unk_0200762C -> pokemon_sprite

This commit is contained in:
RavePossum 2025-02-23 16:23:37 -05:00
parent f0ff83c47a
commit ad79c0418c
115 changed files with 118 additions and 118 deletions

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@ -17,6 +17,7 @@
#include "message.h"
#include "narc.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "savedata.h"
#include "sprite.h"
#include "sprite_system.h"
@ -24,7 +25,6 @@
#include "string_template.h"
#include "text.h"
#include "trainer_info.h"
#include "unk_0200762C.h"
enum SummaryMode {
SUMMARY_MODE_NORMAL = 0,

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@ -41,7 +41,7 @@
#include "battle/struct_ov16_022674C4.h"
#include "battle/struct_ov16_0226C378.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
void ov16_0225CBB8(BattleSystem *battleSys, BattlerData *param1);
void ov16_0225CBDC(BattleSystem *battleSys, BattlerData *param1, UnkStruct_ov16_0225C168 *param2);

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@ -29,11 +29,11 @@
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
#include "trainer_info.h"
#include "unk_0200762C.h"
#define ENEMY_IN_SLOT_RIGHT 0
#define ENEMY_IN_SLOT_LEFT 2

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@ -9,9 +9,9 @@
#include "bg_window.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
#define DATA_BUF_SIZE 256

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@ -3,7 +3,7 @@
#include "struct_decls/battle_system.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -7,7 +7,7 @@
#include "battle/struct_ov16_02265BBC.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -3,7 +3,7 @@
#include "struct_decls/battle_system.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -6,7 +6,7 @@
#include "battle/struct_ov16_0225BFFC_decl.h"
#include "battle/struct_ov16_02265BBC.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -3,7 +3,7 @@
#include "struct_decls/battle_system.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -5,7 +5,7 @@
#include "battle/struct_ov16_0225BFFC_decl.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -5,7 +5,7 @@
#include "battle/struct_ov16_0225BFFC_decl.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -6,7 +6,7 @@
#include "battle/struct_ov16_0225BFFC_decl.h"
#include "battle/struct_ov16_02268520.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -7,7 +7,7 @@
#include "battle/struct_ov16_02265BBC.h"
#include "overlay012/struct_ball_rotation_decl.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
BattleSystem *unk_00;

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@ -8,8 +8,8 @@
#include "bg_window.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "unk_0200762C.h"
typedef struct {
SpriteSystem *unk_00;

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@ -1,10 +1,10 @@
#ifndef POKEPLATINUM_OV6_022426AC_H
#define POKEPLATINUM_OV6_022426AC_H
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
#include "unk_0200762C.h"
typedef struct GreatMarshLookout_SpriteResources {
SpriteResourceCollection *unk_00[4];

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@ -14,10 +14,10 @@
#include "bg_window.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "spl.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
UnkStruct_ov12_0221FCDC *ov12_0221FCDC(int heapID);
void ov12_0221FDC0(UnkStruct_ov12_0221FCDC *param0, BOOL param1);

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@ -12,8 +12,8 @@
#include "overlay012/struct_ov12_022267D4_decl.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "unk_0200762C.h"
void ov12_02225864(int param0, int param1, s16 *param2, s16 *param3);
void ov12_02225898(UnkStruct_ov12_0221FCDC *param0, int param1, s16 *param2, s16 *param3);

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@ -8,8 +8,8 @@
#include "overlay012/struct_ov12_0223595C.h"
#include "overlay012/struct_ov12_02235998.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "unk_0200762C.h"
int ov12_02235254(UnkStruct_ov12_0221FCDC *param0, int param1);
int ov12_0223525C(UnkStruct_ov12_0221FCDC *param0, int param1);

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@ -4,8 +4,8 @@
#include "battle/struct_ov16_0223E0C8.h"
#include "overlay012/struct_ov12_02223764_sub1.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "unk_0200762C.h"
typedef struct {
int unk_00;

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@ -3,8 +3,8 @@
#include "overlay012/struct_ov12_02235350.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_ov12_02235350 unk_00;

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@ -3,7 +3,7 @@
#include "battle/struct_ov16_0223E0C8.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
int unk_00;

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@ -14,8 +14,8 @@
#include "overlay017/struct_ov17_02253084.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "unk_0200762C.h"
s16 ov17_0224A0FC(int param0);
s16 ov17_0224A10C(int param0);

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@ -11,10 +11,10 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_02095C48_sub1 *unk_00;

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@ -9,10 +9,10 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_02095C48_sub1 *unk_00;

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@ -19,11 +19,11 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_02095C48_sub1 *unk_00;

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@ -3,8 +3,8 @@
#include "overlay017/struct_ov17_0224B09C.h"
#include "pokemon_sprite.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
struct UnkStruct_ov17_0224DF54_t;

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@ -4,7 +4,7 @@
#include "overlay017/struct_ov17_0224B09C.h"
#include "pokemon.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
Pokemon *unk_00;

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@ -10,11 +10,11 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_02095C48_sub1 *unk_00;

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@ -9,10 +9,10 @@
#include "overlay019/struct_ov19_021D61B0_decl.h"
#include "bg_window.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "strbuf.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
BOOL unk_00;

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@ -14,9 +14,9 @@
#include "bg_window.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "unk_0200762C.h"
void ov21_021D1FA4(PokedexGraphicData *param0, int heapID);
void ov21_021D2098(PokedexGraphicData *param0);

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@ -4,7 +4,7 @@
#include "overlay021/struct_ov21_021E8D48_decl.h"
#include "overlay021/struct_ov21_021E8E0C.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
UnkStruct_ov21_021E8D48 *ov21_021E8D48(const UnkStruct_ov21_021E8E0C *param0);
void ov21_021E8DD0(UnkStruct_ov21_021E8D48 *param0);

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@ -11,11 +11,11 @@
#include "bg_window.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct PokedexGraphicData {
BgConfig *bgConfig;

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@ -9,11 +9,11 @@
#include "bg_window.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "resource_collection.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_02015064 *unk_00;

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@ -14,9 +14,9 @@
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "touch_screen.h"
#include "unk_0200762C.h"
typedef struct {
NARC *unk_00;

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@ -16,10 +16,10 @@
#include "char_transfer.h"
#include "menu.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "string_list.h"
#include "touch_screen.h"
#include "unk_0200762C.h"
typedef struct {
int unk_00;

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@ -2,7 +2,7 @@
#define POKEPLATINUM_STRUCT_OV79_021D3820_H
#include "camera.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
typedef struct {
Camera *camera;

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@ -2,7 +2,7 @@
#define POKEPLATINUM_OV105_02245CD0_H
#include "pokemon.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
void ov105_02245CD0(void);
void ov105_02245D50(PokemonSpriteManager *param0);

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@ -6,8 +6,8 @@
#include "overlay119/struct_ov119_021D16C0.h"
#include "overlay119/struct_ov119_021D17B8.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_0209843C *unk_00;

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@ -10,9 +10,9 @@
#include "menu.h"
#include "narc.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "string_list.h"
#include "unk_0200762C.h"
typedef struct {
BgConfig *unk_00;

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@ -18,10 +18,10 @@
#include "narc.h"
#include "palette.h"
#include "party.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "string.h"
#include "trainer_info.h"
#include "unk_0200762C.h"
#define OTID_NOT_SET 0
#define OTID_SET 1

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@ -1,5 +1,5 @@
#ifndef POKEPLATINUM_UNK_0200762C_H
#define POKEPLATINUM_UNK_0200762C_H
#ifndef POKEPLATINUM_POKEMON_SPRITE_H
#define POKEPLATINUM_POKEMON_SPRITE_H
#include <nnsys.h>
@ -161,4 +161,4 @@ void sub_02009348(u8 *param0);
void sub_02009370(u8 *param0);
void sub_020093A0(u8 *param0, int param1);
#endif // POKEPLATINUM_UNK_0200762C_H
#endif // POKEPLATINUM_POKEMON_SPRITE_H

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@ -4,8 +4,8 @@
#include "overlay022/struct_ov22_022596B0.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "touch_screen.h"
#include "unk_0200762C.h"
typedef struct {
PokemonSprite *unk_00;

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@ -18,10 +18,10 @@
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "poketch.h"
#include "strbuf.h"
#include "string_template.h"
#include "unk_0200762C.h"
struct UnkStruct_0207AE68_t {
BgConfig *unk_00;

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@ -4,7 +4,7 @@
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_defs/poke_animation_settings.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
PokemonAnimationSys *sub_02015F84(const int heapID, const int param1, const u8 param2);
void sub_02015FB8(PokemonAnimationSys *param0);

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@ -7,7 +7,7 @@
#include "overlay006/struct_ov6_02248BE8.h"
#include "pokemon.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
int sub_02094EDC(UnkStruct_02095C48 *param0);
void sub_02094F04(UnkStruct_02095C48 *param0, int param1, int param2, int param3, int param4, int param5, int param6, int param7);

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@ -32,7 +32,7 @@ Static main
Object main.nef.p/src_overlay_manager.c.o
Object main.nef.p/src_narc.c.o
Object main.nef.p/src_graphics.c.o
Object main.nef.p/src_unk_0200762C.c.o
Object main.nef.p/src_pokemon_sprite.c.o
Object main.nef.p/src_sprite_util.c.o
Object main.nef.p/src_sprite_resource.c.o
Object main.nef.p/src_sprite_transfer.c.o

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@ -12,7 +12,7 @@
#include "camera.h"
#include "gx_layers.h"
#include "pokemon.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
#include "unk_02015F84.h"
#include "unk_0202419C.h"

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@ -34,6 +34,7 @@
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "ribbon.h"
#include "savedata.h"
@ -47,7 +48,6 @@
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_02006224.h"
#include "unk_0200762C.h"
#include "unk_0200C440.h"
#include "unk_0200F174.h"
#include "unk_02015F84.h"

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@ -124,6 +124,7 @@
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sprite_system.h"
#include "sys_task.h"
@ -133,7 +134,6 @@
#include "trainer_info.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_020131EC.h"
#include "unk_0201567C.h"
#include "unk_02015F84.h"

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@ -72,8 +72,8 @@
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "unk_0200762C.h"
#include "unk_020131EC.h"
typedef void (*UnkFuncPtr_ov16_0226F068)(BattleSystem *, BattlerData *);

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@ -54,6 +54,7 @@
#include "pc_boxes.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sprite.h"
#include "sprite_system.h"
@ -67,7 +68,6 @@
#include "trainer_info.h"
#include "unk_02005474.h"
#include "unk_02006224.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02012744.h"
#include "unk_0201567C.h"

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@ -56,6 +56,7 @@
#include "party.h"
#include "pokedex.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_text.h"
#include "render_window.h"
#include "sprite_system.h"
@ -69,7 +70,6 @@
#include "trainer_info.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200C440.h"
#include "unk_0200F174.h"
#include "unk_02014000.h"

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@ -51,6 +51,7 @@
#include "party.h"
#include "pokedex.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "poketch.h"
#include "render_text.h"
#include "sprite.h"
@ -62,7 +63,6 @@
#include "trainer_info.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02014A84.h"
#include "unk_0202F1D4.h"

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@ -10,9 +10,9 @@
#include "battle/struct_ov16_0225BFFC_t.h"
#include "math.h"
#include "pokemon_sprite.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
static void ov16_02264800(SysTask *param0, void *param1);

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@ -36,6 +36,7 @@
#include "overlay_manager.h"
#include "pltt_transfer.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_oam.h"
#include "render_text.h"
#include "render_window.h"
@ -50,7 +51,6 @@
#include "text.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02015064.h"
#include "unk_0201E3D8.h"

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@ -28,7 +28,7 @@ pokeplatinum_c = files(
'unk_0200679C.c',
'overlay_manager.c',
'graphics.c',
'unk_0200762C.c',
'pokemon_sprite.c',
'sprite_util.c',
'sprite_resource.c',
'sprite_transfer.c',

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@ -36,6 +36,7 @@
#include "palette.h"
#include "pltt_transfer.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "spl.h"
#include "sprite.h"
#include "sprite_resource.h"
@ -45,7 +46,6 @@
#include "sys_task_manager.h"
#include "system.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02014000.h"
#include "vram_transfer.h"

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@ -17,12 +17,12 @@
#include "inlines.h"
#include "palette.h"
#include "pltt_transfer.h"
#include "pokemon_sprite.h"
#include "screen_scroll_manager.h"
#include "sprite.h"
#include "sprite_system.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
s16 unk_00;

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@ -26,11 +26,11 @@
#include "math.h"
#include "palette.h"
#include "pltt_transfer.h"
#include "pokemon_sprite.h"
#include "spl.h"
#include "sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
#include "unk_02014000.h"
typedef struct {

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@ -20,10 +20,10 @@
#include "heap.h"
#include "palette.h"
#include "pltt_transfer.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
u8 unk_00;

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@ -17,9 +17,9 @@
#include "bg_window.h"
#include "heap.h"
#include "math.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
u8 unk_00;

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@ -11,9 +11,9 @@
#include "overlay012/struct_ov12_0223595C.h"
#include "overlay012/struct_ov12_02235998.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_ov12_0223595C unk_00;

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@ -21,10 +21,10 @@
#include "palette.h"
#include "pltt_transfer.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_ov12_0223595C unk_00;

View File

@ -19,10 +19,10 @@
#include "enums.h"
#include "heap.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_ov12_0221FCDC *unk_00;

View File

@ -11,10 +11,10 @@
#include "overlay012/struct_ov12_02226454.h"
#include "heap.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_system.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
typedef struct {
UnkStruct_ov12_0221FCDC *unk_00;

View File

@ -13,8 +13,8 @@
#include "heap.h"
#include "inlines.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "unk_0200762C.h"
#include "unk_02014000.h"
void ov17_022413D8(void);

View File

@ -10,7 +10,7 @@
#include "narc.h"
#include "pokemon.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
#include "unk_020131EC.h"
static void ov12_022380DC(UnkStruct_ov12_022380DC *param0, int param1, int param2, int heapID);

View File

@ -34,6 +34,7 @@
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "sprite_util.h"
#include "strbuf.h"
@ -42,7 +43,6 @@
#include "sys_task_manager.h"
#include "system.h"
#include "unk_020041CC.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02012744.h"
#include "unk_02014000.h"

View File

@ -25,6 +25,7 @@
#include "narc.h"
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sprite_system.h"
#include "sprite_util.h"
@ -35,7 +36,6 @@
#include "system.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02014000.h"
#include "unk_0201E3D8.h"

View File

@ -33,6 +33,7 @@
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sprite_system.h"
#include "sprite_util.h"
@ -43,7 +44,6 @@
#include "system.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02012744.h"
#include "unk_02014000.h"

View File

@ -31,6 +31,7 @@
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
@ -40,7 +41,6 @@
#include "text.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "unk_0208C098.h"
#include "unk_02094EDC.h"

View File

@ -33,10 +33,10 @@
#include "heap.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02094EDC.h"
static int ov17_02243C68(UnkStruct_ov17_0224F30C *param0, void *param1, int param2, void *param3);

View File

@ -15,6 +15,7 @@
#include "message.h"
#include "narc.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
@ -22,7 +23,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
typedef struct {
u8 *unk_00;

View File

@ -40,13 +40,13 @@
#include "heap.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "spl.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "system.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_020933F8.h"
#include "unk_02094EDC.h"

View File

@ -38,6 +38,7 @@
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "spl.h"
#include "sprite.h"
@ -48,7 +49,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "unk_02014000.h"
#include "unk_020933F8.h"

View File

@ -22,6 +22,7 @@
#include "message.h"
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "sprite_system.h"
#include "sprite_util.h"
#include "strbuf.h"
@ -31,7 +32,6 @@
#include "system.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02012744.h"
#include "unk_02014000.h"

View File

@ -24,6 +24,7 @@
#include "palette.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sprite.h"
#include "sprite_system.h"
@ -33,7 +34,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_020933F8.h"
#include "unk_02094EDC.h"

View File

@ -27,11 +27,11 @@
#include "brightness_controller.h"
#include "heap.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
static int ov17_02251DAC(UnkStruct_ov17_0224F30C *param0, void *param1, int param2, void *param3);

View File

@ -40,6 +40,7 @@
#include "gx_layers.h"
#include "heap.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "render_oam.h"
#include "sprite.h"
#include "sprite_util.h"
@ -47,7 +48,6 @@
#include "sys_task_manager.h"
#include "system.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
struct UnkStruct_ov19_021D61B0_t {

View File

@ -16,12 +16,12 @@
#include "message.h"
#include "narc.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "strbuf.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_0200762C.h"
#include "unk_0200C440.h"
#include "unk_0207C908.h"

View File

@ -22,13 +22,13 @@
#include "heap.h"
#include "narc.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
#include "sprite_util.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "unk_02015064.h"

View File

@ -27,6 +27,7 @@
#include "heap.h"
#include "message.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
@ -35,7 +36,6 @@
#include "system.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "res/text/bank/pokedex.h"

View File

@ -27,12 +27,12 @@
#include "heap.h"
#include "narc.h"
#include "pltt_transfer.h"
#include "pokemon_sprite.h"
#include "rtc.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
#include "sprite_util.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "res/text/bank/pokedex.h"

View File

@ -30,6 +30,7 @@
#include "narc.h"
#include "pokedex_data_index.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
@ -37,7 +38,6 @@
#include "strbuf.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "res/text/bank/pokedex.h"

View File

@ -26,13 +26,13 @@
#include "heap.h"
#include "message.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
#include "sprite_util.h"
#include "strbuf.h"
#include "text.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "res/text/bank/pokedex.h"

View File

@ -19,13 +19,13 @@
#include "bg_window.h"
#include "heap.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
#include "sprite_util.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
typedef struct {
int *unk_00;

View File

@ -27,6 +27,7 @@
#include "palette.h"
#include "pokedex_data_index.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
@ -36,7 +37,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "vram_transfer.h"
#include "res/text/bank/pokedex.h"

View File

@ -25,13 +25,13 @@
#include "narc.h"
#include "pokedex_data_index.h"
#include "pokedex_heightweight.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
#include "sprite_util.h"
#include "strbuf.h"
#include "text.h"
#include "unk_0200762C.h"
#include "res/text/bank/pokedex.h"

View File

@ -23,6 +23,7 @@
#include "font.h"
#include "heap.h"
#include "narc.h"
#include "pokemon_sprite.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_transfer.h"
@ -30,7 +31,6 @@
#include "strbuf.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "res/text/bank/pokedex.h"

View File

@ -22,6 +22,7 @@
#include "heap.h"
#include "narc.h"
#include "pltt_transfer.h"
#include "pokemon_sprite.h"
#include "render_oam.h"
#include "resource_collection.h"
#include "sprite.h"
@ -29,7 +30,6 @@
#include "sprite_transfer.h"
#include "sprite_util.h"
#include "system.h"
#include "unk_0200762C.h"
#include "unk_02015064.h"
#include "unk_0202419C.h"

View File

@ -19,8 +19,8 @@
#include "overlay022/struct_ov22_0225B388.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "touch_screen.h"
#include "unk_0200762C.h"
#include "unk_02015064.h"
static void ov22_02257DEC(UnkStruct_ov22_02257964 *param0, UnkStruct_ov22_02259560 *param1, BOOL param2, NNSG2dCharacterData **param3);

View File

@ -12,9 +12,9 @@
#include "graphics.h"
#include "heap.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "system.h"
#include "touch_screen.h"
#include "unk_0200762C.h"
static int ov22_0225936C(char *param0, int param1);
static void ov22_02259448(TouchScreenRect *rect, int param1, int param2, int param3, int param4);

View File

@ -19,6 +19,7 @@
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "pokemon_sprite.h"
#include "render_text.h"
#include "savedata_misc.h"
#include "sprite_system.h"
@ -26,7 +27,6 @@
#include "sys_task.h"
#include "system.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "unk_0201E3D8.h"
#include "unk_02023FCC.h"

View File

@ -41,6 +41,7 @@
#include "narc.h"
#include "palette.h"
#include "pokemon_icon.h"
#include "pokemon_sprite.h"
#include "savedata_misc.h"
#include "sprite_system.h"
#include "strbuf.h"
@ -51,7 +52,6 @@
#include "text.h"
#include "touch_screen.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "unk_02014A84.h"
#include "unk_0202F1D4.h"

View File

@ -37,6 +37,7 @@
#include "pc_boxes.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "pokemon_sprite.h"
#include "savedata.h"
#include "sprite.h"
#include "sprite_system.h"
@ -45,7 +46,6 @@
#include "text.h"
#include "touch_screen.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_02012744.h"
#include "unk_02023FCC.h"
#include "unk_02030A80.h"

View File

@ -30,6 +30,7 @@
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_window.h"
#include "sprite_system.h"
#include "string_list.h"
@ -38,7 +39,6 @@
#include "system.h"
#include "touch_screen.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_02012744.h"
#include "unk_02015920.h"

View File

@ -8,9 +8,9 @@
#include "camera.h"
#include "heap.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "rtc.h"
#include "spl.h"
#include "unk_0200762C.h"
#include "unk_02014000.h"
#include "unk_0202419C.h"

View File

@ -23,6 +23,7 @@
#include "narc.h"
#include "overlay_manager.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_oam.h"
#include "render_window.h"
#include "sprite.h"
@ -34,7 +35,6 @@
#include "system.h"
#include "text.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_020393C8.h"
#include "unk_0208C098.h"

View File

@ -10,7 +10,7 @@
#include "camera.h"
#include "gx_layers.h"
#include "pokemon.h"
#include "unk_0200762C.h"
#include "pokemon_sprite.h"
#include "unk_0202419C.h"
static void ov79_021D3870(UnkStruct_ov79_021D3820 *param0, int param1);

View File

@ -27,6 +27,7 @@
#include "party.h"
#include "play_time.h"
#include "pokemon.h"
#include "pokemon_sprite.h"
#include "render_oam.h"
#include "sprite.h"
#include "sprite_util.h"
@ -39,7 +40,6 @@
#include "trainer_info.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_0200F174.h"
#include "unk_020131EC.h"

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