pokeplatinum/include/overlay017/ov17_0224F080.h

21 lines
785 B
C

#ifndef POKEPLATINUM_OV17_0224F080_H
#define POKEPLATINUM_OV17_0224F080_H
#include <nnsys.h>
#include "sprite_system.h"
u32 ov17_0224F080(int param0);
u32 ov17_0224F098(void);
u32 ov17_0224F09C(void);
u8 ov17_0224F0A0(int param0);
u32 ov17_0224F0B8(void);
void ov17_0224F0BC(SpriteSystem *param0, SpriteManager *param1, NNS_G2D_VRAM_TYPE param2, int param3, u32 param4);
void ov17_0224F0F0(SpriteSystem *param0, SpriteManager *param1, u32 param2, u32 param3);
void ov17_0224F138(SpriteManager *param0, u32 param1);
void ov17_0224F140(SpriteManager *param0, u32 param1, u32 param2);
ManagedSprite *ov17_0224F154(SpriteSystem *param0, SpriteManager *param1, int param2, const SpriteTemplate *param3);
void ov17_0224F184(ManagedSprite *param0);
#endif // POKEPLATINUM_OV17_0224F080_H