pokeplatinum/include/overlay022/struct_ov22_0225A0E4.h

43 lines
1.0 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV22_0225A0E4_H
#define POKEPLATINUM_STRUCT_OV22_0225A0E4_H
#include <nnsys.h>
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_02015064_decl.h"
#include "struct_decls/struct_02015128_decl.h"
#include "struct_decls/struct_020151A4_decl.h"
#include "bg_window.h"
#include "narc.h"
#include "resource_collection.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
typedef struct {
UnkStruct_02015064 *unk_00;
UnkStruct_02015128 **unk_04;
int unk_08;
int unk_0C;
UnkStruct_020151A4 **unk_10;
int unk_14;
int unk_18;
BOOL unk_1C;
UnkStruct_02007768 *unk_20;
NNSGfdTexKey unk_24;
NNSGfdPlttKey unk_28;
BOOL unk_2C;
u8 *unk_30;
ResourceCollection *unk_34;
NNSG2dCharacterData **unk_38;
int unk_3C;
BgConfig *unk_40;
SpriteList *unk_44;
SpriteResourceCollection *unk_48[4];
G2dRenderer unk_58;
NARC *unk_5C;
} UnkStruct_ov22_0225A0E4;
#endif // POKEPLATINUM_STRUCT_OV22_0225A0E4_H