mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-03-21 17:55:13 -05:00
Mass terminology update: CellActor -> Sprite, etc.
This commit is contained in:
parent
129408a452
commit
41abbde3c6
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@ -14,12 +14,12 @@
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#include "bg_window.h"
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#include "camera.h"
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#include "cell_actor.h"
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#include "game_options.h"
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#include "message.h"
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#include "narc.h"
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#include "pokemon.h"
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#include "savedata.h"
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#include "sprite.h"
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#include "sprite_system.h"
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#include "strbuf.h"
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#include "string_template.h"
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@ -401,7 +401,7 @@ typedef struct PokemonSummaryMonSpriteData {
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void *spriteManager;
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SpriteAnimationFrame frames[MAX_ANIMATION_FRAMES];
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PokemonAnimationSys *animationSys;
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Sprite *sprite;
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PokemonSprite *sprite;
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BOOL flip;
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} PokemonSummaryMonSpriteData;
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@ -422,8 +422,8 @@ typedef struct PokemonSummaryScreen {
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SpriteSystem *renderer;
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SpriteManager *gfxHandler;
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CellActor *sprites[SUMMARY_SPRITE_MAX];
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CellActorData *actor[SUMMARY_SPRITE_MAX];
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Sprite *sprites[SUMMARY_SPRITE_MAX];
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ManagedSprite *sprite[SUMMARY_SPRITE_MAX];
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UnkStruct_0200C440 *unk_684;
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MessageLoader *msgLoader;
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@ -1,5 +1,5 @@
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#ifndef POKEPLATINUM_POKEMON_SUMMARY_SCREEN_SPRITE_H
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#define POKEPLATINUM_POKEMON_SUMMARY_SCREEN_SPRITE_H
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#ifndef POKEPLATINUM_POKEMON_SUMMARY_SCREEN_SPRITES_H
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#define POKEPLATINUM_POKEMON_SUMMARY_SCREEN_SPRITES_H
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#include "applications/pokemon_summary_screen/main.h"
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@ -38,4 +38,4 @@ void PokemonSummaryScreen_UpdateRibbonFlashAnim(PokemonSummaryScreen *summaryScr
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void PokemonSummaryScreen_UpdateConditionFlashSprites(PokemonSummaryScreen *summaryScreen, BOOL showFlashes);
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void PokemonSummaryScreen_UpdateConditionFlashAnim(PokemonSummaryScreen *summaryScreen);
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#endif // POKEPLATINUM_POKEMON_SUMMARY_SCREEN_SPRITE_H
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#endif // POKEPLATINUM_POKEMON_SUMMARY_SCREEN_SPRITES_H
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@ -107,7 +107,7 @@ typedef struct BattleScriptTaskData {
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BattleSystem *battleSys;
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BattleContext *battleCtx;
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BallRotation *ballRotation;
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CellActorData *cellActorData[2];
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ManagedSprite *sprites[2];
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FontOAM *fontOAM;
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CharTransferAllocation charTransferAllocation;
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int flag;
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@ -153,7 +153,7 @@ void ov16_0225E4C8(BattleSystem *param0, BattlerData *param1, UnkStruct_ov16_022
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void ov16_02263730(BattleSystem *param0, BattlerData *param1);
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u8 Battler_Type(BattlerData *param0);
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u8 Battler_BootState(BattlerData *param0);
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Sprite *ov16_02263AFC(BattlerData *param0);
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PokemonSprite *ov16_02263AFC(BattlerData *param0);
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Healthbar *ov16_02263B08(BattlerData *param0);
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UnkStruct_ov16_0226C378 *ov16_02263B0C(BattlerData *param0);
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void ov16_02263B10(BattlerData *param0);
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@ -63,7 +63,7 @@ enum HealthbarGaugeType {
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* @param healthbarType
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*/
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void Healthbar_LoadResources(SpriteSystem *renderer, SpriteManager *gfxHandler, NARC *narc, PaletteData *palette, enum HealthbarType healthbarType);
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CellActorData *Healthbar_LoadCellActor(SpriteSystem *renderer, SpriteManager *handler, int type);
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ManagedSprite *Healthbar_LoadCellActor(SpriteSystem *renderer, SpriteManager *handler, int type);
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/**
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* @brief Draw the informational parts of the healthbar, according to a set
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@ -270,7 +270,7 @@ void BattleSystem_ShowStopPlaybackButton(BattleSystem *battleSys);
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u8 BattleSystem_RecordedChatter(BattleSystem *battleSys, int param1);
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void ov16_0223F858(BattleSystem *battleSys, u8 *param1);
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void ov16_0223F87C(BattleSystem *battleSys, u8 *param1);
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void ov16_0223F8AC(BattleSystem *battleSys, Sprite **param1);
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void ov16_0223F8AC(BattleSystem *battleSys, PokemonSprite **param1);
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void BattleSystem_SetGaugePriority(BattleSystem *battleSys, int param1);
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/**
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@ -11,16 +11,16 @@
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#include "bg_window.h"
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#include "narc.h"
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#include "sprite_system.h"
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#include "sprite.h"
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#include "sys_task_manager.h"
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#define DATA_BUF_SIZE 256
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struct BattlerData {
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UnkStruct_ov16_0225BFFC_sub1 unk_00;
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CellActorData *unk_18;
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Sprite *unk_1C;
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Sprite *unk_20;
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ManagedSprite *unk_18;
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PokemonSprite *unk_1C;
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PokemonSprite *unk_20;
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Window *unk_24;
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Healthbar healthbar;
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UnkStruct_ov16_0226C378 unk_7B;
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@ -6,7 +6,7 @@
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typedef struct {
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BattleSystem *unk_00;
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Sprite *unk_04;
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PokemonSprite *unk_04;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0A;
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@ -11,7 +11,7 @@
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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Sprite *unk_08;
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PokemonSprite *unk_08;
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UnkStruct_ov12_0221FCDC *unk_0C;
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UnkStruct_ov16_02265BBC unk_10;
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u8 unk_68;
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@ -6,7 +6,7 @@
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typedef struct {
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BattleSystem *unk_00;
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Sprite *unk_04;
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PokemonSprite *unk_04;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0A;
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@ -10,7 +10,7 @@
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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Sprite *unk_08;
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PokemonSprite *unk_08;
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UnkStruct_ov16_02265BBC unk_0C;
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u8 unk_64;
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u8 unk_65;
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@ -6,7 +6,7 @@
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typedef struct {
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BattleSystem *unk_00;
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Sprite *unk_04;
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PokemonSprite *unk_04;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0A;
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@ -9,7 +9,7 @@
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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Sprite *unk_08;
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PokemonSprite *unk_08;
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u8 unk_0C;
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u8 unk_0D;
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u8 unk_0E;
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@ -9,7 +9,7 @@
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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Sprite *unk_08;
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PokemonSprite *unk_08;
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u8 unk_0C;
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u8 unk_0D;
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u8 unk_0E;
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@ -10,7 +10,7 @@
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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Sprite *unk_08;
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PokemonSprite *unk_08;
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UnkStruct_ov16_02268520 *unk_0C;
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u8 unk_10;
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u8 unk_11;
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@ -11,7 +11,7 @@
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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Sprite *unk_08;
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PokemonSprite *unk_08;
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BallRotation *unk_0C;
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UnkStruct_ov16_02265BBC unk_10;
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u8 unk_68;
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@ -7,7 +7,7 @@
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typedef struct {
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BattleSystem *unk_00;
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CellActorData *unk_04;
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ManagedSprite *unk_04;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0A;
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@ -17,7 +17,7 @@ typedef struct {
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PaletteData *unk_08;
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UnkStruct_ov16_0223E0C8 *unk_0C[4];
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u8 unk_1C[4];
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Sprite *unk_20[4];
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PokemonSprite *unk_20[4];
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u32 unk_30;
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u16 unk_34[4];
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u8 unk_3C[4];
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@ -10,7 +10,7 @@
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typedef struct {
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BattleSystem *unk_00;
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UnkStruct_ov16_02268520 *unk_04;
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CellActorData *unk_08;
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ManagedSprite *unk_08;
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u8 unk_0C;
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u8 unk_0D;
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u8 unk_0E;
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@ -4,13 +4,13 @@
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#include "struct_decls/battle_system.h"
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#include "bg_window.h"
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#include "sprite_system.h"
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#include "sprite.h"
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#include "sys_task_manager.h"
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typedef struct {
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u8 state;
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CellActorData *mainActor;
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CellActorData *arrowActor;
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ManagedSprite *mainSprite;
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ManagedSprite *arrowSprite;
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BattleSystem *battleSys;
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SysTask *unk_10;
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Window unk_14;
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@ -6,7 +6,7 @@
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#include "sprite_system.h"
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typedef struct {
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CellActorData *unk_00;
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ManagedSprite *unk_00;
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BattleSystem *unk_04;
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u8 unk_08;
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u8 unk_09;
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@ -1,204 +0,0 @@
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#ifndef POKEPLATINUM_CELL_ACTOR_H
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#define POKEPLATINUM_CELL_ACTOR_H
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#include <nitro/fx/fx.h>
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#include <nitro/gx.h>
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#include <nnsys.h>
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#include "constants/heap.h"
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#define CELL_ACTOR_FLIP_NONE 0
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#define CELL_ACTOR_FLIP_H 1
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#define CELL_ACTOR_FLIP_V 2
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#define CELL_ACTOR_ANIM_DATA_SIZE 29
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#define MAX_SIMULTANEOUS_SPRITES 128
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enum CellAnimType {
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CELL_ANIM_TYPE_NONE = 0,
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CELL_ANIM_TYPE_CELL,
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CELL_ANIM_TYPE_MULTI_CELL,
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CELL_ANIM_TYPE_VRAM_CELL,
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};
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enum AffineOverwriteMode {
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AFFINE_OVERWRITE_MODE_NONE = 0,
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AFFINE_OVERWRITE_MODE_NORMAL,
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AFFINE_OVERWRITE_MODE_DOUBLE, // Extends the cell actor's drawable area by 2x, use when the cell actor is scaled up
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};
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typedef struct CellActorCollection CellActorCollection;
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typedef struct CellAnimationData {
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const NNSG2dCellDataBank *cellBank;
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const NNSG2dCellAnimBankData *animBank;
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NNSG2dCellAnimation anim;
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} CellAnimationData;
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typedef struct VRamCellAnimationData {
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NNSG2dCellDataBank *cellBank;
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const NNSG2dCellAnimBankData *animBank;
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NNSG2dCellAnimation anim;
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u32 transferHandle;
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} VRamCellAnimationData;
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typedef struct MultiCellAnimationData {
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const NNSG2dCellDataBank *individualCellBank;
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const NNSG2dCellAnimBankData *individualAnimBank;
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NNSG2dMultiCellAnimation anim;
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const NNSG2dMultiCellDataBank *cellBank;
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const NNSG2dMultiCellAnimBankData *animBank;
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NNSG2dNode *nodes;
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NNSG2dCellAnimation *cellAnims;
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} MultiCellAnimationData;
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typedef struct CellActor {
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VecFx32 position;
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VecFx32 affineTranslation;
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VecFx32 affineScale;
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u16 affineZRotation;
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u8 affineOverwriteMode;
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u8 flip;
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u8 overwriteFlags; // Specifies which of the 'explicit' fields are used. Overwrites data provided by the OAM.
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u8 explicitPalette; // An explicit palette index.
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u8 explicitPaletteOffset; // An explicit palette index offset added onto the index specified by the OAM.
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BOOL explicitMosaic;
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GXOamMode explicitOamMode;
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u8 draw;
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u8 animate;
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fx32 animSpeed;
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CellActorCollection *collection; // The collection this actor belongs to
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// This field is supposed to be a union between CellAnimationData, VRamCellAnimationData, and MultiCellAnimationData
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// but it's actually too small to hold the largest of these types. This should really be u32 animData[31].
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u32 animData[CELL_ACTOR_ANIM_DATA_SIZE];
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NNSG2dImageProxy imageProxy;
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NNSG2dImagePaletteProxy paletteProxy;
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u32 type;
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u16 activeAnimID;
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u8 explicitPriority;
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u16 priority;
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NNS_G2D_VRAM_TYPE vramType;
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struct CellActor *prev;
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struct CellActor *next;
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} CellActor;
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struct CellActorCollection {
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CellActor *actors;
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int maxActors;
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CellActor **actorStack; // Stack of currently unused actors
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int stackPointer;
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CellActor sentinelData;
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NNSG2dRendererInstance *renderer;
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void *rawAnimData;
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NNSG2dCellAnimBankData *defaultAnimBank;
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BOOL active;
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};
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typedef struct CellActorCollectionParams {
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int maxElements;
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NNSG2dRendererInstance *renderer;
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enum HeapId heapID;
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} CellActorCollectionParams;
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typedef struct CellActorResourceData {
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const NNSG2dImageProxy *imageProxy;
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const NNSG2dCharacterData *charData;
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const NNSG2dImagePaletteProxy *paletteProxy;
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NNSG2dCellDataBank *cellBank;
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const NNSG2dCellAnimBankData *cellAnimBank;
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const NNSG2dMultiCellDataBank *multiCellBank;
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const NNSG2dMultiCellAnimBankData *multiCellAnimBank;
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BOOL isVRamTransfer;
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u8 priority;
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u8 padding_21[3];
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} CellActorResourceData;
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typedef struct SpriteResourcesHeaderList {
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CellActorResourceData *headers;
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int length;
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} SpriteResourcesHeaderList;
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typedef struct CellActorData {
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CellActor *sprite;
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CellActorResourceData *resourceHeader;
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SpriteResourcesHeaderList *resourceHeaderList;
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BOOL vramTransfer;
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} CellActorData;
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typedef struct CellActorInitParams {
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CellActorCollection *collection;
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const CellActorResourceData *resourceData;
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VecFx32 position;
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u32 priority;
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NNS_G2D_VRAM_TYPE vramType;
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enum HeapId heapID;
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} CellActorInitParams;
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typedef struct CellActorInitParamsEx {
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CellActorCollection *collection;
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const CellActorResourceData *resourceData;
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VecFx32 position;
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VecFx32 affineScale;
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u16 affineZRotation;
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u32 priority;
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NNS_G2D_VRAM_TYPE vramType;
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enum HeapId heapID;
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} CellActorInitParamsEx;
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CellActorCollection *CellActorCollection_New(const CellActorCollectionParams *params);
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BOOL CellActorCollection_Delete(CellActorCollection *collection);
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BOOL CellActorCollection_SetActive(CellActorCollection *collection, u8 active);
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BOOL CellActorCollection_DeleteAll(CellActorCollection *collection);
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void CellActorCollection_Update(const CellActorCollection *collection);
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void CellActor_Reset(CellActor *actor);
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CellActor *CellActorCollection_AddEx(const CellActorInitParamsEx *params);
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CellActor *CellActorCollection_Add(const CellActorInitParams *params);
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void CellActor_Delete(CellActor *gfxElem);
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void CellActor_SetPosition(CellActor *actor, const VecFx32 *position);
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void CellActor_SetAffineTranslation(CellActor *actor, const VecFx32 *translation);
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void CellActor_SetAffineScale(CellActor *actor, const VecFx32 *scale);
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void CellActor_SetAffineScaleEx(CellActor *actor, const VecFx32 *scale, enum AffineOverwriteMode mode);
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void CellActor_SetAffineZRotation(CellActor *actor, u16 angle);
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void CellActor_SetAffineZRotationEx(CellActor *actor, u16 angle, enum AffineOverwriteMode mode);
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void CellActor_SetDrawFlag(CellActor *actor, BOOL draw);
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void CellActor_SetAnimateFlag(CellActor *actor, BOOL animate);
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void CellActor_SetAnimSpeed(CellActor *actor, fx32 speed);
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void CellActor_SetAffineOverwriteMode(CellActor *actor, enum AffineOverwriteMode mode);
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void CellActor_SetFlipMode(CellActor *actor, u32 mode);
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const VecFx32 *CellActor_GetPosition(const CellActor *actor);
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const VecFx32 *CellActor_GetAffineScale(const CellActor *actor);
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u16 CellActor_GetAffineZRotation(const CellActor *actor);
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BOOL CellActor_GetDrawFlag(const CellActor *actor);
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BOOL CellActor_GetAnimateFlag(const CellActor *actor);
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||||
u32 CellActor_GetAnimCount(const CellActor *actor);
|
||||
void CellActor_SetAnim(CellActor *actor, u32 animID);
|
||||
void CellActor_SetAnimNoRestart(CellActor *actor, u32 animID);
|
||||
void CellActor_RestartAnim(CellActor *actor);
|
||||
u32 CellActor_GetActiveAnim(const CellActor *actor);
|
||||
void CellActor_UpdateAnim(CellActor *actor, fx32 frames);
|
||||
void SpriteActor_SetAnimFrame(CellActor *actor, u16 frame);
|
||||
u16 CellActor_GetAnimFrame(const CellActor *actor);
|
||||
void CellActor_SetExplicitPriority(CellActor *actor, u8 priority);
|
||||
u8 CellActor_GetExplicitPriority(const CellActor *actor);
|
||||
void CellActor_SetExplicitPalette(CellActor *actor, u32 palette);
|
||||
void CellActor_SetExplicitPaletteWithOffset(CellActor *actor, u32 palette);
|
||||
u32 CellActor_GetExplicitPalette(const CellActor *actor);
|
||||
void CellActor_SetExplicitPaletteOffset(CellActor *actor, u32 paletteOffset);
|
||||
void CellActor_SetExplicitPaletteOffsetAutoAdjust(CellActor *actor, u32 paletteOffset);
|
||||
u32 CellActor_GetExplicitPaletteOffset(const CellActor *actor);
|
||||
void CellActor_SetPriority(CellActor *actor, u32 priority);
|
||||
u32 CellActor_GetPriority(const CellActor *actor);
|
||||
void CellActor_SetImageProxy(CellActor *actor, const NNSG2dImageProxy *imageProxy);
|
||||
NNSG2dImageProxy *SpriteActor_ImageProxy(CellActor *actor);
|
||||
NNSG2dImagePaletteProxy *CellActor_GetPaletteProxy(CellActor *paletteProxy);
|
||||
void CellActor_SetPixelated(CellActor *actor, BOOL pixelated);
|
||||
NNS_G2D_VRAM_TYPE CellActor_GetVRamType(const CellActor *actor);
|
||||
BOOL CellActor_IsAnimated(CellActor *actor);
|
||||
void CellActor_SetExplicitOAMMode(CellActor *actor, GXOamMode mode);
|
||||
void Utility_Clear2DMainOAM(enum HeapId heapID);
|
||||
void Utility_Clear2DSubOAM(enum HeapId heapID);
|
||||
u32 CellActor_GetUserAttrForAnimFrame(const CellActor *actor, u32 animID, u32 frame);
|
||||
u32 CellActor_GetUserAttrForCurrentAnimFrame(const CellActor *actor);
|
||||
|
||||
#endif // POKEPLATINUM_CELL_ACTOR_H
|
||||
|
|
@ -4,6 +4,6 @@
|
|||
#include "struct_decls/sprite_decl.h"
|
||||
#include "struct_defs/struct_02007C7C_sub1.h"
|
||||
|
||||
typedef void(UnkFuncPtr_02007C34)(Sprite *, UnkStruct_02007C7C_sub1 *);
|
||||
typedef void(UnkFuncPtr_02007C34)(PokemonSprite *, UnkStruct_02007C7C_sub1 *);
|
||||
|
||||
#endif // POKEPLATINUM_FUNCPTR_02007C34_H
|
||||
|
|
|
|||
|
|
@ -14,10 +14,10 @@
|
|||
#include "overlay005/struct_ov5_021DE5A4.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "enc_effects.h"
|
||||
#include "field_battle_data_transfer.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct EncounterEffect {
|
||||
|
|
@ -140,8 +140,8 @@ void ov5_021DE47C(UnkStruct_ov5_021DE47C *param0, int param1, int param2);
|
|||
void ov5_021DE4AC(UnkStruct_ov5_021DE47C *param0);
|
||||
void ov5_021DE4CC(NARC *param0, UnkStruct_ov5_021DE47C *param1, UnkStruct_ov5_021DE5A4 *param2, u32 param3, u32 param4, u32 param5, u32 param6, u32 param7, u32 param8);
|
||||
void ov5_021DE5A4(UnkStruct_ov5_021DE47C *param0, UnkStruct_ov5_021DE5A4 *param1);
|
||||
void ov5_021DE5D0(CellActor *param0, u32 param1, u32 param2, u8 param3, u16 param4);
|
||||
CellActor *ov5_021DE62C(UnkStruct_ov5_021DE47C *param0, UnkStruct_ov5_021DE5A4 *param1, fx32 param2, fx32 param3, fx32 param4, int param5);
|
||||
void ov5_021DE5D0(Sprite *param0, u32 param1, u32 param2, u8 param3, u16 param4);
|
||||
Sprite *ov5_021DE62C(UnkStruct_ov5_021DE47C *param0, UnkStruct_ov5_021DE5A4 *param1, fx32 param2, fx32 param3, fx32 param4, int param5);
|
||||
VecFx32 VecFx32_FromXYZ(fx32 param0, fx32 param1, fx32 param2);
|
||||
UnkStruct_ov5_021DE6BC *ov5_021DE6A4(u32 param0);
|
||||
void ov5_021DE6BC(UnkStruct_ov5_021DE6BC *param0);
|
||||
|
|
|
|||
|
|
@ -3,13 +3,13 @@
|
|||
|
||||
#include "overlay005/struct_ov5_021D30A8.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_system.h"
|
||||
|
||||
void ov5_021D2F14(UnkStruct_ov5_021D30A8 *param0, const SpriteResourceDataPaths *param1, u32 param2, u32 param3);
|
||||
void ov5_021D30A8(UnkStruct_ov5_021D30A8 *param0);
|
||||
CellActor *ov5_021D3104(UnkStruct_ov5_021D30A8 *param0, const SpriteTemplateFromResourceHeader *param1);
|
||||
Sprite *ov5_021D3104(UnkStruct_ov5_021D30A8 *param0, const SpriteTemplateFromResourceHeader *param1);
|
||||
void ov5_021D3190(UnkStruct_ov5_021D30A8 *param0, SpriteResourceCapacities *param1, u32 param2, u32 param3);
|
||||
void ov5_021D3270(UnkStruct_ov5_021D30A8 *param0, int param1, int param2, int param3, int param4, int param5, int param6);
|
||||
void ov5_021D32E8(UnkStruct_ov5_021D30A8 *param0, NARC *param1, int param2, int param3, int param4, int param5, int param6);
|
||||
|
|
@ -19,7 +19,7 @@ void ov5_021D3388(UnkStruct_ov5_021D30A8 *param0, int param1, int param2, int pa
|
|||
void ov5_021D339C(UnkStruct_ov5_021D30A8 *param0, NARC *param1, int param2, int param3, int param4);
|
||||
void ov5_021D33B0(UnkStruct_ov5_021D30A8 *param0, int param1, int param2, BOOL param3, int param4, int param5);
|
||||
void ov5_021D3414(UnkStruct_ov5_021D30A8 *param0, NARC *param1, int param2, BOOL param3, int param4, int param5);
|
||||
CellActorData *ov5_021D3584(UnkStruct_ov5_021D30A8 *param0, const SpriteTemplate *param1);
|
||||
ManagedSprite *ov5_021D3584(UnkStruct_ov5_021D30A8 *param0, const SpriteTemplate *param1);
|
||||
void ov5_021D375C(UnkStruct_ov5_021D30A8 *param0);
|
||||
|
||||
#endif // POKEPLATINUM_OV5_021D2F14_H
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
#ifndef POKEPLATINUM_STRUCT_OV5_021D30A8_H
|
||||
#define POKEPLATINUM_STRUCT_OV5_021D30A8_H
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
#include "sprite_util.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorCollection *unk_00;
|
||||
SpriteList *unk_00;
|
||||
G2dRenderer unk_04;
|
||||
SpriteResourcesHeaderList *unk_190;
|
||||
SpriteResourceCollection *unk_194[6];
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
#ifndef POKEPLATINUM_STRUCT_OV5_021DE47C_H
|
||||
#define POKEPLATINUM_STRUCT_OV5_021DE47C_H
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
#include "sprite_util.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorCollection *unk_00;
|
||||
SpriteList *unk_00;
|
||||
G2dRenderer unk_04;
|
||||
SpriteResourceCollection *unk_190[4];
|
||||
} UnkStruct_ov5_021DE47C;
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
#ifndef POKEPLATINUM_STRUCT_OV5_021DE5A4_H
|
||||
#define POKEPLATINUM_STRUCT_OV5_021DE5A4_H
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
|
||||
typedef struct {
|
||||
SpriteResource *unk_00[4];
|
||||
CellActorResourceData unk_10;
|
||||
SpriteResourcesHeader unk_10;
|
||||
} UnkStruct_ov5_021DE5A4;
|
||||
|
||||
#endif // POKEPLATINUM_STRUCT_OV5_021DE5A4_H
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "struct_defs/archived_sprite.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
#include "sprite_util.h"
|
||||
|
||||
|
|
@ -13,9 +13,9 @@ typedef struct GreatMarshLookout_SpriteResources {
|
|||
void *unk_20;
|
||||
void *unk_24;
|
||||
ArchivedSprite unk_28;
|
||||
CellActorCollection *unk_38;
|
||||
SpriteList *unk_38;
|
||||
G2dRenderer unk_3C;
|
||||
CellActor *unk_1C8;
|
||||
Sprite *unk_1C8;
|
||||
BOOL unk_1CC;
|
||||
BOOL unk_1D0;
|
||||
} GreatMarshLookout_SpriteResources;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
|
||||
#include "bg_window.h"
|
||||
#include "camera.h"
|
||||
#include "cell_actor.h"
|
||||
#include "game_options.h"
|
||||
#include "game_records.h"
|
||||
#include "journal.h"
|
||||
|
|
@ -15,6 +14,7 @@
|
|||
#include "menu.h"
|
||||
#include "message.h"
|
||||
#include "savedata.h"
|
||||
#include "sprite.h"
|
||||
#include "strbuf.h"
|
||||
#include "string_list.h"
|
||||
#include "string_template.h"
|
||||
|
|
@ -34,7 +34,7 @@ typedef struct {
|
|||
StringTemplate *unk_8C;
|
||||
Camera *camera;
|
||||
UnkStruct_ov5_021D30A8 unk_94;
|
||||
CellActor *unk_25C[4];
|
||||
Sprite *unk_25C[4];
|
||||
u16 unk_26C[2];
|
||||
TrainerInfo *unk_270;
|
||||
void *unk_274;
|
||||
|
|
|
|||
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
#include "overlay012/struct_ov12_0221FCDC_decl.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_system.h"
|
||||
|
||||
typedef void (*UnkFuncPtr_ov12_02239E64_1)(UnkStruct_ov12_0221FCDC *, SpriteSystem *, SpriteManager *, CellActor *);
|
||||
typedef void (*UnkFuncPtr_ov12_02239E64_1)(UnkStruct_ov12_0221FCDC *, SpriteSystem *, SpriteManager *, Sprite *);
|
||||
|
||||
#endif // POKEPLATINUM_FUNCPTR_OV12_02239E64_1_H
|
||||
|
|
|
|||
|
|
@ -5,6 +5,6 @@
|
|||
|
||||
#include "sprite_system.h"
|
||||
|
||||
typedef void (*UnkFuncPtr_ov12_02239E68)(UnkStruct_ov12_0221FCDC *, SpriteSystem *, SpriteManager *, CellActorData *);
|
||||
typedef void (*UnkFuncPtr_ov12_02239E68)(UnkStruct_ov12_0221FCDC *, SpriteSystem *, SpriteManager *, ManagedSprite *);
|
||||
|
||||
#endif // POKEPLATINUM_FUNCPTR_OV12_02239E68_H
|
||||
|
|
|
|||
|
|
@ -41,8 +41,8 @@ UnkStruct_02014014 *ov12_02220260(UnkStruct_ov12_0221FCDC *param0, int param1);
|
|||
SPLEmitter *ov12_0222026C(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
BgConfig *ov12_02220278(UnkStruct_ov12_0221FCDC *param0);
|
||||
s32 ov12_02220280(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
CellActorData *ov12_02220298(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
CellActorData *ov12_022202C0(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
ManagedSprite *ov12_02220298(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
ManagedSprite *ov12_022202C0(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
SpriteManager *ov12_022202EC(UnkStruct_ov12_0221FCDC *param0);
|
||||
SpriteManager *ov12_02220300(UnkStruct_ov12_0221FCDC *param0);
|
||||
SpriteSystem *ov12_02220308(UnkStruct_ov12_0221FCDC *param0);
|
||||
|
|
@ -65,7 +65,7 @@ int ov12_022232C4(UnkStruct_ov12_0221FCDC *param0, int param1);
|
|||
int ov12_022232D0(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
int ov12_022232E0(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
int ov12_022232EC(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
Sprite *ov12_022232FC(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
PokemonSprite *ov12_022232FC(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
PaletteData *ov12_0222332C(UnkStruct_ov12_0221FCDC *param0);
|
||||
int ov12_02223334(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
int ov12_02223344(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
|
|
|
|||
|
|
@ -14,32 +14,32 @@
|
|||
#include "overlay012/struct_ov12_022267D4_decl.h"
|
||||
|
||||
#include "palette.h"
|
||||
#include "sprite_system.h"
|
||||
#include "sprite.h"
|
||||
|
||||
void ov12_02225864(int param0, int param1, s16 *param2, s16 *param3);
|
||||
void ov12_02225898(UnkStruct_ov12_0221FCDC *param0, int param1, s16 *param2, s16 *param3);
|
||||
s16 ov12_022258E0(UnkStruct_ov12_0221FCDC *param0, int param1, int param2);
|
||||
u8 ov12_02225950(CellActorData *param0);
|
||||
u8 ov12_02225950(ManagedSprite *param0);
|
||||
int ov12_02225964(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
int ov12_0222598C(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
fx32 ov12_022259A0(fx32 param0, fx32 param1, u32 param2);
|
||||
u32 ov12_022259AC(fx32 param0, fx32 param1, fx32 param2);
|
||||
void ov12_022259DC(UnkStruct_ov12_02225F6C *param0, CellActorData *param1, s16 param2, s16 param3);
|
||||
void ov12_022259FC(UnkStruct_ov12_02225F6C *param0, CellActorData *param1);
|
||||
void ov12_02225A18(UnkStruct_ov12_02225F6C *param0, Sprite *param1, s16 param2, s16 param3);
|
||||
void ov12_02225A3C(UnkStruct_ov12_02225F6C *param0, Sprite *param1);
|
||||
void ov12_022259DC(UnkStruct_ov12_02225F6C *param0, ManagedSprite *param1, s16 param2, s16 param3);
|
||||
void ov12_022259FC(UnkStruct_ov12_02225F6C *param0, ManagedSprite *param1);
|
||||
void ov12_02225A18(UnkStruct_ov12_02225F6C *param0, PokemonSprite *param1, s16 param2, s16 param3);
|
||||
void ov12_02225A3C(UnkStruct_ov12_02225F6C *param0, PokemonSprite *param1);
|
||||
void ov12_02225A5C(UnkStruct_ov12_02225F6C *param0, u16 param1, u16 param2, u16 param3, u16 param4, fx32 param5, fx32 param6, int param7);
|
||||
void ov12_02225A8C(UnkStruct_ov12_02225F6C *param0, u16 param1, u16 param2, u16 param3, u16 param4, fx32 param5, fx32 param6, u16 param7);
|
||||
BOOL ov12_02225AE0(UnkStruct_ov12_02225F6C *param0);
|
||||
BOOL ov12_02225B78(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, CellActorData *param3);
|
||||
BOOL ov12_02225BA0(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, Sprite *param3);
|
||||
BOOL ov12_02225B78(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, ManagedSprite *param3);
|
||||
BOOL ov12_02225BA0(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, PokemonSprite *param3);
|
||||
void ov12_02225BC8(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, s16 param3, s16 param4, u16 param5);
|
||||
BOOL ov12_02225C14(UnkStruct_ov12_02225F6C *param0);
|
||||
BOOL ov12_02225C50(UnkStruct_ov12_02225F6C *param0, CellActorData *param1);
|
||||
BOOL ov12_02225C74(UnkStruct_ov12_02225F6C *param0, Sprite *param1);
|
||||
BOOL ov12_02225C50(UnkStruct_ov12_02225F6C *param0, ManagedSprite *param1);
|
||||
BOOL ov12_02225C74(UnkStruct_ov12_02225F6C *param0, PokemonSprite *param1);
|
||||
void ov12_02225C98(UnkStruct_ov12_02225F6C *param0, UnkStruct_ov12_02225F6C *param1, s16 param2, s16 param3, s16 param4, s16 param5, u16 param6, fx32 param7);
|
||||
BOOL ov12_02225CE4(UnkStruct_ov12_02225F6C *param0, UnkStruct_ov12_02225F6C *param1);
|
||||
BOOL ov12_02225D2C(UnkStruct_ov12_02225F6C *param0, UnkStruct_ov12_02225F6C *param1, CellActorData *param2);
|
||||
BOOL ov12_02225D2C(UnkStruct_ov12_02225F6C *param0, UnkStruct_ov12_02225F6C *param1, ManagedSprite *param2);
|
||||
void ov12_02225D50(UnkStruct_ov12_02225D50 *param0, s32 param1, s32 param2, u32 param3);
|
||||
void ov12_02225D78(UnkStruct_ov12_02225D50 *param0, s16 param1, s16 param2, u32 param3);
|
||||
BOOL ov12_02225DA0(UnkStruct_ov12_02225D50 *param0);
|
||||
|
|
@ -52,15 +52,15 @@ void ov12_02225EF0(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, s16
|
|||
BOOL ov12_02225F6C(UnkStruct_ov12_02225F6C *param0);
|
||||
void ov12_02225FA4(UnkStruct_ov12_02225F6C *param0, f32 *param1, f32 *param2);
|
||||
s16 ov12_02225FD4(s16 param0, int param1, fx32 param2);
|
||||
void ov12_02226024(Sprite *param0, s16 param1, s16 param2, fx32 param3, int param4);
|
||||
void ov12_0222605C(CellActorData *param0, s16 param1, s16 param2, fx32 param3, int param4);
|
||||
BOOL ov12_022260A8(UnkStruct_ov12_02225F6C *param0, CellActorData *param1);
|
||||
BOOL ov12_022260C8(UnkStruct_ov12_02225F6C *param0, Sprite *param1);
|
||||
BOOL ov12_022260E8(UnkStruct_ov12_02225F6C *param0, Sprite *param1);
|
||||
void ov12_02226024(PokemonSprite *param0, s16 param1, s16 param2, fx32 param3, int param4);
|
||||
void ov12_0222605C(ManagedSprite *param0, s16 param1, s16 param2, fx32 param3, int param4);
|
||||
BOOL ov12_022260A8(UnkStruct_ov12_02225F6C *param0, ManagedSprite *param1);
|
||||
BOOL ov12_022260C8(UnkStruct_ov12_02225F6C *param0, PokemonSprite *param1);
|
||||
BOOL ov12_022260E8(UnkStruct_ov12_02225F6C *param0, PokemonSprite *param1);
|
||||
void ov12_02226108(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, u32 param3, u32 param4);
|
||||
BOOL ov12_02226138(UnkStruct_ov12_02225F6C *param0);
|
||||
BOOL ov12_0222619C(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, Sprite *param3);
|
||||
void ov12_022261C4(UnkStruct_ov12_02226274 *param0, UnkStruct_ov12_02225F6C *param1, UnkFuncPtr_ov12_02226274 param2, s16 param3, s16 param4, u16 param5, u8 param6, u8 param7, CellActorData *param8, CellActorData *param9, CellActorData *param10, CellActorData *param11);
|
||||
BOOL ov12_0222619C(UnkStruct_ov12_02225F6C *param0, s16 param1, s16 param2, PokemonSprite *param3);
|
||||
void ov12_022261C4(UnkStruct_ov12_02226274 *param0, UnkStruct_ov12_02225F6C *param1, UnkFuncPtr_ov12_02226274 param2, s16 param3, s16 param4, u16 param5, u8 param6, u8 param7, ManagedSprite *param8, ManagedSprite *param9, ManagedSprite *param10, ManagedSprite *param11);
|
||||
BOOL ov12_02226274(UnkStruct_ov12_02226274 *param0);
|
||||
void ov12_022263A4(UnkStruct_ov12_02225F6C *param0, int param1, int param2);
|
||||
void ov12_02226424(UnkStruct_ov12_02226454 *param0, s16 param1, s16 param2, s16 param3, s16 param4, int param5);
|
||||
|
|
|
|||
|
|
@ -9,6 +9,6 @@ void ov12_022269C0(UnkStruct_ov12_0221FCDC *param0);
|
|||
void ov12_022269EC(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02226A3C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02226A88(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02226B1C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02226B1C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
|
||||
#endif // POKEPLATINUM_OV12_022269C0_H
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ void ov12_02226EB0(UnkStruct_ov12_0221FCDC *param0);
|
|||
void ov12_022271D8(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02227408(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02227534(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222777C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222777C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02227828(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222797C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02227CBC(UnkStruct_ov12_0221FCDC *param0);
|
||||
|
|
@ -37,10 +37,10 @@ void ov12_02229B28(UnkStruct_ov12_0221FCDC *param0);
|
|||
void ov12_02229C5C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02229E54(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222A00C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222A1AC(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222A34C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222A410(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222A5C0(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222A1AC(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222A34C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222A410(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222A5C0(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222A604(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222A8F4(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222AB50(UnkStruct_ov12_0221FCDC *param0);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include "sprite_system.h"
|
||||
|
||||
void ov12_0222AE68(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222AE68(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222B194(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222B45C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222B68C(UnkStruct_ov12_0221FCDC *param0);
|
||||
|
|
@ -21,8 +21,8 @@ void ov12_0222C6D4(UnkStruct_ov12_0221FCDC *param0);
|
|||
void ov12_0222C8F8(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222CA2C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222CB90(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222CC54(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222CC54(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222CFA0(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222D56C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222D56C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
|
||||
#endif // POKEPLATINUM_OV12_0222AC70_H
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@
|
|||
|
||||
#include "sprite_system.h"
|
||||
|
||||
void ov12_0222D7C0(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222DB60(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222DEFC(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222D7C0(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222DB60(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222DEFC(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222E1A8(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222E248(CellActorData *param0);
|
||||
void ov12_0222E2F8(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222E61C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222E248(ManagedSprite *param0);
|
||||
void ov12_0222E2F8(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222E61C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
|
||||
#endif // POKEPLATINUM_OV12_0222D6B0_H
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "sprite_system.h"
|
||||
|
||||
void ov12_0222EAA0(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222EC90(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222EC90(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0222EFB0(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222F2F8(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222F5EC(UnkStruct_ov12_0221FCDC *param0);
|
||||
|
|
|
|||
|
|
@ -7,33 +7,33 @@
|
|||
|
||||
void ov12_0222F770(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222F9E4(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_0222FE30(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_0222FE30(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_022300C4(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_022303D0(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02230754(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02230804(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02230A8C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02230CEC(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02231010(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_022312A4(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02230CEC(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02231010(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_022312A4(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02231444(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02231650(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02231950(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02231C1C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02231650(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02231950(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02231C1C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02231E7C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02232024(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02232378(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02232378(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_0223249C(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_022326AC(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_022329E0(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02232CA8(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_022329E0(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02232CA8(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02233178(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02233454(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02233734(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_022339C4(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02233454(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02233734(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_022339C4(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02233CD4(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02233F30(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_02234008(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02234008(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02234214(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_022342C4(UnkStruct_ov12_0221FCDC *param0);
|
||||
void ov12_022344D0(UnkStruct_ov12_0221FCDC *param0);
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@
|
|||
|
||||
#include "sprite_system.h"
|
||||
|
||||
void ov12_022346A4(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_022348C8(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02234A10(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_02234D98(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, CellActorData *param3);
|
||||
void ov12_022346A4(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_022348C8(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02234A10(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
void ov12_02234D98(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
|
||||
|
||||
#endif // POKEPLATINUM_OV12_022346A4_H
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
#include "overlay012/struct_ov12_0223595C.h"
|
||||
#include "overlay012/struct_ov12_02235998.h"
|
||||
|
||||
#include "sprite_system.h"
|
||||
#include "sprite.h"
|
||||
|
||||
int ov12_02235254(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
int ov12_0223525C(UnkStruct_ov12_0221FCDC *param0, int param1);
|
||||
|
|
@ -50,8 +50,8 @@ void ov12_02235780(UnkStruct_ov12_0221FCDC *param0, int param1, int param2);
|
|||
void ov12_022357BC(UnkStruct_ov12_0221FCDC *param0, int param1, int param2, int param3);
|
||||
void ov12_022357EC(UnkStruct_ov12_0221FCDC *param0, int param1, int param2);
|
||||
void ov12_02235838(UnkStruct_ov12_0221FCDC *param0, int param1, BOOL param2);
|
||||
void ov12_02235918(Sprite *param0, UnkStruct_ov12_02235350 *param1);
|
||||
void ov12_02235950(CellActorData *param0, UnkStruct_ov12_02235350 *param1);
|
||||
void ov12_02235918(PokemonSprite *param0, UnkStruct_ov12_02235350 *param1);
|
||||
void ov12_02235950(ManagedSprite *param0, UnkStruct_ov12_02235350 *param1);
|
||||
void ov12_0223595C(UnkStruct_ov12_0221FCDC *param0, UnkStruct_ov12_0223595C *param1);
|
||||
void ov12_02235998(UnkStruct_ov12_0221FCDC *param0, int param1, UnkStruct_ov12_02235998 *param2, int *param3);
|
||||
void ov12_02235D74(UnkStruct_ov12_0221FCDC *param0, int param1, UnkStruct_ov12_02235998 *param2, int *param3);
|
||||
|
|
|
|||
|
|
@ -13,10 +13,10 @@ typedef struct {
|
|||
int unk_04;
|
||||
UnkStruct_ov12_02223764_sub1 unk_08;
|
||||
int unk_14[4];
|
||||
CellActorData *unk_24[4];
|
||||
ManagedSprite *unk_24[4];
|
||||
UnkStruct_ov16_0223E0C8 *unk_34[4];
|
||||
u8 unk_44[4];
|
||||
Sprite *unk_48[4];
|
||||
PokemonSprite *unk_48[4];
|
||||
} UnkStruct_ov12_02223764;
|
||||
|
||||
#endif // POKEPLATINUM_STRUCT_OV12_02223764_H
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ typedef struct {
|
|||
s16 unk_02;
|
||||
UnkStruct_ov12_02225F6C unk_04[4];
|
||||
UnkFuncPtr_ov12_02226274 unk_94;
|
||||
CellActorData *unk_98[4];
|
||||
ManagedSprite *unk_98[4];
|
||||
u16 unk_A8;
|
||||
u16 unk_AA;
|
||||
u8 unk_AC;
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@
|
|||
|
||||
#include "overlay012/struct_ov12_02235350.h"
|
||||
|
||||
#include "sprite_system.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
UnkStruct_ov12_02235350 unk_00;
|
||||
UnkStruct_ov12_02235350 unk_04;
|
||||
Sprite *unk_08;
|
||||
CellActorData *unk_0C;
|
||||
PokemonSprite *unk_08;
|
||||
ManagedSprite *unk_0C;
|
||||
int unk_10;
|
||||
} UnkStruct_ov12_02235998;
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ typedef struct {
|
|||
int unk_00;
|
||||
int unk_04;
|
||||
UnkStruct_ov16_0223E0C8 *unk_08[4];
|
||||
Sprite *unk_18[4];
|
||||
PokemonSprite *unk_18[4];
|
||||
u16 unk_28[4];
|
||||
u8 unk_30[4];
|
||||
u8 unk_34[4];
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ typedef struct {
|
|||
StringTemplate *unk_1FA8;
|
||||
Strbuf *unk_1FAC;
|
||||
SpriteManager *unk_1FB0;
|
||||
CellActorData *unk_1FB4[38];
|
||||
ManagedSprite *unk_1FB4[38];
|
||||
Window unk_204C[2];
|
||||
Window *unk_206C;
|
||||
u8 unk_2070;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ typedef struct {
|
|||
UnkStruct_ov16_0226DEEC *unk_38;
|
||||
BagItem unk_3C[5][36];
|
||||
SpriteManager *unk_30C;
|
||||
CellActorData *unk_310[6];
|
||||
ManagedSprite *unk_310[6];
|
||||
u16 unk_328[3][144];
|
||||
u16 unk_688[4][130];
|
||||
u16 unk_A98[3][25];
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@
|
|||
#include "sprite_system.h"
|
||||
|
||||
void ov17_02241270(SpriteSystem *param0, SpriteManager *param1, NARC *param2);
|
||||
CellActorData *ov17_022412C0(SpriteSystem *param0, SpriteManager *param1, int param2);
|
||||
ManagedSprite *ov17_022412C0(SpriteSystem *param0, SpriteManager *param1, int param2);
|
||||
void ov17_022412F0(SpriteManager *param0);
|
||||
void ov17_02241314(CellActorData *param0);
|
||||
void ov17_02241314(ManagedSprite *param0);
|
||||
void ov17_0224131C(SpriteSystem *param0, SpriteManager *param1, NARC *param2);
|
||||
CellActorData *ov17_0224136C(SpriteSystem *param0, SpriteManager *param1, int param2, int param3, int param4);
|
||||
void ov17_022413AC(CellActorData *param0);
|
||||
ManagedSprite *ov17_0224136C(SpriteSystem *param0, SpriteManager *param1, int param2, int param3, int param4);
|
||||
void ov17_022413AC(ManagedSprite *param0);
|
||||
void ov17_022413B4(SpriteManager *param0);
|
||||
|
||||
#endif // POKEPLATINUM_OV17_02241270_H
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ void ov17_0224AFF8(SpriteManager *param0);
|
|||
BOOL ov17_0224B01C(UnkStruct_ov17_0224DF54 *param0);
|
||||
void ov17_0224B058(UnkStruct_ov17_0224DF54 *param0);
|
||||
void ov17_0224B068(UnkStruct_ov17_0224A1EC *param0, int param1);
|
||||
void ov17_0224B09C(Sprite *param0, UnkStruct_ov17_0224B09C *param1);
|
||||
void ov17_0224B09C(PokemonSprite *param0, UnkStruct_ov17_0224B09C *param1);
|
||||
void ov17_0224B0CC(UnkStruct_ov17_0224A1EC *param0);
|
||||
void ov17_0224B20C(UnkStruct_ov17_0224DF54 *param0, const UnkStruct_ov17_0224EDE0 *param1);
|
||||
void ov17_0224B59C(UnkStruct_ov17_0224DF54 *param0);
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ void ov17_0224F0BC(SpriteSystem *param0, SpriteManager *param1, NNS_G2D_VRAM_TYP
|
|||
void ov17_0224F0F0(SpriteSystem *param0, SpriteManager *param1, u32 param2, u32 param3);
|
||||
void ov17_0224F138(SpriteManager *param0, u32 param1);
|
||||
void ov17_0224F140(SpriteManager *param0, u32 param1, u32 param2);
|
||||
CellActorData *ov17_0224F154(SpriteSystem *param0, SpriteManager *param1, int param2, const SpriteTemplate *param3);
|
||||
void ov17_0224F184(CellActorData *param0);
|
||||
ManagedSprite *ov17_0224F154(SpriteSystem *param0, SpriteManager *param1, int param2, const SpriteTemplate *param3);
|
||||
void ov17_0224F184(ManagedSprite *param0);
|
||||
|
||||
#endif // POKEPLATINUM_OV17_0224F080_H
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorData *unk_00[6];
|
||||
ManagedSprite *unk_00[6];
|
||||
SysTask *unk_18;
|
||||
} UnkStruct_ov17_0223F6E8;
|
||||
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
typedef struct {
|
||||
UnkStruct_02095C48_sub1 *unk_00;
|
||||
UnkStruct_02007768 *unk_04;
|
||||
Sprite *unk_08[4];
|
||||
PokemonSprite *unk_08[4];
|
||||
SpriteSystem *unk_18;
|
||||
SpriteManager *unk_1C;
|
||||
UnkStruct_ov12_0221FCDC *unk_20;
|
||||
|
|
@ -36,14 +36,14 @@ typedef struct {
|
|||
UnkStruct_02012744 *unk_54;
|
||||
UnkStruct_ov16_0223E0C8 unk_58[4];
|
||||
UnkStruct_ov16_0223E0C8 unk_98;
|
||||
CellActorData *unk_A8[3];
|
||||
CellActorData *unk_B4[3];
|
||||
CellActorData *unk_C0;
|
||||
CellActorData *unk_C4[4][6];
|
||||
CellActorData *unk_124[3][5];
|
||||
CellActorData *unk_160[4];
|
||||
CellActorData *unk_170[3];
|
||||
CellActorData *unk_17C;
|
||||
ManagedSprite *unk_A8[3];
|
||||
ManagedSprite *unk_B4[3];
|
||||
ManagedSprite *unk_C0;
|
||||
ManagedSprite *unk_C4[4][6];
|
||||
ManagedSprite *unk_124[3][5];
|
||||
ManagedSprite *unk_160[4];
|
||||
ManagedSprite *unk_170[3];
|
||||
ManagedSprite *unk_17C;
|
||||
UnkStruct_ov17_0223F2E4 unk_180[4];
|
||||
UnkStruct_ov17_0223F2E4 unk_1C8[4];
|
||||
u8 unk_210;
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@
|
|||
typedef struct {
|
||||
UnkStruct_02095C48_sub1 *unk_00;
|
||||
UnkStruct_02007768 *unk_04;
|
||||
Sprite *unk_08[4];
|
||||
Sprite *unk_18;
|
||||
PokemonSprite *unk_08[4];
|
||||
PokemonSprite *unk_18;
|
||||
SpriteSystem *unk_1C;
|
||||
SpriteManager *unk_20;
|
||||
BgConfig *unk_24;
|
||||
|
|
@ -29,7 +29,7 @@ typedef struct {
|
|||
Strbuf *unk_40;
|
||||
PaletteData *unk_44;
|
||||
UnkStruct_ov16_0223E0C8 unk_48[4];
|
||||
CellActorData *unk_88[8];
|
||||
ManagedSprite *unk_88[8];
|
||||
UnkStruct_ov17_0223F6E8 unk_A8;
|
||||
u8 unk_C4;
|
||||
} UnkStruct_ov17_022476F8;
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ typedef struct {
|
|||
UnkStruct_02095C48_sub1 *unk_00;
|
||||
UnkStruct_ov17_0224B09C unk_04[4];
|
||||
UnkStruct_02007768 *unk_44;
|
||||
Sprite *unk_48[4];
|
||||
PokemonSprite *unk_48[4];
|
||||
SpriteSystem *unk_58;
|
||||
SpriteManager *unk_5C;
|
||||
BgConfig *unk_60;
|
||||
|
|
@ -41,8 +41,8 @@ typedef struct {
|
|||
PaletteData *unk_90;
|
||||
UnkStruct_02012744 *unk_94;
|
||||
UnkStruct_ov16_0223E0C8 unk_98[4];
|
||||
CellActorData *unk_D8[68];
|
||||
CellActorData *unk_1E8;
|
||||
ManagedSprite *unk_D8[68];
|
||||
ManagedSprite *unk_1E8;
|
||||
SysTask *unk_1EC;
|
||||
UnkStruct_ov17_0224C9A4 unk_1F0;
|
||||
UnkStruct_ov17_0224C384 *unk_1FC;
|
||||
|
|
@ -51,7 +51,7 @@ typedef struct {
|
|||
UnkStruct_ov17_0224AE84 unk_290[4][16];
|
||||
UnkStruct_ov17_0224B058 unk_910;
|
||||
UnkStruct_ov17_0224A8D4 unk_92C[3];
|
||||
CellActorData *unk_960[3];
|
||||
ManagedSprite *unk_960[3];
|
||||
UnkStruct_ov17_0223F2E4 unk_96C[3][3];
|
||||
const UnkStruct_ov17_02253084 *unk_A10;
|
||||
u8 unk_A14[4];
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ struct UnkStruct_ov17_0224DF54_t;
|
|||
|
||||
typedef struct {
|
||||
SysTask *unk_00;
|
||||
CellActorData *unk_04;
|
||||
ManagedSprite *unk_04;
|
||||
struct UnkStruct_ov17_0224DF54_t *unk_08;
|
||||
u8 unk_0C;
|
||||
u8 unk_0D;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorData *unk_00;
|
||||
ManagedSprite *unk_00;
|
||||
UnkStruct_ov17_0223F2E4 *unk_04;
|
||||
SysTask *unk_08;
|
||||
s32 unk_0C;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ struct UnkStruct_ov17_0224DF54_t;
|
|||
|
||||
typedef struct {
|
||||
SysTask *unk_00;
|
||||
CellActorData *unk_04;
|
||||
ManagedSprite *unk_04;
|
||||
struct UnkStruct_ov17_0224DF54_t *unk_08;
|
||||
UnkStruct_ov17_0224B09C *unk_0C;
|
||||
u8 unk_10;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
typedef struct {
|
||||
SysTask *unk_00;
|
||||
CellActorData *unk_04;
|
||||
ManagedSprite *unk_04;
|
||||
s32 unk_08;
|
||||
s32 unk_0C;
|
||||
s32 unk_10;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
typedef struct {
|
||||
SysTask *unk_00;
|
||||
CellActorData *unk_04;
|
||||
ManagedSprite *unk_04;
|
||||
s32 unk_08;
|
||||
s32 unk_0C;
|
||||
s32 unk_10;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ struct UnkStruct_ov17_0224DF54_t;
|
|||
typedef struct {
|
||||
struct UnkStruct_ov17_0224DF54_t *unk_00;
|
||||
SysTask *unk_04;
|
||||
Sprite *unk_08;
|
||||
PokemonSprite *unk_08;
|
||||
UnkStruct_ov17_0224B09C *unk_0C;
|
||||
s32 unk_10;
|
||||
s32 unk_14;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ struct UnkStruct_ov17_0224DF54_t;
|
|||
|
||||
typedef struct {
|
||||
SysTask *unk_00;
|
||||
CellActorData *unk_04;
|
||||
ManagedSprite *unk_04;
|
||||
struct UnkStruct_ov17_0224DF54_t *unk_08;
|
||||
u8 unk_0C;
|
||||
} UnkStruct_ov17_0224C384;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
typedef struct {
|
||||
Pokemon *unk_00;
|
||||
Sprite *unk_04;
|
||||
PokemonSprite *unk_04;
|
||||
UnkStruct_ov17_0224B09C *unk_08;
|
||||
u8 unk_0C;
|
||||
u8 unk_0D;
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
typedef struct {
|
||||
UnkStruct_02095C48_sub1 *unk_00;
|
||||
UnkStruct_02007768 *unk_04;
|
||||
Sprite *unk_08[4];
|
||||
PokemonSprite *unk_08[4];
|
||||
SpriteSystem *unk_18;
|
||||
SpriteManager *unk_1C;
|
||||
BgConfig *unk_20;
|
||||
|
|
@ -33,11 +33,11 @@ typedef struct {
|
|||
UnkStruct_ov16_0223E0C8 unk_C8[4];
|
||||
UnkStruct_ov17_0223F6E8 unk_108;
|
||||
SysTask *unk_124;
|
||||
CellActorData *unk_128[4];
|
||||
CellActorData *unk_138[4];
|
||||
CellActorData *unk_148[4][12];
|
||||
CellActorData *unk_208[4][12];
|
||||
CellActorData *unk_2C8[4][12];
|
||||
ManagedSprite *unk_128[4];
|
||||
ManagedSprite *unk_138[4];
|
||||
ManagedSprite *unk_148[4][12];
|
||||
ManagedSprite *unk_208[4][12];
|
||||
ManagedSprite *unk_2C8[4][12];
|
||||
u8 unk_388;
|
||||
} UnkStruct_ov17_022507C4;
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
#include "overlay019/struct_ov19_021DC680.h"
|
||||
#include "overlay019/struct_ov19_021DE3E8_decl.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
BOOL ov19_021D61B0(UnkStruct_ov19_021D61B0 **param0, const UnkStruct_ov19_021D4DF0 *param1, const UnkStruct_ov19_021D5DF8 *param2);
|
||||
|
|
@ -34,9 +34,9 @@ UnkStruct_ov19_021DE3E8 *ov19_021D7800(UnkStruct_ov19_021D61B0 *param0);
|
|||
UnkStruct_ov19_021DBA9C *ov19_021D780C(UnkStruct_ov19_021D61B0 *param0);
|
||||
UnkStruct_02007768 *ov19_021D7818(UnkStruct_ov19_021D61B0 *param0);
|
||||
int ov19_021D7820(UnkStruct_ov19_021D61B0 *param0);
|
||||
void ov19_021D783C(CellActorResourceData *param0, NNSG2dImageProxy *param1, NNSG2dImagePaletteProxy *param2, NNSG2dCellDataBank *param3, NNSG2dCellAnimBankData *param4, u32 param5);
|
||||
CellActor *ov19_021D785C(CellActorCollection *param0, CellActorResourceData *param1, u32 param2, u32 param3, u32 param4, int param5);
|
||||
void ov19_021D78AC(CellActor *param0, u32 param1);
|
||||
void ov19_021D783C(SpriteResourcesHeader *param0, NNSG2dImageProxy *param1, NNSG2dImagePaletteProxy *param2, NNSG2dCellDataBank *param3, NNSG2dCellAnimBankData *param4, u32 param5);
|
||||
Sprite *ov19_021D785C(SpriteList *param0, SpriteResourcesHeader *param1, u32 param2, u32 param3, u32 param4, int param5);
|
||||
void ov19_021D78AC(Sprite *param0, u32 param1);
|
||||
void ov19_021D78C8(const u16 *param0, u16 *param1, u32 param2, u16 param3, u32 param4);
|
||||
const UnkStruct_ov19_021D5DF8 *ov19_021D7964(UnkStruct_ov19_021D61B0 *param0);
|
||||
void ov19_021D79B8(void *param0, UnkFuncPtr_ov19_021D79B8 param1, void *param2);
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@
|
|||
#include "overlay019/struct_ov19_021DCD18.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021D79F8(UnkStruct_ov19_021D8318 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4);
|
||||
BOOL ov19_021D79F8(UnkStruct_ov19_021D8318 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4);
|
||||
void ov19_021D7A74(UnkStruct_ov19_021D8318 *param0);
|
||||
void ov19_021D7A9C(UnkStruct_ov19_021D8318 *param0);
|
||||
void ov19_021D7B4C(UnkStruct_ov19_021D8318 *param0, const UnkStruct_ov19_021D4F5C *param1, int param2, BOOL param3);
|
||||
|
|
|
|||
|
|
@ -7,10 +7,10 @@
|
|||
#include "overlay019/struct_ov19_021D61B0_decl.h"
|
||||
#include "overlay019/struct_ov19_021D8E00.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021D8B54(UnkStruct_ov19_021D8E00 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, CellActorCollection *param3, NARC *param4);
|
||||
BOOL ov19_021D8B54(UnkStruct_ov19_021D8E00 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, SpriteList *param3, NARC *param4);
|
||||
void ov19_021D8C1C(UnkStruct_ov19_021D8E00 *param0, NARC *param1);
|
||||
void ov19_021D8E84(UnkStruct_ov19_021D8E00 *param0);
|
||||
void ov19_021D8F60(UnkStruct_ov19_021D8E00 *param0);
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@
|
|||
#include "overlay019/struct_ov19_021DA384.h"
|
||||
#include "overlay019/struct_ov19_021DCD18.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "pokemon.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DA270(UnkStruct_ov19_021DA384 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, CellActorCollection *param3, NARC *param4);
|
||||
BOOL ov19_021DA270(UnkStruct_ov19_021DA384 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, SpriteList *param3, NARC *param4);
|
||||
void ov19_021DA384(UnkStruct_ov19_021DA384 *param0);
|
||||
void ov19_021DA3CC(UnkStruct_ov19_021DA384 *param0, UnkStruct_ov19_021DCD18 *param1, u32 param2);
|
||||
void ov19_021DA3F0(UnkStruct_ov19_021DA384 *param0, UnkStruct_ov19_021DCD18 *param1, u32 param2);
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@
|
|||
#include "overlay019/struct_ov19_021D61B0_decl.h"
|
||||
#include "overlay019/struct_ov19_021DA8D8.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DA814(UnkStruct_ov19_021DA8D8 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, CellActorCollection *param3, NARC *param4);
|
||||
BOOL ov19_021DA814(UnkStruct_ov19_021DA8D8 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, SpriteList *param3, NARC *param4);
|
||||
void ov19_021DA864(UnkStruct_ov19_021DA8D8 *param0, NARC *param1);
|
||||
void ov19_021DA8D8(UnkStruct_ov19_021DA8D8 *param0);
|
||||
void ov19_021DA8FC(UnkStruct_ov19_021DA8D8 *param0, int param1);
|
||||
|
|
|
|||
|
|
@ -6,11 +6,11 @@
|
|||
#include "overlay019/struct_ov19_021DA9E0.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "message.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DA92C(UnkStruct_ov19_021DA9E0 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4, const MessageLoader *param5, NARC *param6);
|
||||
BOOL ov19_021DA92C(UnkStruct_ov19_021DA9E0 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4, const MessageLoader *param5, NARC *param6);
|
||||
void ov19_021DA9E0(UnkStruct_ov19_021DA9E0 *param0);
|
||||
void ov19_021DAA80(UnkStruct_ov19_021DA9E0 *param0);
|
||||
void ov19_021DAA90(UnkStruct_ov19_021DA9E0 *param0);
|
||||
|
|
|
|||
|
|
@ -7,11 +7,11 @@
|
|||
#include "overlay019/struct_ov19_021DF964.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "message.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DB2FC(UnkStruct_ov19_021DB6F0 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4, MessageLoader *param5, const StringTemplate *param6, int param7, NARC *param8);
|
||||
BOOL ov19_021DB2FC(UnkStruct_ov19_021DB6F0 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4, MessageLoader *param5, const StringTemplate *param6, int param7, NARC *param8);
|
||||
void ov19_021DB370(UnkStruct_ov19_021DB6F0 *param0);
|
||||
void ov19_021DB3C4(UnkStruct_ov19_021DB6F0 *param0);
|
||||
void ov19_021DB448(UnkStruct_ov19_021DB6F0 *param0, u32 param1);
|
||||
|
|
|
|||
|
|
@ -8,10 +8,10 @@
|
|||
#include "overlay019/struct_ov19_021DBA9C.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DB8E4(UnkStruct_ov19_021DBA9C *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4, NARC *param5);
|
||||
BOOL ov19_021DB8E4(UnkStruct_ov19_021DBA9C *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4, NARC *param5);
|
||||
void ov19_021DBA9C(UnkStruct_ov19_021DBA9C *param0);
|
||||
void ov19_021DBAD0(UnkStruct_ov19_021DBA9C *param0);
|
||||
void ov19_021DBB48(UnkStruct_ov19_021DBA9C *param0);
|
||||
|
|
|
|||
|
|
@ -7,10 +7,10 @@
|
|||
#include "overlay019/struct_ov19_021DCD18.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DC5F0(UnkStruct_ov19_021DC680 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4, NARC *param5);
|
||||
BOOL ov19_021DC5F0(UnkStruct_ov19_021DC680 *param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4, NARC *param5);
|
||||
void ov19_021DC680(UnkStruct_ov19_021DC680 *param0);
|
||||
void ov19_021DC6A0(UnkStruct_ov19_021DC680 *param0);
|
||||
void ov19_021DC6C8(UnkStruct_ov19_021DC680 *param0);
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@
|
|||
#include "overlay019/struct_ov19_021DCF88_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DCF88(UnkStruct_ov19_021DCF88 **param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4);
|
||||
BOOL ov19_021DCF88(UnkStruct_ov19_021DCF88 **param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4);
|
||||
void ov19_021DD078(UnkStruct_ov19_021DCF88 *param0);
|
||||
void ov19_021DD114(UnkStruct_ov19_021DCF88 *param0, NARC *param1);
|
||||
void ov19_021DD378(UnkStruct_ov19_021DCF88 *param0);
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@
|
|||
#include "overlay019/struct_ov19_021DE3E8_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DE3E8(UnkStruct_ov19_021DE3E8 **param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4);
|
||||
BOOL ov19_021DE3E8(UnkStruct_ov19_021DE3E8 **param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4);
|
||||
void ov19_021DE440(UnkStruct_ov19_021DE3E8 *param0);
|
||||
void ov19_021DE584(UnkStruct_ov19_021DE3E8 *param0);
|
||||
void ov19_021DE7A0(UnkStruct_ov19_021DE3E8 *param0);
|
||||
|
|
|
|||
|
|
@ -6,11 +6,11 @@
|
|||
#include "overlay019/struct_ov19_021DEC04_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "message.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
BOOL ov19_021DEC04(UnkStruct_ov19_021DEC04 **param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, CellActorCollection *param4, MessageLoader *param5, NARC *param6);
|
||||
BOOL ov19_021DEC04(UnkStruct_ov19_021DEC04 **param0, UnkStruct_ov19_021D61B0 *param1, const UnkStruct_ov19_021D4DF0 *param2, BgConfig *param3, SpriteList *param4, MessageLoader *param5, NARC *param6);
|
||||
void ov19_021DECAC(UnkStruct_ov19_021DEC04 *param0);
|
||||
void ov19_021DECE8(UnkStruct_ov19_021DEC04 *param0, NARC *param1);
|
||||
void ov19_021DEDDC(UnkStruct_ov19_021DEC04 *param0, BOOL param1);
|
||||
|
|
|
|||
|
|
@ -11,14 +11,14 @@
|
|||
#include "overlay019/struct_ov19_021DCD18.h"
|
||||
#include "overlay019/struct_ov19_021DE3E8_decl.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorCollection *unk_00;
|
||||
CellActor *unk_04;
|
||||
CellActor *unk_08;
|
||||
CellActor *unk_0C;
|
||||
CellActor *unk_10;
|
||||
SpriteList *unk_00;
|
||||
Sprite *unk_04;
|
||||
Sprite *unk_08;
|
||||
Sprite *unk_0C;
|
||||
Sprite *unk_10;
|
||||
void *unk_14;
|
||||
void *unk_18;
|
||||
NNSG2dCellDataBank *unk_1C;
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
#include "overlay019/struct_ov19_021D4DF0.h"
|
||||
#include "overlay019/struct_ov19_021D61B0_decl.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
void *unk_00;
|
||||
|
|
@ -19,7 +19,7 @@ typedef struct {
|
|||
void *unk_18;
|
||||
NNSG2dCellDataBank *unk_1C;
|
||||
NNSG2dAnimBankData *unk_20;
|
||||
CellActorCollection *unk_24;
|
||||
SpriteList *unk_24;
|
||||
u8 padding_28[24];
|
||||
const UnkStruct_ov19_021D4DF0 *unk_40;
|
||||
UnkStruct_ov19_021D61B0 *unk_44;
|
||||
|
|
|
|||
|
|
@ -6,17 +6,17 @@
|
|||
#include "overlay019/struct_ov19_021D4DF0.h"
|
||||
#include "overlay019/struct_ov19_021D61B0_decl.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorCollection *unk_00;
|
||||
CellActor *unk_04;
|
||||
SpriteList *unk_00;
|
||||
Sprite *unk_04;
|
||||
void *unk_08;
|
||||
void *unk_0C;
|
||||
NNSG2dCellDataBank *unk_10;
|
||||
NNSG2dAnimBankData *unk_14;
|
||||
NNSG2dImageProxy unk_18;
|
||||
CellActorCollection *unk_3C;
|
||||
SpriteList *unk_3C;
|
||||
const UnkStruct_ov19_021D4DF0 *unk_40;
|
||||
UnkStruct_ov19_021D61B0 *unk_44;
|
||||
} UnkStruct_ov19_021DA8D8;
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
#include "overlay019/struct_ov19_021D61B0_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "strbuf.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
|
|
@ -19,19 +19,19 @@ typedef struct {
|
|||
BOOL unk_00;
|
||||
Window *unk_04;
|
||||
BgConfig *unk_08;
|
||||
CellActorCollection *unk_0C;
|
||||
SpriteList *unk_0C;
|
||||
const UnkStruct_ov19_021D4DF0 *unk_10;
|
||||
UnkStruct_ov19_021D61B0 *unk_14;
|
||||
UnkStruct_0200C440 *unk_18;
|
||||
UnkStruct_0200C440 *unk_1C;
|
||||
UnkStruct_02007768 *unk_20;
|
||||
Sprite *unk_24;
|
||||
PokemonSprite *unk_24;
|
||||
void *unk_28;
|
||||
NNSG2dCellDataBank *unk_2C;
|
||||
CellActor *unk_30;
|
||||
Sprite *unk_30;
|
||||
void *unk_34;
|
||||
NNSG2dCellDataBank *unk_38;
|
||||
CellActor *unk_3C[2];
|
||||
Sprite *unk_3C[2];
|
||||
Strbuf *unk_44;
|
||||
Strbuf *unk_48;
|
||||
SysTask *unk_4C;
|
||||
|
|
|
|||
|
|
@ -9,15 +9,15 @@
|
|||
#include "overlay019/struct_ov19_021D61B0_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "message.h"
|
||||
#include "sprite.h"
|
||||
#include "strbuf.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
typedef struct {
|
||||
UnkStruct_ov19_021D61B0 *unk_00;
|
||||
BgConfig *unk_04;
|
||||
CellActorCollection *unk_08;
|
||||
SpriteList *unk_08;
|
||||
const UnkStruct_ov19_021D4DF0 *unk_0C;
|
||||
Window *unk_10;
|
||||
void *unk_14;
|
||||
|
|
@ -31,8 +31,8 @@ typedef struct {
|
|||
NNSG2dScreenData *unk_38;
|
||||
Bitmap unk_3C;
|
||||
UnkStruct_0200C440 *unk_44;
|
||||
CellActor *unk_48[18];
|
||||
CellActor *unk_90;
|
||||
Sprite *unk_48[18];
|
||||
Sprite *unk_90;
|
||||
u32 unk_94[18];
|
||||
SysTask *unk_DC;
|
||||
s32 unk_E0;
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@
|
|||
#include "overlay019/struct_ov19_021DCD18.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
UnkStruct_ov19_021D61B0 *unk_00;
|
||||
BgConfig *unk_04;
|
||||
CellActorCollection *unk_08;
|
||||
SpriteList *unk_08;
|
||||
const UnkStruct_ov19_021D4DF0 *unk_0C;
|
||||
UnkStruct_ov19_021D8318 *unk_10;
|
||||
void *unk_14;
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@
|
|||
|
||||
#include <nnsys.h>
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
CellActor *unk_00;
|
||||
Sprite *unk_00;
|
||||
NNSG2dImageProxy unk_04;
|
||||
u32 unk_28;
|
||||
u16 unk_2C;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
#include "overlay020/struct_ov20_021D2128_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
UnkStruct_ov20_021D2128 *ov20_021D2098(const UnkStruct_ov20_021D16E8 *param0, const UnkStruct_020998EC *param1);
|
||||
|
|
@ -18,8 +18,8 @@ BOOL ov20_021D21F8(UnkStruct_ov20_021D2128 *param0);
|
|||
BOOL ov20_021D2210(UnkStruct_ov20_021D2128 *param0, int param1);
|
||||
u32 ov20_021D2DF4(UnkStruct_ov20_021D2128 *param0);
|
||||
BgConfig *ov20_021D2E04(UnkStruct_ov20_021D2128 *param0);
|
||||
CellActorCollection *ov20_021D2E08(UnkStruct_ov20_021D2128 *param0);
|
||||
void ov20_021D2E0C(UnkStruct_ov20_021D2128 *param0, CellActorResourceData *param1, u32 param2, u32 param3);
|
||||
CellActor *ov20_021D2E50(UnkStruct_ov20_021D2128 *param0, CellActorResourceData *param1, u32 param2, u32 param3, u32 param4, int param5);
|
||||
SpriteList *ov20_021D2E08(UnkStruct_ov20_021D2128 *param0);
|
||||
void ov20_021D2E0C(UnkStruct_ov20_021D2128 *param0, SpriteResourcesHeader *param1, u32 param2, u32 param3);
|
||||
Sprite *ov20_021D2E50(UnkStruct_ov20_021D2128 *param0, SpriteResourcesHeader *param1, u32 param2, u32 param3, u32 param4, int param5);
|
||||
|
||||
#endif // POKEPLATINUM_OV20_021D2098_H
|
||||
|
|
|
|||
|
|
@ -15,9 +15,9 @@
|
|||
#include "overlay021/struct_ov21_021E68F4.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "heap.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "sprite.h"
|
||||
#include "strbuf.h"
|
||||
#include "touch_screen.h"
|
||||
|
||||
|
|
@ -58,9 +58,9 @@ UnkStruct_ov21_021D3320 *ov21_021D13EC(UnkStruct_ov21_021D0F60 *param0);
|
|||
UnkStruct_ov21_021D13FC *ov21_021D13FC(UnkStruct_ov21_021D0F60 *param0);
|
||||
UnkStruct_ov21_021E68F4 *ov21_021D1410(UnkStruct_ov21_021D0F60 *param0, int param1);
|
||||
UnkStruct_ov21_021E68F4 *ov21_021D1430(UnkStruct_ov21_021D0F60 *param0, int param1);
|
||||
void ov21_021D144C(CellActor *param0, int param1);
|
||||
void ov21_021D1498(CellActor *param0, UnkStruct_ov21_021D4CA0 *param1, int param2);
|
||||
void ov21_021D1524(CellActor *param0, UnkStruct_ov21_021D4CA0 *param1, int param2, int param3, int param4);
|
||||
void ov21_021D144C(Sprite *param0, int param1);
|
||||
void ov21_021D1498(Sprite *param0, UnkStruct_ov21_021D4CA0 *param1, int param2);
|
||||
void ov21_021D1524(Sprite *param0, UnkStruct_ov21_021D4CA0 *param1, int param2, int param3, int param4);
|
||||
void ov21_021D154C(TouchScreenHitTable *hitTable, int param1, int param2, int param3, int param4);
|
||||
void Pokedex_SetLoadingScreenParams(PokedexLoadingScreen *param0, BgConfig *param1, int param2, NNSG2dScreenData *param3, int param4, int param5, int param6, int param7, int param8);
|
||||
BOOL Pokedex_LoadingScreenMove(PokedexLoadingScreen *param0);
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@
|
|||
#include "overlay021/struct_ov21_021D4EE4_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
|
||||
void ov21_021D1FA4(UnkStruct_ov21_021D13FC *param0, int param1);
|
||||
|
|
@ -24,15 +24,15 @@ void ov21_021D2098(UnkStruct_ov21_021D13FC *param0);
|
|||
void ov21_021D2124(UnkStruct_ov21_021D13FC *param0);
|
||||
void ov21_021D214C(UnkStruct_ov21_021D13FC *param0);
|
||||
void ov21_021D2164(UnkStruct_ov21_021D13FC *param0, int param1, int param2);
|
||||
Sprite *ov21_021D2170(const UnkStruct_ov21_021D13FC *param0);
|
||||
PokemonSprite *ov21_021D2170(const UnkStruct_ov21_021D13FC *param0);
|
||||
void ov21_021D217C(const UnkStruct_ov21_021D13FC *param0, BOOL param1);
|
||||
void ov21_021D2188(UnkStruct_ov21_021D13FC *param0, int param1, int param2, int param3, int param4, u8 param5, u32 param6, int param7, int param8, int param9);
|
||||
void ov21_021D222C(UnkStruct_ov21_021D13FC *param0, int param1, int param2, int param3);
|
||||
void ov21_021D2250(UnkStruct_ov21_021D13FC *param0, int *param1, int *param2, int param3);
|
||||
Sprite *ov21_021D2274(const UnkStruct_ov21_021D13FC *param0, int param1);
|
||||
PokemonSprite *ov21_021D2274(const UnkStruct_ov21_021D13FC *param0, int param1);
|
||||
void ov21_021D2280(const UnkStruct_ov21_021D13FC *param0, BOOL param1, int param2);
|
||||
CellActor *ov21_021D22A8(const UnkStruct_ov21_021D13FC *param0);
|
||||
CellActor *ov21_021D22C4(const UnkStruct_ov21_021D13FC *param0);
|
||||
Sprite *ov21_021D22A8(const UnkStruct_ov21_021D13FC *param0);
|
||||
Sprite *ov21_021D22C4(const UnkStruct_ov21_021D13FC *param0);
|
||||
void ov21_021D22E0(UnkStruct_ov21_021D13FC *param0, UnkStruct_ov21_021D4CB8 *param1, int param2, int param3, u32 param4);
|
||||
void ov21_021D22F8(UnkStruct_ov21_021D22F8 *param0, UnkStruct_ov21_021D4CB8 *param1, int param2, int param3, u32 param4);
|
||||
SpriteResource *ov21_021D2344(const UnkStruct_ov21_021D13FC *param0, int param1);
|
||||
|
|
@ -64,7 +64,7 @@ void *ov21_021D27E0(UnkStruct_ov21_021D13FC *param0, u32 param1, NNSG2dPaletteDa
|
|||
void *ov21_021D2808(UnkStruct_ov21_021D13FC *param0, u32 param1, BOOL param2, NNSG2dCharacterData **param3, u32 param4);
|
||||
void ov21_021D2B88(UnkStruct_ov21_021D22F8 *param0, SpriteResourceCollection **param1, int param2, NARC *param3);
|
||||
void ov21_021D2C58(UnkStruct_ov21_021D22F8 *param0, SpriteResourceCollection **param1);
|
||||
void ov21_021D2D88(UnkStruct_ov21_021D22F8 *param0, CellActorCollection *param1, SpriteResourceCollection **param2, int param3, int param4);
|
||||
void ov21_021D2D88(UnkStruct_ov21_021D22F8 *param0, SpriteList *param1, SpriteResourceCollection **param2, int param3, int param4);
|
||||
void ov21_021D2E1C(UnkStruct_ov21_021D22F8 *param0);
|
||||
void ov21_021D2E44(UnkStruct_ov21_021D22F8 *param0, BOOL param1);
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
UnkStruct_ov21_021E8D48 *ov21_021E8D48(const UnkStruct_ov21_021E8E0C *param0);
|
||||
void ov21_021E8DD0(UnkStruct_ov21_021E8D48 *param0);
|
||||
BOOL ov21_021E8DEC(const UnkStruct_ov21_021E8D48 *param0);
|
||||
Sprite *ov21_021E8E00(UnkStruct_ov21_021E8D48 *param0);
|
||||
PokemonSprite *ov21_021E8E00(UnkStruct_ov21_021E8D48 *param0);
|
||||
void ov21_021E8E04(UnkStruct_ov21_021E8D48 *param0, BOOL param1);
|
||||
|
||||
#endif // POKEPLATINUM_OV21_021E8D48_H
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include "constants/species.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "heap.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct EncounterLocations {
|
||||
int *locations;
|
||||
|
|
@ -113,7 +113,7 @@ void PokedexEncData_LocateFieldOnMap(u8 *pokedexFieldMap, u8 mapHeight, u8 mapWi
|
|||
u32 PokedexEncData_LocateVisibleFields(u8 *pokedexFieldMap, int mapHeight, int mapWidth, const FieldCoordinates *fieldCoordinatesArray, const EncounterLocations *encounterLocations, const u8 *invisibleFields, u32 numInvisibleFields);
|
||||
|
||||
/**
|
||||
* @brief Creates a CellActor with the coordinates occupied by the dungeon
|
||||
* @brief Creates a Sprite with the coordinates occupied by the dungeon
|
||||
*
|
||||
* coronetAnimID is used for Mt Coronet, animID otherwise.
|
||||
*
|
||||
|
|
@ -126,7 +126,7 @@ u32 PokedexEncData_LocateVisibleFields(u8 *pokedexFieldMap, int mapHeight, int m
|
|||
* @param animID
|
||||
* @param coronetAnimID
|
||||
*/
|
||||
void PokedexEncData_LocateDungeonOnMap(CellActor *cellActor, int xOffset, int yOffset, int xScale, int yScale, const DungeonCoordinates *dungeonCoordinates, int animID, int coronetAnimID);
|
||||
void PokedexEncData_LocateDungeonOnMap(Sprite *cellActor, int xOffset, int yOffset, int xScale, int yScale, const DungeonCoordinates *dungeonCoordinates, int animID, int coronetAnimID);
|
||||
|
||||
/**
|
||||
* @brief Creates CellActors with the coordinates occupied by visible fields
|
||||
|
|
@ -151,6 +151,6 @@ void PokedexEncData_LocateDungeonOnMap(CellActor *cellActor, int xOffset, int yO
|
|||
* @param cellActorsModified
|
||||
* @return Number of visible dungeons
|
||||
*/
|
||||
int PokedexEncData_LocateVisibleDungeons(CellActor **cellActorArray, int initialNumVisibleDungeons, int maxNumDungeons, int xOffset, int yOffset, int xScale, int yScale, const DungeonCoordinates *dungeonCoordinatesArray, const EncounterLocations *encounterLocations, int animID, int coronetAnimID, const u8 *invisibleDungeons, u32 numInvisibleDungeons, u32 *cellActorsModified);
|
||||
int PokedexEncData_LocateVisibleDungeons(Sprite **cellActorArray, int initialNumVisibleDungeons, int maxNumDungeons, int xOffset, int yOffset, int xScale, int yScale, const DungeonCoordinates *dungeonCoordinatesArray, const EncounterLocations *encounterLocations, int animID, int coronetAnimID, const u8 *invisibleDungeons, u32 numInvisibleDungeons, u32 *cellActorsModified);
|
||||
|
||||
#endif // POKEPLATINUM_POKEDEXENCDATA_H
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@
|
|||
#include "overlay021/struct_ov21_021D4C0C_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
#include "sprite_util.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
|
@ -22,11 +22,11 @@ typedef struct {
|
|||
BgConfig *unk_00;
|
||||
Window unk_04;
|
||||
G2dRenderer unk_14;
|
||||
CellActorCollection *unk_138;
|
||||
SpriteList *unk_138;
|
||||
SpriteResourceCollection *unk_13C[4];
|
||||
UnkStruct_ov21_021D4C0C *unk_14C;
|
||||
UnkStruct_02007768 *unk_150;
|
||||
Sprite *unk_154[4];
|
||||
PokemonSprite *unk_154[4];
|
||||
UnkStruct_02015064 *unk_164;
|
||||
UnkStruct_ov21_021D23F8 unk_168;
|
||||
UnkStruct_ov21_021D23F8 unk_18C;
|
||||
|
|
|
|||
|
|
@ -2,10 +2,10 @@
|
|||
#define POKEPLATINUM_STRUCT_OV21_021D1FA4_H
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorCollection *unk_00;
|
||||
SpriteList *unk_00;
|
||||
BgConfig *unk_04;
|
||||
int unk_08;
|
||||
int unk_0C;
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@
|
|||
|
||||
#include "overlay021/struct_ov21_021D4CA0.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
|
||||
typedef struct {
|
||||
CellActor *unk_00;
|
||||
CellActor *unk_04;
|
||||
Sprite *unk_00;
|
||||
Sprite *unk_04;
|
||||
UnkStruct_ov21_021D4CA0 *unk_08;
|
||||
SpriteResource *unk_0C[4];
|
||||
VecFx32 unk_1C;
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
#ifndef POKEPLATINUM_STRUCT_OV21_021D2584_H
|
||||
#define POKEPLATINUM_STRUCT_OV21_021D2584_H
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
|
||||
typedef struct {
|
||||
CellActor *unk_00[4];
|
||||
Sprite *unk_00[4];
|
||||
SpriteResource *unk_10[4];
|
||||
int unk_20;
|
||||
int unk_24;
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@
|
|||
#include "overlay021/struct_ov21_021D4C0C_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "heap.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
UnkStruct_ov21_021D4C0C *unk_00;
|
||||
const Window *unk_04;
|
||||
const NNSG2dImagePaletteProxy *unk_08;
|
||||
const CellActor *unk_0C;
|
||||
const Sprite *unk_0C;
|
||||
int unk_10;
|
||||
int unk_14;
|
||||
int unk_18;
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@
|
|||
#include "overlay022/struct_ov22_0225A0E4.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
|
||||
void ov22_02255094(void);
|
||||
void ov22_022550B4(void);
|
||||
|
|
@ -19,7 +19,7 @@ void ov22_02255134(UnkStruct_ov22_0225A0E4 *param0);
|
|||
void ov22_02255180(UnkStruct_ov22_0225A0E4 *param0);
|
||||
void ov22_022551B4(UnkStruct_ov22_0225A0E4 *param0, UnkStruct_ov22_02255CB8 *param1);
|
||||
void ov22_022551D0(UnkStruct_ov22_0225A0E4 *param0);
|
||||
CellActor *ov22_022551E4(UnkStruct_ov22_0225A0E4 *param0, int param1, int param2, int param3, int param4, int param5);
|
||||
Sprite *ov22_022551E4(UnkStruct_ov22_0225A0E4 *param0, int param1, int param2, int param3, int param4, int param5);
|
||||
void ov22_02255248(UnkStruct_ov22_0225A0E4 *param0, NARC *param1, int param2, BOOL param3, int param4, int param5);
|
||||
void ov22_02255268(UnkStruct_ov22_0225A0E4 *param0, NARC *param1, int param2, BOOL param3, int param4, int param5, int param6);
|
||||
void ov22_0225528C(UnkStruct_ov22_0225A0E4 *param0, NARC *param1, int param2, BOOL param3, int param4);
|
||||
|
|
|
|||
|
|
@ -4,14 +4,14 @@
|
|||
#include "struct_defs/struct_02095C60.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "game_options.h"
|
||||
#include "narc.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
|
||||
typedef struct {
|
||||
BgConfig *unk_00;
|
||||
CellActorCollection *unk_04;
|
||||
SpriteList *unk_04;
|
||||
SpriteResourceCollection **unk_08;
|
||||
const Options *unk_0C;
|
||||
int unk_10;
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#ifndef POKEPLATINUM_STRUCT_OV22_02259C58_H
|
||||
#define POKEPLATINUM_STRUCT_OV22_02259C58_H
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct UnkStruct_ov22_02259C58_tag {
|
||||
CellActor *unk_00;
|
||||
Sprite *unk_00;
|
||||
int unk_04;
|
||||
void *unk_08;
|
||||
void (*unk_0C)(struct UnkStruct_ov22_02259C58_tag *param0, void *param1);
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@
|
|||
|
||||
#include "overlay022/funcptr_ov22_02259D78.h"
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
|
||||
typedef struct {
|
||||
CellActorInitParamsEx *unk_00;
|
||||
AffineSpriteListTemplate *unk_00;
|
||||
UnkFuncPtr_ov22_02259D78 unk_04;
|
||||
void *unk_08;
|
||||
int unk_0C;
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@
|
|||
#include "struct_decls/struct_020151A4_decl.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "narc.h"
|
||||
#include "resource_collection.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
#include "sprite_util.h"
|
||||
|
||||
|
|
@ -33,7 +33,7 @@ typedef struct {
|
|||
NNSG2dCharacterData **unk_38;
|
||||
int unk_3C;
|
||||
BgConfig *unk_40;
|
||||
CellActorCollection *unk_44;
|
||||
SpriteList *unk_44;
|
||||
SpriteResourceCollection *unk_48[4];
|
||||
G2dRenderer unk_58;
|
||||
NARC *unk_5C;
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@
|
|||
#include "overlay022/struct_ov22_0225AB54.h"
|
||||
|
||||
#include "bg_window.h"
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
#include "strbuf.h"
|
||||
|
||||
typedef struct {
|
||||
UnkStruct_ov22_022597BC unk_00;
|
||||
Window *unk_2C;
|
||||
CellActorCollection *unk_30;
|
||||
SpriteList *unk_30;
|
||||
SpriteResourceCollection **unk_34;
|
||||
UnkStruct_ov22_0225A914 unk_38;
|
||||
UnkStruct_ov22_0225AB54 unk_A0;
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
#ifndef POKEPLATINUM_STRUCT_OV22_0225A914_H
|
||||
#define POKEPLATINUM_STRUCT_OV22_0225A914_H
|
||||
|
||||
#include "cell_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "sprite_resource.h"
|
||||
|
||||
typedef struct {
|
||||
SpriteResource *unk_00[4];
|
||||
CellActor *unk_10[20];
|
||||
Sprite *unk_10[20];
|
||||
int unk_60;
|
||||
int unk_64;
|
||||
} UnkStruct_ov22_0225A914;
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user