ousttrue
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00641d4720
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naming
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2023-08-16 14:58:40 +09:00 |
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ousttrue
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01fe012fbf
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1 origin
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2023-08-16 14:49:21 +09:00 |
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ousttrue
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27b284bdb6
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move Retarget to API
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2023-08-16 13:53:54 +09:00 |
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Masataka SUMI
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506b2a5b04
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Don't change raw blendshapes immediately when setting Expression's weights.
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2023-08-15 21:24:12 +09:00 |
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ousttrue
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6a32acbda4
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Merge pull request #2124 from ousttrue/feature/vrma_animation_clip
VrmAnimation の Expression は float field に変更
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2023-08-15 17:40:16 +09:00 |
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Masataka SUMI
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e57480dc00
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make EqualityComparer implementation internal
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2023-08-15 17:12:20 +09:00 |
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Masataka SUMI
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01394bbde7
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Speed up ExpressionKey comparison.
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2023-08-15 16:38:27 +09:00 |
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notargs
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4621d51001
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Add Vrm10RuntimeExpression.SetWeightNonAlloc method
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2023-08-15 12:16:41 +09:00 |
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ousttrue
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0cfd37c9b4
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custom_00 ~ custom_99 を追加
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2023-08-08 21:01:38 +09:00 |
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ousttrue
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1baf2e5e7d
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VrmAnimation の Expression 実装を、透明な transform の x 座標を転用するのをやめて、
AnimationClip に普通の float curve として格納する様に変更した。
VrmAnimationInstance の public field と連動する。
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2023-08-08 18:53:32 +09:00 |
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notargs
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8bd617e7d7
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Remove linq snippets disused on unity update.
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2023-08-08 15:31:13 +09:00 |
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ousttrue
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77ecdc2d55
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VrmAnimationImporter create VrmAnimationInstance
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2023-06-14 17:00:25 +09:00 |
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ousttrue
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464a5c8953
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VrmAnimationInstance
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2023-06-14 16:45:42 +09:00 |
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ousttrue
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144df734f2
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copyright が抜けてる
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2023-03-07 19:41:48 +09:00 |
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Masataka SUMI
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358fd8b939
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Fix for failed tests.
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2023-03-06 17:53:07 +09:00 |
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ousttrue
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4f6ff8f798
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明示的なインターフェイスの実装
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2023-02-27 19:18:51 +09:00 |
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ousttrue
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18660498a5
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mv EuclideanTransform to UniGLTF.Utils
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2023-02-27 18:59:27 +09:00 |
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ousttrue
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ef80237782
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ITPoseProvider を縮小。EuclideanTransform 導入
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2023-02-27 18:51:09 +09:00 |
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ousttrue
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d329e3cb89
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ITPoseProvider を修正
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
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2023-02-27 15:33:51 +09:00 |
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ousttrue
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2e29b7da65
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VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理
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2023-02-21 17:29:18 +09:00 |
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ousttrue
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a310e2dcf5
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rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
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2023-02-21 17:21:50 +09:00 |
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ousttrue
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437dc1b1b3
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mv
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2023-02-20 19:21:36 +09:00 |
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ousttrue
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4629a8b586
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mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig
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2023-02-20 19:20:20 +09:00 |
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ousttrue
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33725cbab5
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3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable
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2023-02-20 19:06:13 +09:00 |
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ousttrue
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360aa6fcf0
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元の場所に
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2023-02-20 18:20:04 +09:00 |
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ousttrue
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6dd2bb38cc
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IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
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2023-02-20 15:49:50 +09:00 |
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ousttrue
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a82dfd4611
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Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
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2023-02-20 13:54:12 +09:00 |
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ousttrue
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8e5a99eb7f
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mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig
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2023-02-20 13:02:53 +09:00 |
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Masataka SUMI
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e7b5d23690
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Add a LookAtOrigin transform to ControlRig.
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2023-02-17 17:43:20 +09:00 |
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Masataka SUMI
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95ef1b839f
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rename and add comment
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2023-02-15 00:07:05 +09:00 |
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Masataka SUMI
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b25e58c3ff
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reorder
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2023-02-14 23:05:12 +09:00 |
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Masataka SUMI
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b376a94d75
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rename gaze to LookAt
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2023-02-14 22:56:16 +09:00 |
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Masataka SUMI
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dbfd5212c7
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make CalculateYawPitchFromGazePosition public
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2023-02-14 22:14:48 +09:00 |
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Masataka SUMI
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a344a8d12b
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Refactoring about Vrm10 LookAtRuntime
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2023-02-14 22:08:18 +09:00 |
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ousttrue
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983a66471b
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Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
Feature10/openxr fb body tracking
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2022-12-13 12:48:13 +09:00 |
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ousttrue
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3e5535cb72
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fix hand rotation
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2022-12-09 21:37:55 +09:00 |
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ousttrue
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30a2262104
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Add XR_FB_body_tracking rig.
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2022-12-09 21:20:58 +09:00 |
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0b5vr
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3f9071f679
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feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
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2022-12-08 20:27:57 +09:00 |
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ousttrue
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675060175b
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修正漏れ
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2022-11-29 20:16:54 +09:00 |
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ousttrue
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432dfb60f0
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fix comment
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2022-11-29 19:17:55 +09:00 |
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ousttrue
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d72f004cd4
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fix NormalizedLocalRotation logic
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2022-11-29 18:54:08 +09:00 |
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ousttrue
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7f275062ab
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親指の左右が逆
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2022-11-29 18:52:05 +09:00 |
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ousttrue
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5353ef14ef
|
小文字
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2022-11-28 17:20:40 +09:00 |
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ousttrue
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dd646cabb0
|
private readonly
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2022-11-28 17:08:37 +09:00 |
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ousttrue
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60ecc165c8
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internal
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2022-11-28 17:03:45 +09:00 |
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ousttrue
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7af375cf34
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Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
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2022-11-28 15:44:25 +09:00 |
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ousttrue
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18c4b2c904
|
NormalizedLocalRotation
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2022-11-27 23:07:08 +09:00 |
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ousttrue
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a0d4621547
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WIP OpenXRHandTracking
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2022-11-25 22:22:12 +09:00 |
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ousttrue
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4a4dbb447a
|
initialRotations
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2022-11-25 20:29:02 +09:00 |
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Masataka SUMI
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f8ac8075e7
|
use static getter instead of preprocessors.
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2022-11-03 20:58:14 +09:00 |
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