pokeplatinum/include/battle/struct_ov16_02268520.h

18 lines
364 B
C

#ifndef POKEPLATINUM_STRUCT_OV16_02268520_H
#define POKEPLATINUM_STRUCT_OV16_02268520_H
#include "struct_decls/battle_system.h"
#include "sprite_system.h"
typedef struct {
ManagedSprite *unk_00;
BattleSystem *unk_04;
u8 unk_08;
u8 unk_09;
s16 unk_0A;
s16 unk_0C;
} UnkStruct_ov16_02268520;
#endif // POKEPLATINUM_STRUCT_OV16_02268520_H