mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-04-04 08:15:08 -05:00
React(iidxhook4-cn): Use sdk-hook and support new config api
Summary: Test Plan: Summary: Test Plan:
This commit is contained in:
parent
617550b6e6
commit
4f97282d97
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@ -358,7 +358,7 @@ $(zipdir)/iidx-18-cn.zip: \
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build/bin/indep-32/inject.exe \
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dist/iidx/config.bat \
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dist/iidx/gamestart-18-cn.bat \
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dist/iidx/iidxhook-18-cn.conf \
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dist/iidx/inject-18-cn.xml \
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dist/iidx/vefx.txt \
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| $(zipdir)/
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$(V)echo ... $@
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5
dist/iidx/gamestart-18-cn.bat
vendored
5
dist/iidx/gamestart-18-cn.bat
vendored
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@ -57,8 +57,5 @@ if not exist dev\nvram mkdir dev\nvram
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if not exist dev\raw mkdir dev\raw
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\iidxhook4-cn.dll^
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%REVISION_DIR%\bm2dx.exe^
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-D^
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--config %BEMANITOOLS_DIR%\iidxhook-18-cn.conf^
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%BEMANITOOLS_DIR%\inject-18-cn.xml^
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%*
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50
dist/iidx/iidxhook-18-cn.conf
vendored
50
dist/iidx/iidxhook-18-cn.conf
vendored
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@ -1,50 +0,0 @@
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
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io.disable_io_emu=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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# Security black plug mcode id string (e.g. GQC02JAA).
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sec.black_plug_mcode=GKJDZCAA
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97
dist/iidx/inject-18-cn.xml
vendored
Normal file
97
dist/iidx/inject-18-cn.xml
vendored
Normal file
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@ -0,0 +1,97 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<inject>
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<version __type="u32">1</version>
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<debugger>
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<app>
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<path __type="str">bm2dx.exe</path>
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<args __type="str"></args>
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</app>
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<attach_type __type="str">inject</attach_type>
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</debugger>
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<hooks>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">iidxhook4-cn.dll</path>
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<config kind="inline">
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<hook>
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<eamuse>
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<pcbid __type="bin">0101020304050607086F</pcbid>
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</eamuse>
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<gfx>
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<device>
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<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s8">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
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<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
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<frame_rate_limit __type="float">0.0</frame_rate_limit>
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<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
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<pci_id_vid __type="str">1002</pci_id_vid>
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<pci_id_pid __type="str">7146</pci_id_pid>
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</device>
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<window>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<!-- Windowed height, 0 for default size -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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</window>
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<back_buffer_scale>
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<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
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<filter __type="str">none</filter>
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</back_buffer_scale>
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<game>
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<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
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<monitor_check __type="float">-1.000000</monitor_check>
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<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
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<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
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</game>
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</gfx>
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<ezusb>
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<security>
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<plug_black_mcode __type="str">GKJDZCAA</plug_black_mcode>
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</security>
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</ezusb>
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<io>
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<disable_io_emu __type="bool">0</disable_io_emu>
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</io>
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<misc>
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<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
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<settings_path __type="str">.\</settings_path>
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<disable_clock_set __type="bool">1</disable_clock_set>
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</misc>
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</hook>
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</config>
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</hook>
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</hooks>
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<logger>
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<enable __type="bool">1</enable>
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<level __type="str">misc</level>
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<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
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<sinks>
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<async>
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<enable __type="bool">0</enable>
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<queue_length __type="u8">64</queue_length>
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<overflow_policy __type="str">discard_new</overflow_policy>
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</async>
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<console>
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<enable __type="bool">1</enable>
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<color __type="bool">1</color>
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</console>
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<file>
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<enable __type="bool">1</enable>
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<path __type="str">inject.log</path>
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<append __type="bool">0</append>
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<rotate __type="bool">0</rotate>
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<max_rotations __type="u8">1</max_rotations>
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</file>
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</sinks>
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</logger>
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<debug>
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<property_configs_log __type="bool">1</property_configs_log>
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<property_api_trace_log __type="bool">0</property_api_trace_log>
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</debug>
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</inject>
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@ -3,6 +3,7 @@ avsdlls += iidxhook4-cn
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ldflags_iidxhook4-cn := \
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-liphlpapi \
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-lws2_32 \
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-lshlwapi \
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deplibs_iidxhook4-cn := \
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avs \
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@ -29,8 +30,10 @@ libs_iidxhook4-cn := \
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module \
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util \
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mxml \
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sdk-hook \
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src_iidxhook4-cn := \
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avs-boot.c \
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path.c \
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dllmain.c \
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iidxhook4-cn.c \
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path.c \
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@ -1,248 +1,70 @@
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#include <windows.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "cconfig/cconfig-hook.h"
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#include "core/log-bt-ext.h"
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#include "core/log-bt.h"
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#include "core/log-sink-debug.h"
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#include "ezusb-emu/node-security-plug.h"
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#include "ezusb2-emu/desc.h"
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#include "ezusb2-emu/device.h"
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#include "ezusb2-iidx-emu/msg.h"
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#include "hook/table.h"
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#include "hooklib/acp.h"
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#include "hooklib/setupapi.h"
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#include "iidxhook4-cn/iidxhook4-cn.h"
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#include "iface-core/log.h"
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#include "iface-core/thread.h"
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#include "main/sdk-hook/dllentry.h"
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#include "iface-io/iidx.h"
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#include "util/defs.h"
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#include "iidxhook4-cn/avs-boot.h"
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#include "iidxhook4-cn/path.h"
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static HANDLE STDCALL _iidxhook4_cn_dllmain_my_OpenProcess(DWORD, BOOL, DWORD);
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static HANDLE(STDCALL *_iidxhook4_cn_dllmain_real_OpenProcess)(DWORD, BOOL, DWORD);
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#include "iidxhook-util/chart-patch.h"
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#include "iidxhook-util/config-eamuse.h"
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#include "iidxhook-util/config-gfx.h"
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#include "iidxhook-util/config-io.h"
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#include "iidxhook-util/config-misc.h"
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#include "iidxhook-util/config-sec.h"
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#include "iidxhook-util/d3d9.h"
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#include "iidxhook-util/settings.h"
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static bool _iidxhook4_cn_dllmain_openprocess_call_check;
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#include "module/io-ext.h"
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#include "module/io.h"
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#include "sdk/module/core/log.h"
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#include "sdk/module/core/thread.h"
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#include "sdk/module/hook.h"
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#include "security/rp-sign-key.h"
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#define IIDXHOOK4_CN_INFO_HEADER \
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"iidxhook for Resort Anthem CN" \
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", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
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#define IIDXHOOK4_CN_CMD_USAGE \
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"Usage: inject.exe iidxhook4-cn.dll <bm2dx.exe> [options...]"
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static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
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iidxhook_util_d3d9_irp_handler,
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static const struct hook_symbol _iidxhook4_cn_dllmain_hook_syms[] = {
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{
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.name = "OpenProcess",
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.patch = _iidxhook4_cn_dllmain_my_OpenProcess,
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.link = (void **) &_iidxhook4_cn_dllmain_real_OpenProcess,
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},
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};
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static struct iidxhook_config_io config_io;
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static module_io_t *iidxhook_module_io_iidx;
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static void _iidxhook4_cn_io_iidx_init(module_io_t **module)
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static HANDLE STDCALL
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_iidxhook4_cn_dllmain_my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
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{
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bt_io_iidx_api_t api;
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module_io_ext_load_and_init(
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"iidxio.dll", "bt_module_io_iidx_api_get", module);
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module_io_api_get(*module, &api);
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bt_io_iidx_api_set(&api);
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}
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static void
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iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
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{
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struct iidxhook_util_d3d9_config d3d9_config;
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iidxhook_util_d3d9_init_config(&d3d9_config);
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d3d9_config.windowed = config_gfx->windowed;
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d3d9_config.framed = config_gfx->framed;
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d3d9_config.override_window_width = config_gfx->window_width;
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d3d9_config.override_window_height = config_gfx->window_height;
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d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
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d3d9_config.pci_vid = config_gfx->pci_id_vid;
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d3d9_config.pci_pid = config_gfx->pci_id_pid;
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d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
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d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
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d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
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d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
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d3d9_config.device_adapter = config_gfx->device_adapter;
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d3d9_config.iidx18_and_19_diagonal_tearing_fix =
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config_gfx->diagonal_tearing_fix;
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d3d9_config.iidx14_to_19_nvidia_fix = true;
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d3d9_config.iidx18_and_19_diagonal_tearing_fix =
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config_gfx->diagonal_tearing_fix;
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if (config_gfx->monitor_check == 0) {
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log_info("Auto monitor check enabled");
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d3d9_config.iidx09_to_19_monitor_check_cb =
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iidxhook_util_chart_patch_set_refresh_rate;
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iidxhook_util_chart_patch_init(
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IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
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} else if (config_gfx->monitor_check > 0) {
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log_info(
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"Manual monitor check, resulting refresh rate: %f",
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config_gfx->monitor_check);
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iidxhook_util_chart_patch_init(
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IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
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iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
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if (_iidxhook4_cn_dllmain_openprocess_call_check) {
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return _iidxhook4_cn_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
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}
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iidxhook_util_d3d9_configure(&d3d9_config);
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_iidxhook4_cn_dllmain_openprocess_call_check = true;
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hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
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bt_hook_dllentry_main_init();
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return _iidxhook4_cn_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
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}
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static bool
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_iidxhook4_cn_main_init(HMODULE game_module, const bt_core_config_t *config_)
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{
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struct cconfig *config;
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// TODO find another call right before main exits to hook cleanup and stuff with
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// bt_hook_dllentry_main_fini()
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struct iidxhook_util_config_eamuse config_eamuse;
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struct iidxhook_config_gfx config_gfx;
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struct iidxhook_config_sec config_sec;
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struct iidxhook_config_misc config_misc;
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log_info("-------------------------------------------------------------");
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log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
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log_info("-------------------------------------------------------------");
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config = cconfig_init();
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iidxhook_util_config_eamuse_init(config);
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iidxhook_config_gfx_init(config);
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iidxhook_config_io_init(config);
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iidxhook_config_sec_init(config);
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iidxhook_config_misc_init(config);
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if (!cconfig_hook_config_init(
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config,
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IIDXHOOK4_CN_INFO_HEADER "\n" IIDXHOOK4_CN_CMD_USAGE,
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CCONFIG_CMD_USAGE_OUT_DBG)) {
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cconfig_finit(config);
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exit(EXIT_FAILURE);
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}
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iidxhook_util_config_eamuse_get(&config_eamuse, config);
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iidxhook_config_gfx_get(&config_gfx, config);
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iidxhook_config_io_get(&config_io, config);
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iidxhook_config_sec_get(&config_sec, config);
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iidxhook_config_misc_get(&config_misc, config);
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cconfig_finit(config);
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log_info(IIDXHOOK4_CN_INFO_HEADER);
|
||||
log_info("Initializing iidxhook...");
|
||||
|
||||
iidxhook4_cn_path_init();
|
||||
iidxhook4_cn_avs_boot_init();
|
||||
acp_hook_init();
|
||||
settings_hook_init();
|
||||
|
||||
/**
|
||||
* This game is using a black round plug for game license management instead
|
||||
* of a black usb dongle. No white dongle hooks applies since the game does
|
||||
* not have network functionality. Also, card readers are not used/checked;
|
||||
* no card reader hooks required.
|
||||
*/
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_version(
|
||||
&config_sec.boot_version);
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
|
||||
&security_rp_sign_key_black_iidx);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
|
||||
&config_sec.black_plug_mcode);
|
||||
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
|
||||
|
||||
iidxhook4_cn_setup_d3d9_hooks(&config_gfx);
|
||||
|
||||
if (strlen(config_misc.settings_path) > 0) {
|
||||
settings_hook_set_path(config_misc.settings_path);
|
||||
}
|
||||
|
||||
if (!config_io.disable_io_emu) {
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook4_cn_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
} else {
|
||||
log_info("IIDX IO emulation backend disabled");
|
||||
}
|
||||
|
||||
/* Set up IO emulation hooks _after_ IO API setup to allow
|
||||
API implementations with real IO devices */
|
||||
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
|
||||
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
|
||||
iohook_push_handler(settings_hook_dispatch_irp);
|
||||
|
||||
if (!config_io.disable_io_emu) {
|
||||
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
|
||||
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
|
||||
}
|
||||
|
||||
log_info("-------------------------------------------------------------");
|
||||
log_info("---------------- End iidxhook my_OpenProcess ----------------");
|
||||
log_info("-------------------------------------------------------------");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook4_cn_main_fini()
|
||||
{
|
||||
// TODO cleanup initialized stuff
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.main_init = _iidxhook4_cn_main_init;
|
||||
api->v1.main_fini = _iidxhook4_cn_main_fini;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook library for Resort Anthem CN
|
||||
*/
|
||||
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
bt_hook_dllentry_init(
|
||||
mod,
|
||||
"iidxhook4-cn",
|
||||
bt_module_core_config_api_set,
|
||||
bt_module_core_log_api_set,
|
||||
bt_module_core_thread_api_set,
|
||||
bt_module_hook_api_get);
|
||||
|
||||
_iidxhook4_cn_dllmain_openprocess_call_check = false;
|
||||
|
||||
hook_table_apply(
|
||||
NULL, "kernel32.dll", _iidxhook4_cn_dllmain_hook_syms, lengthof(_iidxhook4_cn_dllmain_hook_syms));
|
||||
|
||||
} else if (reason == DLL_PROCESS_DETACH) {
|
||||
// https://learn.microsoft.com/en-us/windows/win32/dlls/dllmain#remarks
|
||||
if (ctx == NULL) {
|
||||
hook_table_revert(NULL, "kernel32.dll", _iidxhook4_cn_dllmain_hook_syms, lengthof(_iidxhook4_cn_dllmain_hook_syms));
|
||||
|
||||
// Hacky to have this here, should be close/right after application main exits, see TODO above
|
||||
bt_hook_dllentry_main_fini();
|
||||
|
||||
bt_hook_dllentry_fini();
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
209
src/main/iidxhook4-cn/iidxhook4-cn.c
Normal file
209
src/main/iidxhook4-cn/iidxhook4-cn.c
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
#define LOG_MODULE "iidxhook4-cn"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "ezusb-emu/node-security-plug.h"
|
||||
|
||||
#include "ezusb2-emu/desc.h"
|
||||
#include "ezusb2-emu/device.h"
|
||||
|
||||
#include "ezusb2-iidx-emu/msg.h"
|
||||
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "hooklib/acp.h"
|
||||
#include "hooklib/setupapi.h"
|
||||
|
||||
#include "iface-core/config.h"
|
||||
#include "iface-core/log.h"
|
||||
#include "iface-core/thread.h"
|
||||
|
||||
#include "iface-io/iidx.h"
|
||||
|
||||
#include "iidxhook4-cn/avs-boot.h"
|
||||
#include "iidxhook4-cn/path.h"
|
||||
|
||||
#include "iidxhook-util/chart-patch.h"
|
||||
#include "iidxhook-util/config-eamuse.h"
|
||||
#include "iidxhook-util/config-gfx.h"
|
||||
#include "iidxhook-util/config-io.h"
|
||||
#include "iidxhook-util/config-misc.h"
|
||||
#include "iidxhook-util/config-sec.h"
|
||||
#include "iidxhook-util/d3d9.h"
|
||||
#include "iidxhook-util/settings.h"
|
||||
|
||||
#include "module/io-ext.h"
|
||||
#include "module/io.h"
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#include "security/rp-sign-key.h"
|
||||
|
||||
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
|
||||
iidxhook_util_d3d9_irp_handler,
|
||||
};
|
||||
|
||||
static module_io_t *iidxhook_module_io_iidx;
|
||||
|
||||
static void _iidxhook4_cn_io_iidx_init(module_io_t **module)
|
||||
{
|
||||
bt_io_iidx_api_t api;
|
||||
|
||||
module_io_ext_load_and_init(
|
||||
"iidxio.dll", "bt_module_io_iidx_api_get", module);
|
||||
module_io_api_get(*module, &api);
|
||||
bt_io_iidx_api_set(&api);
|
||||
}
|
||||
|
||||
static void
|
||||
iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
{
|
||||
struct iidxhook_util_d3d9_config d3d9_config;
|
||||
|
||||
iidxhook_util_d3d9_init_config(&d3d9_config);
|
||||
|
||||
d3d9_config.windowed = config_gfx->windowed;
|
||||
d3d9_config.framed = config_gfx->framed;
|
||||
d3d9_config.override_window_width = config_gfx->window_width;
|
||||
d3d9_config.override_window_height = config_gfx->window_height;
|
||||
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
|
||||
d3d9_config.pci_vid = config_gfx->pci_id_vid;
|
||||
d3d9_config.pci_pid = config_gfx->pci_id_pid;
|
||||
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
|
||||
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
|
||||
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
|
||||
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
|
||||
config_gfx->diagonal_tearing_fix;
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
|
||||
config_gfx->diagonal_tearing_fix;
|
||||
|
||||
if (config_gfx->monitor_check == 0) {
|
||||
log_info("Auto monitor check enabled");
|
||||
|
||||
d3d9_config.iidx09_to_19_monitor_check_cb =
|
||||
iidxhook_util_chart_patch_set_refresh_rate;
|
||||
iidxhook_util_chart_patch_init(
|
||||
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
|
||||
} else if (config_gfx->monitor_check > 0) {
|
||||
log_info(
|
||||
"Manual monitor check, resulting refresh rate: %f",
|
||||
config_gfx->monitor_check);
|
||||
|
||||
iidxhook_util_chart_patch_init(
|
||||
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
|
||||
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
|
||||
}
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
|
||||
}
|
||||
|
||||
static bool
|
||||
_iidxhook4_cn_main_init(HMODULE game_module, const bt_core_config_t *config)
|
||||
{
|
||||
iidxhook_util_config_eamuse_t config_eamuse;
|
||||
iidxhook_config_gfx_t config_gfx;
|
||||
iidxhook_config_sec_t config_sec;
|
||||
iidxhook_config_misc_t config_misc;
|
||||
iidxhook_config_io_t config_io;
|
||||
|
||||
log_info("iidxhook for Resort Anthem CN");
|
||||
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
|
||||
|
||||
iidxhook_util_config_eamuse_get2(config, &config_eamuse);
|
||||
iidxhook_util_config_gfx_get2(config, &config_gfx);
|
||||
iidxhook_util_config_sec_get2(config, &config_sec);
|
||||
iidxhook_util_config_misc_get2(config, &config_misc);
|
||||
iidxhook_util_config_io_get2(config, &config_io);
|
||||
|
||||
iidxhook4_cn_path_init();
|
||||
iidxhook4_cn_avs_boot_init();
|
||||
acp_hook_init();
|
||||
settings_hook_init();
|
||||
|
||||
/**
|
||||
* This game is using a black round plug for game license management instead
|
||||
* of a black usb dongle. No white dongle hooks applies since the game does
|
||||
* not have network functionality. Also, card readers are not used/checked;
|
||||
* no card reader hooks required.
|
||||
*/
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_version(
|
||||
&config_sec.boot_version);
|
||||
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
|
||||
&security_rp_sign_key_black_iidx);
|
||||
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
|
||||
&config_sec.black_plug_mcode);
|
||||
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
|
||||
|
||||
iidxhook4_cn_setup_d3d9_hooks(&config_gfx);
|
||||
|
||||
if (strlen(config_misc.settings_path) > 0) {
|
||||
settings_hook_set_path(config_misc.settings_path);
|
||||
}
|
||||
|
||||
if (!config_io.disable_io_emu) {
|
||||
log_info("Starting IIDX IO backend");
|
||||
|
||||
_iidxhook4_cn_io_iidx_init(&iidxhook_module_io_iidx);
|
||||
|
||||
if (!bt_io_iidx_init()) {
|
||||
log_fatal("Initializing IIDX IO backend failed");
|
||||
}
|
||||
} else {
|
||||
log_info("IIDX IO emulation backend disabled");
|
||||
}
|
||||
|
||||
/* Set up IO emulation hooks _after_ IO API setup to allow
|
||||
API implementations with real IO devices */
|
||||
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
|
||||
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
|
||||
iohook_push_handler(settings_hook_dispatch_irp);
|
||||
|
||||
if (!config_io.disable_io_emu) {
|
||||
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
|
||||
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void _iidxhook4_cn_main_fini()
|
||||
{
|
||||
// TODO cleanup initialized stuff
|
||||
}
|
||||
|
||||
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
|
||||
{
|
||||
bt_core_config_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
|
||||
{
|
||||
bt_core_log_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
|
||||
{
|
||||
bt_core_thread_api_set(api);
|
||||
}
|
||||
|
||||
void bt_module_hook_api_get(bt_hook_api_t *api)
|
||||
{
|
||||
api->version = 1;
|
||||
|
||||
api->v1.main_init = _iidxhook4_cn_main_init;
|
||||
api->v1.main_fini = _iidxhook4_cn_main_fini;
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ EXPORTS
|
|||
DllMain@12 @1 NONAME
|
||||
|
||||
; Bemanitools 6 API
|
||||
bt_module_core_config_api_set
|
||||
bt_module_core_log_api_set
|
||||
bt_module_core_thread_api_set
|
||||
bt_module_hook_api_get
|
||||
9
src/main/iidxhook4-cn/iidxhook4-cn.h
Normal file
9
src/main/iidxhook4-cn/iidxhook4-cn.h
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef IIDXHOOK4_CN_H
|
||||
#define IIDXHOOK4_CN_H
|
||||
|
||||
#include "sdk/module/core/config.h"
|
||||
#include "sdk/module/core/log.h"
|
||||
#include "sdk/module/core/thread.h"
|
||||
#include "sdk/module/hook.h"
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user