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22 lines
538 B
C
22 lines
538 B
C
#ifndef POKEPLATINUM_STRUCT_OV12_02223764_H
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#define POKEPLATINUM_STRUCT_OV12_02223764_H
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#include "battle/struct_ov16_0223E0C8.h"
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#include "overlay012/struct_ov12_02223764_sub1.h"
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#include "pokemon_sprite.h"
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#include "sprite_system.h"
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typedef struct {
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int unk_00;
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int unk_04;
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UnkStruct_ov12_02223764_sub1 unk_08;
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int unk_14[4];
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ManagedSprite *unk_24[4];
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UnkStruct_ov16_0223E0C8 *unk_34[4];
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u8 unk_44[4];
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PokemonSprite *unk_48[4];
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} UnkStruct_ov12_02223764;
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#endif // POKEPLATINUM_STRUCT_OV12_02223764_H
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