
}
void iidxhook_config_gfx_get(
@ -392,6 +402,18 @@ void iidxhook_config_gfx_get(
IIDXHOOK_CONFIG_GFX_DIAGONAL_TEARING_FIX_KEY,
IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE);
}
if (!cconfig_util_get_bool(
config,
IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY,
&config_gfx->distorted_ms_bg_fix,
IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY,
IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE);
}
}
static void _iidxhook_util_config_gfx_verify(const iidxhook_config_gfx_t *config)
@ -473,6 +495,7 @@ void iidxhook_util_config_gfx_get2(
bt_core_config_float_get(config, "gfx/game/monitor_check", &config_gfx->monitor_check);
bt_core_config_bool_get(config, "gfx/game/diagonal_tearing_fix", &config_gfx->diagonal_tearing_fix);
bt_core_config_bool_get(config, "gfx/game/happy_sky_ms_bg_fix", &config_gfx->happy_sky_ms_bg_fix);
bt_core_config_bool_get(config, "gfx/game/distorted_ms_bg_fix", &config_gfx->distorted_ms_bg_fix);
_iidxhook_util_config_gfx_verify(config_gfx);
}

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@ -25,6 +25,7 @@ typedef struct iidxhook_config_gfx {
int8_t device_adapter;
bool diagonal_tearing_fix;
bool happy_sky_ms_bg_fix;
bool distorted_ms_bg_fix;
} iidxhook_config_gfx_t;
void iidxhook_config_gfx_init(struct cconfig *config);

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@ -4,6 +4,7 @@ ldflags_iidxhook2 := \
-lws2_32 \
-liphlpapi \
-lpsapi \
-lshlwapi \
libs_iidxhook2 := \
core \
@ -23,7 +24,8 @@ libs_iidxhook2 := \
module \
util \
mxml \
sdk-hook \
src_iidxhook2 := \
config-iidxhook2.c \
dllmain.c \
iidxhook2.c \

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@ -1,36 +0,0 @@
#include "cconfig/cconfig-util.h"
#include "iface-core/log.h"
#include "iidxhook2/config-iidxhook2.h"
#define IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY "misc.distorted_ms_bg_fix"
#define IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE false
void iidxhook_config_iidxhook2_init(struct cconfig *config)
{
cconfig_util_set_bool(
config,
IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY,
IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE,
"Fix broken 3D background on DistorteD's music select (if "
"appearing "
"completely black)");
}
void iidxhook_config_iidxhook2_get(
struct iidxhook_config_iidxhook2 *config_iidxhook2, struct cconfig *config)
{
if (!cconfig_util_get_bool(
config,
IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY,
&config_iidxhook2->distorted_ms_bg_fix,
IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE)) {
log_warning(
"Invalid value for key '%s' specified, fallback "
"to default '%d'",
IIDXHOOK_CONFIG_MISC_DISTORTED_MS_BG_FIX_KEY,
IIDXHOOK_CONFIG_MISC_DEFAULT_DISTORTED_MS_BG_FIX_VALUE);
}
}

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@ -1,15 +0,0 @@
#ifndef IIDXHOOK_CONFIG_IIDXHOOK2_H
#define IIDXHOOK_CONFIG_IIDXHOOK2_H
#include "cconfig/cconfig.h"
struct iidxhook_config_iidxhook2 {
bool distorted_ms_bg_fix;
};
void iidxhook_config_iidxhook2_init(struct cconfig *config);
void iidxhook_config_iidxhook2_get(
struct iidxhook_config_iidxhook2 *config_iidxhook2, struct cconfig *config);
#endif

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@ -1,321 +1,70 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "cconfig/cconfig-hook.h"
#include "core/boot.h"
#include "core/log-bt-ext.h"
#include "core/log-bt.h"
#include "core/log-sink-debug.h"
#include "core/thread-crt.h"
#include "ezusb-emu/desc.h"
#include "ezusb-emu/device.h"
#include "ezusb-emu/node-security-plug.h"
#include "ezusb-iidx-emu/msg.h"
#include "ezusb-iidx-emu/node-serial.h"
#include "ezusb-iidx-emu/nodes.h"
#include "hook/d3d9.h"
#include "hook/iohook.h"
#include "hook/table.h"
#include "hooklib/acp.h"
#include "hooklib/adapter.h"
#include "hooklib/rs232.h"
#include "hooklib/setupapi.h"
#include "iidxhook2/iidxhook2.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "main/sdk-hook/dllentry.h"
#include "iface-io/eam.h"
#include "iface-io/iidx.h"
#include "util/defs.h"
#include "iidxhook-util/acio.h"
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/clock.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-ezusb.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/eamuse.h"
#include "iidxhook-util/effector.h"
#include "iidxhook-util/settings.h"
static HANDLE STDCALL _iidxhook2_dllmain_my_OpenProcess(DWORD, BOOL, DWORD);
static HANDLE(STDCALL *_iidxhook2_dllmain_real_OpenProcess)(DWORD, BOOL, DWORD);
#include "module/io-ext.h"
#include "module/io.h"
static bool _iidxhook2_dllmain_openprocess_call_check;
#include "iidxhook2/config-iidxhook2.h"
#include "util/proc.h"
#define IIDXHOOK2_INFO_HEADER \
"iidxhook for DistorteD" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK2_CMD_USAGE \
"Usage: inject.exe iidxhook2.dll <bm2dx.exe> [options...]"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_util_d3d9_irp_handler,
static const struct hook_symbol _iidxhook2_dllmain_hook_syms[] = {
{
.name = "OpenProcess",
.patch = _iidxhook2_dllmain_my_OpenProcess,
.link = (void **) &_iidxhook2_dllmain_real_OpenProcess,
},
};
static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
static HANDLE(STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
static bool iidxhook_init_check;
static module_io_t *iidxhook_module_io_iidx;
static module_io_t *iidxhook_module_io_eam;
static const struct hook_symbol init_hook_syms[] = {
{.name = "OpenProcess",
.patch = my_OpenProcess,
.link = (void **) &real_OpenProcess},
};
static void _iidxhook2_log_init()
static HANDLE STDCALL
_iidxhook2_dllmain_my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
{
core_log_bt_ext_init_with_debug();
// TODO change log level support
core_log_bt_level_set(CORE_LOG_BT_LOG_LEVEL_MISC);
if (_iidxhook2_dllmain_openprocess_call_check) {
return _iidxhook2_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
_iidxhook2_dllmain_openprocess_call_check = true;
bt_hook_dllentry_main_init();
return _iidxhook2_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
static void _iidxhook2_io_iidx_init(module_io_t **module)
{
bt_io_iidx_api_t api;
// TODO find another call right before main exits to hook cleanup and stuff with
// bt_hook_dllentry_main_fini()
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void _iidxhook2_io_eam_init(module_io_t **module)
{
bt_io_eam_api_t api;
module_io_ext_load_and_init(
"eamio.dll", "bt_module_io_eam_api_get", module);
module_io_api_get(*module, &api);
bt_io_eam_api_set(&api);
}
static void iidxhook2_setup_d3d9_hooks(
const struct iidxhook_config_gfx *config_gfx,
const struct iidxhook_config_iidxhook2 *config_iidxhook2)
{
struct iidxhook_util_d3d9_config d3d9_config;
if (!proc_is_module_loaded("d3d9.dll")) {
log_fatal(
"d3d8 hook module deprecated, using d3d9 hook modules requires "
"d3d8to9 to work! Could not detect loaded d3d9.dll");
}
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.iidx13_fix_song_select_bg =
config_iidxhook2->distorted_ms_bg_fix;
d3d9_config.iidx09_to_17_fix_uvs_bg_videos = config_gfx->bgvideo_uv_fix;
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_9_TO_13);
} else if (config_gfx->monitor_check > 0) {
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_9_TO_13);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
}
iidxhook_util_d3d9_configure(&d3d9_config);
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
/**
* This seems to be a good entry point to intercept
* before the game calls anything important
*/
HANDLE STDCALL
my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
{
struct cconfig *config;
struct iidxhook_util_config_ezusb config_ezusb;
struct iidxhook_util_config_eamuse config_eamuse;
struct iidxhook_config_gfx config_gfx;
struct iidxhook_config_iidxhook2 config_iidxhook2;
struct iidxhook_config_misc config_misc;
struct iidxhook_config_sec config_sec;
if (iidxhook_init_check) {
goto skip;
}
iidxhook_init_check = true;
log_info("-------------------------------------------------------------");
log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
log_info("-------------------------------------------------------------");
config = cconfig_init();
iidxhook_util_config_ezusb_init(config);
iidxhook_util_config_eamuse_init(config);
iidxhook_config_gfx_init(config);
iidxhook_config_iidxhook2_init(config);
iidxhook_config_misc_init(config);
iidxhook_config_sec_init(config);
if (!cconfig_hook_config_init(
config,
IIDXHOOK2_INFO_HEADER "\n" IIDXHOOK2_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
iidxhook_util_config_ezusb_get(&config_ezusb, config);
iidxhook_util_config_eamuse_get(&config_eamuse, config);
iidxhook_config_gfx_get(&config_gfx, config);
iidxhook_config_iidxhook2_get(&config_iidxhook2, config);
iidxhook_config_misc_get(&config_misc, config);
iidxhook_config_sec_get(&config_sec, config);
cconfig_finit(config);
log_info(IIDXHOOK2_INFO_HEADER);
log_info("Initializing iidxhook...");
/* Round plug security */
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
/* eAmusement server IP */
eamuse_set_addr(&config_eamuse.server);
eamuse_check_connection();
/* Patch rteffect.dll calls */
if (config_misc.rteffect_stub) {
effector_hook_init();
}
/* Settings paths */
if (strlen(config_misc.settings_path) > 0) {
settings_hook_set_path(config_misc.settings_path);
}
/* Direct3D and USER32 hooks */
iidxhook2_setup_d3d9_hooks(&config_gfx, &config_iidxhook2);
/* Disable operator menu clock setting system clock time */
if (config_misc.disable_clock_set) {
iidxhook_util_clock_hook_init();
}
/* Start up IIDXIO.DLL */
log_info("Starting IIDX IO backend");
_iidxhook2_io_iidx_init(&iidxhook_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
/* Start up EAMIO.DLL */
log_misc("Initializing card reader backend");
_iidxhook2_io_eam_init(&iidxhook_module_io_eam);
if (!bt_io_eam_init()) {
log_fatal("Initializing card reader backend failed");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(ezusb_emu_device_dispatch_irp);
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
iohook_push_handler(settings_hook_dispatch_irp);
hook_setupapi_init(&ezusb_emu_desc_device.setupapi);
ezusb_emu_device_hook_init(
ezusb_iidx_emu_msg_init(config_ezusb.io_board_type));
/* Card reader emulation, same issue with hooking as IO emulation */
rs232_hook_init();
iidxhook_util_acio_init(true);
log_info("-------------------------------------------------------------");
log_info("---------------- End iidxhook my_OpenProcess ----------------");
log_info("-------------------------------------------------------------");
skip:
return real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
/**
* Hook library for DistorteD
*/
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
if (reason == DLL_PROCESS_ATTACH) {
core_boot_dll("iidxhook3");
bt_hook_dllentry_init(
mod,
"iidxhook2",
bt_module_core_config_api_set,
bt_module_core_log_api_set,
bt_module_core_thread_api_set,
bt_module_hook_api_get);
// Use bemanitools core APIs
core_log_bt_core_api_set();
core_thread_crt_core_api_set();
_iidxhook2_log_init();
/* Bootstrap hook for further init tasks (see above) */
_iidxhook2_dllmain_openprocess_call_check = false;
hook_table_apply(
NULL, "kernel32.dll", init_hook_syms, lengthof(init_hook_syms));
NULL, "kernel32.dll", _iidxhook2_dllmain_hook_syms, lengthof(_iidxhook2_dllmain_hook_syms));
/* Actual hooks for game specific stuff */
} else if (reason == DLL_PROCESS_DETACH) {
// https://learn.microsoft.com/en-us/windows/win32/dlls/dllmain#remarks
if (ctx == NULL) {
hook_table_revert(NULL, "kernel32.dll", _iidxhook2_dllmain_hook_syms, lengthof(_iidxhook2_dllmain_hook_syms));
acp_hook_init();
adapter_hook_init();
eamuse_hook_init();
settings_hook_init();
// Hacky to have this here, should be close/right after application main exits, see TODO above
bt_hook_dllentry_main_fini();
bt_hook_dllentry_fini();
}
}
return TRUE;
}
}

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@ -0,0 +1,258 @@
#define LOG_MODULE "iidxhook2"
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "ezusb-emu/desc.h"
#include "ezusb-emu/device.h"
#include "ezusb-emu/node-security-plug.h"
#include "ezusb-iidx-emu/msg.h"
#include "ezusb-iidx-emu/node-serial.h"
#include "ezusb-iidx-emu/nodes.h"
#include "hook/d3d9.h"
#include "hook/iohook.h"
#include "hooklib/acp.h"
#include "hooklib/adapter.h"
#include "hooklib/rs232.h"
#include "hooklib/setupapi.h"
#include "iface-core/config.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "iface-io/eam.h"
#include "iface-io/iidx.h"
#include "iidxhook-util/acio.h"
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/clock.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-ezusb.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/eamuse.h"
#include "iidxhook-util/effector.h"
#include "iidxhook-util/settings.h"
#include "module/io-ext.h"
#include "module/io.h"
#include "sdk/module/core/config.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#include "util/proc.h"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_util_d3d9_irp_handler,
};
static module_io_t *_iidxhook2_module_io_iidx;
static module_io_t *_iidxhook2_module_io_eam;
static void _iidxhook2_io_iidx_init(module_io_t **module)
{
bt_io_iidx_api_t api;
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void _iidxhook2_io_eam_init(module_io_t **module)
{
bt_io_eam_api_t api;
module_io_ext_load_and_init(
"eamio.dll", "bt_module_io_eam_api_get", module);
module_io_api_get(*module, &api);
bt_io_eam_api_set(&api);
}
static void iidxhook2_setup_d3d9_hooks(
const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
if (!proc_is_module_loaded("d3d9.dll")) {
log_fatal(
"d3d8 hook module deprecated, using d3d9 hook modules requires "
"d3d8to9 to work! Could not detect loaded d3d9.dll");
}
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.iidx09_to_17_fix_uvs_bg_videos = config_gfx->bgvideo_uv_fix;
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
d3d9_config.iidx13_fix_song_select_bg = config_gfx->distorted_ms_bg_fix;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_9_TO_13);
} else if (config_gfx->monitor_check > 0) {
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_9_TO_13);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
}
iidxhook_util_d3d9_configure(&d3d9_config);
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
static bool
_iidxhook2_main_init(HMODULE game_module, const bt_core_config_t *config)
{
iidxhook_util_config_ezusb_t config_ezusb;
iidxhook_util_config_eamuse_t config_eamuse;
iidxhook_config_gfx_t config_gfx;
iidxhook_config_misc_t config_misc;
iidxhook_config_sec_t config_sec;
log_info("iidxhook for DistorteD");
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
iidxhook_util_config_ezusb_get2(config, &config_ezusb);
iidxhook_util_config_eamuse_get2(config, &config_eamuse);
iidxhook_util_config_gfx_get2(config, &config_gfx);
iidxhook_util_config_misc_get2(config, &config_misc);
iidxhook_util_config_sec_get2(config, &config_sec);
acp_hook_init();
adapter_hook_init();
eamuse_hook_init();
settings_hook_init();
/* Round plug security */
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
/* eAmusement server IP */
eamuse_set_addr(&config_eamuse.server);
eamuse_check_connection();
/* Patch rteffect.dll calls */
// TODO this doesn't work, because it's too late to apply this here
// this needs to be launched before bm2dx.exe even loads the rteffect.dll
// and runs DllMain of it (see also how this is done with the proxy
// ezusb.dll)
if (config_misc.rteffect_stub) {
effector_hook_init();
}
/* Settings paths */
if (strlen(config_misc.settings_path) > 0) {
settings_hook_set_path(config_misc.settings_path);
}
/* Direct3D and USER32 hooks */
iidxhook2_setup_d3d9_hooks(&config_gfx);
/* Disable operator menu clock setting system clock time */
if (config_misc.disable_clock_set) {
iidxhook_util_clock_hook_init();
}
/* Start up IIDXIO.DLL */
log_info("Starting IIDX IO backend");
_iidxhook2_io_iidx_init(&_iidxhook2_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
/* Start up EAMIO.DLL */
log_misc("Initializing card reader backend");
_iidxhook2_io_eam_init(&_iidxhook2_module_io_eam);
if (!bt_io_eam_init()) {
log_fatal("Initializing card reader backend failed");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(ezusb_emu_device_dispatch_irp);
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
iohook_push_handler(settings_hook_dispatch_irp);
hook_setupapi_init(&ezusb_emu_desc_device.setupapi);
ezusb_emu_device_hook_init(
ezusb_iidx_emu_msg_init(config_ezusb.io_board_type));
/* Card reader emulation, same issue with hooking as IO emulation */
rs232_hook_init();
iidxhook_util_acio_init(true);
return true;
}
static void _iidxhook2_main_fini()
{
// TODO cleanup
}
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
{
bt_core_config_api_set(api);
}
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
{
bt_core_log_api_set(api);
}
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
{
bt_core_thread_api_set(api);
}
void bt_module_hook_api_get(bt_hook_api_t *api)
{
api->version = 1;
api->v1.main_init = _iidxhook2_main_init;
api->v1.main_fini = _iidxhook2_main_fini;
}

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@ -2,4 +2,9 @@ LIBRARY iidxhook2
EXPORTS
DllMain@12 @1 NONAME
; Bemanitools 6 API
bt_module_core_config_api_set
bt_module_core_log_api_set
bt_module_core_thread_api_set
bt_module_hook_api_get

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@ -0,0 +1,9 @@
#ifndef IIDXHOOK2_H
#define IIDXHOOK2_H
#include "sdk/module/core/config.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#endif