UniVRM/Assets/VRM10/Runtime/Components
ousttrue 6dd2bb38cc IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
2023-02-20 15:49:50 +09:00
..
Constraint Merge pull request #1785 from 0b5vr/mtoon-1-beta 2022-09-09 13:41:16 +09:00
Expression Refactoring about Vrm10 LookAtRuntime 2023-02-14 22:08:18 +09:00
FirstPerson static 変数の管理はやめて、定数置き場になった 2021-09-09 21:14:31 +09:00
LookAt pitch の正方向を vrm-0.x と同じにする 2022-08-05 15:52:43 +09:00
SpringBone feature (VRM1, SpringBone): add limit break slider to spring bone joint properties 2022-12-08 20:27:57 +09:00
Vrm10Instance Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。 2023-02-20 13:54:12 +09:00
VRM10Object rename gaze to LookAt 2023-02-14 22:56:16 +09:00
Vrm10Runtime IControlRigGetter と IControlRigSetter を追加 2023-02-20 15:49:50 +09:00
Constraint.meta merge vrm10 2021-01-07 13:37:24 +09:00
Expression.meta merge vrm10 2021-01-07 13:37:24 +09:00
FirstPerson.meta merge vrm10 2021-01-07 13:37:24 +09:00
LookAt.meta merge vrm10 2021-01-07 13:37:24 +09:00
PrefabRelatedScriptableObject.cs impl custom editor 2021-06-18 18:52:14 +09:00
PrefabRelatedScriptableObject.cs.meta impl custom editor 2021-06-18 18:52:14 +09:00
SpringBone.meta merge vrm10 2021-01-07 13:37:24 +09:00
Vrm10Instance.meta rename_VRM10Controller_to_Vrm10Instance 2021-09-28 13:27:28 +09:00
VRM10Object.meta WIP VRM10Object 2021-06-15 19:10:54 +09:00
Vrm10Runtime.meta Vrm10Instance と Vrm10Runtime で責務を整理する 2022-04-11 15:50:53 +09:00