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41 lines
980 B
C
41 lines
980 B
C
#ifndef POKEPLATINUM_STRUCT_OV19_021DA9E0_H
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#define POKEPLATINUM_STRUCT_OV19_021DA9E0_H
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#include <nnsys.h>
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#include "struct_decls/struct_0200C440_decl.h"
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#include "overlay019/struct_ov19_021D4DF0.h"
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#include "overlay019/struct_ov19_021D61B0_decl.h"
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#include "bg_window.h"
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#include "pokemon_sprite.h"
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#include "sprite.h"
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#include "strbuf.h"
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#include "sys_task_manager.h"
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typedef struct {
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BOOL unk_00;
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Window *unk_04;
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BgConfig *unk_08;
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SpriteList *unk_0C;
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const UnkStruct_ov19_021D4DF0 *unk_10;
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UnkStruct_ov19_021D61B0 *unk_14;
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UnkStruct_0200C440 *unk_18;
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UnkStruct_0200C440 *unk_1C;
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PokemonSpriteManager *unk_20;
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PokemonSprite *unk_24;
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void *unk_28;
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NNSG2dCellDataBank *unk_2C;
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Sprite *unk_30;
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void *unk_34;
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NNSG2dCellDataBank *unk_38;
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Sprite *unk_3C[2];
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Strbuf *unk_44;
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Strbuf *unk_48;
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SysTask *unk_4C;
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u8 padding_50[4];
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} UnkStruct_ov19_021DA9E0;
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#endif // POKEPLATINUM_STRUCT_OV19_021DA9E0_H
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