React(iidxhook4-cn): Use sdk-hook and support new config api

Summary:

Test Plan:
Summary:

Test Plan:
This commit is contained in:
icex2 2024-08-17 12:49:18 +02:00
parent 617550b6e6
commit 4f97282d97
9 changed files with 371 additions and 283 deletions

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@ -358,7 +358,7 @@ $(zipdir)/iidx-18-cn.zip: \
build/bin/indep-32/inject.exe \
dist/iidx/config.bat \
dist/iidx/gamestart-18-cn.bat \
dist/iidx/iidxhook-18-cn.conf \
dist/iidx/inject-18-cn.xml \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@

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@ -57,8 +57,5 @@ if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
%BEMANITOOLS_DIR%\inject.exe^
%BEMANITOOLS_DIR%\iidxhook4-cn.dll^
%REVISION_DIR%\bm2dx.exe^
-D^
--config %BEMANITOOLS_DIR%\iidxhook-18-cn.conf^
%BEMANITOOLS_DIR%\inject-18-cn.xml^
%*

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@ -1,50 +0,0 @@
# PCBID
eamuse.pcbid=0101020304050607086F
# Run the game in a framed window (requires windowed option)
gfx.framed=false
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
gfx.monitor_check=-1.000000
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
gfx.pci_id=1002:7146
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
gfx.diagonal_tearing_fix=false
# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
io.disable_io_emu=false
# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
misc.settings_path=.\
# Security black plug mcode id string (e.g. GQC02JAA).
sec.black_plug_mcode=GKJDZCAA

97
dist/iidx/inject-18-cn.xml vendored Normal file
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@ -0,0 +1,97 @@
<?xml version="1.0" encoding="Shift-JIS"?>
<inject>
<version __type="u32">1</version>
<debugger>
<app>
<path __type="str">bm2dx.exe</path>
<args __type="str"></args>
</app>
<attach_type __type="str">inject</attach_type>
</debugger>
<hooks>
<hook>
<enable __type="bool">1</enable>
<path __type="str">iidxhook4-cn.dll</path>
<config kind="inline">
<hook>
<eamuse>
<pcbid __type="bin">0101020304050607086F</pcbid>
</eamuse>
<gfx>
<device>
<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
<adapter __type="s8">-1</adapter>
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
<frame_rate_limit __type="float">0.0</frame_rate_limit>
<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
<pci_id_vid __type="str">1002</pci_id_vid>
<pci_id_pid __type="str">7146</pci_id_pid>
</device>
<window>
<windowed __type="bool">1</windowed>
<framed __type="bool">1</framed>
<!-- Windowed height, 0 for default size -->
<width __type="u16">0</width>
<height __type="u16">0</height>
</window>
<back_buffer_scale>
<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
<width __type="u16">0</width>
<height __type="u16">0</height>
<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
<filter __type="str">none</filter>
</back_buffer_scale>
<game>
<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
<monitor_check __type="float">-1.000000</monitor_check>
<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
</game>
</gfx>
<ezusb>
<security>
<plug_black_mcode __type="str">GKJDZCAA</plug_black_mcode>
</security>
</ezusb>
<io>
<disable_io_emu __type="bool">0</disable_io_emu>
</io>
<misc>
<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
<settings_path __type="str">.\</settings_path>
<disable_clock_set __type="bool">1</disable_clock_set>
</misc>
</hook>
</config>
</hook>
</hooks>
<logger>
<enable __type="bool">1</enable>
<level __type="str">misc</level>
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
<sinks>
<async>
<enable __type="bool">0</enable>
<queue_length __type="u8">64</queue_length>
<overflow_policy __type="str">discard_new</overflow_policy>
</async>
<console>
<enable __type="bool">1</enable>
<color __type="bool">1</color>
</console>
<file>
<enable __type="bool">1</enable>
<path __type="str">inject.log</path>
<append __type="bool">0</append>
<rotate __type="bool">0</rotate>
<max_rotations __type="u8">1</max_rotations>
</file>
</sinks>
</logger>
<debug>
<property_configs_log __type="bool">1</property_configs_log>
<property_api_trace_log __type="bool">0</property_api_trace_log>
</debug>
</inject>

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@ -3,6 +3,7 @@ avsdlls += iidxhook4-cn
ldflags_iidxhook4-cn := \
-liphlpapi \
-lws2_32 \
-lshlwapi \
deplibs_iidxhook4-cn := \
avs \
@ -29,8 +30,10 @@ libs_iidxhook4-cn := \
module \
util \
mxml \
sdk-hook \
src_iidxhook4-cn := \
avs-boot.c \
path.c \
dllmain.c \
iidxhook4-cn.c \
path.c \

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@ -1,248 +1,70 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "cconfig/cconfig-hook.h"
#include "core/log-bt-ext.h"
#include "core/log-bt.h"
#include "core/log-sink-debug.h"
#include "ezusb-emu/node-security-plug.h"
#include "ezusb2-emu/desc.h"
#include "ezusb2-emu/device.h"
#include "ezusb2-iidx-emu/msg.h"
#include "hook/table.h"
#include "hooklib/acp.h"
#include "hooklib/setupapi.h"
#include "iidxhook4-cn/iidxhook4-cn.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "main/sdk-hook/dllentry.h"
#include "iface-io/iidx.h"
#include "util/defs.h"
#include "iidxhook4-cn/avs-boot.h"
#include "iidxhook4-cn/path.h"
static HANDLE STDCALL _iidxhook4_cn_dllmain_my_OpenProcess(DWORD, BOOL, DWORD);
static HANDLE(STDCALL *_iidxhook4_cn_dllmain_real_OpenProcess)(DWORD, BOOL, DWORD);
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-io.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/settings.h"
static bool _iidxhook4_cn_dllmain_openprocess_call_check;
#include "module/io-ext.h"
#include "module/io.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#include "security/rp-sign-key.h"
#define IIDXHOOK4_CN_INFO_HEADER \
"iidxhook for Resort Anthem CN" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK4_CN_CMD_USAGE \
"Usage: inject.exe iidxhook4-cn.dll <bm2dx.exe> [options...]"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_util_d3d9_irp_handler,
static const struct hook_symbol _iidxhook4_cn_dllmain_hook_syms[] = {
{
.name = "OpenProcess",
.patch = _iidxhook4_cn_dllmain_my_OpenProcess,
.link = (void **) &_iidxhook4_cn_dllmain_real_OpenProcess,
},
};
static struct iidxhook_config_io config_io;
static module_io_t *iidxhook_module_io_iidx;
static void _iidxhook4_cn_io_iidx_init(module_io_t **module)
static HANDLE STDCALL
_iidxhook4_cn_dllmain_my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
{
bt_io_iidx_api_t api;
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void
iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.pci_vid = config_gfx->pci_id_vid;
d3d9_config.pci_pid = config_gfx->pci_id_pid;
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
d3d9_config.iidx14_to_19_nvidia_fix = true;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
} else if (config_gfx->monitor_check > 0) {
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
if (_iidxhook4_cn_dllmain_openprocess_call_check) {
return _iidxhook4_cn_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
iidxhook_util_d3d9_configure(&d3d9_config);
_iidxhook4_cn_dllmain_openprocess_call_check = true;
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
bt_hook_dllentry_main_init();
return _iidxhook4_cn_dllmain_real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
static bool
_iidxhook4_cn_main_init(HMODULE game_module, const bt_core_config_t *config_)
{
struct cconfig *config;
// TODO find another call right before main exits to hook cleanup and stuff with
// bt_hook_dllentry_main_fini()
struct iidxhook_util_config_eamuse config_eamuse;
struct iidxhook_config_gfx config_gfx;
struct iidxhook_config_sec config_sec;
struct iidxhook_config_misc config_misc;
log_info("-------------------------------------------------------------");
log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
log_info("-------------------------------------------------------------");
config = cconfig_init();
iidxhook_util_config_eamuse_init(config);
iidxhook_config_gfx_init(config);
iidxhook_config_io_init(config);
iidxhook_config_sec_init(config);
iidxhook_config_misc_init(config);
if (!cconfig_hook_config_init(
config,
IIDXHOOK4_CN_INFO_HEADER "\n" IIDXHOOK4_CN_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
iidxhook_util_config_eamuse_get(&config_eamuse, config);
iidxhook_config_gfx_get(&config_gfx, config);
iidxhook_config_io_get(&config_io, config);
iidxhook_config_sec_get(&config_sec, config);
iidxhook_config_misc_get(&config_misc, config);
cconfig_finit(config);
log_info(IIDXHOOK4_CN_INFO_HEADER);
log_info("Initializing iidxhook...");
iidxhook4_cn_path_init();
iidxhook4_cn_avs_boot_init();
acp_hook_init();
settings_hook_init();
/**
* This game is using a black round plug for game license management instead
* of a black usb dongle. No white dongle hooks applies since the game does
* not have network functionality. Also, card readers are not used/checked;
* no card reader hooks required.
*/
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
&security_rp_sign_key_black_iidx);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
iidxhook4_cn_setup_d3d9_hooks(&config_gfx);
if (strlen(config_misc.settings_path) > 0) {
settings_hook_set_path(config_misc.settings_path);
}
if (!config_io.disable_io_emu) {
log_info("Starting IIDX IO backend");
_iidxhook4_cn_io_iidx_init(&iidxhook_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
} else {
log_info("IIDX IO emulation backend disabled");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
iohook_push_handler(settings_hook_dispatch_irp);
if (!config_io.disable_io_emu) {
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
}
log_info("-------------------------------------------------------------");
log_info("---------------- End iidxhook my_OpenProcess ----------------");
log_info("-------------------------------------------------------------");
return true;
}
static void _iidxhook4_cn_main_fini()
{
// TODO cleanup initialized stuff
}
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
{
bt_core_log_api_set(api);
}
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
{
bt_core_thread_api_set(api);
}
void bt_module_hook_api_get(bt_hook_api_t *api)
{
api->version = 1;
api->v1.main_init = _iidxhook4_cn_main_init;
api->v1.main_fini = _iidxhook4_cn_main_fini;
}
/**
* Hook library for Resort Anthem CN
*/
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
if (reason == DLL_PROCESS_ATTACH) {
bt_hook_dllentry_init(
mod,
"iidxhook4-cn",
bt_module_core_config_api_set,
bt_module_core_log_api_set,
bt_module_core_thread_api_set,
bt_module_hook_api_get);
_iidxhook4_cn_dllmain_openprocess_call_check = false;
hook_table_apply(
NULL, "kernel32.dll", _iidxhook4_cn_dllmain_hook_syms, lengthof(_iidxhook4_cn_dllmain_hook_syms));
} else if (reason == DLL_PROCESS_DETACH) {
// https://learn.microsoft.com/en-us/windows/win32/dlls/dllmain#remarks
if (ctx == NULL) {
hook_table_revert(NULL, "kernel32.dll", _iidxhook4_cn_dllmain_hook_syms, lengthof(_iidxhook4_cn_dllmain_hook_syms));
// Hacky to have this here, should be close/right after application main exits, see TODO above
bt_hook_dllentry_main_fini();
bt_hook_dllentry_fini();
}
}
return TRUE;
}
}

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@ -0,0 +1,209 @@
#define LOG_MODULE "iidxhook4-cn"
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "ezusb-emu/node-security-plug.h"
#include "ezusb2-emu/desc.h"
#include "ezusb2-emu/device.h"
#include "ezusb2-iidx-emu/msg.h"
#include "hook/table.h"
#include "hooklib/acp.h"
#include "hooklib/setupapi.h"
#include "iface-core/config.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "iface-io/iidx.h"
#include "iidxhook4-cn/avs-boot.h"
#include "iidxhook4-cn/path.h"
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-io.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/settings.h"
#include "module/io-ext.h"
#include "module/io.h"
#include "sdk/module/core/config.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#include "security/rp-sign-key.h"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_util_d3d9_irp_handler,
};
static module_io_t *iidxhook_module_io_iidx;
static void _iidxhook4_cn_io_iidx_init(module_io_t **module)
{
bt_io_iidx_api_t api;
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void
iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.pci_vid = config_gfx->pci_id_vid;
d3d9_config.pci_pid = config_gfx->pci_id_pid;
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
d3d9_config.iidx14_to_19_nvidia_fix = true;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
} else if (config_gfx->monitor_check > 0) {
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
}
iidxhook_util_d3d9_configure(&d3d9_config);
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
static bool
_iidxhook4_cn_main_init(HMODULE game_module, const bt_core_config_t *config)
{
iidxhook_util_config_eamuse_t config_eamuse;
iidxhook_config_gfx_t config_gfx;
iidxhook_config_sec_t config_sec;
iidxhook_config_misc_t config_misc;
iidxhook_config_io_t config_io;
log_info("iidxhook for Resort Anthem CN");
log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV));
iidxhook_util_config_eamuse_get2(config, &config_eamuse);
iidxhook_util_config_gfx_get2(config, &config_gfx);
iidxhook_util_config_sec_get2(config, &config_sec);
iidxhook_util_config_misc_get2(config, &config_misc);
iidxhook_util_config_io_get2(config, &config_io);
iidxhook4_cn_path_init();
iidxhook4_cn_avs_boot_init();
acp_hook_init();
settings_hook_init();
/**
* This game is using a black round plug for game license management instead
* of a black usb dongle. No white dongle hooks applies since the game does
* not have network functionality. Also, card readers are not used/checked;
* no card reader hooks required.
*/
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
&security_rp_sign_key_black_iidx);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
iidxhook4_cn_setup_d3d9_hooks(&config_gfx);
if (strlen(config_misc.settings_path) > 0) {
settings_hook_set_path(config_misc.settings_path);
}
if (!config_io.disable_io_emu) {
log_info("Starting IIDX IO backend");
_iidxhook4_cn_io_iidx_init(&iidxhook_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
} else {
log_info("IIDX IO emulation backend disabled");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
iohook_push_handler(settings_hook_dispatch_irp);
if (!config_io.disable_io_emu) {
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
}
return true;
}
static void _iidxhook4_cn_main_fini()
{
// TODO cleanup initialized stuff
}
void bt_module_core_config_api_set(const bt_core_config_api_t *api)
{
bt_core_config_api_set(api);
}
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
{
bt_core_log_api_set(api);
}
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
{
bt_core_thread_api_set(api);
}
void bt_module_hook_api_get(bt_hook_api_t *api)
{
api->version = 1;
api->v1.main_init = _iidxhook4_cn_main_init;
api->v1.main_fini = _iidxhook4_cn_main_fini;
}

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@ -4,6 +4,7 @@ EXPORTS
DllMain@12 @1 NONAME
; Bemanitools 6 API
bt_module_core_config_api_set
bt_module_core_log_api_set
bt_module_core_thread_api_set
bt_module_hook_api_get

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@ -0,0 +1,9 @@
#ifndef IIDXHOOK4_CN_H
#define IIDXHOOK4_CN_H
#include "sdk/module/core/config.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#endif