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https://github.com/pret/pokeplatinum.git
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Rename documented instances of SpriteSystem, SpriteManager, and ManagedSprite
This commit is contained in:
parent
41abbde3c6
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3049148851
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@ -420,10 +420,10 @@ typedef struct PokemonSummaryScreen {
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ConditionRectangle maxRects[MAX_CONDITION_RECT];
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u32 conditionState;
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SpriteSystem *renderer;
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SpriteManager *gfxHandler;
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SpriteSystem *spriteSys;
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SpriteManager *spriteMan;
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Sprite *sprites[SUMMARY_SPRITE_MAX];
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ManagedSprite *sprite[SUMMARY_SPRITE_MAX];
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ManagedSprite *managedSprites[SUMMARY_SPRITE_MAX];
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UnkStruct_0200C440 *unk_684;
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MessageLoader *msgLoader;
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@ -62,8 +62,8 @@ enum HealthbarGaugeType {
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* @param palette
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* @param healthbarType
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*/
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void Healthbar_LoadResources(SpriteSystem *renderer, SpriteManager *gfxHandler, NARC *narc, PaletteData *palette, enum HealthbarType healthbarType);
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ManagedSprite *Healthbar_LoadCellActor(SpriteSystem *renderer, SpriteManager *handler, int type);
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void Healthbar_LoadResources(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, PaletteData *palette, enum HealthbarType healthbarType);
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ManagedSprite *Healthbar_DrawSprite(SpriteSystem *spriteSys, SpriteManager *spriteMan, int type);
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/**
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* @brief Draw the informational parts of the healthbar, according to a set
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@ -39,14 +39,14 @@ enum HideArrowType {
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* @param gfxHandler
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* @param palette
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*/
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void PartyGauge_LoadGraphics(SpriteSystem *renderer, SpriteManager *gfxHandler, PaletteData *palette);
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void PartyGauge_LoadGraphics(SpriteSystem *spriteSys, SpriteManager *spriteMan, PaletteData *palette);
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/**
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* @brief Free the graphics resources needed for the Party Gauge from memory.
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*
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* @param gfxHandler
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*/
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void PartyGauge_FreeGraphics(SpriteManager *gfxHandler);
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void PartyGauge_FreeGraphics(SpriteManager *spriteMan);
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/**
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* @brief Show the Party Gauge.
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@ -68,7 +68,7 @@ void PartyGauge_FreeGraphics(SpriteManager *gfxHandler);
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* @return Pointer to the constructed PartyGauge struct, for tracking its progress
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* and eventually hiding it.
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*/
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PartyGauge *PartyGauge_Show(u8 ballStatus[], enum PartyGaugeSide side, enum ShowPartyGaugeType showType, enum PartyGaugePosition pos, SpriteSystem *renderer, SpriteManager *gfxHandler);
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PartyGauge *PartyGauge_Show(u8 ballStatus[], enum PartyGaugeSide side, enum ShowPartyGaugeType showType, enum PartyGaugePosition pos, SpriteSystem *spriteSys, SpriteManager *spriteMan);
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/**
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* @brief Check if the Party Gauge has finished the inward scrolling animation.
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@ -320,7 +320,7 @@ Static main
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Object main.nef.p/src_unk_0208C010.c.o
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Object main.nef.p/src_unk_0208C098.c.o
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Object main.nef.p/src_applications_pokemon_summary_screen_main.c.o
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Object main.nef.p/src_applications_pokemon_summary_screen_sprite.c.o
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Object main.nef.p/src_applications_pokemon_summary_screen_sprites.c.o
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Object main.nef.p/src_applications_pokemon_summary_screen_window.c.o
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Object main.nef.p/src_applications_pokemon_summary_screen_3d_anim.c.o
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Object main.nef.p/src_applications_pokemon_summary_screen_subscreen.c.o
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@ -328,7 +328,7 @@ static int PokemonSummaryScreen_Main(OverlayManager *ovyManager, int *state)
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PokemonSummaryScreen_UpdateArrowAndTapAnims(summaryScreen);
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PokemonSummaryScreen_DrawSheenSprites(summaryScreen);
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PokemonSummaryScreen_UpdateRibbonFlashAnim(summaryScreen);
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SpriteSystem_DrawSprites(summaryScreen->gfxHandler);
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SpriteSystem_DrawSprites(summaryScreen->spriteMan);
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PokemonSummaryScreen_Update3DGfx(summaryScreen);
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return FALSE;
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@ -1,4 +1,4 @@
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#include "sprite.h"
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#include "applications/pokemon_summary_screen/sprites.h"
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#include <nitro.h>
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#include <string.h>
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@ -8,7 +8,6 @@
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#include "generated/items.h"
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#include "applications/pokemon_summary_screen/main.h"
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#include "applications/pokemon_summary_screen/sprites.h"
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#include "applications/pokemon_summary_screen/subscreen.h"
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#include "graphics/pokemon_summary_screen/pl_pst_gra.naix"
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@ -18,6 +17,7 @@
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#include "pokemon.h"
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#include "pokemon_icon.h"
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#include "ribbon.h"
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#include "sprite.h"
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#include "sprite_system.h"
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#include "unk_0207C908.h"
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#include "vram_transfer.h"
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@ -218,8 +218,8 @@ void PokemonSummaryScreen_InitSpriteResources(PokemonSummaryScreen *summaryScree
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GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, TRUE);
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VramTransfer_New(32, HEAP_ID_POKEMON_SUMMARY_SCREEN);
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summaryScreen->renderer = SpriteSystem_Alloc(HEAP_ID_POKEMON_SUMMARY_SCREEN);
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summaryScreen->gfxHandler = SpriteManager_New(summaryScreen->renderer);
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summaryScreen->spriteSys = SpriteSystem_Alloc(HEAP_ID_POKEMON_SUMMARY_SCREEN);
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summaryScreen->spriteMan = SpriteManager_New(summaryScreen->spriteSys);
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RenderOamTemplate v0 = {
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0,
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@ -240,8 +240,8 @@ void PokemonSummaryScreen_InitSpriteResources(PokemonSummaryScreen *summaryScree
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GX_OBJVRAMMODE_CHAR_1D_32K
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};
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SpriteSystem_Init(summaryScreen->renderer, &v0, &v1, 32);
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SpriteSystem_InitSprites(summaryScreen->renderer, summaryScreen->gfxHandler, SUMMARY_SPRITE_MAX);
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SpriteSystem_Init(summaryScreen->spriteSys, &v0, &v1, 32);
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SpriteSystem_InitSprites(summaryScreen->spriteSys, summaryScreen->spriteMan, SUMMARY_SPRITE_MAX);
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SpriteResourceDataPaths v2 = {
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"data/pst_chr.resdat",
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@ -253,13 +253,13 @@ void PokemonSummaryScreen_InitSpriteResources(PokemonSummaryScreen *summaryScree
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"data/pst_h.cldat"
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};
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SpriteSystem_LoadResourceDataFromFilepaths(summaryScreen->renderer, summaryScreen->gfxHandler, &v2);
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SpriteSystem_LoadResourceDataFromFilepaths(summaryScreen->spriteSys, summaryScreen->spriteMan, &v2);
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}
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void PokemonSummaryScreen_FreeSpriteResources(PokemonSummaryScreen *summaryScreen)
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{
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SpriteSystem_DestroySpriteManager(summaryScreen->renderer, summaryScreen->gfxHandler);
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SpriteSystem_Free(summaryScreen->renderer);
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SpriteSystem_DestroySpriteManager(summaryScreen->spriteSys, summaryScreen->spriteMan);
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SpriteSystem_Free(summaryScreen->spriteSys);
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}
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void PokemonSummaryScreen_UpdateArrowAndTapAnims(PokemonSummaryScreen *summaryScreen)
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@ -274,7 +274,7 @@ void PokemonSummaryScreen_UpdateArrowAndTapAnims(PokemonSummaryScreen *summarySc
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void PokemonSummaryScreen_SetDefaultSpriteStates(PokemonSummaryScreen *summaryScreen)
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{
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for (u16 i = 0; i < SUMMARY_SPRITE_MAX; i++) {
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summaryScreen->sprites[i] = SpriteSystem_NewSpriteFromResourceHeader(summaryScreen->renderer, summaryScreen->gfxHandler, &Unk_020F41A8[i]);
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summaryScreen->sprites[i] = SpriteSystem_NewSpriteFromResourceHeader(summaryScreen->spriteSys, summaryScreen->spriteMan, &Unk_020F41A8[i]);
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}
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SetMonAndTypeIcons(summaryScreen);
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@ -389,8 +389,8 @@ void PokemonSummaryScreen_SetCaughtBallGfx(PokemonSummaryScreen *summaryScreen)
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ballMember = master_ball_NCGR + summaryScreen->monData.caughtBall - 1;
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}
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SpriteSystem_ReplaceCharResObj(summaryScreen->renderer, summaryScreen->gfxHandler, NARC_INDEX_GRAPHIC__PL_PST_GRA, ballMember, FALSE, 0);
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SpriteSystem_ReplacePlttResObj(summaryScreen->renderer, summaryScreen->gfxHandler, NARC_INDEX_GRAPHIC__PL_PST_GRA, balls_0_NCLR + sBallIDToPaletteNum[summaryScreen->monData.caughtBall], FALSE, 6);
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SpriteSystem_ReplaceCharResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, NARC_INDEX_GRAPHIC__PL_PST_GRA, ballMember, FALSE, 0);
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SpriteSystem_ReplacePlttResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, NARC_INDEX_GRAPHIC__PL_PST_GRA, balls_0_NCLR + sBallIDToPaletteNum[summaryScreen->monData.caughtBall], FALSE, 6);
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}
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void PokemonSummaryScreen_UpdateStatusIcon(PokemonSummaryScreen *summaryScreen)
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@ -495,7 +495,7 @@ void PokemonSummaryScreen_SetMonTypeIcons(PokemonSummaryScreen *summaryScreen)
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static void SetTypeIcon(PokemonSummaryScreen *summaryScreen, u8 spriteIndex, u8 param2, u8 type)
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{
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SpriteSystem_ReplaceCharResObj(summaryScreen->renderer, summaryScreen->gfxHandler, sub_0207C944(), sub_0207C908(type), 1, param2);
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SpriteSystem_ReplaceCharResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, sub_0207C944(), sub_0207C908(type), 1, param2);
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Sprite_SetExplicitPalette2(summaryScreen->sprites[spriteIndex], sub_0207C92C(type) + 3);
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}
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@ -528,7 +528,7 @@ void PokemonSummaryScreen_UpdateMoveCategoryIcon(PokemonSummaryScreen *summarySc
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{
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u32 category = MoveTable_LoadParam(move, MOVEATTRIBUTE_CLASS);
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SpriteSystem_ReplaceCharResObj(summaryScreen->renderer, summaryScreen->gfxHandler, sub_0207CAC0(), sub_0207CA90(category), 1, 10);
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SpriteSystem_ReplaceCharResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, sub_0207CAC0(), sub_0207CA90(category), 1, 10);
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Sprite_SetExplicitPalette2(summaryScreen->sprites[SUMMARY_SPRITE_MOVE_CATEGORY_ICON], sub_0207CAA8(category) + 3);
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}
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@ -725,14 +725,14 @@ void PokemonSummaryScreen_SetMonIcon(PokemonSummaryScreen *summaryScreen)
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iconIndex = Pokemon_IconSpriteIndex(monData);
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}
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SpriteSystem_ReplaceCharResObj(summaryScreen->renderer, summaryScreen->gfxHandler, NARC_INDEX_POKETOOL__ICONGRA__PL_POKE_ICON, iconIndex, 0, 11);
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SpriteSystem_ReplaceCharResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, NARC_INDEX_POKETOOL__ICONGRA__PL_POKE_ICON, iconIndex, 0, 11);
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Sprite_SetExplicitPalette2(summaryScreen->sprites[SUMMARY_SPRITE_MON_ICON], PokeIconPaletteIndex(summaryScreen->monData.species, summaryScreen->monData.form, summaryScreen->monData.isEgg) + 7);
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Sprite_SetFlipMode(summaryScreen->sprites[SUMMARY_SPRITE_MON_ICON], (SpeciesData_GetFormValue(summaryScreen->monData.species, summaryScreen->monData.form, 28) ^ 1));
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}
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void PokemonSummaryScreen_ShowMonIcon(PokemonSummaryScreen *summaryScreen)
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{
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SpriteSystem_ReplacePlttResObj(summaryScreen->renderer, summaryScreen->gfxHandler, NARC_INDEX_POKETOOL__ICONGRA__PL_POKE_ICON, PokeIconPalettesFileIndex(), FALSE, 5);
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SpriteSystem_ReplacePlttResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, NARC_INDEX_POKETOOL__ICONGRA__PL_POKE_ICON, PokeIconPalettesFileIndex(), FALSE, 5);
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if (summaryScreen->page == SUMMARY_PAGE_BATTLE_MOVES) {
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Sprite_SetPositionXY(summaryScreen->sprites[SUMMARY_SPRITE_MON_ICON], 24, 48);
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@ -788,7 +788,7 @@ void PokemonSummaryScreen_HideContestStatDots(PokemonSummaryScreen *summaryScree
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static void SetRibbonSpriteGfx(PokemonSummaryScreen *summaryScreen, u8 ribbonNum, u8 ribbonIndex)
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{
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SpriteSystem_ReplaceCharResObj(summaryScreen->renderer, summaryScreen->gfxHandler, NARC_INDEX_GRAPHIC__PL_PST_GRA, Ribbon_GetData(ribbonNum, RIBBON_DATA_SPRITE_ID), 0, 26 + ribbonIndex);
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SpriteSystem_ReplaceCharResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, NARC_INDEX_GRAPHIC__PL_PST_GRA, Ribbon_GetData(ribbonNum, RIBBON_DATA_SPRITE_ID), 0, 26 + ribbonIndex);
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Sprite_SetExplicitPalette2(summaryScreen->sprites[SUMMARY_SPRITE_RIBBON_1 + ribbonIndex], Ribbon_GetData(ribbonNum, RIBBON_DATA_PALETTE_NUM) + 7);
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}
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@ -803,7 +803,7 @@ void PokemonSummaryScreen_UpdateRibbonSprites(PokemonSummaryScreen *summaryScree
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return;
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}
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SpriteSystem_ReplacePlttResObj(summaryScreen->renderer, summaryScreen->gfxHandler, NARC_INDEX_GRAPHIC__PL_PST_GRA, ribbons_NCLR, FALSE, 5);
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SpriteSystem_ReplacePlttResObj(summaryScreen->spriteSys, summaryScreen->spriteMan, NARC_INDEX_GRAPHIC__PL_PST_GRA, ribbons_NCLR, FALSE, 5);
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for (i = 0; i < RIBBONS_PER_PAGE; i++) {
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if (i < summaryScreen->ribbonMax) {
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@ -88,7 +88,7 @@ static void Healthbar_DrawCaughtIcon(Healthbar *param0);
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static void Healthbar_DrawStatusIcon(Healthbar *param0, int param1);
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static void Healthbar_DrawBallCount(Healthbar *param0, u32 param1);
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static void Healthbar_DrawBallsLeftMessage(Healthbar *param0, u32 param1);
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static void Healthbar_LoadMainPalette(SpriteSystem *renderer, SpriteManager *handler, NARC *narc, PaletteData *palette, int type);
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static void Healthbar_LoadMainPalette(SpriteSystem *spriteSys, SpriteManager *handler, NARC *narc, PaletteData *palette, int type);
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static void ov16_02267244(Healthbar *param0);
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static void ov16_0226728C(Healthbar *param0);
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static const SpriteTemplate *Healthbar_SpriteTemplate(u8 type);
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@ -511,40 +511,40 @@ static const SpriteTemplate sHealthbarTemplate_NoPlayerMon = {
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#include "battle/rodata_ov16_0226F6AC.h"
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void Healthbar_LoadResources(SpriteSystem *renderer, SpriteManager *gfxHandler, NARC *narc, PaletteData *palette, enum HealthbarType healthbarType)
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void Healthbar_LoadResources(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, PaletteData *palette, enum HealthbarType healthbarType)
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{
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const SpriteTemplate *template = Healthbar_SpriteTemplate(healthbarType);
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SpriteSystem_LoadCharResObjFromOpenNarc(renderer, gfxHandler, narc, template->resources[SPRITE_RESOURCE_CHAR], TRUE, NNS_G2D_VRAM_TYPE_2DMAIN, template->resources[SPRITE_RESOURCE_CHAR]);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, renderer, gfxHandler, narc, 71, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_MAIN_PALETTE_RESID);
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SpriteSystem_LoadCellResObjFromOpenNarc(renderer, gfxHandler, narc, template->resources[SPRITE_RESOURCE_CELL], TRUE, template->resources[SPRITE_RESOURCE_CELL]);
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SpriteSystem_LoadAnimResObjFromOpenNarc(renderer, gfxHandler, narc, template->resources[SPRITE_RESOURCE_ANIM], TRUE, template->resources[SPRITE_RESOURCE_ANIM]);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, renderer, gfxHandler, narc, 71, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_EFFECTS_PALETTE_RESID);
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SpriteSystem_LoadCharResObjFromOpenNarc(spriteSys, spriteMan, narc, template->resources[SPRITE_RESOURCE_CHAR], TRUE, NNS_G2D_VRAM_TYPE_2DMAIN, template->resources[SPRITE_RESOURCE_CHAR]);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, spriteSys, spriteMan, narc, 71, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_MAIN_PALETTE_RESID);
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SpriteSystem_LoadCellResObjFromOpenNarc(spriteSys, spriteMan, narc, template->resources[SPRITE_RESOURCE_CELL], TRUE, template->resources[SPRITE_RESOURCE_CELL]);
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SpriteSystem_LoadAnimResObjFromOpenNarc(spriteSys, spriteMan, narc, template->resources[SPRITE_RESOURCE_ANIM], TRUE, template->resources[SPRITE_RESOURCE_ANIM]);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, spriteSys, spriteMan, narc, 71, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_EFFECTS_PALETTE_RESID);
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if (healthbarType == HEALTHBAR_TYPE_SAFARI_ZONE || healthbarType == HEALTHBAR_TYPE_PAL_PARK) {
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, renderer, gfxHandler, narc, 81, 0, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_SAFARI_PALETTE_RESID);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, spriteSys, spriteMan, narc, 81, 0, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_SAFARI_PALETTE_RESID);
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}
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}
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static void Healthbar_LoadMainPalette(SpriteSystem *renderer, SpriteManager *handler, NARC *narc, PaletteData *palette, int type)
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static void Healthbar_LoadMainPalette(SpriteSystem *spriteSys, SpriteManager *handler, NARC *narc, PaletteData *palette, int type)
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{
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const SpriteTemplate *template = ov16_02268314(type);
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if (template != NULL) {
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SpriteSystem_LoadCharResObjFromOpenNarc(renderer, handler, narc, template->resources[SPRITE_RESOURCE_CHAR], TRUE, NNS_G2D_VRAM_TYPE_2DMAIN, template->resources[SPRITE_RESOURCE_CHAR]);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, renderer, handler, narc, 71, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_MAIN_PALETTE_RESID);
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SpriteSystem_LoadCellResObjFromOpenNarc(renderer, handler, narc, template->resources[SPRITE_RESOURCE_CELL], TRUE, template->resources[SPRITE_RESOURCE_CELL]);
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SpriteSystem_LoadAnimResObjFromOpenNarc(renderer, handler, narc, template->resources[SPRITE_RESOURCE_ANIM], TRUE, template->resources[SPRITE_RESOURCE_ANIM]);
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SpriteSystem_LoadCharResObjFromOpenNarc(spriteSys, handler, narc, template->resources[SPRITE_RESOURCE_CHAR], TRUE, NNS_G2D_VRAM_TYPE_2DMAIN, template->resources[SPRITE_RESOURCE_CHAR]);
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SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, spriteSys, handler, narc, 71, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, HEALTHBAR_MAIN_PALETTE_RESID);
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SpriteSystem_LoadCellResObjFromOpenNarc(spriteSys, handler, narc, template->resources[SPRITE_RESOURCE_CELL], TRUE, template->resources[SPRITE_RESOURCE_CELL]);
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SpriteSystem_LoadAnimResObjFromOpenNarc(spriteSys, handler, narc, template->resources[SPRITE_RESOURCE_ANIM], TRUE, template->resources[SPRITE_RESOURCE_ANIM]);
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}
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}
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ManagedSprite *Healthbar_LoadCellActor(SpriteSystem *renderer, SpriteManager *handler, int type)
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ManagedSprite *Healthbar_DrawSprite(SpriteSystem *spriteSys, SpriteManager *handler, int type)
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{
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const SpriteTemplate *template = Healthbar_SpriteTemplate(type);
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ManagedSprite *data = SpriteSystem_NewSprite(renderer, handler, template);
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ManagedSprite *managedSprite = SpriteSystem_NewSprite(spriteSys, handler, template);
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Sprite_TickFrame(data->sprite);
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return data;
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Sprite_TickFrame(managedSprite->sprite);
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return managedSprite;
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}
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void Healthbar_DrawInfo(Healthbar *healthbar, u32 hp, u32 flags)
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@ -742,7 +742,7 @@ void ov16_022672C4(Healthbar *param0)
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v0 = Healthbar_SpriteTemplate(param0->type);
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Healthbar_LoadResources(v1, v2, v4, v3, param0->type);
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param0->mainSprite = Healthbar_LoadCellActor(v1, v2, param0->type);
|
||||
param0->mainSprite = Healthbar_DrawSprite(v1, v2, param0->type);
|
||||
|
||||
Healthbar_LoadMainPalette(v1, v2, v4, v3, param0->type);
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
#include "unk_02005474.h"
|
||||
|
||||
typedef struct {
|
||||
ManagedSprite *cells;
|
||||
ManagedSprite *managedSprite;
|
||||
SysTask *task;
|
||||
enum HideArrowType hideType;
|
||||
enum PartyGaugeSide side;
|
||||
|
|
@ -34,7 +34,7 @@ typedef struct {
|
|||
} PartyGaugeArrow;
|
||||
|
||||
typedef struct {
|
||||
ManagedSprite *cells;
|
||||
ManagedSprite *managedSprite;
|
||||
SysTask *task;
|
||||
enum PartyGaugeSide side;
|
||||
enum PartyGaugePosition position;
|
||||
|
|
@ -70,9 +70,9 @@ enum PartyGaugeAnimIndex {
|
|||
PGANM_ARROW_OURS,
|
||||
};
|
||||
|
||||
static void ShowArrow(PartyGaugeArrow *arrow, enum PartyGaugeSide side, enum PartyGaugePosition pos, SpriteSystem *renderer, SpriteManager *gfxHandler);
|
||||
static void ShowArrow(PartyGaugeArrow *arrow, enum PartyGaugeSide side, enum PartyGaugePosition pos, SpriteSystem *spriteSys, SpriteManager *spriteMan);
|
||||
static void HideArrow(PartyGaugeArrow *arrow, enum HideArrowType type);
|
||||
static void ShowPokeballs(PartyGaugePokeballs *pokeballs, s8 *numBalls, enum PartyGaugeSide side, enum ShowPartyGaugeType type, enum PartyGaugePosition pos, int slot, int frame, SpriteSystem *renderer, SpriteManager *gfxHandler);
|
||||
static void ShowPokeballs(PartyGaugePokeballs *pokeballs, s8 *numBalls, enum PartyGaugeSide side, enum ShowPartyGaugeType type, enum PartyGaugePosition pos, int slot, int frame, SpriteSystem *spriteSys, SpriteManager *spriteMan);
|
||||
static void HidePokeballs(PartyGaugePokeballs *pokeballs, int slot, enum HidePartyGaugeType type, s16 *arrowAlpha);
|
||||
static void ShowArrowTask(SysTask *task, void *data);
|
||||
static void HideArrowTask(SysTask *task, void *data);
|
||||
|
|
@ -198,24 +198,24 @@ __attribute__((aligned(4))) static const u16 sPokeballYPosTheirs[] = {
|
|||
#define PARTY_GAUGE_NCER_BIN 341
|
||||
#define PARTY_GAUGE_NANR_BIN 342
|
||||
|
||||
void PartyGauge_LoadGraphics(SpriteSystem *renderer, SpriteManager *gfxHandler, PaletteData *palette)
|
||||
void PartyGauge_LoadGraphics(SpriteSystem *spriteSys, SpriteManager *spriteMan, PaletteData *palette)
|
||||
{
|
||||
NARC *narc = NARC_ctor(NARC_INDEX_BATTLE__GRAPHIC__PL_BATT_OBJ, HEAP_ID_BATTLE);
|
||||
|
||||
SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, renderer, gfxHandler, narc, PARTY_GAUGE_NCLR, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, PARTY_GAUGE_PLTT_RES_ID);
|
||||
SpriteSystem_LoadCharResObjFromOpenNarc(renderer, gfxHandler, narc, PARTY_GAUGE_NCGR_BIN, TRUE, NNS_G2D_VRAM_TYPE_2DMAIN, PARTY_GAUGE_CHAR_RES_ID);
|
||||
SpriteSystem_LoadCellResObjFromOpenNarc(renderer, gfxHandler, narc, PARTY_GAUGE_NCER_BIN, TRUE, PARTY_GAUGE_CELL_RES_ID);
|
||||
SpriteSystem_LoadAnimResObjFromOpenNarc(renderer, gfxHandler, narc, PARTY_GAUGE_NANR_BIN, TRUE, PARTY_GAUGE_ANIM_RES_ID);
|
||||
SpriteSystem_LoadPaletteBufferFromOpenNarc(palette, PLTTBUF_MAIN_OBJ, spriteSys, spriteMan, narc, PARTY_GAUGE_NCLR, FALSE, 1, NNS_G2D_VRAM_TYPE_2DMAIN, PARTY_GAUGE_PLTT_RES_ID);
|
||||
SpriteSystem_LoadCharResObjFromOpenNarc(spriteSys, spriteMan, narc, PARTY_GAUGE_NCGR_BIN, TRUE, NNS_G2D_VRAM_TYPE_2DMAIN, PARTY_GAUGE_CHAR_RES_ID);
|
||||
SpriteSystem_LoadCellResObjFromOpenNarc(spriteSys, spriteMan, narc, PARTY_GAUGE_NCER_BIN, TRUE, PARTY_GAUGE_CELL_RES_ID);
|
||||
SpriteSystem_LoadAnimResObjFromOpenNarc(spriteSys, spriteMan, narc, PARTY_GAUGE_NANR_BIN, TRUE, PARTY_GAUGE_ANIM_RES_ID);
|
||||
|
||||
NARC_dtor(narc);
|
||||
}
|
||||
|
||||
void PartyGauge_FreeGraphics(SpriteManager *gfxHandler)
|
||||
void PartyGauge_FreeGraphics(SpriteManager *spriteMan)
|
||||
{
|
||||
SpriteManager_UnloadCharObjById(gfxHandler, PARTY_GAUGE_CHAR_RES_ID);
|
||||
SpriteManager_UnloadPlttObjById(gfxHandler, PARTY_GAUGE_PLTT_RES_ID);
|
||||
SpriteManager_UnloadCellObjById(gfxHandler, PARTY_GAUGE_CELL_RES_ID);
|
||||
SpriteManager_UnloadAnimObjById(gfxHandler, PARTY_GAUGE_ANIM_RES_ID);
|
||||
SpriteManager_UnloadCharObjById(spriteMan, PARTY_GAUGE_CHAR_RES_ID);
|
||||
SpriteManager_UnloadPlttObjById(spriteMan, PARTY_GAUGE_PLTT_RES_ID);
|
||||
SpriteManager_UnloadCellObjById(spriteMan, PARTY_GAUGE_CELL_RES_ID);
|
||||
SpriteManager_UnloadAnimObjById(spriteMan, PARTY_GAUGE_ANIM_RES_ID);
|
||||
}
|
||||
|
||||
static PartyGauge *NewPartyGauge()
|
||||
|
|
@ -231,14 +231,14 @@ static void FreePartyGauge(PartyGauge *gauge)
|
|||
Heap_FreeToHeap(gauge);
|
||||
}
|
||||
|
||||
PartyGauge *PartyGauge_Show(u8 ballStatus[], enum PartyGaugeSide side, enum ShowPartyGaugeType showType, enum PartyGaugePosition pos, SpriteSystem *renderer, SpriteManager *gfxHandler)
|
||||
PartyGauge *PartyGauge_Show(u8 ballStatus[], enum PartyGaugeSide side, enum ShowPartyGaugeType showType, enum PartyGaugePosition pos, SpriteSystem *spriteSys, SpriteManager *spriteMan)
|
||||
{
|
||||
PartyGauge *gauge = NewPartyGauge();
|
||||
ShowArrow(&gauge->arrow, side, pos, renderer, gfxHandler);
|
||||
ShowArrow(&gauge->arrow, side, pos, spriteSys, spriteMan);
|
||||
|
||||
for (int slot = 0; slot < MAX_PARTY_SIZE; slot++) {
|
||||
int frame = PokeballsAnimationFrame(ballStatus[slot], side);
|
||||
ShowPokeballs(&gauge->pokeballs[slot], &gauge->pokeballCount, side, showType, pos, slot, frame, renderer, gfxHandler);
|
||||
ShowPokeballs(&gauge->pokeballs[slot], &gauge->pokeballCount, side, showType, pos, slot, frame, spriteSys, spriteMan);
|
||||
}
|
||||
|
||||
return gauge;
|
||||
|
|
@ -292,10 +292,10 @@ BOOL PartyGauge_HideIsDone(PartyGauge *gauge)
|
|||
|
||||
void PartyGauge_Free(PartyGauge *gauge)
|
||||
{
|
||||
Sprite_DeleteAndFreeResources(gauge->arrow.cells);
|
||||
Sprite_DeleteAndFreeResources(gauge->arrow.managedSprite);
|
||||
|
||||
for (int i = 0; i < MAX_PARTY_SIZE; i++) {
|
||||
Sprite_DeleteAndFreeResources(gauge->pokeballs[i].cells);
|
||||
Sprite_DeleteAndFreeResources(gauge->pokeballs[i].managedSprite);
|
||||
}
|
||||
|
||||
FreePartyGauge(gauge);
|
||||
|
|
@ -307,22 +307,22 @@ enum ShowArrowState {
|
|||
SHOW_ARROW_DONE,
|
||||
};
|
||||
|
||||
static void ShowArrow(PartyGaugeArrow *arrow, enum PartyGaugeSide side, enum PartyGaugePosition pos, SpriteSystem *renderer, SpriteManager *gfxHandler)
|
||||
static void ShowArrow(PartyGaugeArrow *arrow, enum PartyGaugeSide side, enum PartyGaugePosition pos, SpriteSystem *spriteSys, SpriteManager *spriteMan)
|
||||
{
|
||||
GF_ASSERT(arrow->cells == NULL && arrow->task == NULL);
|
||||
GF_ASSERT(arrow->managedSprite == NULL && arrow->task == NULL);
|
||||
|
||||
MI_CpuClear8(arrow, sizeof(PartyGaugeArrow));
|
||||
arrow->cells = SpriteSystem_NewSprite(renderer, gfxHandler, &sArrowTemplate);
|
||||
arrow->managedSprite = SpriteSystem_NewSprite(spriteSys, spriteMan, &sArrowTemplate);
|
||||
|
||||
if (side == PARTY_GAUGE_OURS) {
|
||||
ManagedSprite_SetPositionXY(arrow->cells, ARROW_X_START_OURS, sArrowYPosOurs[pos]);
|
||||
Sprite_SetAnim(arrow->cells->sprite, PGANM_ARROW_OURS);
|
||||
ManagedSprite_SetPositionXY(arrow->managedSprite, ARROW_X_START_OURS, sArrowYPosOurs[pos]);
|
||||
Sprite_SetAnim(arrow->managedSprite->sprite, PGANM_ARROW_OURS);
|
||||
} else {
|
||||
ManagedSprite_SetPositionXY(arrow->cells, ARROW_X_START_THEIRS, sArrowYPosTheirs[pos]);
|
||||
Sprite_SetAnim(arrow->cells->sprite, PGANM_ARROW_THEIRS);
|
||||
ManagedSprite_SetPositionXY(arrow->managedSprite, ARROW_X_START_THEIRS, sArrowYPosTheirs[pos]);
|
||||
Sprite_SetAnim(arrow->managedSprite->sprite, PGANM_ARROW_THEIRS);
|
||||
}
|
||||
|
||||
Sprite_TickFrame(arrow->cells->sprite);
|
||||
Sprite_TickFrame(arrow->managedSprite->sprite);
|
||||
|
||||
arrow->side = side;
|
||||
arrow->position = pos;
|
||||
|
|
@ -340,7 +340,7 @@ static void ShowArrowTask(SysTask *task, void *data)
|
|||
case SHOW_ARROW_INIT:
|
||||
s16 x, y;
|
||||
|
||||
ManagedSprite_GetPositionXY(arrow->cells, &x, &y);
|
||||
ManagedSprite_GetPositionXY(arrow->managedSprite, &x, &y);
|
||||
arrow->x = x << 8;
|
||||
arrow->state++;
|
||||
// fall-through
|
||||
|
|
@ -352,7 +352,7 @@ static void ShowArrowTask(SysTask *task, void *data)
|
|||
arrow->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(arrow->cells, arrow->x >> 8, sArrowYPosOurs[arrow->position]);
|
||||
ManagedSprite_SetPositionXY(arrow->managedSprite, arrow->x >> 8, sArrowYPosOurs[arrow->position]);
|
||||
} else {
|
||||
arrow->x += ARROW_IN_SPEED;
|
||||
if (arrow->x >= ARROW_X_END_THEIRS << 8) {
|
||||
|
|
@ -360,7 +360,7 @@ static void ShowArrowTask(SysTask *task, void *data)
|
|||
arrow->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(arrow->cells, arrow->x >> 8, sArrowYPosTheirs[arrow->position]);
|
||||
ManagedSprite_SetPositionXY(arrow->managedSprite, arrow->x >> 8, sArrowYPosTheirs[arrow->position]);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
@ -379,7 +379,7 @@ enum HideArrowState {
|
|||
|
||||
static void HideArrow(PartyGaugeArrow *arrow, enum HideArrowType type)
|
||||
{
|
||||
GF_ASSERT(arrow->cells != NULL && arrow->task == NULL);
|
||||
GF_ASSERT(arrow->managedSprite != NULL && arrow->task == NULL);
|
||||
|
||||
arrow->state = HIDE_ARROW_INIT;
|
||||
arrow->hideType = type;
|
||||
|
|
@ -401,10 +401,10 @@ static void HideArrowTask(SysTask *task, void *data)
|
|||
case HIDE_ARROW_INIT:
|
||||
s16 x, y;
|
||||
|
||||
ManagedSprite_GetPositionXY(arrow->cells, &x, &y);
|
||||
ManagedSprite_GetPositionXY(arrow->managedSprite, &x, &y);
|
||||
arrow->x = x << 8;
|
||||
|
||||
ManagedSprite_SetExplicitOamMode(arrow->cells, GX_OAM_MODE_XLU);
|
||||
ManagedSprite_SetExplicitOamMode(arrow->managedSprite, GX_OAM_MODE_XLU);
|
||||
arrow->alpha = 16 << 8;
|
||||
|
||||
G2_SetBlendAlpha(GX_BLEND_PLANEMASK_NONE, GX_BLEND_PLANEMASK_BG0 | GX_BLEND_PLANEMASK_BG1 | GX_BLEND_PLANEMASK_BG2 | GX_BLEND_PLANEMASK_BG3 | GX_BLEND_PLANEMASK_OBJ | GX_BLEND_PLANEMASK_BD, (arrow->alpha >> 8), 16 - (arrow->alpha >> 8));
|
||||
|
|
@ -422,10 +422,10 @@ static void HideArrowTask(SysTask *task, void *data)
|
|||
if (arrow->hideType == HIDE_ARROW_FADE_AND_SCROLL) {
|
||||
if (arrow->side == PARTY_GAUGE_OURS) {
|
||||
arrow->x -= ARROW_OUT_SPEED;
|
||||
ManagedSprite_SetPositionXY(arrow->cells, arrow->x >> 8, sArrowYPosOurs[arrow->position]);
|
||||
ManagedSprite_SetPositionXY(arrow->managedSprite, arrow->x >> 8, sArrowYPosOurs[arrow->position]);
|
||||
} else {
|
||||
arrow->x += ARROW_OUT_SPEED;
|
||||
ManagedSprite_SetPositionXY(arrow->cells, arrow->x >> 8, sArrowYPosTheirs[arrow->position]);
|
||||
ManagedSprite_SetPositionXY(arrow->managedSprite, arrow->x >> 8, sArrowYPosTheirs[arrow->position]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -433,7 +433,7 @@ static void HideArrowTask(SysTask *task, void *data)
|
|||
|
||||
if (arrow->alpha <= 0) {
|
||||
arrow->alpha = 0;
|
||||
Sprite_SetDrawFlag2(arrow->cells->sprite, 0);
|
||||
Sprite_SetDrawFlag2(arrow->managedSprite->sprite, 0);
|
||||
arrow->state++;
|
||||
}
|
||||
|
||||
|
|
@ -458,21 +458,21 @@ enum {
|
|||
SHOW_POKEBALLS_DONE,
|
||||
};
|
||||
|
||||
static void ShowPokeballs(PartyGaugePokeballs *pokeballs, s8 *numBalls, enum PartyGaugeSide side, enum ShowPartyGaugeType type, enum PartyGaugePosition pos, int slot, int frame, SpriteSystem *renderer, SpriteManager *gfxHandler)
|
||||
static void ShowPokeballs(PartyGaugePokeballs *pokeballs, s8 *numBalls, enum PartyGaugeSide side, enum ShowPartyGaugeType type, enum PartyGaugePosition pos, int slot, int frame, SpriteSystem *spriteSys, SpriteManager *spriteMan)
|
||||
{
|
||||
GF_ASSERT(pokeballs->cells == NULL && pokeballs->task == NULL);
|
||||
GF_ASSERT(pokeballs->managedSprite == NULL && pokeballs->task == NULL);
|
||||
|
||||
MI_CpuClear8(pokeballs, sizeof(PartyGaugePokeballs));
|
||||
pokeballs->cells = SpriteSystem_NewSprite(renderer, gfxHandler, &sPokeballTemplate);
|
||||
pokeballs->managedSprite = SpriteSystem_NewSprite(spriteSys, spriteMan, &sPokeballTemplate);
|
||||
|
||||
if (side == PARTY_GAUGE_OURS) {
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, POKEBALL_X_START_OURS, sPokeballYPosOurs[pos]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, POKEBALL_X_START_OURS, sPokeballYPosOurs[pos]);
|
||||
} else {
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, POKEBALL_X_START_THEIRS, sPokeballYPosTheirs[pos]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, POKEBALL_X_START_THEIRS, sPokeballYPosTheirs[pos]);
|
||||
}
|
||||
|
||||
Sprite_SetAnim(pokeballs->cells->sprite, frame);
|
||||
Sprite_TickFrame(pokeballs->cells->sprite);
|
||||
Sprite_SetAnim(pokeballs->managedSprite->sprite, frame);
|
||||
Sprite_TickFrame(pokeballs->managedSprite->sprite);
|
||||
|
||||
pokeballs->side = side;
|
||||
pokeballs->ballSlot = slot;
|
||||
|
|
@ -509,7 +509,7 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
switch (pokeballs->state) {
|
||||
case SHOW_POKEBALLS_INIT:
|
||||
s16 x, y;
|
||||
ManagedSprite_GetPositionXY(pokeballs->cells, &x, &y);
|
||||
ManagedSprite_GetPositionXY(pokeballs->managedSprite, &x, &y);
|
||||
pokeballs->xStart = x << 8;
|
||||
|
||||
pokeballs->state++;
|
||||
|
|
@ -530,7 +530,7 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
} else {
|
||||
pokeballs->xStart += POKEBALL_IN_SPEED;
|
||||
|
||||
|
|
@ -539,10 +539,10 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
}
|
||||
|
||||
Sprite_TickFrame(pokeballs->cells->sprite);
|
||||
Sprite_TickFrame(pokeballs->managedSprite->sprite);
|
||||
break;
|
||||
|
||||
case SHOW_POKEBALLS_INCREMENT:
|
||||
|
|
@ -551,14 +551,14 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
// fall-through
|
||||
case SHOW_POKEBALLS_SET_FRAME:
|
||||
if (*(pokeballs->pokeballCount) != 6) {
|
||||
Sprite_TickFrame(pokeballs->cells->sprite);
|
||||
Sprite_TickFrame(pokeballs->managedSprite->sprite);
|
||||
break;
|
||||
}
|
||||
|
||||
if (pokeballs->side == PARTY_GAUGE_OURS) {
|
||||
Sprite_SetAnimFrame(pokeballs->cells->sprite, 1);
|
||||
Sprite_SetAnimFrame(pokeballs->managedSprite->sprite, 1);
|
||||
} else {
|
||||
Sprite_SetAnimFrame(pokeballs->cells->sprite, 1);
|
||||
Sprite_SetAnimFrame(pokeballs->managedSprite->sprite, 1);
|
||||
}
|
||||
|
||||
pokeballs->delay = 0;
|
||||
|
|
@ -571,7 +571,7 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
break;
|
||||
}
|
||||
|
||||
Sprite_SetAnim(pokeballs->cells->sprite, pokeballs->flipAnimation);
|
||||
Sprite_SetAnim(pokeballs->managedSprite->sprite, pokeballs->flipAnimation);
|
||||
pokeballs->delay = 0;
|
||||
pokeballs->state++;
|
||||
// fall-through
|
||||
|
|
@ -584,7 +584,7 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
} else {
|
||||
pokeballs->xStart -= POKEBALL_IN_SPEED_SLOW;
|
||||
|
||||
|
|
@ -593,14 +593,14 @@ static void ShowPokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
}
|
||||
|
||||
Sprite_TickFrame(pokeballs->cells->sprite);
|
||||
Sprite_TickFrame(pokeballs->managedSprite->sprite);
|
||||
break;
|
||||
|
||||
default:
|
||||
Sprite_SetAnimFrame(pokeballs->cells->sprite, 0);
|
||||
Sprite_SetAnimFrame(pokeballs->managedSprite->sprite, 0);
|
||||
SysTask_Done(task);
|
||||
pokeballs->task = NULL;
|
||||
}
|
||||
|
|
@ -613,10 +613,10 @@ static void ShowPokeballsMidBattleTask(SysTask *task, void *data)
|
|||
switch (pokeballs->state) {
|
||||
case SHOW_POKEBALLS_INIT:
|
||||
s16 x, y;
|
||||
ManagedSprite_GetPositionXY(pokeballs->cells, &x, &y);
|
||||
ManagedSprite_GetPositionXY(pokeballs->managedSprite, &x, &y);
|
||||
pokeballs->xStart = x << 8;
|
||||
|
||||
Sprite_SetAnimFrame(pokeballs->cells->sprite, 0);
|
||||
Sprite_SetAnimFrame(pokeballs->managedSprite->sprite, 0);
|
||||
pokeballs->state++;
|
||||
// fall-through
|
||||
case SHOW_POKEBALLS_DELAY:
|
||||
|
|
@ -634,7 +634,7 @@ static void ShowPokeballsMidBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
} else {
|
||||
pokeballs->xStart += POKEBALL_IN_SPEED;
|
||||
|
||||
|
|
@ -643,7 +643,7 @@ static void ShowPokeballsMidBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
@ -655,7 +655,7 @@ static void ShowPokeballsMidBattleTask(SysTask *task, void *data)
|
|||
|
||||
static void HidePokeballs(PartyGaugePokeballs *pokeballs, int slot, enum HidePartyGaugeType type, s16 *arrowAlpha)
|
||||
{
|
||||
GF_ASSERT(pokeballs->cells != NULL && pokeballs->task == NULL);
|
||||
GF_ASSERT(pokeballs->managedSprite != NULL && pokeballs->task == NULL);
|
||||
|
||||
pokeballs->state = 0;
|
||||
|
||||
|
|
@ -693,10 +693,10 @@ static void HidePokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
case HIDE_POKEBALLS_INIT:
|
||||
s16 x, y;
|
||||
|
||||
ManagedSprite_GetPositionXY(pokeballs->cells, &x, &y);
|
||||
ManagedSprite_GetPositionXY(pokeballs->managedSprite, &x, &y);
|
||||
pokeballs->xStart = x << 8;
|
||||
|
||||
ManagedSprite_SetExplicitOamMode(pokeballs->cells, GX_OAM_MODE_XLU);
|
||||
ManagedSprite_SetExplicitOamMode(pokeballs->managedSprite, GX_OAM_MODE_XLU);
|
||||
pokeballs->state++;
|
||||
// fall-through
|
||||
case HIDE_POKEBALLS_DELAY:
|
||||
|
|
@ -713,10 +713,10 @@ static void HidePokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
case HIDE_POKEBALLS_FADE:
|
||||
if (pokeballs->side == PARTY_GAUGE_OURS) {
|
||||
pokeballs->xStart -= POKEBALL_OUT_SPEED;
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosOurs[pokeballs->position]);
|
||||
} else {
|
||||
pokeballs->xStart += POKEBALL_OUT_SPEED;
|
||||
ManagedSprite_SetPositionXY(pokeballs->cells, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
ManagedSprite_SetPositionXY(pokeballs->managedSprite, pokeballs->xStart >> 8, sPokeballYPosTheirs[pokeballs->position]);
|
||||
}
|
||||
|
||||
// Need some more documentation on this one
|
||||
|
|
@ -724,12 +724,12 @@ static void HidePokeballsStartOfBattleTask(SysTask *task, void *data)
|
|||
pokeballs->state++;
|
||||
}
|
||||
|
||||
Sprite_TickFrame(pokeballs->cells->sprite);
|
||||
Sprite_TickFrame(pokeballs->managedSprite->sprite);
|
||||
break;
|
||||
|
||||
case HIDE_POKEBALLS_BREAK:
|
||||
default:
|
||||
Sprite_SetDrawFlag2(pokeballs->cells->sprite, 0);
|
||||
Sprite_SetDrawFlag2(pokeballs->managedSprite->sprite, 0);
|
||||
SysTask_Done(task);
|
||||
pokeballs->task = NULL;
|
||||
}
|
||||
|
|
@ -745,7 +745,7 @@ static void HidePokeballsMidBattleTask(SysTask *task, void *data)
|
|||
|
||||
switch (pokeballs->state) {
|
||||
case HIDE_POKEBALLS_INIT:
|
||||
ManagedSprite_SetExplicitOamMode(pokeballs->cells, GX_OAM_MODE_XLU);
|
||||
ManagedSprite_SetExplicitOamMode(pokeballs->managedSprite, GX_OAM_MODE_XLU);
|
||||
pokeballs->state++;
|
||||
// fall-through
|
||||
case HIDE_POKEBALLS_DELAY:
|
||||
|
|
@ -754,7 +754,7 @@ static void HidePokeballsMidBattleTask(SysTask *task, void *data)
|
|||
|
||||
case HIDE_POKEBALLS_BREAK:
|
||||
default:
|
||||
Sprite_SetDrawFlag2(pokeballs->cells->sprite, 0);
|
||||
Sprite_SetDrawFlag2(pokeballs->managedSprite->sprite, 0);
|
||||
SysTask_Done(task);
|
||||
pokeballs->task = NULL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -304,7 +304,7 @@ pokeplatinum_c = files(
|
|||
'unk_0208C010.c',
|
||||
'unk_0208C098.c',
|
||||
'applications/pokemon_summary_screen/main.c',
|
||||
'applications/pokemon_summary_screen/sprite.c',
|
||||
'applications/pokemon_summary_screen/sprites.c',
|
||||
'applications/pokemon_summary_screen/window.c',
|
||||
'applications/pokemon_summary_screen/3d_anim.c',
|
||||
'applications/pokemon_summary_screen/subscreen.c',
|
||||
|
|
|
|||
|
|
@ -613,15 +613,15 @@ void SpriteSystem_FreeResourcesAndManager(SpriteSystem *spriteSys, SpriteManager
|
|||
SpriteSystem_FreeSpriteManager(spriteSys, spriteMan);
|
||||
}
|
||||
|
||||
void Sprite_DeleteAndFreeResources(ManagedSprite *sprite)
|
||||
void Sprite_DeleteAndFreeResources(ManagedSprite *managedSprite)
|
||||
{
|
||||
if (sprite->vramTransfer) {
|
||||
SpriteTransfer_DeleteCharTransfer(sprite->resourceHeader->imageProxy);
|
||||
if (managedSprite->vramTransfer) {
|
||||
SpriteTransfer_DeleteCharTransfer(managedSprite->resourceHeader->imageProxy);
|
||||
}
|
||||
|
||||
Sprite_Delete(sprite->sprite);
|
||||
SpriteResourcesHeaderList_Free(sprite->resourceHeaderList);
|
||||
Heap_FreeToHeap(sprite);
|
||||
Sprite_Delete(managedSprite->sprite);
|
||||
SpriteResourcesHeaderList_Free(managedSprite->resourceHeaderList);
|
||||
Heap_FreeToHeap(managedSprite);
|
||||
}
|
||||
|
||||
static BOOL LoadResObjInternal(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, int compressed, int type, int resourceID)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user