mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-04-24 14:57:09 -05:00
refact(iidxhook8): Use sdk-hook and support new config api
Summary: Test Plan:
This commit is contained in:
parent
f7d4b036f2
commit
c5b54d4e24
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@ -453,8 +453,6 @@ $(zipdir)/iidx-25-to-26.zip: \
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dist/iidx/config.bat \
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dist/iidx/gamestart-25.bat \
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dist/iidx/gamestart-26.bat \
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dist/iidx/iidxhook-25.conf \
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dist/iidx/iidxhook-26.conf \
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dist/iidx/launcher-25.xml \
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dist/iidx/launcher-26.xml \
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dist/shared/ea3-ident.xml \
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1
dist/iidx/gamestart-25.bat
vendored
1
dist/iidx/gamestart-25.bat
vendored
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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-25.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-25.conf^
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%*
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1
dist/iidx/gamestart-26.bat
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1
dist/iidx/gamestart-26.bat
vendored
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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-26.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-26.conf^
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%*
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56
dist/iidx/iidxhook-25.conf
vendored
56
dist/iidx/iidxhook-25.conf
vendored
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@ -1,56 +0,0 @@
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disables the camera emulation
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cam.disable_emu=false
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=false
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
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cam.device_id1=
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# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
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cam.device_id2=
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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56
dist/iidx/iidxhook-26.conf
vendored
56
dist/iidx/iidxhook-26.conf
vendored
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@ -1,56 +0,0 @@
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disables the camera emulation
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cam.disable_emu=false
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=false
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect
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cam.device_id1=
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# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect
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cam.device_id2=
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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51
dist/iidx/launcher-25.xml
vendored
51
dist/iidx/launcher-25.xml
vendored
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@ -65,6 +65,57 @@
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<path __type="str">iidxhook8.dll</path>
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<config kind="inline">
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<hook>
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<gfx>
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<device>
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<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s8">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
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<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
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<frame_rate_limit __type="float">0.0</frame_rate_limit>
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<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
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<pci_id_vid __type="str">1002</pci_id_vid>
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<pci_id_pid __type="str">7146</pci_id_pid>
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</device>
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<window>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<!-- Windowed height, 0 for default size -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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</window>
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<back_buffer_scale>
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<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
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<filter __type="str">none</filter>
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</back_buffer_scale>
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</gfx>
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<camera>
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<!-- Disables the camera emulation -->
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<disable_emu __type="bool">0</disable_emu>
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<device_1>
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<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
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<disable __type="bool">0</disable>
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<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
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<id __type="str"></id>
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</device_1>
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<device_2>
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<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
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<disable __type="bool">0</disable>
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<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
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<id __type="str"></id>
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</device_2>
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</camera>
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<io>
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<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
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<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
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<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
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<disable_bio2_emu __type="bool">0</disable_bio2_emu>
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<!-- Disables the poll limiter, warning very high CPU usage may arise -->
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<disable_poll_limiter __type="bool">0</disable_poll_limiter>
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</io>
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</hook>
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</config>
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</hook>
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51
dist/iidx/launcher-26.xml
vendored
51
dist/iidx/launcher-26.xml
vendored
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@ -65,6 +65,57 @@
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<path __type="str">iidxhook8.dll</path>
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<config kind="inline">
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<hook>
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<gfx>
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<device>
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<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s8">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
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<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
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<frame_rate_limit __type="float">0.0</frame_rate_limit>
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<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
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<pci_id_vid __type="str">1002</pci_id_vid>
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<pci_id_pid __type="str">7146</pci_id_pid>
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</device>
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<window>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<!-- Windowed height, 0 for default size -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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</window>
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<back_buffer_scale>
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<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
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<filter __type="str">none</filter>
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</back_buffer_scale>
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</gfx>
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<camera>
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<!-- Disables the camera emulation -->
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<disable_emu __type="bool">0</disable_emu>
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<device_1>
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<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
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<disable __type="bool">0</disable>
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<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
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<id __type="str"></id>
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</device_1>
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<device_2>
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<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
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<disable __type="bool">0</disable>
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<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
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<id __type="str"></id>
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</device_2>
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</camera>
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<io>
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<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
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<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
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<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
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<disable_bio2_emu __type="bool">0</disable_bio2_emu>
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<!-- Disables the poll limiter, warning very high CPU usage may arise -->
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<disable_poll_limiter __type="bool">0</disable_poll_limiter>
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</io>
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</hook>
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</config>
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</hook>
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@ -1,6 +1,8 @@
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libs += camhook
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libs_camhook := \
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core \
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iface-core \
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hook \
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hooklib \
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cconfig \
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@ -1,9 +1,13 @@
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#include "cconfig/cconfig-util.h"
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#include "core/config-ext.h"
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#include "camhook/config-cam.h"
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#include "iface-core/log.h"
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#include "util/str.h"
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#define CAMHOOK_CONFIG_CAM_DISABLE_EMU_KEY "cam.disable_emu"
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#define CAMHOOK_CONFIG_CAM_DEFAULT_DISABLE_EMU_VALUE false
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@ -124,3 +128,26 @@ void camhook_config_cam_get(
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}
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}
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}
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void camhook_config_cam_get2(
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const bt_core_config_t *config,
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struct camhook_config_cam *config_cam,
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size_t num_cams,
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bool use_port_layout)
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{
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char key[32];
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bt_core_config_ext_bool_get(config, "camera/disable_emu", &config_cam->disable_emu);
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if (use_port_layout) {
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bt_core_config_ext_s32_get(config, "camera/port_layout", &config_cam->port_layout);
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}
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for (size_t i = 0; i < num_cams; ++i) {
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str_format(key, sizeof(key), "camera/device_%d/disable", i);
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bt_core_config_ext_bool_get(config, key, &config_cam->disable_camera[i]);
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str_format(key, sizeof(key), "camera/device_%d/id", i);
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bt_core_config_ext_str_get(config, key, config_cam->device_id[i], sizeof(config_cam->device_id[i]) - 1);
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}
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}
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@ -5,6 +5,8 @@
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#include "cconfig/cconfig.h"
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#include "iface-core/config.h"
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#define CAMHOOK_CONFIG_CAM_MAX 2
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struct camhook_config_cam {
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@ -26,4 +28,10 @@ void camhook_config_cam_get(
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size_t num_cams,
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bool use_port_layout);
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void camhook_config_cam_get2(
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const bt_core_config_t *config,
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struct camhook_config_cam *config_cam,
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size_t num_cams,
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bool use_port_layout);
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#endif
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@ -7,6 +7,7 @@ ldflags_iidxhook8 := \
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-lmf \
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-lmfplat \
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-lole32 \
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-lws2_32 \
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deplibs_iidxhook8 := \
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avs \
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@ -34,3 +35,4 @@ libs_iidxhook8 := \
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src_iidxhook8 := \
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config-io.c \
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dllmain.c \
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iidxhook8.c \
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@ -1,5 +1,7 @@
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#include "cconfig/cconfig-util.h"
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#include "core/config-ext.h"
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#include "iface-core/log.h"
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#include "iidxhook8/config-io.h"
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@ -75,3 +77,12 @@ void iidxhook8_config_io_get(
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IIDXHOOK8_CONFIG_IO_DEFAULT_DISABLE_POLL_LIMITER_VALUE);
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}
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}
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void iidxhook8_config_io_get2(
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const bt_core_config_t *config,
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struct iidxhook8_config_io *config_io)
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{
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bt_core_config_ext_bool_get(config, "io/disable_card_reader_emu", &config_io->disable_card_reader_emu);
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bt_core_config_ext_bool_get(config, "io/disable_bio2_emu", &config_io->disable_bio2_emu);
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bt_core_config_ext_bool_get(config, "io/disable_poll_limiter", &config_io->disable_poll_limiter);
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}
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@ -5,6 +5,8 @@
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#include "cconfig/cconfig.h"
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|
||||
#include "iface-core/config.h"
|
||||
|
||||
struct iidxhook8_config_io {
|
||||
bool disable_card_reader_emu;
|
||||
bool disable_bio2_emu;
|
||||
|
|
@ -16,4 +18,8 @@ void iidxhook8_config_io_init(struct cconfig *config);
|
|||
void iidxhook8_config_io_get(
|
||||
struct iidxhook8_config_io *config_io, struct cconfig *config);
|
||||
|
||||
void iidxhook8_config_io_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct iidxhook8_config_io *config_io);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,259 +1,6 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "cconfig/cconfig-hook.h"
|
||||
|
||||
#include "hook/d3d9.h"
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/adapter.h"
|
||||
#include "hooklib/rs232.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
|
||||
#include "iface-io/eam.h"
|
||||
#include "iface-io/iidx.h"
|
||||
|
||||
#include "iidxhook-d3d9/bb-scale-hd.h"
|
||||
|
||||
#include "iidxhook-util/acio.h"
|
||||
#include "iidxhook-util/config-gfx.h"
|
||||
#include "iidxhook-util/d3d9.h"
|
||||
|
||||
#include "bio2emu-iidx/bi2a.h"
|
||||
#include "bio2emu/emu.h"
|
||||
|
||||
#include "camhook/cam.h"
|
||||
#include "camhook/config-cam.h"
|
||||
#include "iidxhook8/config-io.h"
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#include "util/str.h"
|
||||
|
||||
#define IIDXHOOK8_INFO_HEADER \
|
||||
"iidxhook for Cannon Ballers/Rootage" \
|
||||
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV) "\n"
|
||||
#define IIDXHOOK8_CMD_USAGE \
|
||||
"Usage: launcher.exe -K iidxhook8.dll <bm2dx.dll> [options...]"
|
||||
|
||||
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
|
||||
iidxhook_d3d9_bb_scale_hd_d3d9_irp_handler,
|
||||
iidxhook_util_d3d9_irp_handler,
|
||||
};
|
||||
|
||||
static module_io_t *iidxhook_module_io_iidx;
|
||||
static module_io_t *iidxhook_module_io_eam;
|
||||
|
||||
static void _iidxhook8_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void _iidxhook8_io_eam_init(module_io_t **module)
|
||||
{
|
||||
bt_io_eam_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"eamio.dll", "bt_module_io_eam_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_eam_api_set(&api);
|
||||
}
|
||||
|
||||
static void
|
||||
iidxhook8_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
{
|
||||
struct iidxhook_util_d3d9_config d3d9_config;
|
||||
|
||||
iidxhook_util_d3d9_init_config(&d3d9_config);
|
||||
|
||||
d3d9_config.windowed = config_gfx->windowed;
|
||||
d3d9_config.framed = config_gfx->framed;
|
||||
d3d9_config.override_window_width = config_gfx->window_width;
|
||||
d3d9_config.override_window_height = config_gfx->window_height;
|
||||
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
|
||||
d3d9_config.pci_vid = config_gfx->pci_id_vid;
|
||||
d3d9_config.pci_pid = config_gfx->pci_id_pid;
|
||||
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
// The "old"/current scaling feature does not work with 20-26 because
|
||||
// the render engine changed and provides its own built-in scaling feature
|
||||
if (config_gfx->scale_back_buffer_width > 0 &&
|
||||
config_gfx->scale_back_buffer_height > 0) {
|
||||
iidxhook_d3d9_bb_scale_hd_init(
|
||||
config_gfx->scale_back_buffer_width,
|
||||
config_gfx->scale_back_buffer_height);
|
||||
}
|
||||
|
||||
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
|
||||
}
|
||||
|
||||
struct iidxhook8_config_io iidxhook8_config_io;
|
||||
struct camhook_config_cam config_cam;
|
||||
|
||||
static struct bio2emu_port bio2_emu = {
|
||||
.port = "COM4",
|
||||
.wport = L"COM4",
|
||||
.dispatcher = bio2_emu_bi2a_dispatch_request,
|
||||
};
|
||||
|
||||
static bool
|
||||
_iidxhook8_main_init(HMODULE game_module, const bt_core_config_t *config_)
|
||||
{
|
||||
struct cconfig *config;
|
||||
|
||||
struct iidxhook_config_gfx config_gfx;
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("--------------- Begin iidxhook dll_entry_init ---------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
config = cconfig_init();
|
||||
|
||||
iidxhook_config_gfx_init(config);
|
||||
iidxhook8_config_io_init(config);
|
||||
camhook_config_cam_init(config, 2, false);
|
||||
|
||||
if (!cconfig_hook_config_init(
|
||||
config,
|
||||
IIDXHOOK8_INFO_HEADER "\n" IIDXHOOK8_CMD_USAGE,
|
||||
CCONFIG_CMD_USAGE_OUT_DBG)) {
|
||||
cconfig_finit(config);
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
iidxhook_config_gfx_get(&config_gfx, config);
|
||||
iidxhook8_config_io_get(&iidxhook8_config_io, config);
|
||||
camhook_config_cam_get(&config_cam, config, 2, false);
|
||||
|
||||
cconfig_finit(config);
|
||||
|
||||
log_info(IIDXHOOK8_INFO_HEADER);
|
||||
log_info("Initializing iidxhook...");
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
|
||||
iidxhook8_setup_d3d9_hooks(&config_gfx);
|
||||
|
||||
/* Start up IIDXIO.DLL */
|
||||
if (!iidxhook8_config_io.disable_bio2_emu) {
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook8_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* Start up EAMIO.DLL */
|
||||
if (!iidxhook8_config_io.disable_card_reader_emu) {
|
||||
log_misc("Initializing card reader backend");
|
||||
|
||||
_iidxhook8_io_eam_init(&iidxhook_module_io_eam);
|
||||
|
||||
if (!bt_io_eam_init()) {
|
||||
log_fatal("Initializing card reader backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* iohooks are okay, even if emu is diabled since the fake handlers won't be
|
||||
* used */
|
||||
/* Set up IO emulation hooks _after_ IO API setup to allow
|
||||
API implementations with real IO devices */
|
||||
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
|
||||
iohook_push_handler(bio2emu_port_dispatch_irp);
|
||||
|
||||
rs232_hook_init();
|
||||
rs232_hook_limit_hooks();
|
||||
|
||||
if (!iidxhook8_config_io.disable_bio2_emu) {
|
||||
bio2emu_init();
|
||||
bio2_emu_bi2a_init(&bio2_emu, iidxhook8_config_io.disable_poll_limiter);
|
||||
}
|
||||
|
||||
if (!iidxhook8_config_io.disable_card_reader_emu) {
|
||||
iidxhook_util_acio_init(false);
|
||||
}
|
||||
|
||||
// camera hooks
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_init(&config_cam);
|
||||
}
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("---------------- End iidxhook dll_entry_init ----------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook8_main_fini()
|
||||
{
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_fini();
|
||||
}
|
||||
|
||||
if (!iidxhook8_config_io.disable_card_reader_emu) {
|
||||
log_misc("Shutting down card reader backend");
|
||||
bt_io_eam_fini();
|
||||
|
||||
bt_io_eam_api_clear();
|
||||
module_io_free(&iidxhook_module_io_eam);
|
||||
}
|
||||
|
||||
if (!iidxhook8_config_io.disable_bio2_emu) {
|
||||
log_misc("Shutting down IIDX IO backend");
|
||||
bt_io_iidx_fini();
|
||||
|
||||
bt_io_iidx_api_clear();
|
||||
module_io_free(&iidxhook_module_io_iidx);
|
||||
}
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.main_init = _iidxhook8_main_init;
|
||||
api->v1.main_fini = _iidxhook8_main_fini;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook library CB/Rootage
|
||||
*/
|
||||
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
225
src/main/iidxhook8/iidxhook8.c
Normal file
225
src/main/iidxhook8/iidxhook8.c
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
#define LOG_MODULE "iidxhook8"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "hook/d3d9.h"
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/adapter.h"
|
||||
#include "hooklib/rs232.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
|
||||
#include "iface-io/eam.h"
|
||||
#include "iface-io/iidx.h"
|
||||
|
||||
#include "iidxhook-d3d9/bb-scale-hd.h"
|
||||
|
||||
#include "iidxhook-util/acio.h"
|
||||
#include "iidxhook-util/config-gfx.h"
|
||||
#include "iidxhook-util/d3d9.h"
|
||||
|
||||
#include "bio2emu-iidx/bi2a.h"
|
||||
#include "bio2emu/emu.h"
|
||||
|
||||
#include "camhook/cam.h"
|
||||
#include "camhook/config-cam.h"
|
||||
#include "iidxhook8/config-io.h"
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#include "util/str.h"
|
||||
|
||||
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
|
||||
iidxhook_d3d9_bb_scale_hd_d3d9_irp_handler,
|
||||
iidxhook_util_d3d9_irp_handler,
|
||||
};
|
||||
|
||||
static module_io_t *iidxhook_module_io_iidx;
|
||||
static module_io_t *iidxhook_module_io_eam;
|
||||
|
||||
static void _iidxhook8_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void _iidxhook8_io_eam_init(module_io_t **module)
|
||||
{
|
||||
bt_io_eam_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"eamio.dll", "bt_module_io_eam_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_eam_api_set(&api);
|
||||
}
|
||||
|
||||
static void
|
||||
iidxhook8_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
{
|
||||
struct iidxhook_util_d3d9_config d3d9_config;
|
||||
|
||||
iidxhook_util_d3d9_init_config(&d3d9_config);
|
||||
|
||||
d3d9_config.windowed = config_gfx->windowed;
|
||||
d3d9_config.framed = config_gfx->framed;
|
||||
d3d9_config.override_window_width = config_gfx->window_width;
|
||||
d3d9_config.override_window_height = config_gfx->window_height;
|
||||
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
|
||||
d3d9_config.pci_vid = config_gfx->pci_id_vid;
|
||||
d3d9_config.pci_pid = config_gfx->pci_id_pid;
|
||||
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
// The "old"/current scaling feature does not work with 20-26 because
|
||||
// the render engine changed and provides its own built-in scaling feature
|
||||
if (config_gfx->scale_back_buffer_width > 0 &&
|
||||
config_gfx->scale_back_buffer_height > 0) {
|
||||
iidxhook_d3d9_bb_scale_hd_init(
|
||||
config_gfx->scale_back_buffer_width,
|
||||
config_gfx->scale_back_buffer_height);
|
||||
}
|
||||
|
||||
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
|
||||
}
|
||||
|
||||
struct iidxhook8_config_io iidxhook8_config_io;
|
||||
struct camhook_config_cam config_cam;
|
||||
|
||||
static struct bio2emu_port bio2_emu = {
|
||||
.port = "COM4",
|
||||
.wport = L"COM4",
|
||||
.dispatcher = bio2_emu_bi2a_dispatch_request,
|
||||
};
|
||||
|
||||
static bool
|
||||
_iidxhook8_main_init(HMODULE game_module, const bt_core_config_t *config)
|
||||
{
|
||||
iidxhook_config_gfx_t config_gfx;
|
||||
|
||||
log_info("iidxhook for Cannon Ballers and Rootage");
|
||||
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
|
||||
|
||||
iidxhook_util_config_gfx_get2(config, &config_gfx);
|
||||
iidxhook8_config_io_get2(config, &iidxhook8_config_io);
|
||||
camhook_config_cam_get2(config, &config_cam, 2, false);
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
|
||||
iidxhook8_setup_d3d9_hooks(&config_gfx);
|
||||
|
||||
/* Start up IIDXIO.DLL */
|
||||
if (!iidxhook8_config_io.disable_bio2_emu) {
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook8_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* Start up EAMIO.DLL */
|
||||
if (!iidxhook8_config_io.disable_card_reader_emu) {
|
||||
log_misc("Initializing card reader backend");
|
||||
|
||||
_iidxhook8_io_eam_init(&iidxhook_module_io_eam);
|
||||
|
||||
if (!bt_io_eam_init()) {
|
||||
log_fatal("Initializing card reader backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* iohooks are okay, even if emu is diabled since the fake handlers won't be
|
||||
* used */
|
||||
/* Set up IO emulation hooks _after_ IO API setup to allow
|
||||
API implementations with real IO devices */
|
||||
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
|
||||
iohook_push_handler(bio2emu_port_dispatch_irp);
|
||||
|
||||
rs232_hook_init();
|
||||
rs232_hook_limit_hooks();
|
||||
|
||||
if (!iidxhook8_config_io.disable_bio2_emu) {
|
||||
bio2emu_init();
|
||||
bio2_emu_bi2a_init(&bio2_emu, iidxhook8_config_io.disable_poll_limiter);
|
||||
}
|
||||
|
||||
if (!iidxhook8_config_io.disable_card_reader_emu) {
|
||||
iidxhook_util_acio_init(false);
|
||||
}
|
||||
|
||||
// camera hooks
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_init(&config_cam);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook8_main_fini()
|
||||
{
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_fini();
|
||||
}
|
||||
|
||||
if (!iidxhook8_config_io.disable_card_reader_emu) {
|
||||
log_misc("Shutting down card reader backend");
|
||||
bt_io_eam_fini();
|
||||
|
||||
bt_io_eam_api_clear();
|
||||
module_io_free(&iidxhook_module_io_eam);
|
||||
}
|
||||
|
||||
if (!iidxhook8_config_io.disable_bio2_emu) {
|
||||
log_misc("Shutting down IIDX IO backend");
|
||||
bt_io_iidx_fini();
|
||||
|
||||
bt_io_iidx_api_clear();
|
||||
module_io_free(&iidxhook_module_io_iidx);
|
||||
}
|
||||
}
|
||||
|
||||
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
|
||||
{
|
||||
bt_core_config_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.main_init = _iidxhook8_main_init;
|
||||
api->v1.main_fini = _iidxhook8_main_fini;
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ EXPORTS
|
|||
DllMain@12 @1 NONAME
|
||||
|
||||
; Bemanitools 6 API
|
||||
bt_module_core_config_api_set
|
||||
bt_module_core_log_api_set
|
||||
bt_module_core_thread_api_set
|
||||
bt_module_hook_api_get
|
||||
9
src/main/iidxhook8/iidxhook8.h
Normal file
9
src/main/iidxhook8/iidxhook8.h
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef IIDXHOOK8_H
|
||||
#define IIDXHOOK8_H
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#endif
|
||||
|
|
@ -7,6 +7,7 @@ ldflags_iidxhook9 := \
|
|||
-lmf \
|
||||
-lmfplat \
|
||||
-lole32 \
|
||||
-lws2_32 \
|
||||
|
||||
deplibs_iidxhook9 := \
|
||||
avs \
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ ldflags_sdvxhook2-cn := \
|
|||
-lmf \
|
||||
-lmfplat \
|
||||
-lole32 \
|
||||
-lws2_32 \
|
||||
|
||||
deplibs_sdvxhook2-cn := \
|
||||
avs \
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user