Commit Graph

418 Commits

Author SHA1 Message Date
Miray
a0bb25be94 Update MiscPlayerEditor.L_ProfileTimestamp [IT] (#287)
Translates "MiscPlayerEditor.L_ProfileTimestamp" in Italian
2020-06-01 08:55:56 -07:00
Miray
12a655bfcd Update Villager Tab Translations [ITALIAN] (#286)
* Update lang_it.txt

* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Miray
58e32cf942 Update recipe list translation [ITALIAN] (#284) 2020-06-01 08:01:50 -07:00
Kurt
491bae480e Add CraftAll
Closes #279
2020-05-31 18:12:46 -07:00
Miray
b893941e7d Update Italian translation (#280)
* Update lang_it.txt

* Update lang_it.txt
2020-05-31 17:35:19 -07:00
Miray
d1e8e14c90 Update NHSE.Core for Italian Translation (#281)
* Update MessageStrings_it.txt

* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
2b3225fd4b Update FieldItemEditor.cs
Closes #282
2020-05-31 17:27:13 -07:00
Kurt
716d673bcb Update localizations with recipe/field new controls 2020-05-31 15:30:44 -07:00
Kurt
ab16bdc694 Add Clear All 2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a Add remove trees option
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b Allow changing other flags for Recipe List
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49 Give actual art instead of fake art 2020-05-31 14:53:22 -07:00
Jimmy
823a4c1408 Update Traditional Chinese Translation (#274) 2020-05-30 13:32:59 -07:00
Miray
e5d4d16941 Update Italian Translation (Complete) (#272)
* Update Italian Translation (Complete) 

* The Italian Translation is now fully translated!

* Change "ORO" to "DORATO" (Flowers "gold")

* "Scintilla" works and looks better (Flower Gold)
2020-05-29 11:14:29 -07:00
Miray
b30b66885d Update lang_it.txt (#271) 2020-05-28 15:56:42 -07:00
Kurt
e8018182d8 Add edit villager wearable, expand furniture count to 32
Closes #266
Closes #268

Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00
Kurt
d01e9e0980 Minor clean
fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Miray
a5e7506e5e Update Italian Translation (#264)
* Update lang_it.txt

* Update lang_it.txt
2020-05-27 07:56:24 -07:00
Miray
3f0a55b3e9 Update Italian Translation (#263) 2020-05-26 21:59:32 -07:00
Miray
a22c77f06d Update README-it.md (#259)
* Update README-it.md
2020-05-26 21:59:17 -07:00
Miray
b647f69273 Change "None" to "Niente" and Update Forgery Text - text_item_it (#260)
* Change "None" to "Niente"

* Update Forgery Text to (Falso)
2020-05-26 21:59:07 -07:00
Miray
7ce63c009e Text Item Updates (de, es, fr, jp) (#261)
* Update text_item_de.txt

* Update text_item_es.txt

* Update text_item_fr.txt

* Update text_item_jp.txt
2020-05-26 21:58:45 -07:00
CXM
85daa2c818 update zhs lang localization (#258) 2020-05-25 22:34:31 -07:00
Miray
efba0cbffa Update README-it.md (#256)
* Update README-it.md
2020-05-25 22:34:18 -07:00
Kurt
25262478ae Add sensitive scaling for field item map
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9 Add villager nick/greet
Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4 Fix villager origin check
Closes #252
2020-05-25 08:42:35 -07:00
Kurt
0d64fa65d8 Fix building snap misaligning view
field item coordinates need to be even, not odd
do the same "even" clamp

(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e ImportMapAcresAll: update CopyTo index to 0 (#245)
The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
180e337f05 Display bit-achievements as active 2020-05-22 00:05:39 -07:00
Kurt
406b64333a Enhance achievement / milestone editor
Closes #238

Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure

add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
50f2902b65 v1.2.1 2020-05-21 20:46:57 -07:00
Kurt
bbee1a5f5b Fix player storage get for v1.0
Oops, bad offset definition!
Closes #219
2020-05-20 20:32:08 -07:00
Kurt
febcc4e024 Change sea acre naming for combobox
'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.

not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
0e70d823a5 Synchronize acre-view comboboxes
Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611 Add bulk spawner for field items
Closes #235
2020-05-20 13:22:50 -07:00
Kurt
641f82f1f5 Hide extra wrap flag
this bit isn't used by the game
2020-05-19 10:15:23 -07:00
Kurt
9645c16152 Add flag dump/load
Closes #234
2020-05-19 09:48:11 -07:00
Kurt
832a6717f8 Add extra wrapping flags
0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b Abstract Flag1 for wrapping in GUI
MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
0be1bb87a1 Move gene value check
negligible speed ++ lul
2020-05-18 10:23:56 -07:00
Kurt
09711ff43e Show punnet square of flower genes
Closes #226
Solid: Both Genes
Semi-Solid: Single Gene
Empty: No Gene
2020-05-18 10:14:42 -07:00
Kurt
250fe581f4 Autosize PictureBoxes, widen flag panels
Closes #209
2020-05-18 08:12:40 -07:00
Kurt
4e1b5ab87f Snap to building location on index change
Closes #231
2020-05-17 09:14:59 -07:00
Kurt
6b678ac704 Add snap to grid for field items, upgrade handle extensions: delete tile
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.

Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
5f46a5c247 Update translatable strings with latest 2020-05-16 11:32:05 -07:00
Kurt
a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00
Kurt
88695bc677 Show flower genes on hover
#226

Am not entirely sure how to indicate genes on a ~16x16 pixel square
8 genes, 3 possible summary states (0,1,2|3)* 4 gene pairs

can possibly do an interior 2x2 square with glyphs (blank, -, +) to indicate 0,1,2|3
instead of glyph, can do a pixel pattern (default color, checkerbox, deep color) in the 2x2 grid to indicate gene states

idk
2020-05-15 23:03:06 -07:00
Kurt
3061442f77 Add localized color name display
Closes #223
2020-05-15 13:08:47 -07:00