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18 lines
364 B
C
18 lines
364 B
C
#ifndef POKEPLATINUM_STRUCT_OV16_02268520_H
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#define POKEPLATINUM_STRUCT_OV16_02268520_H
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#include "struct_decls/battle_system.h"
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#include "sprite_system.h"
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typedef struct {
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ManagedSprite *unk_00;
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BattleSystem *unk_04;
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u8 unk_08;
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u8 unk_09;
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s16 unk_0A;
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s16 unk_0C;
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} UnkStruct_ov16_02268520;
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#endif // POKEPLATINUM_STRUCT_OV16_02268520_H
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