Commit Graph

452 Commits

Author SHA1 Message Date
berichan
7d778b36a0
Added default phrases (all languages) & de item list (#341)
* Update README.md

* Added USB functionality

* Updated readme

* Revert README.md changes

* Remove unnecessary lib dependencies

only directly referenced by injection project

* Minor clean

handle compiler/roslyn messages

* Update README.md

* added a null check and a usb-botbase-safe poke function

* Revert "Update README.md"

This reverts commit e106a62b0d.

* Created new de item list using https://github.com/berichan/NH_CreationEngine

* Added ability to revert catchphrase to original & updated de item text file.

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-07-08 20:49:32 -05:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list (#332)
* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
a4421aafa4 Save offset on text changed to settings 2020-07-04 15:43:03 -05:00
Kurt
62eabb10d6 Update localizations 2020-07-03 12:11:33 -05:00
Kurt
4d5e06e373 Add Dive item list & actions for editors
BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
4d617ce300 Update bcsv specs for 1.3 2020-07-03 11:59:41 -05:00
Kurt
3ff7c251fd Add updated hashes
Thanks @3096 for github.com/3096/effective-guacamole -- used to dump the hash list.

Refine the FileHashRegion struct; in the savefile it's just:
u32 hash
byte[length] data

we can compute start offset (= hash offset + 4) rather than storing an extra int, simplifies things so that we can just copypaste from guac into a hash,len definition list :D
2020-07-02 22:29:08 -05:00
Kurt
b0511e0608 Update default pouch injector offset
Since it is a saved setting, people will have to change the offset manually if they have already used the program.
2020-07-02 21:43:07 -05:00
Kurt
f1ed54d4e4 Update offset mappings
Personal works fine since all new fields are added at the end-ish

Still need hashes before things can be re-saved
2020-07-02 21:37:54 -05:00
Kurt
3775b54242 Add placeholder main/personal offset mappings
copied from 1.2's values
saves now load; don't save because hashes & offset repointing not done yet
2020-07-02 21:07:32 -05:00
Kurt
004480f57a names
now that I have item names ;)
2020-07-02 21:04:14 -05:00
Kurt
c45fdc41d7 Add sizes and stuff
Still need hash locations (placeholder for now)
Still need offset remaps for main/personal
2020-07-02 21:02:22 -05:00
Kurt
014c88b553 Update text dumps
gave up on manually incorporating some format-fixes from the recent pull request
2020-07-02 20:55:15 -05:00
Kurt
c0d916f0c6 Update some stuff (not saves) 2020-07-02 20:38:24 -05:00
berichan
f0eef1a0db
USB changes and updated de item list (#318)
* Update README.md

* Added USB functionality

* Updated readme

* Revert README.md changes

* Remove unnecessary lib dependencies

only directly referenced by injection project

* Minor clean

handle compiler/roslyn messages

* Update README.md

* added a null check and a usb-botbase-safe poke function

* Revert "Update README.md"

This reverts commit e106a62b0d.

* Created new de item list using https://github.com/berichan/NH_CreationEngine

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-06-29 06:31:22 -05:00
Charlie U
93c78a15bf
Fix bug causing only 3-letter .nhvh files to show in dialog (#315) 2020-06-22 15:50:59 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da Re-label the Celeste/Wisp visit days from their raw disassembly name.
#309
2020-06-12 23:05:05 -07:00
Kurt
a14ddcade6 Add raw weather seed reading (not shifted)
#309
2020-06-12 23:04:44 -07:00
Miray
70ff8508e9
Fix German text for forgery text inventory item (#306) 2020-06-09 14:46:03 -07:00
Kurt
52fb38c0fc
Fix German text for empty inventory item
Closes #305
2020-06-09 10:55:57 -07:00
Kurt
4db8435e7b Add Clear options to delete only certain types
Closes #304
2020-06-08 22:28:04 -07:00
Kurt
918c97eeaa de-generic the item grid editor
no need to have it generic; it only handles Item[]
(ignoring VillagerItem[], which should be a separate editor or something)
2020-06-08 22:06:32 -07:00
Kurt
eccc762998 Add support for importing 08 (8byte) cheats
Closes #303
2020-06-08 10:55:06 -07:00
Kurt
8302184c43 Add visual indicator for bad wallet value
#302
2020-06-07 15:06:59 -07:00
Kurt
3339f45a94 Add tooltip to show items that contain entered string
if someone wants regex / wildcard support, feel free to issue a pull request; contains should be fine for 99.99% of search requirements
Closes #288
2020-06-07 10:30:46 -07:00
Kurt
70ec346d7c Add red color if pocket count out of range
#302
2020-06-07 10:15:10 -07:00
Miray
03cd65d866
Update (#301) 2020-06-06 18:18:13 -07:00
Classiko no Maiku
7ae33c3dd4
Update some translation in lang_it (#294) 2020-06-06 17:10:57 -07:00
berichan
e0e4dd508c
Added support for USB-botbase (#299)
Only for player item injection at this time; no sync / toggle between modes
2020-06-06 12:58:13 -07:00
Kurt
48fbca6b96 Invert W gene coloration for field item sprite 2020-06-05 20:58:19 -07:00
Kurt
ed53d331d9 Relabel W1/W2 as w1/w2 (recessive)
Closes #296
2020-06-05 20:09:10 -07:00
XxPhoenix1996xX
ca7a59cf73
Update Spanish Translation (#292)
* Update lang_es.txt

* Update MessageStrings_es.txt
2020-06-02 16:37:17 -07:00
Kurt
de3ee7ba41 Rotate terrain tile on ctlr-shift click
Closes #290
2020-06-01 20:47:04 -07:00
Miray
a0bb25be94
Update MiscPlayerEditor.L_ProfileTimestamp [IT] (#287)
Translates "MiscPlayerEditor.L_ProfileTimestamp" in Italian
2020-06-01 08:55:56 -07:00
Miray
12a655bfcd
Update Villager Tab Translations [ITALIAN] (#286)
* Update lang_it.txt

* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Miray
58e32cf942
Update recipe list translation [ITALIAN] (#284) 2020-06-01 08:01:50 -07:00
Kurt
491bae480e Add CraftAll
Closes #279
2020-05-31 18:12:46 -07:00
Miray
b893941e7d
Update Italian translation (#280)
* Update lang_it.txt

* Update lang_it.txt
2020-05-31 17:35:19 -07:00
Miray
d1e8e14c90
Update NHSE.Core for Italian Translation (#281)
* Update MessageStrings_it.txt

* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
2b3225fd4b Update FieldItemEditor.cs
Closes #282
2020-05-31 17:27:13 -07:00
Kurt
716d673bcb Update localizations with recipe/field new controls 2020-05-31 15:30:44 -07:00
Kurt
ab16bdc694 Add Clear All 2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a Add remove trees option
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b Allow changing other flags for Recipe List
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49 Give actual art instead of fake art 2020-05-31 14:53:22 -07:00
Jimmy
823a4c1408
Update Traditional Chinese Translation (#274) 2020-05-30 13:32:59 -07:00
Miray
e5d4d16941
Update Italian Translation (Complete) (#272)
* Update Italian Translation (Complete) 

* The Italian Translation is now fully translated!

* Change "ORO" to "DORATO" (Flowers "gold")

* "Scintilla" works and looks better (Flower Gold)
2020-05-29 11:14:29 -07:00
Miray
b30b66885d
Update lang_it.txt (#271) 2020-05-28 15:56:42 -07:00
Kurt
e8018182d8 Add edit villager wearable, expand furniture count to 32
Closes #266
Closes #268

Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00