| .. |
|
ai_context.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
battle_anim_battler_context.h
|
Name BattleAnimBattlerContext (#676)
|
2025-08-15 10:26:56 -07:00 |
|
battle_background_reference.h
|
Name BattleAnimBattlerContext (#676)
|
2025-08-15 10:26:56 -07:00 |
|
battle_context.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
battle_controller.h
|
Tag previously untagged enums (#477)
|
2025-04-20 12:49:54 -07:00 |
|
battle_display.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
battle_io_command.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
battle_io.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
battle_lib.h
|
Switch to enum NarcID, standardize names
|
2025-04-20 17:40:00 -07:00 |
|
battle_message.h
|
Clean up labels from PR feedback
|
2023-08-28 21:08:21 -07:00 |
|
battle_mon.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
battle_script.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
btlcmd.h
|
document trainer messages (#641)
|
2025-07-25 10:45:34 -07:00 |
|
common.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
healthbar.h
|
Rename documented instances of SpriteSystem, SpriteManager, and ManagedSprite
|
2025-02-13 18:58:50 -08:00 |
|
move_display_info.h
|
Use LEARNED_MOVES_MAX in MoveDisplayInfo struct definition
|
2024-11-16 14:04:51 +01:00 |
|
ov16_0223B140.h
|
Standarized OverlayManager names (#524)
|
2025-05-26 12:50:57 -07:00 |
|
ov16_0223DF00.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
ov16_0226DB7C.h
|
Document params used with Heap_AllocFromHeap - Part 4
|
2025-03-04 17:44:32 -03:00 |
|
ov16_0226DE44.h
|
Document params used with Heap_AllocFromHeap - Part 4
|
2025-03-04 17:44:32 -03:00 |
|
ov16_0226E148.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
ov16_0226871C.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
ov16_02264798.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
ov16_02268520.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
party_gauge.h
|
Rename documented instances of SpriteSystem, SpriteManager, and ManagedSprite
|
2025-02-13 18:58:50 -08:00 |
|
pokemon_sprite_data.h
|
Name BattleAnimBattlerContext (#676)
|
2025-08-15 10:26:56 -07:00 |
|
rodata_ov16_0226F6AC.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0223C2C0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0224DDA8.h
|
Document BagCursor structs and functions
|
2024-11-09 20:08:53 -08:00 |
|
struct_ov16_0225BFFC_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225BFFC_sub1.h
|
PR Feedback: Move struct definitions and fix includes
|
2024-06-21 18:20:45 +02:00 |
|
struct_ov16_0225BFFC_t.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
struct_ov16_0225C2B0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C2C4.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C2D8.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C2EC.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C3BC.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C3D0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C3E4.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C3F8.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C9F0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C17C.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225C29C_sub1.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225C29C.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C35C.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C40C.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C65C.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C168.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225C260.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C370.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C384.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C398.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C430.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C454.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C468.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225C684.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225C988.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225CA4C.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225CA14.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225CA60.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0225CBB8.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
struct_ov16_0225D1C4.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225D3CC.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225D5B8.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225D8AC.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225D9A8.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
struct_ov16_0225D360.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225D698.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225D708.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225D794.h
|
Merge battle-bag-context into battle-bag (#556)
|
2025-06-22 11:13:46 -07:00 |
|
struct_ov16_0225D840.h
|
Document battle party (#553)
|
2025-06-22 10:56:26 -07:00 |
|
struct_ov16_0225DA44.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225DB74.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225DC7C.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225DCB0.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225DF6C.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225DF34.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_0225E2C8.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225E4E8.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225E300.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225E0BC.h
|
Document battle party (#553)
|
2025-06-22 10:56:26 -07:00 |
|
struct_ov16_0225E0F4.h
|
unk_0200762C -> pokemon_sprite
|
2025-03-09 19:24:44 -04:00 |
|
struct_ov16_0225EA80.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
struct_ov16_0225F764.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
struct_ov16_0226C378.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0226D160_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0226DC24_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0226DEEC_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02260C00.h
|
Merge pull request #537 from YakosWG/type-rendering
|
2025-06-07 22:50:24 -07:00 |
|
struct_ov16_02260F14.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02264A8C.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02264EF8.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02265BBC.h
|
Document various battle anim fields and utility functions
|
2025-07-16 20:33:25 +02:00 |
|
struct_ov16_02266A38.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02266ABC.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02268A14_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022623F0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022651A8.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022656F0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022662FC.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
struct_ov16_022664F8.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022666BC.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022674C4.h
|
Mass terminology update: CellActor -> Sprite, etc.
|
2025-02-13 18:43:23 -08:00 |
|
struct_ov16_02260384.h
|
Mass terminology update: CellActor -> Sprite, etc.
|
2025-02-13 18:43:23 -08:00 |
|
struct_ov16_02264650_1.h
|
Mass terminology update: CellActor -> Sprite, etc.
|
2025-02-13 18:43:23 -08:00 |
|
struct_ov16_02264650.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02265050.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02265124.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02265154.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02266498.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02268520.h
|
Mass terminology update: CellActor -> Sprite, etc.
|
2025-02-13 18:43:23 -08:00 |
|
struct_ov16_02269668.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
trainer_ai.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |