pokeplatinum/include/battle
2025-08-17 12:13:47 +02:00
..
ai_context.h Format the source tree 2024-07-06 14:40:34 -07:00
battle_anim_battler_context.h Name BattleAnimBattlerContext (#676) 2025-08-15 10:26:56 -07:00
battle_background_reference.h Name BattleAnimBattlerContext (#676) 2025-08-15 10:26:56 -07:00
battle_context.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
battle_controller.h Tag previously untagged enums (#477) 2025-04-20 12:49:54 -07:00
battle_display.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
battle_io_command.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
battle_io.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
battle_lib.h Switch to enum NarcID, standardize names 2025-04-20 17:40:00 -07:00
battle_message.h Clean up labels from PR feedback 2023-08-28 21:08:21 -07:00
battle_mon.h Format the source tree 2024-07-06 14:40:34 -07:00
battle_script.h Format the source tree 2024-07-06 14:40:34 -07:00
btlcmd.h document trainer messages (#641) 2025-07-25 10:45:34 -07:00
common.h Format the source tree 2024-07-06 14:40:34 -07:00
healthbar.h Rename documented instances of SpriteSystem, SpriteManager, and ManagedSprite 2025-02-13 18:58:50 -08:00
move_display_info.h Use LEARNED_MOVES_MAX in MoveDisplayInfo struct definition 2024-11-16 14:04:51 +01:00
ov16_0223B140.h Standarized OverlayManager names (#524) 2025-05-26 12:50:57 -07:00
ov16_0223DF00.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
ov16_0226DB7C.h Document params used with Heap_AllocFromHeap - Part 4 2025-03-04 17:44:32 -03:00
ov16_0226DE44.h Document params used with Heap_AllocFromHeap - Part 4 2025-03-04 17:44:32 -03:00
ov16_0226E148.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
ov16_0226871C.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
ov16_02264798.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
ov16_02268520.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
party_gauge.h Rename documented instances of SpriteSystem, SpriteManager, and ManagedSprite 2025-02-13 18:58:50 -08:00
pokemon_sprite_data.h Name BattleAnimBattlerContext (#676) 2025-08-15 10:26:56 -07:00
rodata_ov16_0226F6AC.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0223C2C0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0224DDA8.h Document BagCursor structs and functions 2024-11-09 20:08:53 -08:00
struct_ov16_0225BFFC_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225BFFC_sub1.h PR Feedback: Move struct definitions and fix includes 2024-06-21 18:20:45 +02:00
struct_ov16_0225BFFC_t.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
struct_ov16_0225C2B0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C2C4.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C2D8.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C2EC.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C3BC.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C3D0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C3E4.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C3F8.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C9F0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C17C.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225C29C_sub1.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225C29C.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C35C.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C40C.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C65C.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C168.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225C260.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C370.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C384.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C398.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C430.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C454.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C468.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225C684.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225C988.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225CA4C.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225CA14.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225CA60.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0225CBB8.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
struct_ov16_0225D1C4.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225D3CC.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225D5B8.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225D8AC.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225D9A8.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
struct_ov16_0225D360.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225D698.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225D708.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225D794.h Merge battle-bag-context into battle-bag (#556) 2025-06-22 11:13:46 -07:00
struct_ov16_0225D840.h Document battle party (#553) 2025-06-22 10:56:26 -07:00
struct_ov16_0225DA44.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225DB74.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225DC7C.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225DCB0.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225DF6C.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225DF34.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_0225E2C8.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225E4E8.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225E300.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225E0BC.h Document battle party (#553) 2025-06-22 10:56:26 -07:00
struct_ov16_0225E0F4.h unk_0200762C -> pokemon_sprite 2025-03-09 19:24:44 -04:00
struct_ov16_0225EA80.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
struct_ov16_0225F764.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
struct_ov16_0226C378.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0226D160_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0226DC24_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0226DEEC_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02260C00.h Merge pull request #537 from YakosWG/type-rendering 2025-06-07 22:50:24 -07:00
struct_ov16_02260F14.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02264A8C.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02264EF8.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02265BBC.h Document various battle anim fields and utility functions 2025-07-16 20:33:25 +02:00
struct_ov16_02266A38.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02266ABC.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02268A14_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022623F0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022651A8.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022656F0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022662FC.h Format the source tree 2024-07-06 14:40:34 -07:00
struct_ov16_022664F8.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022666BC.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022674C4.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
struct_ov16_02260384.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
struct_ov16_02264650_1.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
struct_ov16_02264650.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02265050.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02265124.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02265154.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02266498.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02268520.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
struct_ov16_02269668.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
trainer_ai.h Format the source tree 2024-07-06 14:40:34 -07:00