mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-04-23 01:57:36 -05:00
feat(iidxhook1): Switch iidx versions 10-12 to new xml config
Summary: Test Plan:
This commit is contained in:
parent
0be5f8def2
commit
f5ed7f5231
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@ -277,10 +277,10 @@ $(zipdir)/iidx-09-to-12.zip: \
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dist/iidx/gamestart-10.bat \
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dist/iidx/gamestart-11.bat \
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dist/iidx/gamestart-12.bat \
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dist/iidx/iidxhook-09.conf \
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dist/iidx/iidxhook-10.conf \
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dist/iidx/iidxhook-11.conf \
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dist/iidx/iidxhook-12.conf \
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dist/iidx/inject-09.xml \
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dist/iidx/inject-10.xml \
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dist/iidx/inject-11.xml \
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dist/iidx/inject-12.xml \
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dist/iidx/inject-09.xml \
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dist/iidx/vefx.txt \
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build/bin/indep-32/iidx-irbeat-patch.exe \
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1
dist/iidx/gamestart-09.bat
vendored
1
dist/iidx/gamestart-09.bat
vendored
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@ -46,5 +46,4 @@ cd /d %REVISION_DIR%
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-09.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-09.conf^
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%*
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5
dist/iidx/gamestart-10.bat
vendored
5
dist/iidx/gamestart-10.bat
vendored
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@ -45,8 +45,5 @@ set PATH=^
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cd /d %REVISION_DIR%
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook1.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-10.conf^
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%BEMANITOOLS_DIR%\inject-10.xml^
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%*
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7
dist/iidx/gamestart-11.bat
vendored
7
dist/iidx/gamestart-11.bat
vendored
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@ -45,8 +45,5 @@ set PATH=^
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cd /d %REVISION_DIR%
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook1.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-11.conf^
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%*
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%BEMANITOOLS_DIR%\inject-11.xml^
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%*
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7
dist/iidx/gamestart-12.bat
vendored
7
dist/iidx/gamestart-12.bat
vendored
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@ -45,8 +45,5 @@ set PATH=^
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cd /d %REVISION_DIR%
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook1.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-12.conf^
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%*
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%BEMANITOOLS_DIR%\inject-12.xml^
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%*
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71
dist/iidx/iidxhook-09.conf
vendored
71
dist/iidx/iidxhook-09.conf
vendored
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@ -1,71 +0,0 @@
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# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
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eamuse.card_type=C02
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
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ezusb.api_call_monitoring=false
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# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
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ezusb.io_board_type=0
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Stub calls to rteffect.dll (10th to DistorteD)
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misc.rteffect_stub=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security boot version (e.g. GEC02).
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sec.boot_version=GEC02
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# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
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sec.boot_seeds=0:0:0
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# Security black plug mcode id string (e.g. GEC02JAA).
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sec.black_plug_mcode=GEC02JAA
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71
dist/iidx/iidxhook-10.conf
vendored
71
dist/iidx/iidxhook-10.conf
vendored
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@ -1,71 +0,0 @@
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# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
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eamuse.card_type=D01
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
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ezusb.api_call_monitoring=false
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# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
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ezusb.io_board_type=1
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Stub calls to rteffect.dll (10th to DistorteD)
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misc.rteffect_stub=true
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security boot version (e.g. GEC02).
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sec.boot_version=GEC02
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# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
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sec.boot_seeds=0:1:1
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GQD01JAA
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71
dist/iidx/iidxhook-11.conf
vendored
71
dist/iidx/iidxhook-11.conf
vendored
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@ -1,71 +0,0 @@
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# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
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eamuse.card_type=E11
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
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ezusb.api_call_monitoring=false
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# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
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ezusb.io_board_type=1
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Stub calls to rteffect.dll (10th to DistorteD)
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misc.rteffect_stub=true
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security boot version (e.g. GEC02).
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sec.boot_version=GEC02
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# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
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sec.boot_seeds=0:2:2
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GQE11JAA
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74
dist/iidx/iidxhook-12.conf
vendored
74
dist/iidx/iidxhook-12.conf
vendored
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@ -1,74 +0,0 @@
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# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
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eamuse.card_type=ECO
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style)
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Enable monitoring of ezusb.dll calls by logging call traces. Only works on 9th and 10th style!
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ezusb.api_call_monitoring=false
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# Set the type of ezusb IO board. 0 = C02, 1 = D01. Note: Impacts security settings!
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ezusb.io_board_type=1
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# Fix broken 3D background on Happy Sky's music select (if appearing completely white)
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misc.happy_sky_ms_bg_fix=false
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# Disable operator clock setting system clock time
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misc.disable_clock_set=false
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# Stub calls to rteffect.dll (10th to DistorteD)
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misc.rteffect_stub=true
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security boot version (e.g. GEC02).
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sec.boot_version=GEC02
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# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
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sec.boot_seeds=0:3:3
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GQECOJAA
|
||||
1
dist/iidx/inject-09.xml
vendored
1
dist/iidx/inject-09.xml
vendored
|
|
@ -4,6 +4,7 @@
|
|||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
|
|
|
|||
105
dist/iidx/inject-10.xml
vendored
Normal file
105
dist/iidx/inject-10.xml
vendored
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">D01</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:1:1</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQD01JAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
105
dist/iidx/inject-11.xml
vendored
Normal file
105
dist/iidx/inject-11.xml
vendored
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">E11</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:2:2</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQE11JAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
107
dist/iidx/inject-12.xml
vendored
Normal file
107
dist/iidx/inject-12.xml
vendored
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">bm2dx.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">iidxhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO) -->
|
||||
<card_type __type="str">ECO</card_type>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s8">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
|
||||
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
|
||||
<frame_rate_limit __type="float">0.0</frame_rate_limit>
|
||||
</device>
|
||||
<window>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Windowed height, 0 for default size -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="u16">0</width>
|
||||
<height __type="u16">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
<game>
|
||||
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
|
||||
<monitor_check __type="float">-1.000000</monitor_check>
|
||||
<!-- Fix stretched BG videos on newer GPUs. Might appear on SIRIUS and older. On 9th and 10th style this issue may only affect older BGAs (from 1st-3rd style) -->
|
||||
<bgvideo_uv_fix __type="bool">1</bgvideo_uv_fix>
|
||||
<!-- Fix broken 3D background on Happy Sky's music select (if appearing completely white) -->
|
||||
<happy_sky_ms_bg_fix __type="bool">0</happy_sky_ms_bg_fix>
|
||||
</game>
|
||||
</gfx>
|
||||
<ezusb>
|
||||
<type __type="str">D01</type>
|
||||
<security>
|
||||
<boot>
|
||||
<version __type="str">GEC02</version>
|
||||
<seed __type="str">0:3:3</seed>
|
||||
</boot>
|
||||
<plug_black_mcode __type="str">GQECOJAA</plug_black_mcode>
|
||||
</security>
|
||||
<debug>
|
||||
<api_call_monitoring __type="bool">0</api_call_monitoring>
|
||||
</debug>
|
||||
</ezusb>
|
||||
<misc>
|
||||
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
|
||||
<settings_path __type="str">.\</settings_path>
|
||||
<rteffect_stub __type="bool">1</rteffect_stub>
|
||||
<disable_clock_set __type="bool">1</disable_clock_set>
|
||||
</misc>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
Loading…
Reference in New Issue
Block a user