berichan
7d778b36a0
Added default phrases (all languages) & de item list ( #341 )
...
* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d .
* Created new de item list using https://github.com/berichan/NH_CreationEngine
* Added ability to revert catchphrase to original & updated de item text file.
Co-authored-by: Kurt <kaphotics@gmail.com>
2020-07-08 20:49:32 -05:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list ( #332 )
...
* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
a4421aafa4
Save offset on text changed to settings
2020-07-04 15:43:03 -05:00
Kurt
62eabb10d6
Update localizations
2020-07-03 12:11:33 -05:00
Kurt
4d5e06e373
Add Dive item list & actions for editors
...
BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
4d617ce300
Update bcsv specs for 1.3
2020-07-03 11:59:41 -05:00
Kurt
3ff7c251fd
Add updated hashes
...
Thanks @3096 for github.com/3096/effective-guacamole -- used to dump the hash list.
Refine the FileHashRegion struct; in the savefile it's just:
u32 hash
byte[length] data
we can compute start offset (= hash offset + 4) rather than storing an extra int, simplifies things so that we can just copypaste from guac into a hash,len definition list :D
2020-07-02 22:29:08 -05:00
Kurt
b0511e0608
Update default pouch injector offset
...
Since it is a saved setting, people will have to change the offset manually if they have already used the program.
2020-07-02 21:43:07 -05:00
Kurt
f1ed54d4e4
Update offset mappings
...
Personal works fine since all new fields are added at the end-ish
Still need hashes before things can be re-saved
2020-07-02 21:37:54 -05:00
Kurt
3775b54242
Add placeholder main/personal offset mappings
...
copied from 1.2's values
saves now load; don't save because hashes & offset repointing not done yet
2020-07-02 21:07:32 -05:00
Kurt
004480f57a
names
...
now that I have item names ;)
2020-07-02 21:04:14 -05:00
Kurt
c45fdc41d7
Add sizes and stuff
...
Still need hash locations (placeholder for now)
Still need offset remaps for main/personal
2020-07-02 21:02:22 -05:00
Kurt
014c88b553
Update text dumps
...
gave up on manually incorporating some format-fixes from the recent pull request
2020-07-02 20:55:15 -05:00
Kurt
c0d916f0c6
Update some stuff (not saves)
2020-07-02 20:38:24 -05:00
berichan
f0eef1a0db
USB changes and updated de item list ( #318 )
...
* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d .
* Created new de item list using https://github.com/berichan/NH_CreationEngine
Co-authored-by: Kurt <kaphotics@gmail.com>
2020-06-29 06:31:22 -05:00
Charlie U
93c78a15bf
Fix bug causing only 3-letter .nhvh files to show in dialog ( #315 )
2020-06-22 15:50:59 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
...
#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da
Re-label the Celeste/Wisp visit days from their raw disassembly name.
...
#309
2020-06-12 23:05:05 -07:00
Kurt
a14ddcade6
Add raw weather seed reading (not shifted)
...
#309
2020-06-12 23:04:44 -07:00
Miray
70ff8508e9
Fix German text for forgery text inventory item ( #306 )
2020-06-09 14:46:03 -07:00
Kurt
52fb38c0fc
Fix German text for empty inventory item
...
Closes #305
2020-06-09 10:55:57 -07:00
Kurt
4db8435e7b
Add Clear options to delete only certain types
...
Closes #304
2020-06-08 22:28:04 -07:00
Kurt
918c97eeaa
de-generic the item grid editor
...
no need to have it generic; it only handles Item[]
(ignoring VillagerItem[], which should be a separate editor or something)
2020-06-08 22:06:32 -07:00
Kurt
eccc762998
Add support for importing 08 (8byte) cheats
...
Closes #303
2020-06-08 10:55:06 -07:00
Kurt
8302184c43
Add visual indicator for bad wallet value
...
#302
2020-06-07 15:06:59 -07:00
Kurt
3339f45a94
Add tooltip to show items that contain entered string
...
if someone wants regex / wildcard support, feel free to issue a pull request; contains should be fine for 99.99% of search requirements
Closes #288
2020-06-07 10:30:46 -07:00
Kurt
70ec346d7c
Add red color if pocket count out of range
...
#302
2020-06-07 10:15:10 -07:00
Miray
03cd65d866
Update ( #301 )
2020-06-06 18:18:13 -07:00
Classiko no Maiku
7ae33c3dd4
Update some translation in lang_it ( #294 )
2020-06-06 17:10:57 -07:00
berichan
e0e4dd508c
Added support for USB-botbase ( #299 )
...
Only for player item injection at this time; no sync / toggle between modes
2020-06-06 12:58:13 -07:00
Kurt
48fbca6b96
Invert W gene coloration for field item sprite
2020-06-05 20:58:19 -07:00
Kurt
ed53d331d9
Relabel W1/W2 as w1/w2 (recessive)
...
Closes #296
2020-06-05 20:09:10 -07:00
XxPhoenix1996xX
ca7a59cf73
Update Spanish Translation ( #292 )
...
* Update lang_es.txt
* Update MessageStrings_es.txt
2020-06-02 16:37:17 -07:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
...
Closes #290
2020-06-01 20:47:04 -07:00
Miray
a0bb25be94
Update MiscPlayerEditor.L_ProfileTimestamp [IT] ( #287 )
...
Translates "MiscPlayerEditor.L_ProfileTimestamp" in Italian
2020-06-01 08:55:56 -07:00
Miray
12a655bfcd
Update Villager Tab Translations [ITALIAN] ( #286 )
...
* Update lang_it.txt
* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Miray
58e32cf942
Update recipe list translation [ITALIAN] ( #284 )
2020-06-01 08:01:50 -07:00
Kurt
491bae480e
Add CraftAll
...
Closes #279
2020-05-31 18:12:46 -07:00
Miray
b893941e7d
Update Italian translation ( #280 )
...
* Update lang_it.txt
* Update lang_it.txt
2020-05-31 17:35:19 -07:00
Miray
d1e8e14c90
Update NHSE.Core for Italian Translation ( #281 )
...
* Update MessageStrings_it.txt
* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
2b3225fd4b
Update FieldItemEditor.cs
...
Closes #282
2020-05-31 17:27:13 -07:00
Kurt
716d673bcb
Update localizations with recipe/field new controls
2020-05-31 15:30:44 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a
Add remove trees option
...
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
...
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49
Give actual art instead of fake art
2020-05-31 14:53:22 -07:00
Jimmy
823a4c1408
Update Traditional Chinese Translation ( #274 )
2020-05-30 13:32:59 -07:00
Miray
e5d4d16941
Update Italian Translation (Complete) ( #272 )
...
* Update Italian Translation (Complete)
* The Italian Translation is now fully translated!
* Change "ORO" to "DORATO" (Flowers "gold")
* "Scintilla" works and looks better (Flower Gold)
2020-05-29 11:14:29 -07:00
Miray
b30b66885d
Update lang_it.txt ( #271 )
2020-05-28 15:56:42 -07:00
Kurt
e8018182d8
Add edit villager wearable, expand furniture count to 32
...
Closes #266
Closes #268
Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00