mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-08-09 03:43:56 -05:00
refact(iidxhook9): Use sdk-hook and support new config api
Summary: Test Plan:
This commit is contained in:
parent
d578feb4f9
commit
8b6cd4a58e
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@ -475,10 +475,6 @@ $(zipdir)/iidx-27-to-30.zip: \
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dist/iidx/gamestart-28.bat \
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dist/iidx/gamestart-29.bat \
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dist/iidx/gamestart-30.bat \
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dist/iidx/iidxhook-27.conf \
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dist/iidx/iidxhook-28.conf \
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dist/iidx/iidxhook-29.conf \
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dist/iidx/iidxhook-30.conf \
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dist/iidx/launcher-27.xml \
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dist/iidx/launcher-28.xml \
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dist/iidx/launcher-29.xml \
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1
dist/iidx/gamestart-27.bat
vendored
1
dist/iidx/gamestart-27.bat
vendored
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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-27.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-27.conf^
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%*
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1
dist/iidx/gamestart-28.bat
vendored
1
dist/iidx/gamestart-28.bat
vendored
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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-28.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-28.conf^
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%*
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1
dist/iidx/gamestart-29.bat
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1
dist/iidx/gamestart-29.bat
vendored
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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-29.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-29.conf^
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%*
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1
dist/iidx/gamestart-30.bat
vendored
1
dist/iidx/gamestart-30.bat
vendored
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@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-30.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-30.conf^
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%*
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87
dist/iidx/iidxhook-27.conf
vendored
87
dist/iidx/iidxhook-27.conf
vendored
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@ -1,87 +0,0 @@
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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# Lightning cab mode (requires additional IO emulation)
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io.lightning_mode=false
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# Disable camera connection
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io.disable_cams=true
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# Disables the built in file hooks, requiring manual file creation
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io.disable_file_hooks=false
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# Turntable sensitivity multiplier (1.0 is default)
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io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=false
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id2=
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# Run the game in a framed window (requires windowed option)
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gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
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gfx.force_orientation=-1
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# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.width=-1
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# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.height=-1
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# IP of adapter to force override with
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adapter.override_ip=
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# Force ASIO audio mode/device (if applicable / TDJ default)
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asio.force_asio=false
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# Force WASAPI audio mode (if applicable / LDJ default)
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asio.force_wasapi=true
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# The ASIO device name to use
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asio.device_name=XONAR SOUND CARD(64)
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87
dist/iidx/iidxhook-28.conf
vendored
87
dist/iidx/iidxhook-28.conf
vendored
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@ -1,87 +0,0 @@
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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# Lightning cab mode (requires additional IO emulation)
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io.lightning_mode=false
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# Disable camera connection
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io.disable_cams=true
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# Disables the built in file hooks, requiring manual file creation
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io.disable_file_hooks=false
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# Turntable sensitivity multiplier (1.0 is default)
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io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=false
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id2=
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# Run the game in a framed window (requires windowed option)
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gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
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gfx.force_orientation=-1
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# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.width=-1
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# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.height=-1
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# IP of adapter to force override with
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adapter.override_ip=
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# Force ASIO audio mode/device (if applicable / TDJ default)
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asio.force_asio=false
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# Force WASAPI audio mode (if applicable / LDJ default)
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asio.force_wasapi=true
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# The ASIO device name to use
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asio.device_name=XONAR SOUND CARD(64)
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87
dist/iidx/iidxhook-29.conf
vendored
87
dist/iidx/iidxhook-29.conf
vendored
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@ -1,87 +0,0 @@
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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# Lightning cab mode (requires additional IO emulation)
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io.lightning_mode=false
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# Disable camera connection
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io.disable_cams=true
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# Disables the built in file hooks, requiring manual file creation
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io.disable_file_hooks=false
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# Turntable sensitivity multiplier (1.0 is default)
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io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=true
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id2=
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# Run the game in a framed window (requires windowed option)
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gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
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gfx.force_orientation=-1
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# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.width=-1
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# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.height=-1
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# IP of adapter to force override with
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adapter.override_ip=
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# Force ASIO audio mode/device (if applicable / TDJ default)
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asio.force_asio=false
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# Force WASAPI audio mode (if applicable / LDJ default)
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asio.force_wasapi=true
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# The ASIO device name to use
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asio.device_name=XONAR SOUND CARD(64)
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87
dist/iidx/iidxhook-30.conf
vendored
87
dist/iidx/iidxhook-30.conf
vendored
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@ -1,87 +0,0 @@
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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# Lightning cab mode (requires additional IO emulation)
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io.lightning_mode=false
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# Disable camera connection
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io.disable_cams=true
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# Disables the built in file hooks, requiring manual file creation
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io.disable_file_hooks=false
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# Turntable sensitivity multiplier (1.0 is default)
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io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=true
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id2=
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# Run the game in a framed window (requires windowed option)
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gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
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gfx.force_orientation=-1
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# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.width=-1
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# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.height=-1
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# IP of adapter to force override with
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adapter.override_ip=
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# Force ASIO audio mode/device (if applicable / TDJ default)
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asio.force_asio=false
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# Force WASAPI audio mode (if applicable / LDJ default)
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asio.force_wasapi=true
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# The ASIO device name to use
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asio.device_name=XONAR SOUND CARD(64)
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44
dist/iidx/iidxhook-30.xml
vendored
44
dist/iidx/iidxhook-30.xml
vendored
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@ -1,44 +0,0 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<hook>
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<version __type="u32">1</version>
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<io>
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<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
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<disable_bio2_emu __type="bool">0</disable_bio2_emu>
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<disable_poll_limiter __type="bool">0</disable_poll_limiter>
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<lightning_mode __type="bool">0</lighting_mode>
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<disable_cams __type="bool">1</disable_cams>
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<disable_file_hooks __type="bool">0</disable_file_hooks>
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<tt_multiplier __type="float">1.0</tt_multiplier>
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</io>
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<cam>
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<disable_emu __type="bool">1</disable_emu>
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<disable_camera1 __type="bool">1</disable_camera1>
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<disable_camera2 __type="bool">1</disable_camera2>
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<device_id1 __type="str"></device_id1>
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<device_id2 __type="str"></device_id2>
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</cam>
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<gfx>
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<framed __type="bool">1</framed>
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<windowed __type="bool">0</windowed>
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<confined __type="bool">0</confined>
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<window_width __type="s32">-1</window_width>
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<window_height __type="s32">-1</window_height>
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<window_x __type="s32">-1</window_x>
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<window_y __type="s32">-1</window_y>
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<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
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<device_adapter __type="s32">-1</device_adapter>
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<force_orientation __type="s32">-1</force_orientation>
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<force_screen_res>
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<width __type="s32">-1</width>
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<height __type="s32">-1</height>
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</force_screen_res>
|
||||
</gfx>
|
||||
<adapter>
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<force_asio __type="bool">0</force_asio>
|
||||
<force_wasapi __type="bool">1</force_wasapi>
|
||||
<device_name __type="str">XONAR SOUND CARD(64)</device_name>
|
||||
</asio>
|
||||
</hook>
|
||||
84
dist/iidx/launcher-27.xml
vendored
84
dist/iidx/launcher-27.xml
vendored
|
|
@ -60,6 +60,90 @@
|
|||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
|
|
|||
84
dist/iidx/launcher-28.xml
vendored
84
dist/iidx/launcher-28.xml
vendored
|
|
@ -60,6 +60,90 @@
|
|||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
|
|
|||
84
dist/iidx/launcher-29.xml
vendored
84
dist/iidx/launcher-29.xml
vendored
|
|
@ -60,6 +60,90 @@
|
|||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">1</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
|
|
|||
84
dist/iidx/launcher-30.xml
vendored
84
dist/iidx/launcher-30.xml
vendored
|
|
@ -60,6 +60,90 @@
|
|||
<path __type="str">iidxhook9.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<adapter>
|
||||
<!-- IP of adapter to force override with -->
|
||||
<override_ip __type="str"></override_ip>
|
||||
</adapter>
|
||||
<asio>
|
||||
<!-- Force ASIO audio mode/device (if applicable / TDJ default) -->
|
||||
<force_asio __type="bool">false</force_asio>
|
||||
<!-- Force WASAPI audio mode (if applicable / LDJ default) -->
|
||||
<force_asio __type="bool">true</force_asio>
|
||||
<!-- The ASIO device name to use -->
|
||||
<force_asio __type="bool">XONAR SOUND CARD(64)</force_asio>
|
||||
</asio>
|
||||
<gfx>
|
||||
<device>
|
||||
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
|
||||
<adapter __type="s32">-1</adapter>
|
||||
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
|
||||
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
|
||||
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
|
||||
<force_orientation __type="s32">-1</force_orientation>
|
||||
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
|
||||
<force_screen_res>
|
||||
<width __type="s32">-1</width>
|
||||
<height __type="s32">-1</height>
|
||||
</force_screen_res>
|
||||
</device>
|
||||
<window>
|
||||
<!-- Run the game windowed -->
|
||||
<windowed __type="bool">1</windowed>
|
||||
<!-- Run the game in a framed window (requires windowed option) -->
|
||||
<framed __type="bool">1</framed>
|
||||
<!-- Confine mouse cursor to window -->
|
||||
<confined __type="bool">0</confined>
|
||||
<!-- Windowed width, -1 for default size -->
|
||||
<width __type="s32">-1</width>
|
||||
<!-- Windowed height, -1 for default size -->
|
||||
<height __type="s32">-1</height>
|
||||
<!-- Windowed X, -1 for default X position -->
|
||||
<x __type="s32">-1</x>
|
||||
<!-- Windowed Y, -1 for default Y position -->
|
||||
<y __type="s32">-1</y>
|
||||
</window>
|
||||
<back_buffer_scale>
|
||||
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
|
||||
<width __type="s32">0</width>
|
||||
<height __type="s32">0</height>
|
||||
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
|
||||
<filter __type="str">none</filter>
|
||||
</back_buffer_scale>
|
||||
</gfx>
|
||||
<camera>
|
||||
<!-- Disables the camera emulation -->
|
||||
<disable_emu __type="bool">0</disable_emu>
|
||||
<!-- Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB) -->
|
||||
<port_layout __type="s16">1</port_layout>
|
||||
<device_1>
|
||||
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
|
||||
<disable __type="bool">1</disable>
|
||||
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_1>
|
||||
<device_2>
|
||||
<!-- Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -->
|
||||
<disable __type="bool">0</disable>
|
||||
<!-- Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
|
||||
<id __type="str"></id>
|
||||
</device_2>
|
||||
</camera>
|
||||
<io>
|
||||
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -->
|
||||
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
|
||||
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
|
||||
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
|
||||
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
|
||||
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
|
||||
<!-- Lightning cab mode (requires additional IO emulation) -->
|
||||
<lightning_mode __type="bool">0</lightning_mode>
|
||||
<!-- Disable camera connection -->
|
||||
<disable_cams __type="bool">1</disable_cams>
|
||||
<!-- Disables the built in file hooks, requiring manual file creation -->
|
||||
<disable_file_hooks __type="bool">0</disable_file_hooks>
|
||||
<!-- Turntable sensitivity multiplier (1.0 is default) -->
|
||||
<tt_multiplier __type="float">1.0</tt_multiplier>
|
||||
</io>
|
||||
</hook>
|
||||
</config>
|
||||
</pre_avs>
|
||||
|
|
|
|||
|
|
@ -72,3 +72,12 @@ void asiohook_config_asio_get(
|
|||
ASIOHOOK_CONFIG_IO_DEFAULT_ASIO_DEVICE_NAME_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
void asiohook_config_asio_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct asiohook_config_asio *config_asio)
|
||||
{
|
||||
bt_core_config_bool_get(config, "asio/force_asio", &config_asio->force_asio);
|
||||
bt_core_config_bool_get(config, "asio/force_wasapi", &config_asio->force_wasapi);
|
||||
bt_core_config_str_get(config, "asio/device_name", config_asio->replacement_name, sizeof(config_asio->replacement_name));
|
||||
}
|
||||
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "cconfig/cconfig.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
|
||||
struct asiohook_config_asio {
|
||||
bool force_asio;
|
||||
bool force_wasapi;
|
||||
|
|
@ -16,4 +18,8 @@ void asiohook_config_init(struct cconfig *config);
|
|||
void asiohook_config_asio_get(
|
||||
struct asiohook_config_asio *config_asio, struct cconfig *config);
|
||||
|
||||
void asiohook_config_asio_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct asiohook_config_asio *config_asio);
|
||||
|
||||
#endif
|
||||
|
|
@ -267,3 +267,22 @@ void d3d9exhook_config_gfx_get(
|
|||
D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_HEIGHT_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
void d3d9exhook_config_gfx_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct d3d9exhook_config_gfx *config_gfx)
|
||||
{
|
||||
bt_core_config_s32_get(config, "gfx/device/adapter", &config_gfx->device_adapter);
|
||||
bt_core_config_s32_get(config, "gfx/device/forced_refresh_rate", &config_gfx->forced_refresh_rate);
|
||||
bt_core_config_s32_get(config, "gfx/device/force_orientation", &config_gfx->force_orientation);
|
||||
bt_core_config_s32_get(config, "gfx/device/force_screen_res/width", &config_gfx->force_screen_res.width);
|
||||
bt_core_config_s32_get(config, "gfx/device/force_screen_res/height", &config_gfx->force_screen_res.height);
|
||||
|
||||
bt_core_config_bool_get(config, "gfx/window/windowed", &config_gfx->windowed);
|
||||
bt_core_config_bool_get(config, "gfx/window/framed", &config_gfx->framed);
|
||||
bt_core_config_bool_get(config, "gfx/window/confined", &config_gfx->confined);
|
||||
bt_core_config_s32_get(config, "gfx/window/width", &config_gfx->window_width);
|
||||
bt_core_config_s32_get(config, "gfx/window/height", &config_gfx->window_height);
|
||||
bt_core_config_s32_get(config, "gfx/window/x", &config_gfx->window_x);
|
||||
bt_core_config_s32_get(config, "gfx/window/y", &config_gfx->window_y);
|
||||
}
|
||||
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "cconfig/cconfig.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
|
||||
/**
|
||||
* Config struct for d3d9exhook
|
||||
*
|
||||
|
|
@ -38,4 +40,8 @@ void d3d9exhook_config_gfx_init(struct cconfig *config);
|
|||
void d3d9exhook_config_gfx_get(
|
||||
struct d3d9exhook_config_gfx *config_gfx, struct cconfig *config);
|
||||
|
||||
void d3d9exhook_config_gfx_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct d3d9exhook_config_gfx *config_gfx);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -33,3 +33,9 @@ void hooklib_config_adapter_get(
|
|||
HOOKLIB_CONFIG_ADAPTER_DEFAULT_OVERRIDE_IP_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
void hooklib_config_adapter_get2(
|
||||
const bt_core_config_t *config, struct hooklib_config_adapter *config_adapter)
|
||||
{
|
||||
bt_core_config_str_get(config, "adapter/override_ip", config_adapter->override_ip, sizeof(config_adapter->override_ip));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "cconfig/cconfig.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
|
||||
struct hooklib_config_adapter {
|
||||
// this is larger on purpose, in case ppl enter the wrong stuff here
|
||||
char override_ip[32];
|
||||
|
|
@ -15,4 +17,7 @@ void hooklib_config_adapter_init(struct cconfig *config);
|
|||
void hooklib_config_adapter_get(
|
||||
struct hooklib_config_adapter *config_adapter, struct cconfig *config);
|
||||
|
||||
void hooklib_config_adapter_get2(
|
||||
const bt_core_config_t *config, struct hooklib_config_adapter *config_adapter);
|
||||
|
||||
#endif
|
||||
|
|
@ -36,5 +36,6 @@ libs_iidxhook9 := \
|
|||
|
||||
src_iidxhook9 := \
|
||||
config-io.c \
|
||||
fs-hook.c \
|
||||
dllmain.c \
|
||||
fs-hook.c \
|
||||
iidxhook9.c \
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
#include "cconfig/cconfig-util.h"
|
||||
|
||||
#include "core/config-ext.h"
|
||||
|
||||
#include "iface-core/log.h"
|
||||
|
||||
#include "iidxhook9/config-io.h"
|
||||
|
|
@ -154,3 +156,15 @@ void iidxhook9_config_io_get(
|
|||
IIDXHOOK9_CONFIG_IO_DEFAULT_TT_MULTIPLIER_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
void iidxhook9_config_io_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct iidxhook9_config_io *config_io)
|
||||
{
|
||||
bt_core_config_ext_bool_get(config, "io/disable_card_reader_emu", &config_io->disable_card_reader_emu);
|
||||
bt_core_config_ext_bool_get(config, "io/disable_bio2_emu", &config_io->disable_bio2_emu);
|
||||
bt_core_config_ext_bool_get(config, "io/disable_poll_limiter", &config_io->disable_poll_limiter);
|
||||
bt_core_config_ext_bool_get(config, "io/disable_cams", &config_io->disable_cams);
|
||||
bt_core_config_ext_bool_get(config, "io/disable_file_hooks", &config_io->disable_file_hooks);
|
||||
bt_core_config_ext_float_get(config, "io/tt_multiplier", &config_io->tt_multiplier);
|
||||
}
|
||||
|
|
@ -20,4 +20,8 @@ void iidxhook9_config_io_init(struct cconfig *config);
|
|||
void iidxhook9_config_io_get(
|
||||
struct iidxhook9_config_io *config_io, struct cconfig *config);
|
||||
|
||||
void iidxhook9_config_io_get2(
|
||||
const bt_core_config_t *config,
|
||||
struct iidxhook9_config_io *config_io);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,313 +1,6 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "cconfig/cconfig-hook.h"
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/adapter.h"
|
||||
#include "hooklib/config-adapter.h"
|
||||
#include "hooklib/memfile.h"
|
||||
#include "hooklib/rs232.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
|
||||
#include "iface-io/eam.h"
|
||||
#include "iface-io/iidx.h"
|
||||
|
||||
#include "iidxhook-util/acio.h"
|
||||
|
||||
#include "bio2emu/emu.h"
|
||||
|
||||
#include "bio2emu-iidx/bi2a.h"
|
||||
|
||||
#include "iidxhook9/config-io.h"
|
||||
#include "iidxhook9/fs-hook.h"
|
||||
|
||||
#include "camhook/cam.h"
|
||||
#include "camhook/config-cam.h"
|
||||
|
||||
#include "asio/asio-reghook.h"
|
||||
#include "asio/config-asio.h"
|
||||
#include "d3d9exhook/d3d9ex.h"
|
||||
#include "dinput/dinput.h"
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#include "util/cmdline.h"
|
||||
#include "util/str.h"
|
||||
|
||||
#define IIDXHOOK9_INFO_HEADER \
|
||||
"iidxhook for Heroic Verse" \
|
||||
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV) "\n"
|
||||
#define IIDXHOOK9_CMD_USAGE \
|
||||
"Usage: launcher.exe -B iidxhook9-prehook.dll -K iidxhook9.dll " \
|
||||
"<bm2dx.dll> [options...]"
|
||||
|
||||
static struct iidxhook9_config_io iidxhook9_config_io;
|
||||
static struct camhook_config_cam config_cam;
|
||||
static struct asiohook_config_asio config_asio;
|
||||
static struct hooklib_config_adapter config_adapter;
|
||||
static struct d3d9exhook_config_gfx config_gfx;
|
||||
|
||||
static struct bio2emu_port bio2_emu = {
|
||||
.port = "COM4",
|
||||
.wport = L"COM4",
|
||||
.dispatcher = bio2_emu_bi2a_dispatch_request,
|
||||
};
|
||||
|
||||
static module_io_t *iidxhook_module_io_iidx;
|
||||
static module_io_t *iidxhook_module_io_eam;
|
||||
|
||||
static void _iidxhook9_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void _iidxhook9_io_eam_init(module_io_t **module)
|
||||
{
|
||||
bt_io_eam_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"eamio.dll", "bt_module_io_eam_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_eam_api_set(&api);
|
||||
}
|
||||
|
||||
static bool load_configs()
|
||||
{
|
||||
struct cconfig *config;
|
||||
config = cconfig_init();
|
||||
|
||||
iidxhook9_config_io_init(config);
|
||||
camhook_config_cam_init(config, 2, true);
|
||||
|
||||
d3d9exhook_config_gfx_init(config);
|
||||
|
||||
hooklib_config_adapter_init(config);
|
||||
asiohook_config_init(config);
|
||||
|
||||
if (!cconfig_hook_config_init(
|
||||
config,
|
||||
IIDXHOOK9_INFO_HEADER "\n" IIDXHOOK9_CMD_USAGE,
|
||||
CCONFIG_CMD_USAGE_OUT_DBG)) {
|
||||
cconfig_finit(config);
|
||||
return false;
|
||||
}
|
||||
|
||||
iidxhook9_config_io_get(&iidxhook9_config_io, config);
|
||||
camhook_config_cam_get(&config_cam, config, 2, true);
|
||||
|
||||
d3d9exhook_config_gfx_get(&config_gfx, config);
|
||||
|
||||
hooklib_config_adapter_get(&config_adapter, config);
|
||||
asiohook_config_asio_get(&config_asio, config);
|
||||
|
||||
cconfig_finit(config);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool _iidxhook9_pre_avs_init(const bt_core_config_t *config)
|
||||
{
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("------------------ Begin iidxhook pre_hook ------------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
if (!load_configs()) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// asio hooks
|
||||
if (config_asio.force_asio) {
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", "asio");
|
||||
} else if (config_asio.force_wasapi) {
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", "wasapi");
|
||||
}
|
||||
|
||||
if (iidxhook9_config_io.disable_cams) {
|
||||
// this disables the entire camera subsystem
|
||||
// useful for skipping the camera error entierly
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("------------------- End iidxhook pre_hook -------------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
_iidxhook9_main_init(HMODULE game_module, const bt_core_config_t *config_)
|
||||
{
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("--------------- Begin iidxhook dll_entry_init ---------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
log_info(IIDXHOOK9_INFO_HEADER);
|
||||
log_info("Initializing iidxhook...");
|
||||
|
||||
// reload configs again so they get logged through avs as well
|
||||
// (so we get a copy of them in the -Y logfile)
|
||||
if (!load_configs()) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
d3d9ex_configure(&config_gfx);
|
||||
d3d9ex_hook_init();
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
dinput_init();
|
||||
|
||||
/* Start up IIDXIO.DLL */
|
||||
if (!iidxhook9_config_io.disable_bio2_emu) {
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook9_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* Start up EAMIO.DLL */
|
||||
if (!iidxhook9_config_io.disable_card_reader_emu) {
|
||||
log_misc("Initializing card reader backend");
|
||||
|
||||
_iidxhook9_io_eam_init(&iidxhook_module_io_eam);
|
||||
|
||||
if (!bt_io_eam_init()) {
|
||||
log_fatal("Initializing card reader backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
|
||||
iohook_push_handler(bio2emu_port_dispatch_irp);
|
||||
|
||||
if (!iidxhook9_config_io.disable_file_hooks) {
|
||||
memfile_hook_init();
|
||||
iohook_push_handler(memfile_hook_dispatch_irp);
|
||||
|
||||
// game uses this file to determine what mode to put the cab in
|
||||
// the default depends on a value embedded in the dll
|
||||
if (iidxhook9_config_io.lightning_mode) {
|
||||
memfile_hook_add_fd("d:\\\\001rom.txt", ABSOLUTE_MATCH, "TDJ", 3);
|
||||
} else {
|
||||
memfile_hook_add_fd("d:\\\\001rom.txt", ABSOLUTE_MATCH, "LDJ", 3);
|
||||
}
|
||||
|
||||
// redirect F:\ drive to vfs (used for video recording)
|
||||
iidxhook9_fs_hooks_init();
|
||||
}
|
||||
|
||||
rs232_hook_init();
|
||||
rs232_hook_limit_hooks();
|
||||
|
||||
if (!iidxhook9_config_io.disable_bio2_emu) {
|
||||
if (!iidxhook9_config_io.lightning_mode) {
|
||||
bio2emu_init();
|
||||
bio2_emu_bi2a_set_tt_multiplier(iidxhook9_config_io.tt_multiplier);
|
||||
bio2_emu_bi2a_init(
|
||||
&bio2_emu, iidxhook9_config_io.disable_poll_limiter);
|
||||
}
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_card_reader_emu) {
|
||||
if (iidxhook9_config_io.lightning_mode) {
|
||||
// TDJ mode expects 1.7.0 readers
|
||||
iidxhook_util_acio_override_version(v170);
|
||||
}
|
||||
|
||||
iidxhook_util_acio_init(false);
|
||||
}
|
||||
|
||||
// camera hooks
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_set_version(CAMHOOK_VERSION_NEW);
|
||||
camhook_init(&config_cam);
|
||||
}
|
||||
|
||||
adapter_hook_override(config_adapter.override_ip);
|
||||
|
||||
// asio hooks
|
||||
if (config_asio.force_asio) {
|
||||
asio_reghook_init("XONAR SOUND CARD(64)", config_asio.replacement_name);
|
||||
}
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("---------------- End iidxhook dll_entry_init ----------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook9_main_fini()
|
||||
{
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_fini();
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_card_reader_emu) {
|
||||
log_misc("Shutting down card reader backend");
|
||||
bt_io_eam_fini();
|
||||
|
||||
bt_io_eam_api_clear();
|
||||
module_io_free(&iidxhook_module_io_eam);
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_bio2_emu) {
|
||||
log_misc("Shutting down IIDX IO backend");
|
||||
bt_io_iidx_fini();
|
||||
|
||||
bt_io_iidx_api_clear();
|
||||
module_io_free(&iidxhook_module_io_iidx);
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_file_hooks) {
|
||||
memfile_hook_fini();
|
||||
}
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.pre_avs_init = _iidxhook9_pre_avs_init;
|
||||
api->v1.main_init = _iidxhook9_main_init;
|
||||
api->v1.main_fini = _iidxhook9_main_fini;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook library HV+
|
||||
*/
|
||||
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
263
src/main/iidxhook9/iidxhook9.c
Normal file
263
src/main/iidxhook9/iidxhook9.c
Normal file
|
|
@ -0,0 +1,263 @@
|
|||
#define LOG_MODULE "iidxhook9"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/adapter.h"
|
||||
#include "hooklib/config-adapter.h"
|
||||
#include "hooklib/memfile.h"
|
||||
#include "hooklib/rs232.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
|
||||
#include "iface-io/eam.h"
|
||||
#include "iface-io/iidx.h"
|
||||
|
||||
#include "iidxhook-util/acio.h"
|
||||
|
||||
#include "bio2emu/emu.h"
|
||||
|
||||
#include "bio2emu-iidx/bi2a.h"
|
||||
|
||||
#include "iidxhook9/config-io.h"
|
||||
#include "iidxhook9/fs-hook.h"
|
||||
|
||||
#include "camhook/cam.h"
|
||||
#include "camhook/config-cam.h"
|
||||
|
||||
#include "asio/asio-reghook.h"
|
||||
#include "asio/config-asio.h"
|
||||
#include "d3d9exhook/d3d9ex.h"
|
||||
#include "dinput/dinput.h"
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#include "util/cmdline.h"
|
||||
#include "util/str.h"
|
||||
|
||||
static struct iidxhook9_config_io iidxhook9_config_io;
|
||||
static struct camhook_config_cam config_cam;
|
||||
static struct asiohook_config_asio config_asio;
|
||||
static struct hooklib_config_adapter config_adapter;
|
||||
static struct d3d9exhook_config_gfx config_gfx;
|
||||
|
||||
static struct bio2emu_port bio2_emu = {
|
||||
.port = "COM4",
|
||||
.wport = L"COM4",
|
||||
.dispatcher = bio2_emu_bi2a_dispatch_request,
|
||||
};
|
||||
|
||||
static module_io_t *iidxhook_module_io_iidx;
|
||||
static module_io_t *iidxhook_module_io_eam;
|
||||
|
||||
static void _iidxhook9_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void _iidxhook9_io_eam_init(module_io_t **module)
|
||||
{
|
||||
bt_io_eam_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"eamio.dll", "bt_module_io_eam_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_eam_api_set(&api);
|
||||
}
|
||||
|
||||
static void load_configs(const bt_core_config_t *config)
|
||||
{
|
||||
iidxhook9_config_io_get2(config, &iidxhook9_config_io);
|
||||
|
||||
camhook_config_cam_get2(config, &config_cam, 2, true);
|
||||
|
||||
d3d9exhook_config_gfx_get2(config, &config_gfx);
|
||||
|
||||
hooklib_config_adapter_get2(config, &config_adapter);
|
||||
asiohook_config_asio_get2(config, &config_asio);
|
||||
}
|
||||
|
||||
static bool _iidxhook9_pre_avs_init(const bt_core_config_t *config)
|
||||
{
|
||||
load_configs(config);
|
||||
|
||||
// asio hooks
|
||||
if (config_asio.force_asio) {
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", "asio");
|
||||
} else if (config_asio.force_wasapi) {
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", "wasapi");
|
||||
}
|
||||
|
||||
if (iidxhook9_config_io.disable_cams) {
|
||||
// this disables the entire camera subsystem
|
||||
// useful for skipping the camera error entierly
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
_iidxhook9_main_init(HMODULE game_module, const bt_core_config_t *config)
|
||||
{
|
||||
log_info("iidxhook for Heroic Verse, Bistrover, Cast Hour and Resident");
|
||||
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
|
||||
|
||||
// reload configs again so they get logged through avs as well
|
||||
// (so we get a copy of them in the -Y logfile)
|
||||
load_configs(config);
|
||||
|
||||
d3d9ex_configure(&config_gfx);
|
||||
d3d9ex_hook_init();
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
dinput_init();
|
||||
|
||||
/* Start up IIDXIO.DLL */
|
||||
if (!iidxhook9_config_io.disable_bio2_emu) {
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook9_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* Start up EAMIO.DLL */
|
||||
if (!iidxhook9_config_io.disable_card_reader_emu) {
|
||||
log_misc("Initializing card reader backend");
|
||||
|
||||
_iidxhook9_io_eam_init(&iidxhook_module_io_eam);
|
||||
|
||||
if (!bt_io_eam_init()) {
|
||||
log_fatal("Initializing card reader backend failed");
|
||||
}
|
||||
}
|
||||
|
||||
iohook_push_handler(iidxhook_util_acio_dispatch_irp);
|
||||
iohook_push_handler(bio2emu_port_dispatch_irp);
|
||||
|
||||
if (!iidxhook9_config_io.disable_file_hooks) {
|
||||
memfile_hook_init();
|
||||
iohook_push_handler(memfile_hook_dispatch_irp);
|
||||
|
||||
// game uses this file to determine what mode to put the cab in
|
||||
// the default depends on a value embedded in the dll
|
||||
if (iidxhook9_config_io.lightning_mode) {
|
||||
memfile_hook_add_fd("d:\\\\001rom.txt", ABSOLUTE_MATCH, "TDJ", 3);
|
||||
} else {
|
||||
memfile_hook_add_fd("d:\\\\001rom.txt", ABSOLUTE_MATCH, "LDJ", 3);
|
||||
}
|
||||
|
||||
// redirect F:\ drive to vfs (used for video recording)
|
||||
iidxhook9_fs_hooks_init();
|
||||
}
|
||||
|
||||
rs232_hook_init();
|
||||
rs232_hook_limit_hooks();
|
||||
|
||||
if (!iidxhook9_config_io.disable_bio2_emu) {
|
||||
if (!iidxhook9_config_io.lightning_mode) {
|
||||
bio2emu_init();
|
||||
bio2_emu_bi2a_set_tt_multiplier(iidxhook9_config_io.tt_multiplier);
|
||||
bio2_emu_bi2a_init(
|
||||
&bio2_emu, iidxhook9_config_io.disable_poll_limiter);
|
||||
}
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_card_reader_emu) {
|
||||
if (iidxhook9_config_io.lightning_mode) {
|
||||
// TDJ mode expects 1.7.0 readers
|
||||
iidxhook_util_acio_override_version(v170);
|
||||
}
|
||||
|
||||
iidxhook_util_acio_init(false);
|
||||
}
|
||||
|
||||
// camera hooks
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_set_version(CAMHOOK_VERSION_NEW);
|
||||
camhook_init(&config_cam);
|
||||
}
|
||||
|
||||
adapter_hook_override(config_adapter.override_ip);
|
||||
|
||||
// asio hooks
|
||||
if (config_asio.force_asio) {
|
||||
asio_reghook_init("XONAR SOUND CARD(64)", config_asio.replacement_name);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook9_main_fini()
|
||||
{
|
||||
if (!config_cam.disable_emu) {
|
||||
camhook_fini();
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_card_reader_emu) {
|
||||
log_misc("Shutting down card reader backend");
|
||||
bt_io_eam_fini();
|
||||
|
||||
bt_io_eam_api_clear();
|
||||
module_io_free(&iidxhook_module_io_eam);
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_bio2_emu) {
|
||||
log_misc("Shutting down IIDX IO backend");
|
||||
bt_io_iidx_fini();
|
||||
|
||||
bt_io_iidx_api_clear();
|
||||
module_io_free(&iidxhook_module_io_iidx);
|
||||
}
|
||||
|
||||
if (!iidxhook9_config_io.disable_file_hooks) {
|
||||
memfile_hook_fini();
|
||||
}
|
||||
}
|
||||
|
||||
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
|
||||
{
|
||||
bt_core_config_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.pre_avs_init = _iidxhook9_pre_avs_init;
|
||||
api->v1.main_init = _iidxhook9_main_init;
|
||||
api->v1.main_fini = _iidxhook9_main_fini;
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ EXPORTS
|
|||
DllMain@12 @1 NONAME
|
||||
|
||||
; Bemanitools 6 API
|
||||
bt_module_core_config_api_set
|
||||
bt_module_core_log_api_set
|
||||
bt_module_core_thread_api_set
|
||||
bt_module_hook_api_get
|
||||
9
src/main/iidxhook9/iidxhook9.h
Normal file
9
src/main/iidxhook9/iidxhook9.h
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef IIDXHOOK9_H
|
||||
#define IIDXHOOK9_H
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user