Miray
12a655bfcd
Update Villager Tab Translations [ITALIAN] ( #286 )
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* Update lang_it.txt
* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Miray
58e32cf942
Update recipe list translation [ITALIAN] ( #284 )
2020-06-01 08:01:50 -07:00
Kurt
491bae480e
Add CraftAll
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Closes #279
2020-05-31 18:12:46 -07:00
Miray
b893941e7d
Update Italian translation ( #280 )
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* Update lang_it.txt
* Update lang_it.txt
2020-05-31 17:35:19 -07:00
Miray
d1e8e14c90
Update NHSE.Core for Italian Translation ( #281 )
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* Update MessageStrings_it.txt
* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
2b3225fd4b
Update FieldItemEditor.cs
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Closes #282
2020-05-31 17:27:13 -07:00
Kurt
716d673bcb
Update localizations with recipe/field new controls
2020-05-31 15:30:44 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a
Add remove trees option
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Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
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Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49
Give actual art instead of fake art
2020-05-31 14:53:22 -07:00
Jimmy
823a4c1408
Update Traditional Chinese Translation ( #274 )
2020-05-30 13:32:59 -07:00
Miray
e5d4d16941
Update Italian Translation (Complete) ( #272 )
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* Update Italian Translation (Complete)
* The Italian Translation is now fully translated!
* Change "ORO" to "DORATO" (Flowers "gold")
* "Scintilla" works and looks better (Flower Gold)
2020-05-29 11:14:29 -07:00
Miray
b30b66885d
Update lang_it.txt ( #271 )
2020-05-28 15:56:42 -07:00
Kurt
e8018182d8
Add edit villager wearable, expand furniture count to 32
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Closes #266
Closes #268
Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00
Kurt
d01e9e0980
Minor clean
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fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Miray
a5e7506e5e
Update Italian Translation ( #264 )
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* Update lang_it.txt
* Update lang_it.txt
2020-05-27 07:56:24 -07:00
Miray
3f0a55b3e9
Update Italian Translation ( #263 )
2020-05-26 21:59:32 -07:00
Miray
a22c77f06d
Update README-it.md ( #259 )
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* Update README-it.md
2020-05-26 21:59:17 -07:00
Miray
b647f69273
Change "None" to "Niente" and Update Forgery Text - text_item_it ( #260 )
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* Change "None" to "Niente"
* Update Forgery Text to (Falso)
2020-05-26 21:59:07 -07:00
Miray
7ce63c009e
Text Item Updates (de, es, fr, jp) ( #261 )
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* Update text_item_de.txt
* Update text_item_es.txt
* Update text_item_fr.txt
* Update text_item_jp.txt
2020-05-26 21:58:45 -07:00
CXM
85daa2c818
update zhs lang localization ( #258 )
2020-05-25 22:34:31 -07:00
Miray
efba0cbffa
Update README-it.md ( #256 )
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* Update README-it.md
2020-05-25 22:34:18 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
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if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9
Add villager nick/greet
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Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4
Fix villager origin check
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Closes #252
2020-05-25 08:42:35 -07:00
Kurt
0d64fa65d8
Fix building snap misaligning view
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field item coordinates need to be even, not odd
do the same "even" clamp
(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e
ImportMapAcresAll: update CopyTo index to 0 ( #245 )
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The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
180e337f05
Display bit-achievements as active
2020-05-22 00:05:39 -07:00
Kurt
406b64333a
Enhance achievement / milestone editor
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Closes #238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
50f2902b65
v1.2.1
2020-05-21 20:46:57 -07:00
Kurt
bbee1a5f5b
Fix player storage get for v1.0
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Oops, bad offset definition!
Closes #219
2020-05-20 20:32:08 -07:00
Kurt
febcc4e024
Change sea acre naming for combobox
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'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.
not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
0e70d823a5
Synchronize acre-view comboboxes
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Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611
Add bulk spawner for field items
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Closes #235
2020-05-20 13:22:50 -07:00
Kurt
641f82f1f5
Hide extra wrap flag
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this bit isn't used by the game
2020-05-19 10:15:23 -07:00
Kurt
9645c16152
Add flag dump/load
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Closes #234
2020-05-19 09:48:11 -07:00
Kurt
832a6717f8
Add extra wrapping flags
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0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b
Abstract Flag1 for wrapping in GUI
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MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
0be1bb87a1
Move gene value check
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negligible speed ++ lul
2020-05-18 10:23:56 -07:00
Kurt
09711ff43e
Show punnet square of flower genes
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Closes #226
Solid: Both Genes
Semi-Solid: Single Gene
Empty: No Gene
2020-05-18 10:14:42 -07:00
Kurt
250fe581f4
Autosize PictureBoxes, widen flag panels
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Closes #209
2020-05-18 08:12:40 -07:00
Kurt
4e1b5ab87f
Snap to building location on index change
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Closes #231
2020-05-17 09:14:59 -07:00
Kurt
6b678ac704
Add snap to grid for field items, upgrade handle extensions: delete tile
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Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.
Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
5f46a5c247
Update translatable strings with latest
2020-05-16 11:32:05 -07:00
Kurt
a4b4a3c24a
Add water flower button
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control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
88695bc677
Show flower genes on hover
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#226
Am not entirely sure how to indicate genes on a ~16x16 pixel square
8 genes, 3 possible summary states (0,1,2|3)* 4 gene pairs
can possibly do an interior 2x2 square with glyphs (blank, -, +) to indicate 0,1,2|3
instead of glyph, can do a pixel pattern (default color, checkerbox, deep color) in the 2x2 grid to indicate gene states
idk
2020-05-15 23:03:06 -07:00
Kurt
3061442f77
Add localized color name display
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Closes #223
2020-05-15 13:08:47 -07:00
Kurt
d96be66022
Add description for unused reaction entries
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https://pastebin.com/iD9SrFNf
ty idk
2020-05-15 11:39:13 -07:00