UniVRM/Assets
ousttrue 6dd2bb38cc IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
2023-02-20 15:49:50 +09:00
..
UniGLTF IControlRigGetter と IControlRigSetter を追加 2023-02-20 15:49:50 +09:00
UniGLTF_Samples Fix the compilation error on a non-windows environment 2022-11-15 17:35:08 +09:00
VRM feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync() 2023-01-11 11:43:58 +09:00
VRM_0x_and_10_Samples ビルドエラーを修正 2022-10-27 15:39:34 +09:00
VRM_Samples rename vrm material importer class names 2022-11-10 21:38:36 +09:00
VRM10 IControlRigGetter と IControlRigSetter を追加 2023-02-20 15:49:50 +09:00
VRM10_Samples API変更時の修正ミス 2023-02-15 17:01:40 +09:00
VRMShaders private 2023-02-09 19:01:50 +09:00
UniGLTF_Samples.meta GltfViewer 2022-10-03 14:16:17 +09:00
UniGLTF.meta UniGLTF を移動して、admdef を調整 2020-11-24 18:59:56 +09:00
VRM_0x_and_10_Samples.meta VRM_BOTH_Samples to VRM_0x_and_10_Samples 2022-10-20 14:53:14 +09:00
VRM_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
VRM10_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM10.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRMShaders.meta mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders 2020-06-19 12:56:57 +09:00