pokeplatinum/include/overlay017/struct_ov17_0223F88C.h

53 lines
1.5 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV17_0223F88C_H
#define POKEPLATINUM_STRUCT_OV17_0223F88C_H
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_02012744_decl.h"
#include "struct_defs/struct_02095C48_sub1.h"
#include "battle/struct_ov16_0223E0C8.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "overlay017/struct_ov17_0223F2E4.h"
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_template.h"
typedef struct {
UnkStruct_02095C48_sub1 *unk_00;
UnkStruct_02007768 *unk_04;
PokemonSprite *unk_08[4];
SpriteSystem *unk_18;
SpriteManager *unk_1C;
UnkStruct_ov12_0221FCDC *unk_20;
BgConfig *unk_24;
Window unk_28[1];
MessageLoader *unk_38;
MessageLoader *unk_3C;
MessageLoader *unk_40;
MessageLoader *unk_44;
StringTemplate *unk_48;
Strbuf *unk_4C;
PaletteData *unk_50;
UnkStruct_02012744 *unk_54;
UnkStruct_ov16_0223E0C8 unk_58[4];
UnkStruct_ov16_0223E0C8 unk_98;
ManagedSprite *unk_A8[3];
ManagedSprite *unk_B4[3];
ManagedSprite *unk_C0;
ManagedSprite *unk_C4[4][6];
ManagedSprite *unk_124[3][5];
ManagedSprite *unk_160[4];
ManagedSprite *unk_170[3];
ManagedSprite *unk_17C;
UnkStruct_ov17_0223F2E4 unk_180[4];
UnkStruct_ov17_0223F2E4 unk_1C8[4];
u8 unk_210;
} UnkStruct_ov17_0223F88C;
#endif // POKEPLATINUM_STRUCT_OV17_0223F88C_H