Rangi42
4b3a9b23d7
Update RGBDS to 1.0.2 (although 1.0.0 still works)
2026-07-21 00:51:20 +00:00
dannye
41776b19d5
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED ( #580 )
2026-04-15 17:03:35 +00:00
Rangi42
c29a0b6d67
Change text label _SilphCo8FSilphWorkerMSilphIsFinishedText ( #578 )
2026-04-09 19:56:36 +00:00
Rangi42
c22cb2eb97
Use map names with ToggleData* symbols ( #563 )
2026-01-17 21:43:38 +00:00
Rangi42
0a5181d166
Align move grammar with pokecrystal ( #565 )
...
Add comments explaining the redundant move grammar categories inherited from the Japanese version.
2026-01-17 21:42:31 +00:00
Rangi42
6269d416f6
Use macros to enforce "hidden object" constraints, and rename them to "hidden events" ( #559 )
2026-01-08 03:06:50 +00:00
Rangi42
fd017e721e
Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" ( #557 )
2026-01-08 03:06:36 +00:00
Rangi42
3223252e5c
Comment more unreferenced local labels ( #550 )
2025-12-15 20:15:35 +00:00
Rangi42
0d2feb25ee
Clarify how the order of map constants matters for the Town Map ( #553 )
2025-12-15 20:04:03 +00:00
dannye
bb93a18555
Update StatusScreen, add *_STATS_BOX constants ( #546 )
2025-12-01 19:48:11 +00:00
Rangi42
1f89bcb77d
Define player and rival names once, to be used in two places ( #545 )
2025-12-01 16:02:24 +00:00
Rangi42
40e835f70f
Use more Pokemon data constants, create MOVE_NAME_LENGTH ( #543 )
2025-11-27 18:40:40 +00:00
dannye
0f3c9354a9
Avoid magic numbers for most CopyData calls ( #542 )
2025-11-25 22:54:43 +00:00
Rangi42
266074c0c1
Use more hardware and graphics constants ( #532 )
...
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
2025-11-18 20:18:49 +00:00
Rangi42
cf35ddabaf
Revise some RAM buffer constants
2025-09-26 20:59:42 +00:00
Rangi42
f7eca25494
Clean up home/copy2.asm ( #531 )
...
* Use `SCREEN_WIDTH`, rename loop, and remove obsolete comment in `ClearScreenArea`
* Use `SCREEN_HEIGHT` and `lb` in `CopyScreenTileBufferToVRAM`
* Use `SCREEN_AREA` in `ClearScreen`
2025-09-10 19:49:51 +00:00
Rangi42
7657950bff
Label and constant cleanup ( #528 )
...
* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
2025-09-03 15:57:25 +00:00
Rangi42
3c757b1cf0
List end markers (-1 aka $FF) are not part of table data
2025-08-13 19:12:59 +00:00
Rangi42
3de40a562d
Update hardware.inc to 5.3.0 and use its JOYP_SGB_* constants
2025-08-11 19:48:00 +00:00
Rangi42
16acb4f1fb
Update hardware.inc to 5.2.0
2025-07-22 13:13:35 +00:00
Rangi42
d8738435bf
Use less generic labels for party finding loops ( #514 )
2025-07-07 23:01:29 +00:00
dannye
9fb3ddc1b2
Require RGBDS 0.9.3 for its DMG palette specs ( #513 )
2025-07-03 00:19:11 +00:00
Rangi42
961b5ad7be
Replace hardware_constants.asm with hardware.inc ( #511 )
2025-06-30 16:49:32 +00:00
Rangi42
1a353dcd61
Distinguish single trainer pics section from Pokemon pics
2025-06-26 04:02:02 +00:00
dannye
59c0dee03e
Fix typos
2025-06-04 04:50:52 +00:00
Rangi42
700a18e52b
Add a CANNOT_MOVE constant ( #508 )
2025-05-31 19:10:17 +00:00
Rangi42
484ab2a9f2
Rename Green1/2/3 to Rival1/2/3 for consistency
2025-04-20 14:42:38 +00:00
dannye
652641b0c5
Use constants in PrintBCDNumber calls ( #503 )
2025-04-09 03:18:34 +00:00
Rangi42
5f7b4e1b36
Use constants for PP masks instead of magic numbers ( #504 )
2025-04-02 14:50:26 +00:00
Rangi42
c3ea02b086
Fix some label typos, and add some constants instead of raw numbers ( #492 )
2025-01-30 22:28:00 +00:00
Rangi42
310a5d97e0
Consistently refer to CGB, not GBC ( #491 )
2025-01-30 22:14:47 +00:00
Rangi42
daca963007
Miscellaneous cleanup ( #488 )
...
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com >
2025-01-29 04:32:15 +00:00
Rangi42
30fc246ed7
Correct wTileMapBackup declared space ( #487 )
2025-01-28 17:09:21 +00:00
Rangi42
46f1627f5f
Use exported constants for VC patch ( #483 )
2024-12-27 18:11:18 +00:00
Rangi42
22db77018d
Don't pass redundant label names to table_width and list_start ( #484 )
2024-12-27 17:53:29 +00:00
Rangi42
20576b0b80
Use RGBDS 0.9.0 ( #482 )
2024-12-26 02:25:30 +00:00
Rangi42
a645bb099f
FreezeEnemyTrainerSprite -> SetEnemyTrainerToStayAndFaceAnyDirection
2024-10-07 16:04:26 +00:00
Rangi42
67e8be05d6
dbsprite is the wrong macro for WriteOAMBlock data (#472 )
2024-09-29 22:55:36 +00:00
dannye
5a337a4018
This byte is written to, but not used ( #471 )
...
it's written to in init_player_data.asm
```
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
```
2024-09-26 03:03:15 +00:00
Rangi42
2d96359563
Identify wCurrentMapScriptFlags bits ( #467 )
2024-09-24 15:40:43 +00:00
Rangi42
7d65b6cbf6
Identify hardware register bits ( #469 )
2024-09-24 14:49:03 +00:00
Rangi42
91ef44a568
Identify more flag bits ( #464 )
2024-09-24 03:52:37 +00:00
Rangi42
14d6e42395
Identify remaining uses of wd0b5 and wd11e ( #463 )
2024-09-19 01:42:55 +00:00
Rangi42
3444289b57
Split hSpriteIndexOrTextID into hSpriteIndex and hTextID ( #462 )
...
Also identify `wPPUpCountAndMaxPP`
2024-09-19 01:02:23 +00:00
Rangi42
d1c6682d5b
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem ( #457 )
2024-08-04 17:50:25 +00:00
Rangi42
77656d7537
Identify wcd6d as wNameBuffer and others ( #455 )
2024-07-24 16:22:56 +00:00
Rangi42
39b09fa28f
Identify various flag labels and bit constants ( #454 )
2024-07-16 17:03:54 +00:00
Rangi42
095c7d7227
Build with RGBDS 0.8.0, though it is not yet required
2024-06-28 20:13:33 +00:00
Rangi42
ce77a33575
Identify some unused WRAM variables ( #453 )
2024-06-15 16:18:42 +00:00
Rangi42
b5bf00e104
Update to RGBDS 0.7.0 ( #447 )
2024-01-03 15:59:52 +00:00