mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-09-29 21:08:22 -05:00
Rename overlay12 to battle_anim
This commit is contained in:
@@ -10,7 +10,7 @@
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#include "battle/ai_context.h"
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#include "battle/battle_message.h"
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#include "battle/battle_mon.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "char_transfer.h"
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#include "sprite_system.h"
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@@ -19,7 +19,7 @@
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#include "battle/struct_ov16_02268520.h"
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#include "battle/struct_ov16_02268A14_decl.h"
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#include "battle/struct_ov16_0226D160_decl.h"
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "bag.h"
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#include "bg_window.h"
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@@ -4,8 +4,8 @@
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#include "battle/struct_ov16_0225BFFC_sub1.h"
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#include "battle/struct_ov16_022674C4.h"
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#include "battle/struct_ov16_0226C378.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_02223764.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ov12_02223764.h"
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#include "bg_window.h"
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#include "narc.h"
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@@ -3,8 +3,8 @@
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#include "struct_decls/battle_system.h"
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#include "overlay012/struct_ov12_02237F98_decl.h"
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#include "overlay012/struct_ov12_02238004_decl.h"
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#include "battle_anim/struct_ov12_02237F98_decl.h"
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#include "battle_anim/struct_ov12_02238004_decl.h"
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typedef struct {
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BattleSystem *unk_00;
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@@ -5,7 +5,7 @@
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#include "battle/struct_ov16_0225BFFC_decl.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "pokemon_sprite.h"
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@@ -5,10 +5,10 @@
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#include "battle/struct_ov16_0225BFFC_decl.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/battle_anim_system.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_02223764.h"
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#include "overlay012/struct_ov12_02235FE0_decl.h"
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#include "battle_anim/battle_anim_system.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ov12_02223764.h"
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#include "battle_anim/struct_ov12_02235FE0_decl.h"
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typedef struct {
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BattleSystem *unk_00;
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@@ -5,7 +5,7 @@
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#include "battle/struct_ov16_0225BFFC_decl.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "pokemon_sprite.h"
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@@ -7,8 +7,8 @@
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#include "battle/battle_anim_battler_context.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/struct_ov12_02223764.h"
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#include "overlay012/struct_ov12_022380DC.h"
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#include "battle_anim/struct_ov12_02223764.h"
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#include "battle_anim/struct_ov12_022380DC.h"
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#include "bg_window.h"
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#include "palette.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_0222421C_H
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#define POKEPLATINUM_OV12_0222421C_H
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#include "overlay012/struct_ov12_02225640.h"
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#include "battle_anim/struct_ov12_02225640.h"
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#include "spl.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_02225104_H
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#define POKEPLATINUM_OV12_02225104_H
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#include "overlay012/struct_ov12_02225640.h"
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#include "battle_anim/struct_ov12_02225640.h"
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#include "spl.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_02225640_H
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#define POKEPLATINUM_OV12_02225640_H
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#include "overlay012/struct_ov12_02225640.h"
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#include "battle_anim/struct_ov12_02225640.h"
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#include "spl.h"
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@@ -3,7 +3,7 @@
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#include "nitro/hw/common/lcd.h"
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "buffer_manager.h"
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#include "palette.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_022269C0_H
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#define POKEPLATINUM_OV12_022269C0_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_02226B84_H
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#define POKEPLATINUM_OV12_02226B84_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_0222AC70_H
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#define POKEPLATINUM_OV12_0222AC70_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_0222D6B0_H
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#define POKEPLATINUM_OV12_0222D6B0_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_0222E784_H
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#define POKEPLATINUM_OV12_0222E784_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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void BattleAnimScriptFunc_Mimic(BattleAnimSystem *system);
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_0222E91C_H
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#define POKEPLATINUM_OV12_0222E91C_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_0222F700_H
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#define POKEPLATINUM_OV12_0222F700_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_022346A4_H
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#define POKEPLATINUM_OV12_022346A4_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_02234E44_H
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#define POKEPLATINUM_OV12_02234E44_H
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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void BattleAnimScriptFunc_StatChangeUp(BattleAnimSystem *system);
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void BattleAnimScriptFunc_StatChangeDown(BattleAnimSystem *system);
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@@ -5,7 +5,7 @@
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#include "generated/battle_script_battlers.h"
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "math_util.h"
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#include "pokemon_sprite.h"
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@@ -1,12 +1,12 @@
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#ifndef POKEPLATINUM_OV12_02235E94_H
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#define POKEPLATINUM_OV12_02235E94_H
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_02235FE0_decl.h"
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#include "overlay012/struct_ov12_02236030.h"
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#include "overlay012/struct_ov12_02236648_decl.h"
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#include "overlay012/struct_ov12_02236690.h"
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#include "overlay012/struct_ov12_02237728.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ov12_02235FE0_decl.h"
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#include "battle_anim/struct_ov12_02236030.h"
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#include "battle_anim/struct_ov12_02236648_decl.h"
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#include "battle_anim/struct_ov12_02236690.h"
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#include "battle_anim/struct_ov12_02237728.h"
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#include "spl.h"
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@@ -1,10 +1,10 @@
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#ifndef POKEPLATINUM_OV12_02237EFC_H
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#define POKEPLATINUM_OV12_02237EFC_H
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#include "overlay012/struct_ov12_02237EFC.h"
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#include "overlay012/struct_ov12_02237F38.h"
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#include "overlay012/struct_ov12_02237F98_decl.h"
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#include "overlay012/struct_ov12_02238004_decl.h"
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#include "battle_anim/struct_ov12_02237EFC.h"
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#include "battle_anim/struct_ov12_02237F38.h"
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#include "battle_anim/struct_ov12_02237F98_decl.h"
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#include "battle_anim/struct_ov12_02238004_decl.h"
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UnkStruct_ov12_02237F98 *ov12_02237EFC(int heapID, UnkStruct_ov12_02237EFC *param1);
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UnkStruct_ov12_02238004 *ov12_02237F38(UnkStruct_ov12_02237F98 *param0, UnkStruct_ov12_02237F38 *param1);
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_OV12_022380BC_H
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#define POKEPLATINUM_OV12_022380BC_H
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#include "overlay012/struct_ov12_022380DC.h"
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#include "battle_anim/struct_ov12_022380DC.h"
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void ov12_022380BC(UnkStruct_ov12_022380DC *param0, int heapID);
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void ov12_022380CC(UnkStruct_ov12_022380DC *param0, int heapID);
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@@ -2,7 +2,7 @@
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#define POKEPLATINUM_STRUCT_OV12_02223764_H
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#include "battle/pokemon_sprite_data.h"
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#include "overlay012/struct_ov12_02223764_sub1.h"
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#include "battle_anim/struct_ov12_02223764_sub1.h"
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#include "pokemon_sprite.h"
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#include "sprite_system.h"
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@@ -3,7 +3,7 @@
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#include <nitro/fx/fx.h>
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "particle_system.h"
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@@ -5,7 +5,7 @@
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#include "struct_defs/struct_02095C48_sub1.h"
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#include "battle/pokemon_sprite_data.h"
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "overlay017/struct_ov17_0223F2E4.h"
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#include "bg_window.h"
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@@ -1,8 +1,8 @@
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#ifndef POKEPLATINUM_STRUCT_OV17_022489C8_H
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#define POKEPLATINUM_STRUCT_OV17_022489C8_H
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#include "overlay012/struct_ov12_02235FE0_decl.h"
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#include "overlay012/struct_ov12_02236030.h"
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#include "battle_anim/struct_ov12_02235FE0_decl.h"
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#include "battle_anim/struct_ov12_02236030.h"
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#include "pokemon.h"
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@@ -1,7 +1,7 @@
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#ifndef POKEPLATINUM_STRUCT_OV17_02248A24_H
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#define POKEPLATINUM_STRUCT_OV17_02248A24_H
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "overlay017/struct_ov17_02247A48.h"
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typedef struct {
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@@ -6,8 +6,8 @@
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#include "struct_decls/struct_02012744_decl.h"
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#include "struct_decls/struct_02015920_decl.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_02235FE0_decl.h"
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#include "battle_anim/struct_ball_rotation_decl.h"
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#include "battle_anim/struct_ov12_02235FE0_decl.h"
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#include "overlay022/struct_ov22_02258A48.h"
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#include "bg_window.h"
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@@ -20,7 +20,7 @@
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#include "battle/struct_ov16_02268A14_decl.h"
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#include "battle/struct_ov16_0226D160_decl.h"
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#include "overlay010/struct_ov10_0221F800.h"
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#include "overlay012/battle_anim_system.h"
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#include "battle_anim/battle_anim_system.h"
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#include "bag.h"
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#include "bg_window.h"
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@@ -630,32 +630,32 @@ Overlay overlay11
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Object main.nef.p/src_overlay011_particle_helper.c.o
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}
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Overlay overlay12
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Overlay battle_anim
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{
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After overlay11
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Object main.nef.p/src_overlay012_battle_anim_system.c.o
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Object main.nef.p/src_overlay012_ov12_022237EC.c.o
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Object main.nef.p/src_overlay012_ov12_0222389C.c.o
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Object main.nef.p/src_overlay012_ov12_0222421C.c.o
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Object main.nef.p/src_overlay012_ov12_02225104.c.o
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Object main.nef.p/src_overlay012_ov12_02225640.c.o
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Object main.nef.p/src_overlay012_ov12_02225864.c.o
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Object main.nef.p/src_overlay012_ov12_02226998.c.o
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Object main.nef.p/src_overlay012_ov12_022269C0.c.o
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Object main.nef.p/src_overlay012_ov12_02226B84.c.o
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Object main.nef.p/src_overlay012_ov12_0222AC70.c.o
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Object main.nef.p/src_overlay012_ov12_0222D6B0.c.o
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Object main.nef.p/src_overlay012_ov12_0222E784.c.o
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Object main.nef.p/src_overlay012_ov12_0222E91C.c.o
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Object main.nef.p/src_overlay012_ov12_0222F700.c.o
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Object main.nef.p/src_overlay012_ov12_022346A4.c.o
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Object main.nef.p/src_overlay012_ov12_02234E44.c.o
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Object main.nef.p/src_overlay012_ov12_02235254.c.o
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Object main.nef.p/src_overlay012_ov12_02235E94.c.o
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Object main.nef.p/src_overlay012_ov12_02237E54.c.o
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Object main.nef.p/src_overlay012_ov12_02237EFC.c.o
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Object main.nef.p/src_overlay012_ov12_022380BC.c.o
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Object main.nef.p/src_overlay012_is_form_symmetrical.c.o
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Object main.nef.p/src_battle_anim_battle_anim_system.c.o
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Object main.nef.p/src_battle_anim_ov12_022237EC.c.o
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Object main.nef.p/src_battle_anim_ov12_0222389C.c.o
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Object main.nef.p/src_battle_anim_ov12_0222421C.c.o
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Object main.nef.p/src_battle_anim_ov12_02225104.c.o
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Object main.nef.p/src_battle_anim_ov12_02225640.c.o
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Object main.nef.p/src_battle_anim_ov12_02225864.c.o
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Object main.nef.p/src_battle_anim_ov12_02226998.c.o
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Object main.nef.p/src_battle_anim_ov12_022269C0.c.o
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Object main.nef.p/src_battle_anim_ov12_02226B84.c.o
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Object main.nef.p/src_battle_anim_ov12_0222AC70.c.o
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Object main.nef.p/src_battle_anim_ov12_0222D6B0.c.o
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Object main.nef.p/src_battle_anim_ov12_0222E784.c.o
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Object main.nef.p/src_battle_anim_ov12_0222E91C.c.o
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Object main.nef.p/src_battle_anim_ov12_0222F700.c.o
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Object main.nef.p/src_battle_anim_ov12_022346A4.c.o
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Object main.nef.p/src_battle_anim_ov12_02234E44.c.o
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Object main.nef.p/src_battle_anim_ov12_02235254.c.o
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||||
Object main.nef.p/src_battle_anim_ov12_02235E94.c.o
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||||
Object main.nef.p/src_battle_anim_ov12_02237E54.c.o
|
||||
Object main.nef.p/src_battle_anim_ov12_02237EFC.c.o
|
||||
Object main.nef.p/src_battle_anim_ov12_022380BC.c.o
|
||||
Object main.nef.p/src_battle_anim_is_form_symmetrical.c.o
|
||||
}
|
||||
|
||||
Overlay overlay13
|
||||
@@ -688,7 +688,7 @@ Overlay overlay15
|
||||
|
||||
Overlay battle
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_battle_ov16_0223B140.c.o
|
||||
Object main.nef.p/src_battle_ov16_0223DF00.c.o
|
||||
Object main.nef.p/src_battle_battle_script.c.o
|
||||
@@ -709,7 +709,7 @@ Overlay battle
|
||||
|
||||
Overlay overlay17
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay017_ov17_0223B140.c.o
|
||||
Object main.nef.p/src_overlay017_ov17_0223CB1C.c.o
|
||||
Object main.nef.p/src_overlay017_ov17_0223DAD0.c.o
|
||||
@@ -1246,7 +1246,7 @@ Overlay overlay70
|
||||
|
||||
Overlay trainer_card_screen
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_trainer_card_screen_trainer_card_screen.c.o
|
||||
Object main.nef.p/src_trainer_card_screen_trainer_card_display_text.c.o
|
||||
Object main.nef.p/src_trainer_card_screen_trainer_card_sprites.c.o
|
||||
@@ -1280,7 +1280,7 @@ Overlay overlay75
|
||||
|
||||
Overlay overlay76
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay076_ov76_0223B140.c.o
|
||||
Object main.nef.p/src_overlay076_ov76_0223B870.c.o
|
||||
Object main.nef.p/src_overlay076_ov76_0223D338.c.o
|
||||
@@ -1330,7 +1330,7 @@ Overlay journal_display
|
||||
|
||||
Overlay overlay82
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay082_ov82_0223B140.c.o
|
||||
Object main.nef.p/src_overlay082_ov82_0223B2E0.c.o
|
||||
}
|
||||
@@ -1363,7 +1363,7 @@ Overlay overlay85
|
||||
|
||||
Overlay overlay86
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay086_ov86_0223B140.c.o
|
||||
}
|
||||
|
||||
@@ -1376,7 +1376,7 @@ Overlay overlay87
|
||||
|
||||
Overlay overlay88
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay088_ov88_0223B140.c.o
|
||||
Object main.nef.p/src_overlay088_ov88_0223E9C4.c.o
|
||||
}
|
||||
@@ -1414,7 +1414,7 @@ Overlay boat_cutscene
|
||||
|
||||
Overlay overlay94
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay094_ov94_0223B140.c.o
|
||||
Object main.nef.p/src_overlay094_ov94_0223BCB0.c.o
|
||||
Object main.nef.p/src_overlay094_ov94_0223C610.c.o
|
||||
@@ -1446,7 +1446,7 @@ Overlay overlay95
|
||||
|
||||
Overlay overlay96
|
||||
{
|
||||
After overlay12
|
||||
After battle_anim
|
||||
Object main.nef.p/src_overlay096_ov96_0223B140.c.o
|
||||
Object main.nef.p/src_overlay096_ov96_0223B6A0.c.o
|
||||
Object main.nef.p/src_overlay096_ov96_0223BCE0.c.o
|
||||
|
||||
@@ -11,7 +11,7 @@ fef29cf33d4dfd1f068a7b67798e7b5950fce749 *overlay7.sbin
|
||||
ba1a20a286990d2d318af29cd6e8dad389d45504 *overlay9.sbin
|
||||
05ab4e12c01211ce4305bde303e06ce11dda78af *overlay10.sbin
|
||||
a6dc7a7e32c14081b5db5a0a5e1e5120bebe52a9 *overlay11.sbin
|
||||
fa28629441497607e072a3aceebfb6d167457020 *overlay12.sbin
|
||||
fa28629441497607e072a3aceebfb6d167457020 *battle_anim.sbin
|
||||
8b64b97469bff5dc372b5178baa4676f7b2bcfc2 *overlay13.sbin
|
||||
d9b09c1e37088d6aaeb73143ecec98ab3327ec67 *trainer_ai.sbin
|
||||
de8a847bff8c343d69b853a215e6ee775ef2ef96 *overlay15.sbin
|
||||
|
||||
@@ -95,17 +95,17 @@
|
||||
#include "battle/struct_ov16_0226C378.h"
|
||||
#include "battle/struct_ov16_0226D160_decl.h"
|
||||
#include "battle/trainer_ai.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/const_ov12_0223B0A0.h"
|
||||
#include "overlay012/const_ov12_0223B0B8.h"
|
||||
#include "overlay012/const_ov12_0223B0DC.h"
|
||||
#include "overlay012/ov12_02235E94.h"
|
||||
#include "overlay012/ov12_02237EFC.h"
|
||||
#include "overlay012/ov12_022380BC.h"
|
||||
#include "overlay012/struct_ov12_02236030.h"
|
||||
#include "overlay012/struct_ov12_02237728.h"
|
||||
#include "overlay012/struct_ov12_02237F38.h"
|
||||
#include "overlay012/struct_ov12_022380DC.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/const_ov12_0223B0A0.h"
|
||||
#include "battle_anim/const_ov12_0223B0B8.h"
|
||||
#include "battle_anim/const_ov12_0223B0DC.h"
|
||||
#include "battle_anim/ov12_02235E94.h"
|
||||
#include "battle_anim/ov12_02237EFC.h"
|
||||
#include "battle_anim/ov12_022380BC.h"
|
||||
#include "battle_anim/struct_ov12_02236030.h"
|
||||
#include "battle_anim/struct_ov12_02237728.h"
|
||||
#include "battle_anim/struct_ov12_02237F38.h"
|
||||
#include "battle_anim/struct_ov12_022380DC.h"
|
||||
#include "overlay013/battle_bag.h"
|
||||
#include "overlay013/battle_bag_utils.h"
|
||||
#include "overlay013/battle_party.h"
|
||||
|
||||
@@ -61,9 +61,9 @@
|
||||
#include "battle/struct_ov16_02266A38.h"
|
||||
#include "battle/struct_ov16_022674C4.h"
|
||||
#include "battle/struct_ov16_02268A14_decl.h"
|
||||
#include "overlay012/ov12_02235E94.h"
|
||||
#include "overlay012/ov12_022380BC.h"
|
||||
#include "overlay012/struct_ov12_02237728.h"
|
||||
#include "battle_anim/ov12_02235E94.h"
|
||||
#include "battle_anim/ov12_022380BC.h"
|
||||
#include "battle_anim/struct_ov12_02237728.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "flags.h"
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
#include "battle/ov16_02268520.h"
|
||||
#include "battle/struct_ov16_0225BFFC_decl.h"
|
||||
#include "battle/struct_ov16_0225BFFC_t.h"
|
||||
#include "overlay012/ov12_02235E94.h"
|
||||
#include "overlay012/struct_ov12_02237728.h"
|
||||
#include "battle_anim/ov12_02235E94.h"
|
||||
#include "battle_anim/struct_ov12_02237728.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "char_transfer.h"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
#include "overlay010/ov10_0221F800.h"
|
||||
#include "overlay010/struct_ov10_0221F800.h"
|
||||
#include "overlay011/particle_helper.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
|
||||
#include "bag.h"
|
||||
#include "bg_window.h"
|
||||
@@ -89,7 +89,7 @@
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay10);
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay13);
|
||||
FS_EXTERN_OVERLAY(trainer_ai);
|
||||
FS_EXTERN_OVERLAY(pokedex);
|
||||
@@ -225,7 +225,7 @@ BOOL Battle_Main(ApplicationManager *appMan, int *param1)
|
||||
break;
|
||||
case 8:
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay11), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay12), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(battle_anim), 2);
|
||||
ov16_0223B790(appMan);
|
||||
*param1 = 9;
|
||||
break;
|
||||
@@ -297,7 +297,7 @@ void ov16_0223B384(BattleSystem *battleSys)
|
||||
ov16_0223F314(battleSys, 3);
|
||||
|
||||
if (battleSys->overlayFlags == 0) {
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
} else {
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(trainer_ai));
|
||||
}
|
||||
@@ -328,7 +328,7 @@ void ov16_0223B430(BattleSystem *battleSys)
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay13));
|
||||
|
||||
if (battleSys->overlayFlags == 0) {
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay12), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(battle_anim), 2);
|
||||
} else {
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(trainer_ai), 2);
|
||||
}
|
||||
@@ -476,9 +476,9 @@ void BattleSystem_LoadFightOverlay(BattleSystem *battleSys, int flags)
|
||||
|
||||
if (flags == 0) {
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(trainer_ai));
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay12), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(battle_anim), 2);
|
||||
} else {
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(trainer_ai), 2);
|
||||
}
|
||||
}
|
||||
@@ -805,7 +805,7 @@ static void ov16_0223BCB4(ApplicationManager *appMan)
|
||||
|
||||
Heap_Free(battleSystem);
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay11));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
|
||||
if (!sub_020389B8()) {
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(pokedex));
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "battle/struct_ov16_02268520.h"
|
||||
#include "battle/struct_ov16_02268A14_decl.h"
|
||||
#include "battle/struct_ov16_0226D160_decl.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
|
||||
#include "bag.h"
|
||||
#include "bg_window.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <stdlib.h>
|
||||
@@ -19,14 +19,14 @@
|
||||
#include "battle/pokemon_sprite_data.h"
|
||||
#include "battle/struct_ov16_02265BBC.h"
|
||||
#include "global/utility.h"
|
||||
#include "overlay012/is_form_symmetrical.h"
|
||||
#include "overlay012/ov12_022237EC.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02226998.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "overlay012/ov12_022380BC.h"
|
||||
#include "overlay012/struct_ov12_02223764.h"
|
||||
#include "overlay012/struct_ov12_022380DC.h"
|
||||
#include "battle_anim/is_form_symmetrical.h"
|
||||
#include "battle_anim/ov12_022237EC.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02226998.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "battle_anim/ov12_022380BC.h"
|
||||
#include "battle_anim/struct_ov12_02223764.h"
|
||||
#include "battle_anim/struct_ov12_022380DC.h"
|
||||
#include "overlay017/ov17_022413D8.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/is_form_symmetrical.h"
|
||||
#include "battle_anim/is_form_symmetrical.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "overlay012/ov12_022237EC.h"
|
||||
#include "battle_anim/ov12_022237EC.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay011/particle_helper.h"
|
||||
#include "overlay012/ov12_0222389C.h"
|
||||
#include "overlay012/ov12_0222421C.h"
|
||||
#include "battle_anim/ov12_0222389C.h"
|
||||
#include "battle_anim/ov12_0222421C.h"
|
||||
|
||||
#include "narc.h"
|
||||
#include "particle_system.h"
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "overlay012/ov12_0222389C.h"
|
||||
#include "battle_anim/ov12_0222389C.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "camera.h"
|
||||
#include "particle_system.h"
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "overlay012/ov12_0222421C.h"
|
||||
#include "battle_anim/ov12_0222421C.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225104.h"
|
||||
#include "overlay012/ov12_02225640.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "overlay012/struct_ov12_02225640.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225104.h"
|
||||
#include "battle_anim/ov12_02225640.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "battle_anim/struct_ov12_02225640.h"
|
||||
|
||||
#include "heap.h"
|
||||
#include "inlines.h"
|
||||
@@ -1,12 +1,12 @@
|
||||
#include "overlay012/ov12_02225104.h"
|
||||
#include "battle_anim/ov12_02225104.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_0222421C.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "overlay012/struct_ov12_02225640.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_0222421C.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "battle_anim/struct_ov12_02225640.h"
|
||||
|
||||
#include "particle_system.h"
|
||||
#include "spl.h"
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "overlay012/ov12_02225640.h"
|
||||
#include "battle_anim/ov12_02225640.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "overlay012/struct_ov12_02225640.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "battle_anim/struct_ov12_02225640.h"
|
||||
|
||||
#include "camera.h"
|
||||
#include "particle_system.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
|
||||
#include "nitro/hw/common/lcd.h"
|
||||
#include "nitro/types.h"
|
||||
@@ -8,9 +8,9 @@
|
||||
#include "constants/battle/battle_anim.h"
|
||||
#include "constants/graphics.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "battle_script_battlers.h"
|
||||
#include "buffer_manager.h"
|
||||
@@ -1,20 +1,20 @@
|
||||
#include "overlay012/ov12_02226998.h"
|
||||
#include "battle_anim/ov12_02226998.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "global/utility.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02226998.h"
|
||||
#include "overlay012/ov12_022269C0.h"
|
||||
#include "overlay012/ov12_02226B84.h"
|
||||
#include "overlay012/ov12_0222AC70.h"
|
||||
#include "overlay012/ov12_0222D6B0.h"
|
||||
#include "overlay012/ov12_0222E784.h"
|
||||
#include "overlay012/ov12_0222E91C.h"
|
||||
#include "overlay012/ov12_0222F700.h"
|
||||
#include "overlay012/ov12_022346A4.h"
|
||||
#include "overlay012/ov12_02234E44.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02226998.h"
|
||||
#include "battle_anim/ov12_022269C0.h"
|
||||
#include "battle_anim/ov12_02226B84.h"
|
||||
#include "battle_anim/ov12_0222AC70.h"
|
||||
#include "battle_anim/ov12_0222D6B0.h"
|
||||
#include "battle_anim/ov12_0222E784.h"
|
||||
#include "battle_anim/ov12_0222E91C.h"
|
||||
#include "battle_anim/ov12_0222F700.h"
|
||||
#include "battle_anim/ov12_022346A4.h"
|
||||
#include "battle_anim/ov12_02234E44.h"
|
||||
|
||||
static const BattleAnimScriptFunc sBattleAnimScriptFuncs[] = {
|
||||
BattleAnimScriptFunc_Nop,
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "overlay012/ov12_022269C0.h"
|
||||
#include "battle_anim/ov12_022269C0.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
|
||||
#include "heap.h"
|
||||
#include "sprite.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_02226B84.h"
|
||||
#include "battle_anim/ov12_02226B84.h"
|
||||
|
||||
#include "nitro/hw/common/lcd.h"
|
||||
#include <nitro.h>
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "constants/graphics.h"
|
||||
|
||||
#include "global/utility.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "battle_script_battlers.h"
|
||||
#include "bg_window.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_0222AC70.h"
|
||||
#include "battle_anim/ov12_0222AC70.h"
|
||||
|
||||
#include "nitro/pad/common/pad.h"
|
||||
#include <nitro.h>
|
||||
@@ -8,9 +8,9 @@
|
||||
#include "constants/battle/battle_anim.h"
|
||||
#include "constants/graphics.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "battle_script_battlers.h"
|
||||
#include "bg_window.h"
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "overlay012/ov12_0222D6B0.h"
|
||||
#include "battle_anim/ov12_0222D6B0.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "constants/battle/battle_anim.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "heap.h"
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "overlay012/ov12_0222E784.h"
|
||||
#include "battle_anim/ov12_0222E784.h"
|
||||
|
||||
#include "constants/battle.h"
|
||||
#include "constants/battle/battle_anim.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "pokemon_sprite.h"
|
||||
#include "sprite_system.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_0222E91C.h"
|
||||
#include "battle_anim/ov12_0222E91C.h"
|
||||
|
||||
#include "nitro/hw/common/lcd.h"
|
||||
#include <nitro.h>
|
||||
@@ -7,12 +7,12 @@
|
||||
#include "constants/battle/battle_anim.h"
|
||||
#include "constants/graphics.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_0222D6B0.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "overlay012/ov12_022380BC.h"
|
||||
#include "overlay012/struct_ov12_022380DC.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_0222D6B0.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "battle_anim/ov12_022380BC.h"
|
||||
#include "battle_anim/struct_ov12_022380DC.h"
|
||||
|
||||
#include "battle_script_battlers.h"
|
||||
#include "bg_window.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_0222F700.h"
|
||||
#include "battle_anim/ov12_0222F700.h"
|
||||
|
||||
#include "nitro/gx/g2.h"
|
||||
#include "nitro/hw/common/lcd.h"
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "constants/battle/battle_anim.h"
|
||||
#include "constants/graphics.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "pch/global_pch.h"
|
||||
|
||||
#include "battle_script_battlers.h"
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "overlay012/ov12_022346A4.h"
|
||||
#include "battle_anim/ov12_022346A4.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "heap.h"
|
||||
#include "pokemon_sprite.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_02234E44.h"
|
||||
#include "battle_anim/ov12_02234E44.h"
|
||||
|
||||
#include "nitro/os/common/emulator.h"
|
||||
#include <nitro.h>
|
||||
@@ -8,8 +8,8 @@
|
||||
#include "constants/battle/battle_anim.h"
|
||||
#include "constants/graphics.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "graphics.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
@@ -6,8 +6,8 @@
|
||||
#include "constants/battle.h"
|
||||
#include "constants/battle/battle_anim.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
|
||||
#include "camera.h"
|
||||
#include "fx_util.h"
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "overlay012/ov12_02235E94.h"
|
||||
#include "battle_anim/ov12_02235E94.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "struct_defs/seal_case.h"
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_022237EC.h"
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "overlay012/ov12_02235254.h"
|
||||
#include "overlay012/ov12_02237E54.h"
|
||||
#include "overlay012/struct_ov12_02223764.h"
|
||||
#include "overlay012/struct_ov12_02236030.h"
|
||||
#include "overlay012/struct_ov12_02236690.h"
|
||||
#include "overlay012/struct_ov12_02237728.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_022237EC.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02235254.h"
|
||||
#include "battle_anim/ov12_02237E54.h"
|
||||
#include "battle_anim/struct_ov12_02223764.h"
|
||||
#include "battle_anim/struct_ov12_02236030.h"
|
||||
#include "battle_anim/struct_ov12_02236690.h"
|
||||
#include "battle_anim/struct_ov12_02237728.h"
|
||||
|
||||
#include "heap.h"
|
||||
#include "math_util.h"
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "overlay012/ov12_02237E54.h"
|
||||
#include "battle_anim/ov12_02237E54.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
@@ -1,12 +1,12 @@
|
||||
#include "overlay012/ov12_02237EFC.h"
|
||||
#include "battle_anim/ov12_02237EFC.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "overlay012/ov12_022237EC.h"
|
||||
#include "overlay012/struct_ov12_02237EFC.h"
|
||||
#include "overlay012/struct_ov12_02237F38.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "battle_anim/ov12_022237EC.h"
|
||||
#include "battle_anim/struct_ov12_02237EFC.h"
|
||||
#include "battle_anim/struct_ov12_02237F38.h"
|
||||
|
||||
#include "heap.h"
|
||||
#include "particle_system.h"
|
||||
@@ -1,12 +1,12 @@
|
||||
#include "overlay012/ov12_022380BC.h"
|
||||
#include "battle_anim/ov12_022380BC.h"
|
||||
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/const_ov12_0223B0A0.h"
|
||||
#include "overlay012/const_ov12_0223B0B8.h"
|
||||
#include "overlay012/const_ov12_0223B0DC.h"
|
||||
#include "overlay012/struct_ov12_022380DC.h"
|
||||
#include "battle_anim/const_ov12_0223B0A0.h"
|
||||
#include "battle_anim/const_ov12_0223B0B8.h"
|
||||
#include "battle_anim/const_ov12_0223B0DC.h"
|
||||
#include "battle_anim/struct_ov12_022380DC.h"
|
||||
|
||||
#include "narc.h"
|
||||
#include "pokemon.h"
|
||||
@@ -491,29 +491,29 @@ pokeplatinum_c = files(
|
||||
'overlay010/ov10_0221F800.c',
|
||||
'overlay011/move_palettes.c',
|
||||
'overlay011/particle_helper.c',
|
||||
'overlay012/is_form_symmetrical.c',
|
||||
'overlay012/battle_anim_system.c',
|
||||
'overlay012/ov12_022237EC.c',
|
||||
'overlay012/ov12_0222389C.c',
|
||||
'overlay012/ov12_0222421C.c',
|
||||
'overlay012/ov12_02225104.c',
|
||||
'overlay012/ov12_02225640.c',
|
||||
'overlay012/ov12_02225864.c',
|
||||
'overlay012/ov12_02226998.c',
|
||||
'overlay012/ov12_022269C0.c',
|
||||
'overlay012/ov12_02226B84.c',
|
||||
'overlay012/ov12_0222AC70.c',
|
||||
'overlay012/ov12_0222D6B0.c',
|
||||
'overlay012/ov12_0222E784.c',
|
||||
'overlay012/ov12_0222E91C.c',
|
||||
'overlay012/ov12_0222F700.c',
|
||||
'overlay012/ov12_022346A4.c',
|
||||
'overlay012/ov12_02234E44.c',
|
||||
'overlay012/ov12_02235254.c',
|
||||
'overlay012/ov12_02235E94.c',
|
||||
'overlay012/ov12_02237E54.c',
|
||||
'overlay012/ov12_02237EFC.c',
|
||||
'overlay012/ov12_022380BC.c',
|
||||
'battle_anim/is_form_symmetrical.c',
|
||||
'battle_anim/battle_anim_system.c',
|
||||
'battle_anim/ov12_022237EC.c',
|
||||
'battle_anim/ov12_0222389C.c',
|
||||
'battle_anim/ov12_0222421C.c',
|
||||
'battle_anim/ov12_02225104.c',
|
||||
'battle_anim/ov12_02225640.c',
|
||||
'battle_anim/ov12_02225864.c',
|
||||
'battle_anim/ov12_02226998.c',
|
||||
'battle_anim/ov12_022269C0.c',
|
||||
'battle_anim/ov12_02226B84.c',
|
||||
'battle_anim/ov12_0222AC70.c',
|
||||
'battle_anim/ov12_0222D6B0.c',
|
||||
'battle_anim/ov12_0222E784.c',
|
||||
'battle_anim/ov12_0222E91C.c',
|
||||
'battle_anim/ov12_0222F700.c',
|
||||
'battle_anim/ov12_022346A4.c',
|
||||
'battle_anim/ov12_02234E44.c',
|
||||
'battle_anim/ov12_02235254.c',
|
||||
'battle_anim/ov12_02235E94.c',
|
||||
'battle_anim/ov12_02237E54.c',
|
||||
'battle_anim/ov12_02237EFC.c',
|
||||
'battle_anim/ov12_022380BC.c',
|
||||
'overlay013/battle_party.c',
|
||||
'overlay013/ov13_02221A88.c',
|
||||
'overlay013/ov13_02224500.c',
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "struct_defs/struct_02099F80.h"
|
||||
|
||||
#include "overlay011/particle_helper.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "overlay017/const_ov17_022536B4.h"
|
||||
#include "overlay017/ov17_0223F118.h"
|
||||
#include "overlay017/ov17_0223F7E4.h"
|
||||
@@ -54,7 +54,7 @@
|
||||
#include "vram_transfer.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay22);
|
||||
|
||||
static void ov17_0223B728(BgConfig *param0);
|
||||
@@ -375,7 +375,7 @@ int ov17_0223B580(ApplicationManager *appMan, int *param1)
|
||||
sub_02095A24();
|
||||
sub_02039794();
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay11));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay22));
|
||||
|
||||
return 1;
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
#include "vram_transfer.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay22);
|
||||
|
||||
static void ov17_0223D0C8(void *param0);
|
||||
@@ -340,7 +340,7 @@ int ov17_0223CF8C(ApplicationManager *appMan, int *param1)
|
||||
sub_02095A24();
|
||||
sub_02039794();
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay11));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay22));
|
||||
|
||||
return 1;
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
#include "vram_transfer.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay22);
|
||||
|
||||
static void ov17_0223E09C(void *param0);
|
||||
@@ -447,7 +447,7 @@ int ov17_0223DF0C(ApplicationManager *appMan, int *param1)
|
||||
sub_02095A24();
|
||||
sub_02039794();
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay11));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay22));
|
||||
|
||||
return 1;
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "unk_02012744.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay22);
|
||||
|
||||
static void ov17_0223F6E8(SysTask *param0, void *param1);
|
||||
@@ -73,7 +73,7 @@ static const struct {
|
||||
static void NitroStaticInit(void)
|
||||
{
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay11), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay12), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(battle_anim), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay22), 2);
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "struct_defs/struct_020954F0.h"
|
||||
#include "struct_defs/struct_02095C48.h"
|
||||
|
||||
#include "overlay012/is_form_symmetrical.h"
|
||||
#include "battle_anim/is_form_symmetrical.h"
|
||||
#include "overlay017/const_ov17_022536B4.h"
|
||||
#include "overlay017/ov17_0223B140.h"
|
||||
#include "overlay017/ov17_0223F118.h"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "battle/battle_anim_battler_context.h"
|
||||
#include "battle/struct_ov16_02265BBC.h"
|
||||
#include "overlay012/battle_anim_system.h"
|
||||
#include "battle_anim/battle_anim_system.h"
|
||||
#include "overlay017/ov17_0223F7E4.h"
|
||||
#include "overlay017/ov17_022413D8.h"
|
||||
#include "overlay017/ov17_0224F18C.h"
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include <nitro.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "overlay012/ov12_02235E94.h"
|
||||
#include "overlay012/struct_ov12_02237728.h"
|
||||
#include "battle_anim/ov12_02235E94.h"
|
||||
#include "battle_anim/struct_ov12_02237728.h"
|
||||
#include "overlay017/ov17_022476F8.h"
|
||||
#include "overlay017/ov17_0224F18C.h"
|
||||
#include "overlay017/struct_ov17_02243C28.h"
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
#include "vram_transfer.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay22);
|
||||
|
||||
static void ov17_0224FA24(void *param0);
|
||||
@@ -340,7 +340,7 @@ int ov17_0224F86C(ApplicationManager *appMan, int *param1)
|
||||
sub_02039794();
|
||||
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay11));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay22));
|
||||
|
||||
return 1;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "struct_defs/seal_case.h"
|
||||
|
||||
#include "overlay012/ov12_02237E54.h"
|
||||
#include "battle_anim/ov12_02237E54.h"
|
||||
#include "overlay076/struct_ov76_0223B52C.h"
|
||||
#include "overlay076/struct_ov76_0223DE00.h"
|
||||
|
||||
@@ -19,12 +19,12 @@
|
||||
#include "unk_02097B18.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
|
||||
static void NitroStaticInit(void)
|
||||
{
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay11), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(overlay12), 2);
|
||||
Overlay_LoadByID(FS_OVERLAY_ID(battle_anim), 2);
|
||||
}
|
||||
|
||||
static void ov76_0223B15C(TouchScreenRect *rect, u8 param1, u8 param2)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "struct_defs/seal_case.h"
|
||||
#include "struct_defs/struct_020127E8.h"
|
||||
|
||||
#include "overlay012/ov12_02225864.h"
|
||||
#include "battle_anim/ov12_02225864.h"
|
||||
#include "overlay076/const_ov76_0223EF3C.h"
|
||||
#include "overlay076/ov76_0223D338.h"
|
||||
#include "overlay076/struct_ov76_0223BBAC.h"
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
#include "struct_defs/struct_02015958.h"
|
||||
#include "struct_defs/struct_02099F80.h"
|
||||
|
||||
#include "overlay012/ov12_02235E94.h"
|
||||
#include "overlay012/struct_ov12_02236030.h"
|
||||
#include "overlay012/struct_ov12_02237728.h"
|
||||
#include "battle_anim/ov12_02235E94.h"
|
||||
#include "battle_anim/struct_ov12_02236030.h"
|
||||
#include "battle_anim/struct_ov12_02237728.h"
|
||||
#include "overlay076/const_ov76_0223EF3C.h"
|
||||
#include "overlay076/funcptr_ov76_0223D674.h"
|
||||
#include "overlay076/ov76_0223B140.h"
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
#include "constdata/const_020F64C0.h"
|
||||
|
||||
FS_EXTERN_OVERLAY(overlay11);
|
||||
FS_EXTERN_OVERLAY(overlay12);
|
||||
FS_EXTERN_OVERLAY(battle_anim);
|
||||
FS_EXTERN_OVERLAY(overlay76);
|
||||
|
||||
typedef struct {
|
||||
@@ -262,7 +262,7 @@ static int sub_02097D88(ApplicationManager *appMan, int *param1)
|
||||
|
||||
Heap_Destroy(HEAP_ID_53);
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay11));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(overlay12));
|
||||
Overlay_UnloadByID(FS_OVERLAY_ID(battle_anim));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user