pokeplatinum/include/overlay012/ov12_022269C0.h

15 lines
527 B
C

#ifndef POKEPLATINUM_OV12_022269C0_H
#define POKEPLATINUM_OV12_022269C0_H
#include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "sprite_system.h"
void ov12_022269C0(UnkStruct_ov12_0221FCDC *param0);
void ov12_022269EC(UnkStruct_ov12_0221FCDC *param0);
void ov12_02226A3C(UnkStruct_ov12_0221FCDC *param0);
void ov12_02226A88(UnkStruct_ov12_0221FCDC *param0);
void ov12_02226B1C(UnkStruct_ov12_0221FCDC *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
#endif // POKEPLATINUM_OV12_022269C0_H