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21 lines
438 B
C
21 lines
438 B
C
#ifndef POKEPLATINUM_STRUCT_OV16_0225E2C8_H
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#define POKEPLATINUM_STRUCT_OV16_0225E2C8_H
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#include "struct_decls/battle_system.h"
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#include "battle/struct_ov16_0225BFFC_decl.h"
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#include "pokemon_sprite.h"
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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PokemonSprite *unk_08;
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u8 unk_0C;
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u8 unk_0D;
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u8 unk_0E;
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u8 unk_0F[1];
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} UnkStruct_ov16_0225E2C8;
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#endif // POKEPLATINUM_STRUCT_OV16_0225E2C8_H
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