refact(iidxhook8): Use sdk-hook and support new config api

Summary:

Test Plan:
This commit is contained in:
icex2 2024-08-17 12:50:14 +02:00
parent f7d4b036f2
commit c5b54d4e24
19 changed files with 396 additions and 370 deletions

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@ -453,8 +453,6 @@ $(zipdir)/iidx-25-to-26.zip: \
dist/iidx/config.bat \
dist/iidx/gamestart-25.bat \
dist/iidx/gamestart-26.bat \
dist/iidx/iidxhook-25.conf \
dist/iidx/iidxhook-26.conf \
dist/iidx/launcher-25.xml \
dist/iidx/launcher-26.xml \
dist/shared/ea3-ident.xml \

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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-25.xml^
--config %BEMANITOOLS_DIR%\iidxhook-25.conf^
%*

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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
%BEMANITOOLS_DIR%\launcher.exe^
%BEMANITOOLS_DIR%\launcher-26.xml^
--config %BEMANITOOLS_DIR%\iidxhook-26.conf^
%*

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@ -1,56 +0,0 @@
# Run the game in a framed window (requires windowed option)
gfx.framed=false
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
gfx.pci_id=1002:7146
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Disables the camera emulation
cam.disable_emu=false
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=false
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
cam.disable_camera2=false
# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
cam.device_id1=
# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
cam.device_id2=
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
io.disable_card_reader_emu=false
# Disable BIO2 emulation and enable usage of real BIO2 hardware
io.disable_bio2_emu=false
# Disables the poll limiter, warning very high CPU usage may arise
io.disable_poll_limiter=false

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@ -1,56 +0,0 @@
# Run the game in a framed window (requires windowed option)
gfx.framed=false
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
gfx.pci_id=1002:7146
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Disables the camera emulation
cam.disable_emu=false
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=false
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
cam.disable_camera2=false
# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
cam.device_id1=
# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
cam.device_id2=
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
io.disable_card_reader_emu=false
# Disable BIO2 emulation and enable usage of real BIO2 hardware
io.disable_bio2_emu=false
# Disables the poll limiter, warning very high CPU usage may arise
io.disable_poll_limiter=false

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@ -65,6 +65,57 @@
<path __type="str">iidxhook8.dll</path>
<config kind="inline">
<hook>
<gfx>
<device>
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
<adapter __type="s8">-1</adapter>
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
<frame_rate_limit __type="float">0.0</frame_rate_limit>
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
<pci_id_vid __type="str">1002</pci_id_vid>
<pci_id_pid __type="str">7146</pci_id_pid>
</device>
<window>
<windowed __type="bool">1</windowed>
<framed __type="bool">1</framed>
<!-- Windowed height, 0 for default size -->
<width __type="u16">0</width>
<height __type="u16">0</height>
</window>
<back_buffer_scale>
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
<width __type="u16">0</width>
<height __type="u16">0</height>
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
<filter __type="str">none</filter>
</back_buffer_scale>
</gfx>
<camera>
<!-- Disables the camera emulation -->
<disable_emu __type="bool">0</disable_emu>
<device_1>
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
<disable __type="bool">0</disable>
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
<id __type="str"></id>
</device_1>
<device_2>
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
<disable __type="bool">0</disable>
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
<id __type="str"></id>
</device_2>
</camera>
<io>
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
</io>
</hook>
</config>
</hook>

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@ -65,6 +65,57 @@
<path __type="str">iidxhook8.dll</path>
<config kind="inline">
<hook>
<gfx>
<device>
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
<adapter __type="s8">-1</adapter>
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
<frame_rate_limit __type="float">0.0</frame_rate_limit>
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
<pci_id_vid __type="str">1002</pci_id_vid>
<pci_id_pid __type="str">7146</pci_id_pid>
</device>
<window>
<windowed __type="bool">1</windowed>
<framed __type="bool">1</framed>
<!-- Windowed height, 0 for default size -->
<width __type="u16">0</width>
<height __type="u16">0</height>
</window>
<back_buffer_scale>
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
<width __type="u16">0</width>
<height __type="u16">0</height>
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
<filter __type="str">none</filter>
</back_buffer_scale>
</gfx>
<camera>
<!-- Disables the camera emulation -->
<disable_emu __type="bool">0</disable_emu>
<device_1>
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
<disable __type="bool">0</disable>
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
<id __type="str"></id>
</device_1>
<device_2>
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
<disable __type="bool">0</disable>
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
<id __type="str"></id>
</device_2>
</camera>
<io>
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
</io>
</hook>
</config>
</hook>

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@ -1,6 +1,8 @@
libs += camhook
libs_camhook := \
core \
iface-core \
hook \
hooklib \
cconfig \

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@ -1,9 +1,13 @@
#include "cconfig/cconfig-util.h"
#include "core/config-ext.h"
#include "camhook/config-cam.h"
#include "iface-core/log.h"
#include "util/str.h"
#define CAMHOOK_CONFIG_CAM_DISABLE_EMU_KEY "cam.disable_emu"
#define CAMHOOK_CONFIG_CAM_DEFAULT_DISABLE_EMU_VALUE false
@ -124,3 +128,26 @@ void camhook_config_cam_get(
}
}
}
void camhook_config_cam_get2(
const bt_core_config_t *config,
struct camhook_config_cam *config_cam,
size_t num_cams,
bool use_port_layout)
{
char key[32];
bt_core_config_ext_bool_get(config, "camera/disable_emu", &config_cam->disable_emu);
if (use_port_layout) {
bt_core_config_ext_s32_get(config, "camera/port_layout", &config_cam->port_layout);
}
for (size_t i = 0; i < num_cams; ++i) {
str_format(key, sizeof(key), "camera/device_%d/disable", i);
bt_core_config_ext_bool_get(config, key, &config_cam->disable_camera[i]);
str_format(key, sizeof(key), "camera/device_%d/id", i);
bt_core_config_ext_str_get(config, key, config_cam->device_id[i], sizeof(config_cam->device_id[i]) - 1);
}
}

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@ -5,6 +5,8 @@
#include "cconfig/cconfig.h"
#include "iface-core/config.h"
#define CAMHOOK_CONFIG_CAM_MAX 2
struct camhook_config_cam {
@ -26,4 +28,10 @@ void camhook_config_cam_get(
size_t num_cams,
bool use_port_layout);
void camhook_config_cam_get2(
const bt_core_config_t *config,
struct camhook_config_cam *config_cam,
size_t num_cams,
bool use_port_layout);
#endif

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@ -7,6 +7,7 @@ ldflags_iidxhook8 := \
-lmf \
-lmfplat \
-lole32 \
-lws2_32 \
deplibs_iidxhook8 := \
avs \
@ -34,3 +35,4 @@ libs_iidxhook8 := \
src_iidxhook8 := \
config-io.c \
dllmain.c \
iidxhook8.c \

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@ -1,5 +1,7 @@
#include "cconfig/cconfig-util.h"
#include "core/config-ext.h"
#include "iface-core/log.h"
#include "iidxhook8/config-io.h"
@ -75,3 +77,12 @@ void iidxhook8_config_io_get(
IIDXHOOK8_CONFIG_IO_DEFAULT_DISABLE_POLL_LIMITER_VALUE);
}
}
void iidxhook8_config_io_get2(
const bt_core_config_t *config,
struct iidxhook8_config_io *config_io)
{
bt_core_config_ext_bool_get(config, "io/disable_card_reader_emu", &config_io->disable_card_reader_emu);
bt_core_config_ext_bool_get(config, "io/disable_bio2_emu", &config_io->disable_bio2_emu);
bt_core_config_ext_bool_get(config, "io/disable_poll_limiter", &config_io->disable_poll_limiter);
}

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@ -5,6 +5,8 @@
#include "cconfig/cconfig.h"
#include "iface-core/config.h"
struct iidxhook8_config_io {
bool disable_card_reader_emu;
bool disable_bio2_emu;
@ -16,4 +18,8 @@ void iidxhook8_config_io_init(struct cconfig *config);
void iidxhook8_config_io_get(
struct iidxhook8_config_io *config_io, struct cconfig *config);
void iidxhook8_config_io_get2(
const bt_core_config_t *config,
struct iidxhook8_config_io *config_io);
#endif

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@ -1,259 +1,6 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "cconfig/cconfig-hook.h"
#include "hook/d3d9.h"
#include "hooklib/acp.h"
#include "hooklib/adapter.h"
#include "hooklib/rs232.h"
#include "hooklib/setupapi.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "iface-io/eam.h"
#include "iface-io/iidx.h"
#include "iidxhook-d3d9/bb-scale-hd.h"
#include "iidxhook-util/acio.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/d3d9.h"
#include "bio2emu-iidx/bi2a.h"
#include "bio2emu/emu.h"
#include "camhook/cam.h"
#include "camhook/config-cam.h"
#include "iidxhook8/config-io.h"
#include "module/io-ext.h"
#include "module/io.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#include "util/str.h"
#define IIDXHOOK8_INFO_HEADER \
"iidxhook for Cannon Ballers/Rootage" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV) "\n"
#define IIDXHOOK8_CMD_USAGE \
"Usage: launcher.exe -K iidxhook8.dll <bm2dx.dll> [options...]"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_d3d9_bb_scale_hd_d3d9_irp_handler,
iidxhook_util_d3d9_irp_handler,
};
static module_io_t *iidxhook_module_io_iidx;
static module_io_t *iidxhook_module_io_eam;
static void _iidxhook8_io_iidx_init(module_io_t **module)
{
bt_io_iidx_api_t api;
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void _iidxhook8_io_eam_init(module_io_t **module)
{
bt_io_eam_api_t api;
module_io_ext_load_and_init(
"eamio.dll", "bt_module_io_eam_api_get", module);
module_io_api_get(*module, &api);
bt_io_eam_api_set(&api);
}
static void
iidxhook8_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.pci_vid = config_gfx->pci_id_vid;
d3d9_config.pci_pid = config_gfx->pci_id_pid;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
iidxhook_util_d3d9_configure(&d3d9_config);
// The "old"/current scaling feature does not work with 20-26 because
// the render engine changed and provides its own built-in scaling feature
if (config_gfx->scale_back_buffer_width > 0 &&
config_gfx->scale_back_buffer_height > 0) {
iidxhook_d3d9_bb_scale_hd_init(
config_gfx->scale_back_buffer_width,
config_gfx->scale_back_buffer_height);
}
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
struct iidxhook8_config_io iidxhook8_config_io;
struct camhook_config_cam config_cam;
static struct bio2emu_port bio2_emu = {
.port = "COM4",
.wport = L"COM4",
.dispatcher = bio2_emu_bi2a_dispatch_request,
};
static bool
_iidxhook8_main_init(HMODULE game_module, const bt_core_config_t *config_)
{
struct cconfig *config;
struct iidxhook_config_gfx config_gfx;
log_info("-------------------------------------------------------------");
log_info("--------------- Begin iidxhook dll_entry_init ---------------");
log_info("-------------------------------------------------------------");
config = cconfig_init();
iidxhook_config_gfx_init(config);
iidxhook8_config_io_init(config);
camhook_config_cam_init(config, 2, false);
if (!cconfig_hook_config_init(
config,
IIDXHOOK8_INFO_HEADER "\n" IIDXHOOK8_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
iidxhook_config_gfx_get(&config_gfx, config);
iidxhook8_config_io_get(&iidxhook8_config_io, config);
camhook_config_cam_get(&config_cam, config, 2, false);
cconfig_finit(config);
log_info(IIDXHOOK8_INFO_HEADER);
log_info("Initializing iidxhook...");
acp_hook_init();
adapter_hook_init();
iidxhook8_setup_d3d9_hooks(&config_gfx);
/* Start up IIDXIO.DLL */
if (!iidxhook8_config_io.disable_bio2_emu) {
log_info("Starting IIDX IO backend");
_iidxhook8_io_iidx_init(&iidxhook_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
}
/* Start up EAMIO.DLL */
if (!iidxhook8_config_io.disable_card_reader_emu) {
log_misc("Initializing card reader backend");
_iidxhook8_io_eam_init(&iidxhook_module_io_eam);
if (!bt_io_eam_init()) {
log_fatal("Initializing card reader backend failed");
}
}
/* iohooks are okay, even if emu is diabled since the fake handlers won't be
* used */
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
iohook_push_handler(bio2emu_port_dispatch_irp);
rs232_hook_init();
rs232_hook_limit_hooks();
if (!iidxhook8_config_io.disable_bio2_emu) {
bio2emu_init();
bio2_emu_bi2a_init(&bio2_emu, iidxhook8_config_io.disable_poll_limiter);
}
if (!iidxhook8_config_io.disable_card_reader_emu) {
iidxhook_util_acio_init(false);
}
// camera hooks
if (!config_cam.disable_emu) {
camhook_init(&config_cam);
}
log_info("-------------------------------------------------------------");
log_info("---------------- End iidxhook dll_entry_init ----------------");
log_info("-------------------------------------------------------------");
return true;
}
static void _iidxhook8_main_fini()
{
if (!config_cam.disable_emu) {
camhook_fini();
}
if (!iidxhook8_config_io.disable_card_reader_emu) {
log_misc("Shutting down card reader backend");
bt_io_eam_fini();
bt_io_eam_api_clear();
module_io_free(&iidxhook_module_io_eam);
}
if (!iidxhook8_config_io.disable_bio2_emu) {
log_misc("Shutting down IIDX IO backend");
bt_io_iidx_fini();
bt_io_iidx_api_clear();
module_io_free(&iidxhook_module_io_iidx);
}
}
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
{
bt_core_log_api_set(api);
}
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
{
bt_core_thread_api_set(api);
}
void bt_module_hook_api_get(bt_hook_api_t *api)
{
api->version = 1;
api->v1.main_init = _iidxhook8_main_init;
api->v1.main_fini = _iidxhook8_main_fini;
}
/**
* Hook library CB/Rootage
*/
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
return TRUE;
}
}

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@ -0,0 +1,225 @@
#define LOG_MODULE "iidxhook8"
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "hook/d3d9.h"
#include "hooklib/acp.h"
#include "hooklib/adapter.h"
#include "hooklib/rs232.h"
#include "hooklib/setupapi.h"
#include "iface-core/config.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "iface-io/eam.h"
#include "iface-io/iidx.h"
#include "iidxhook-d3d9/bb-scale-hd.h"
#include "iidxhook-util/acio.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/d3d9.h"
#include "bio2emu-iidx/bi2a.h"
#include "bio2emu/emu.h"
#include "camhook/cam.h"
#include "camhook/config-cam.h"
#include "iidxhook8/config-io.h"
#include "module/io-ext.h"
#include "module/io.h"
#include "sdk/module/core/config.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#include "util/str.h"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_d3d9_bb_scale_hd_d3d9_irp_handler,
iidxhook_util_d3d9_irp_handler,
};
static module_io_t *iidxhook_module_io_iidx;
static module_io_t *iidxhook_module_io_eam;
static void _iidxhook8_io_iidx_init(module_io_t **module)
{
bt_io_iidx_api_t api;
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void _iidxhook8_io_eam_init(module_io_t **module)
{
bt_io_eam_api_t api;
module_io_ext_load_and_init(
"eamio.dll", "bt_module_io_eam_api_get", module);
module_io_api_get(*module, &api);
bt_io_eam_api_set(&api);
}
static void
iidxhook8_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.pci_vid = config_gfx->pci_id_vid;
d3d9_config.pci_pid = config_gfx->pci_id_pid;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
iidxhook_util_d3d9_configure(&d3d9_config);
// The "old"/current scaling feature does not work with 20-26 because
// the render engine changed and provides its own built-in scaling feature
if (config_gfx->scale_back_buffer_width > 0 &&
config_gfx->scale_back_buffer_height > 0) {
iidxhook_d3d9_bb_scale_hd_init(
config_gfx->scale_back_buffer_width,
config_gfx->scale_back_buffer_height);
}
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
struct iidxhook8_config_io iidxhook8_config_io;
struct camhook_config_cam config_cam;
static struct bio2emu_port bio2_emu = {
.port = "COM4",
.wport = L"COM4",
.dispatcher = bio2_emu_bi2a_dispatch_request,
};
static bool
_iidxhook8_main_init(HMODULE game_module, const bt_core_config_t *config)
{
iidxhook_config_gfx_t config_gfx;
log_info("iidxhook for Cannon Ballers and Rootage");
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
iidxhook_util_config_gfx_get2(config, &config_gfx);
iidxhook8_config_io_get2(config, &iidxhook8_config_io);
camhook_config_cam_get2(config, &config_cam, 2, false);
acp_hook_init();
adapter_hook_init();
iidxhook8_setup_d3d9_hooks(&config_gfx);
/* Start up IIDXIO.DLL */
if (!iidxhook8_config_io.disable_bio2_emu) {
log_info("Starting IIDX IO backend");
_iidxhook8_io_iidx_init(&iidxhook_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
}
/* Start up EAMIO.DLL */
if (!iidxhook8_config_io.disable_card_reader_emu) {
log_misc("Initializing card reader backend");
_iidxhook8_io_eam_init(&iidxhook_module_io_eam);
if (!bt_io_eam_init()) {
log_fatal("Initializing card reader backend failed");
}
}
/* iohooks are okay, even if emu is diabled since the fake handlers won't be
* used */
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
iohook_push_handler(bio2emu_port_dispatch_irp);
rs232_hook_init();
rs232_hook_limit_hooks();
if (!iidxhook8_config_io.disable_bio2_emu) {
bio2emu_init();
bio2_emu_bi2a_init(&bio2_emu, iidxhook8_config_io.disable_poll_limiter);
}
if (!iidxhook8_config_io.disable_card_reader_emu) {
iidxhook_util_acio_init(false);
}
// camera hooks
if (!config_cam.disable_emu) {
camhook_init(&config_cam);
}
return true;
}
static void _iidxhook8_main_fini()
{
if (!config_cam.disable_emu) {
camhook_fini();
}
if (!iidxhook8_config_io.disable_card_reader_emu) {
log_misc("Shutting down card reader backend");
bt_io_eam_fini();
bt_io_eam_api_clear();
module_io_free(&iidxhook_module_io_eam);
}
if (!iidxhook8_config_io.disable_bio2_emu) {
log_misc("Shutting down IIDX IO backend");
bt_io_iidx_fini();
bt_io_iidx_api_clear();
module_io_free(&iidxhook_module_io_iidx);
}
}
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
{
bt_core_config_api_set(api);
}
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
{
bt_core_log_api_set(api);
}
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
{
bt_core_thread_api_set(api);
}
void bt_module_hook_api_get(bt_hook_api_t *api)
{
api->version = 1;
api->v1.main_init = _iidxhook8_main_init;
api->v1.main_fini = _iidxhook8_main_fini;
}

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@ -4,6 +4,7 @@ EXPORTS
DllMain@12 @1 NONAME
; Bemanitools 6 API
bt_module_core_config_api_set
bt_module_core_log_api_set
bt_module_core_thread_api_set
bt_module_hook_api_get

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@ -0,0 +1,9 @@
#ifndef IIDXHOOK8_H
#define IIDXHOOK8_H
#include "sdk/module/core/config.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#endif

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@ -7,6 +7,7 @@ ldflags_iidxhook9 := \
-lmf \
-lmfplat \
-lole32 \
-lws2_32 \
deplibs_iidxhook9 := \
avs \

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@ -7,6 +7,7 @@ ldflags_sdvxhook2-cn := \
-lmf \
-lmfplat \
-lole32 \
-lws2_32 \
deplibs_sdvxhook2-cn := \
avs \