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doc: Update changelog, alpha 2
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CHANGELOG.md
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CHANGELOG.md
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Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
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given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
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## 6.0.0-alpha.2
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**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**
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**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**
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Goal of this version: Fix blocking logging which results in performance impact on many games using
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both launcher and inject. The impact typically materialized as the game stuttering, briefly slowing
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down, music de-syncing or occasional laggy input.
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This was a fundamental issue to the previous logging architecture in bemanitools. With the pre-work
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of having a more modular logging API that can be shared and used across internal components as well
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as public APIs including hooks, unified logging can be applied throughout the bemanitools stack.
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With this, all logging is channeled to a single logger, the bemanitools logger, where we have full
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control over how we log any log output (but also full control of messing it up =)).
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With this, we can also move away from the band aid of the log-server that's been used in iidx
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versions 19 to 24 because non AVS threads logging through the AVS logging system were crashing (see
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[this document](doc/dev/journal/2018-02-10-logging-breakdown-avs.md) for details).
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A new async log sink takes care of de-coupling the non blocking producing/posting of messages to
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a configurable queue by any number of threads concurrently, with a single producer thread consuming
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these messages from the queue and forwarding them to a configured target sink, e.g. file, terminal.
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With this, we ensure that threads with log messages don't have to wait for synchronization on
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expensive and slow IO.
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These changes have been applied to to launcher and inject. The log-server module has been removed
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entirely from any (iidx) games using it.
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## 6.0.0-alpha.1
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**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**
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