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https://github.com/pret/pokeplatinum.git
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Document various battle anim fields and utility functions
This commit is contained in:
parent
a12c0c0082
commit
773f3ba821
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@ -8,7 +8,7 @@ typedef struct {
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s32 unk_04;
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u16 unk_08;
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u16 unk_0A;
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u16 unk_0C;
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u16 friendship;
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u16 unk_0E_0 : 1;
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u16 unk_0E_1 : 1;
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u16 : 14;
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@ -1,17 +1,18 @@
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#ifndef POKEPLATINUM_OV12_0221FC20_H
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#define POKEPLATINUM_OV12_0221FC20_H
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#include "constants/battle.h"
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#include "struct_decls/battle_system.h"
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#include "battle/struct_ov16_02264408.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/funcptr_ov12_02239EEC.h"
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#include "overlay012/struct_ov12_0221FCDC_decl.h"
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#include "overlay012/struct_ov12_02226504_decl.h"
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#include "overlay012/struct_ov12_02223764.h"
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#include "overlay012/struct_ov12_02226504_decl.h"
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#include "overlay012/struct_ov12_022380DC.h"
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#include "constants/battle.h"
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#include "bg_window.h"
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#include "palette.h"
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#include "particle_system.h"
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@ -24,7 +25,6 @@
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#define BATTLE_ANIM_SCRIPT_MAX_NESTED_LOOPS 3
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#define BATTLE_ANIM_SCRIPT_MAX_CALL_STACK_DEPTH 3
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enum BattleAnimSystemArc {
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BATTLE_ANIM_SYSTEM_ARC_BATT_BG = 0,
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BATTLE_ANIM_SYSTEM_ARC_BATT_OBJ,
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@ -36,22 +36,39 @@ enum BattleAnimSystemArc {
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BATTLE_ANIM_SYSTEM_ARC_COUNT,
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};
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enum BattleAnimMoveInfoType {
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BATTLE_ANIM_MOVE_INFO_DAMAGE = 0,
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BATTLE_ANIM_MOVE_INFO_POWER,
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BATTLE_ANIM_MOVE_INFO_FRIENDSHIP,
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BATTLE_ANIM_MOVE_INFO_FIELD_CONDITIONS,
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// BATTLE_ANIM_MOVE_INFO_??? = 4,
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BATTLE_ANIM_MOVE_INFO_TERRAIN = 5,
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BATTLE_ANIM_MOVE_INFO_COUNT
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};
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// Holds context information for the current move animation
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typedef struct BattleAnimContext {
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u8 unk_00;
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u8 unk_01;
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u16 unk_02;
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s32 unk_04;
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u16 unk_08;
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u16 unk_0A;
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u32 fieldConditions;
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// Current Move info
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u16 move;
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s32 damage;
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u16 power;
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u16 friendship; // Friendship of the attacker
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u32 fieldConditions; // Field conditions at the time of the move
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u16 unk_10;
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u16 unk_12;
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u16 terrain; // Terrain at the time of the move
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u16 attacker;
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u16 defender;
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int currentParticleSystem;
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int currentParticleSystem; // Index of the last accessed particle system
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ParticleSystem *particleSystems[MAX_PARTICLE_SYSTEMS];
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SPLEmitter *emitters[MAX_EMITTERS];
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SpriteSystem *unk_AC;
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SpriteSystem *spriteSystem;
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// Battler info
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UnkStruct_ov16_0223E0C8 *unk_B0[4];
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u8 battlerTypes[MAX_BATTLERS];
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PokemonSprite *battlerSprites[MAX_BATTLERS];
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@ -62,10 +79,10 @@ typedef struct BattleAnimContext {
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u8 battlerForms[MAX_BATTLERS];
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u32 battlerPersonalities[MAX_BATTLERS];
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u32 battlerMoveEffects[MAX_BATTLERS];
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ChatotCry *unk_10C;
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ChatotCry *chatotCry;
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u8 *unk_110;
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u16 *unk_114;
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int unk_118;
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int transformed; // Flag for if transform is currently active
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} BattleAnimContext;
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typedef struct BattleAnimScriptLoop {
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@ -126,12 +143,12 @@ typedef struct UnkStruct_ov12_022211D8_t {
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} UnkStruct_ov12_022211D8;
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typedef struct BattleAnimSystem {
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int heapID;
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enum NarcID effectArcID;
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BOOL unk_08;
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enum HeapId heapID;
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enum NarcID moveArcID;
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BOOL isContest;
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BOOL isActive;
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BOOL unk_10;
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void *unk_14;
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BOOL moveActive;
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void *scriptData; // Raw pointer to data read from NARC
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u32 *scriptPtr;
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u32 *callStack[BATTLE_ANIM_SCRIPT_MAX_CALL_STACK_DEPTH];
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BattleAnimScriptLoop loopStack[BATTLE_ANIM_SCRIPT_MAX_NESTED_LOOPS];
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@ -166,16 +183,15 @@ typedef struct BattleAnimSystem {
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NARC *arcs[BATTLE_ANIM_SYSTEM_ARC_COUNT];
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} BattleAnimSystem;
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BattleAnimSystem *BattleAnimSystem_New(enum HeapId heapID);
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void ov12_0221FDC0(BattleAnimSystem *param0, BOOL param1);
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BOOL ov12_0221FDD4(BattleAnimSystem *param0);
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void BattleAnimSystem_SetIsContest(BattleAnimSystem *param0, BOOL param1);
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BOOL BattleAnimSystem_IsContest(BattleAnimSystem *param0);
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enum HeapId BattleAnimSystem_GetHeapID(BattleAnimSystem *param0);
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BOOL BattleAnimSystem_Delete(BattleAnimSystem *param0);
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BOOL ov12_0221FE30(BattleAnimSystem *param0, UnkStruct_ov16_02265BBC *param1, u16 param2, UnkStruct_ov16_02264408 *param3);
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BOOL BattleAnimSystem_StartMove(BattleAnimSystem *param0, UnkStruct_ov16_02265BBC *param1, u16 param2, UnkStruct_ov16_02264408 *param3);
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BOOL BattleAnimSystem_ExecuteScript(BattleAnimSystem *param0);
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BOOL ov12_02220188(BattleAnimSystem *param0);
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BOOL ov12_02220198(BattleAnimSystem *param0);
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BOOL BattleAnimSystem_IsMoveActive(BattleAnimSystem *param0);
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BOOL BattleAnimSystem_FreeScriptData(BattleAnimSystem *param0);
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BOOL BattleAnimSystem_IsActive(BattleAnimSystem *param0);
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SysTask *BattleAnimSystem_StartAnimTaskEx(BattleAnimSystem *param0, SysTaskFunc param1, void *param2, u32 param3);
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SysTask *BattleAnimSystem_StartAnimTask(BattleAnimSystem *param0, SysTaskFunc param1, void *param2);
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@ -184,7 +200,7 @@ void BattleAnimSystem_EndAnimTask(BattleAnimSystem *param0, SysTask *param1);
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void BattleAnimSystem_EndSoundTask(BattleAnimSystem *param0, SysTask *param1);
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u16 BattleAnimSystem_GetAttacker(BattleAnimSystem *param0);
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u16 BattleAnimSystem_GetDefender(BattleAnimSystem *param0);
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ParticleSystem *ov12_02220250(BattleAnimSystem *param0);
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ParticleSystem *BattleAnimSystem_GetCurrentParticleSystem(BattleAnimSystem *param0);
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ParticleSystem *BattleAnimSystem_GetParticleSystem(BattleAnimSystem *param0, int param1);
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SPLEmitter *BattleAnimSystem_GetEmitter(BattleAnimSystem *param0, int param1);
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BgConfig *BattleAnimSystem_GetBgConfig(BattleAnimSystem *param0);
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@ -193,9 +209,9 @@ ManagedSprite *ov12_02220298(BattleAnimSystem *param0, int param1);
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ManagedSprite *ov12_022202C0(BattleAnimSystem *param0, int param1);
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SpriteManager *ov12_022202EC(BattleAnimSystem *param0);
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SpriteManager *ov12_02220300(BattleAnimSystem *param0);
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SpriteSystem *ov12_02220308(BattleAnimSystem *param0);
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void ov12_02220474(void);
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int ov12_02220540(BattleAnimSystem *param0, int param1);
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SpriteSystem *BattleAnimSystem_GetSpriteSystem(BattleAnimSystem *param0);
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void BattleAnimSystem_SetBlendState(void);
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int BattleAnimSystem_GetMoveInfo(BattleAnimSystem *param0, enum BattleAnimMoveInfoType param1);
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void ov12_02220590(BattleAnimSystem *param0, UnkStruct_ov12_022380DC *param1, int param2);
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void ov12_02221238(BattleAnimSystem *param0, int param1);
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void ov12_02222338(BattleAnimSystem *param0);
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@ -1,6 +0,0 @@
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#ifndef POKEPLATINUM_STRUCT_OV12_02220314_DECL_H
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#define POKEPLATINUM_STRUCT_OV12_02220314_DECL_H
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typedef struct UnkStruct_ov12_02220314_t UnkStruct_ov12_02220314;
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#endif // POKEPLATINUM_STRUCT_OV12_02220314_DECL_H
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@ -10,12 +10,11 @@
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#include "camera.h"
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#include "spl.h"
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#define MAX_PARTICLE_SYSTEMS 16 // Global maximum number of particle systems
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#define MAX_EMITTERS 20 // Maximum number of concurrent emitters per particle system
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#define MAX_PARTICLES 200 // Maximum number of concurrent particles per particle system
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#define MAX_TEXTURE_KEYS 16
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#define MAX_PALETTE_KEYS 16
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#define MAX_PARTICLE_SYSTEMS 16 // Global maximum number of particle systems
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#define MAX_EMITTERS 20 // Maximum number of concurrent emitters per particle system
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#define MAX_PARTICLES 200 // Maximum number of concurrent particles per particle system
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#define MAX_TEXTURE_KEYS 16
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#define MAX_PALETTE_KEYS 16
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enum VRAMAutoRelease {
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VRAM_AUTO_RELEASE_NONE = 0,
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@ -1580,8 +1580,8 @@ static void ov16_0225E4E8(SysTask *param0, void *param1)
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case 4:
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BattleAnimSystem_ExecuteScript(v1);
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if (ov12_02220188(v1) == 0) {
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ov12_02220198(v1);
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if (BattleAnimSystem_IsMoveActive(v1) == 0) {
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BattleAnimSystem_FreeScriptData(v1);
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v0->unk_12 = 0xff;
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}
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break;
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@ -1662,8 +1662,8 @@ static void ov16_0225E894(SysTask *param0, void *param1)
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case 4:
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BattleAnimSystem_ExecuteScript(v1);
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if (ov12_02220188(v1) == 0) {
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ov12_02220198(v1);
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if (BattleAnimSystem_IsMoveActive(v1) == 0) {
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BattleAnimSystem_FreeScriptData(v1);
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v0->unk_12 = 0xff;
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}
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break;
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@ -1875,8 +1875,8 @@ static void ov16_0225EA80(SysTask *param0, void *param1)
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case 7:
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BattleAnimSystem_ExecuteScript(v0->unk_24);
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if (ov12_02220188(v0->unk_24) == 0) {
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ov12_02220198(v0->unk_24);
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if (BattleAnimSystem_IsMoveActive(v0->unk_24) == 0) {
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BattleAnimSystem_FreeScriptData(v0->unk_24);
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BattleAnimSystem_Delete(v0->unk_24);
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v0->unk_83 = 0xff;
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}
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@ -2067,8 +2067,8 @@ static void ov16_0225F0C0(SysTask *param0, void *param1)
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case 11:
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BattleAnimSystem_ExecuteScript(v1);
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if (ov12_02220188(v1) == 0) {
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ov12_02220198(v1);
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if (BattleAnimSystem_IsMoveActive(v1) == 0) {
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BattleAnimSystem_FreeScriptData(v1);
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v0->unk_83++;
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}
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break;
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@ -2141,8 +2141,8 @@ static void ov16_0225F764(SysTask *param0, void *param1)
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case 3:
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BattleAnimSystem_ExecuteScript(v1);
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if (ov12_02220188(v1) == 0) {
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ov12_02220198(v1);
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if (BattleAnimSystem_IsMoveActive(v1) == 0) {
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BattleAnimSystem_FreeScriptData(v1);
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v0->unk_6B++;
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}
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break;
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@ -4026,8 +4026,8 @@ static void ov16_022611DC(SysTask *param0, void *param1)
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case 28:
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BattleAnimSystem_ExecuteScript(ov16_0223E008(v0->unk_00));
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if (ov12_02220188(ov16_0223E008(v0->unk_00)) == 0) {
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ov12_02220198(ov16_0223E008(v0->unk_00));
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if (BattleAnimSystem_IsMoveActive(ov16_0223E008(v0->unk_00)) == 0) {
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BattleAnimSystem_FreeScriptData(ov16_0223E008(v0->unk_00));
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v0->unk_0E++;
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}
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break;
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@ -4615,8 +4615,8 @@ static void ov16_022626C0(SysTask *param0, void *param1)
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case 9:
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BattleAnimSystem_ExecuteScript(v0->unk_0C);
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if (ov12_02220188(v0->unk_0C) == 0) {
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ov12_02220198(v0->unk_0C);
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if (BattleAnimSystem_IsMoveActive(v0->unk_0C) == 0) {
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BattleAnimSystem_FreeScriptData(v0->unk_0C);
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v0->unk_6A++;
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}
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break;
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@ -4752,8 +4752,8 @@ static void ov16_02262A9C(SysTask *param0, void *param1)
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case 3:
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BattleAnimSystem_ExecuteScript(v1);
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if (ov12_02220188(v1) == 0) {
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ov12_02220198(v1);
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if (BattleAnimSystem_IsMoveActive(v1) == 0) {
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BattleAnimSystem_FreeScriptData(v1);
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v0->unk_66++;
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}
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break;
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@ -4909,8 +4909,8 @@ static void ov16_02262DC4(SysTask *param0, void *param1)
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case 4:
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BattleAnimSystem_ExecuteScript(v1);
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if (ov12_02220188(v1) == 0) {
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ov12_02220198(v1);
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if (BattleAnimSystem_IsMoveActive(v1) == 0) {
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BattleAnimSystem_FreeScriptData(v1);
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v0->unk_62++;
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}
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break;
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@ -6124,7 +6124,7 @@ static void ov16_02264408(BattleSystem *battleSys, BattlerData *param1, BattleAn
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v0.unk_54.unk_10 = 0;
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v0.unk_54.unk_14 = 8;
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ov12_0221FE30(param2, param3, v2, &v0);
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BattleAnimSystem_StartMove(param2, param3, v2, &v0);
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}
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static void ov16_02264530(BattleSystem *battleSys, UnkStruct_ov16_02265BBC *param1, UnkStruct_ov12_022380DC *param2, int param3)
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@ -1598,7 +1598,7 @@ void ov16_02266B78(BattleSystem *battleSys, BattleContext *param1, UnkStruct_ov1
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param2->unk_08 = param1->aiContext.moveTable[param7].power;
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}
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param2->unk_0C = param1->battleMons[param5].friendship;
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param2->friendship = param1->battleMons[param5].friendship;
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if ((BattleSystem_CountAbility(battleSys, param1, COUNT_ALIVE_BATTLERS, 0, ABILITY_CLOUD_NINE) == 0) && (BattleSystem_CountAbility(battleSys, param1, COUNT_ALIVE_BATTLERS, 0, ABILITY_AIR_LOCK) == 0)) {
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param2->fieldConditions = param1->fieldConditionsMask;
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File diff suppressed because it is too large
Load Diff
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@ -70,7 +70,7 @@ void ov12_022238E0(SPLEmitter *param0)
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v3 = BattleAnimSystem_GetDefender(v0);
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v2 = 1;
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v3 = 0;
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v1 = ov12_02220250(v0);
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v1 = BattleAnimSystem_GetCurrentParticleSystem(v0);
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{
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int v8, v9;
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@ -82,7 +82,7 @@ void ov12_022238E0(SPLEmitter *param0)
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v8 = ov12_02235254(v0, v2);
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v9 = ov12_02235310(v8);
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v10 = ParticleSystem_GetCameraProjection(v1);
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v4 = ov12_0221FDD4(v0);
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v4 = BattleAnimSystem_IsContest(v0);
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ov12_02235448(v9, &v5, v4, v10);
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ov12_02235448(v8, &v6, v4, v10);
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@ -126,7 +126,7 @@ void ov12_02223998(SPLEmitter *param0)
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v0 = ParticleSystem_GetEmitterCallbackParam();
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v2 = BattleAnimSystem_GetDefender(v0);
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v1 = ov12_02220250(v0);
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v1 = BattleAnimSystem_GetCurrentParticleSystem(v0);
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ov12_02235508(v0, 0, &v3);
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@ -199,7 +199,7 @@ void ov12_02223AC8(SPLEmitter *param0)
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int v6;
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v0 = ParticleSystem_GetEmitterCallbackParam();
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v2 = ov12_02220250(v0);
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v2 = BattleAnimSystem_GetCurrentParticleSystem(v0);
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v3 = ParticleSystem_GetCameraProjection(v2);
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v5 = BattleAnimSystem_GetAttacker(v0);
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v6 = ov12_0223525C(v0, v5);
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@ -210,7 +210,7 @@ void ov12_02223AC8(SPLEmitter *param0)
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v4 = 1;
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}
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ov12_02235448(v4, &v1, ov12_0221FDD4(v0), v3);
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ov12_02235448(v4, &v1, BattleAnimSystem_IsContest(v0), v3);
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SPLEmitter_SetPosX(param0, v1.x);
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SPLEmitter_SetPosY(param0, v1.y);
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@ -229,7 +229,7 @@ void ov12_02223B30(SPLEmitter *param0)
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int v7;
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v0 = ParticleSystem_GetEmitterCallbackParam();
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v2 = ov12_02220250(v0);
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v2 = BattleAnimSystem_GetCurrentParticleSystem(v0);
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v4 = ParticleSystem_GetCameraProjection(v2);
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v6 = BattleAnimSystem_GetDefender(v0);
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v7 = ov12_0223525C(v0, v6);
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@ -240,7 +240,7 @@ void ov12_02223B30(SPLEmitter *param0)
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v5 = 1;
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}
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ov12_02235448(v5, &v1, ov12_0221FDD4(v0), v4);
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ov12_02235448(v5, &v1, BattleAnimSystem_IsContest(v0), v4);
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SPLEmitter_SetPosX(param0, v1.x);
|
||||
SPLEmitter_SetPosY(param0, v1.y);
|
||||
|
|
@ -416,7 +416,7 @@ static void ov12_02223E74(BattleAnimSystem *param0, SPLEmitter *param1, int para
|
|||
VecFx16 v4;
|
||||
s8 v5 = 1;
|
||||
|
||||
v0 = ov12_02220250(param0);
|
||||
v0 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ov12_02235254(param0, param2);
|
||||
v3 = ov12_02235254(param0, param3);
|
||||
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ static void ov12_02224260(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1, V
|
|||
|
||||
v0 = param1->unk_00;
|
||||
|
||||
v1 = ov12_02220250(v0);
|
||||
v1 = BattleAnimSystem_GetCurrentParticleSystem(v0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v1);
|
||||
v4 = BattleAnimSystem_GetDefender(v0);
|
||||
v5 = ov12_0223525C(v0, v4);
|
||||
|
|
@ -73,7 +73,7 @@ static void ov12_02224260(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1, V
|
|||
v3 = 1;
|
||||
}
|
||||
|
||||
ov12_02235448(v3, param2, ov12_0221FDD4(v0), v2);
|
||||
ov12_02235448(v3, param2, BattleAnimSystem_IsContest(v0), v2);
|
||||
}
|
||||
|
||||
static void ov12_022242A0(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1, VecFx32 *param2)
|
||||
|
|
@ -87,7 +87,7 @@ static void ov12_022242A0(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1, V
|
|||
int v6;
|
||||
|
||||
v0 = param1->unk_00;
|
||||
v1 = ov12_02220250(v0);
|
||||
v1 = BattleAnimSystem_GetCurrentParticleSystem(v0);
|
||||
v3 = ParticleSystem_GetCameraProjection(v1);
|
||||
v5 = BattleAnimSystem_GetAttacker(v0);
|
||||
v6 = ov12_0223525C(v0, v5);
|
||||
|
|
@ -98,7 +98,7 @@ static void ov12_022242A0(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1, V
|
|||
v4 = 1;
|
||||
}
|
||||
|
||||
ov12_02235448(v4, param2, ov12_0221FDD4(v0), v3);
|
||||
ov12_02235448(v4, param2, BattleAnimSystem_IsContest(v0), v3);
|
||||
}
|
||||
|
||||
static void ov12_022242E0(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
||||
|
|
@ -248,7 +248,7 @@ static void ov12_022242E0(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
{ 15000, -2752 },
|
||||
};
|
||||
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
v4 = 6;
|
||||
} else {
|
||||
v4 = ov12_02235254(param1->unk_00, param1->unk_24);
|
||||
|
|
@ -268,7 +268,7 @@ static void ov12_022242E0(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
{ 7072, -3648 }
|
||||
};
|
||||
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
v6 = 6;
|
||||
} else {
|
||||
v6 = ov12_02235254(param1->unk_00, param1->unk_24);
|
||||
|
|
@ -309,7 +309,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
if (param1->unk_0C[1] == 2) {
|
||||
VEC_Fx16Set(&v2, -3336, +1840, 736);
|
||||
} else {
|
||||
|
|
@ -320,7 +320,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
}
|
||||
break;
|
||||
case 4:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -Unk_ov12_022396AC[v0][v1].unk_00, Unk_ov12_022396AC[v0][v1].unk_04, Unk_ov12_022396AC[v0][v1].unk_08 / 2);
|
||||
} else {
|
||||
if (ov12_0223525C(param1->unk_00, param1->unk_24) == ov12_0223525C(param1->unk_00, param1->unk_28)) {
|
||||
|
|
@ -333,7 +333,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -Unk_ov12_022396AC[v0][v1].unk_00, Unk_ov12_022396AC[v0][v1].unk_04, Unk_ov12_022396AC[v0][v1].unk_08 / 2);
|
||||
} else {
|
||||
if (ov12_0223525C(param1->unk_00, param1->unk_24) == ov12_0223525C(param1->unk_00, param1->unk_28)) {
|
||||
|
|
@ -347,7 +347,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
if (param1->unk_0C[1] == 2) {
|
||||
VEC_Fx16Set(&v2, -2336, +1440, 736);
|
||||
} else {
|
||||
|
|
@ -359,7 +359,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 10:
|
||||
case 11:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -2336, +1440, 736);
|
||||
} else {
|
||||
VEC_Fx16Set(&v2, Unk_ov12_0223919C[v0][v1].unk_00, Unk_ov12_02238FEC[v0][v1].unk_04, Unk_ov12_02238FEC[v0][v1].unk_08 / 2);
|
||||
|
|
@ -367,7 +367,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 12:
|
||||
case 13:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -2936, +1440, 736);
|
||||
} else {
|
||||
VEC_Fx16Set(&v2, Unk_ov12_022394FC[v0][v1].unk_00, Unk_ov12_022394FC[v0][v1].unk_04, Unk_ov12_022394FC[v0][v1].unk_08);
|
||||
|
|
@ -375,7 +375,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 14:
|
||||
case 15:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -2336, +1440, 736);
|
||||
} else {
|
||||
VEC_Fx16Set(&v2, Unk_ov12_0223985C[v0][v1].unk_00, Unk_ov12_0223985C[v0][v1].unk_04, Unk_ov12_0223985C[v0][v1].unk_08);
|
||||
|
|
@ -383,7 +383,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 16:
|
||||
case 17:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -2336, +1440, 736);
|
||||
} else {
|
||||
VEC_Fx16Set(&v2, Unk_ov12_0223934C[v0][v1].unk_00, Unk_ov12_0223934C[v0][v1].unk_04, Unk_ov12_0223934C[v0][v1].unk_08);
|
||||
|
|
@ -391,7 +391,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 18:
|
||||
case 19:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -2336, +1440, 736);
|
||||
} else {
|
||||
VEC_Fx16Set(&v2, Unk_ov12_02239A0C[v0][v1].unk_00, Unk_ov12_02239A0C[v0][v1].unk_04, Unk_ov12_02239A0C[v0][v1].unk_08);
|
||||
|
|
@ -399,7 +399,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
break;
|
||||
case 20:
|
||||
case 21:
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
VEC_Fx16Set(&v2, -4336, +1440, 736);
|
||||
} else {
|
||||
VEC_Fx16Set(&v2, Unk_ov12_02239BBC[v0][v1].unk_00, Unk_ov12_02239BBC[v0][v1].unk_04, Unk_ov12_02239BBC[v0][v1].unk_08);
|
||||
|
|
@ -476,7 +476,7 @@ static void ov12_02224614(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
v10[v3] = v11[6][v3];
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
for (v3 = 0; v3 < 4; v3++) {
|
||||
v4[v3] = v12[v3];
|
||||
v5[v3] = v12[v3];
|
||||
|
|
@ -674,7 +674,7 @@ void ov12_02224F14(SPLEmitter *param0)
|
|||
UnkStruct_ov12_02225640 *v1 = Heap_AllocFromHeap(BattleAnimSystem_GetHeapID(v0), sizeof(UnkStruct_ov12_02225640));
|
||||
|
||||
v1->unk_00 = v0;
|
||||
v1->unk_04 = ov12_02220250(v1->unk_00);
|
||||
v1->unk_04 = BattleAnimSystem_GetCurrentParticleSystem(v1->unk_00);
|
||||
|
||||
ov12_0222325C(v1->unk_00, v1->unk_0C, 6);
|
||||
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ static BOOL ov12_02225724(SPLEmitter *param0, UnkStruct_ov12_02225640 *param1)
|
|||
camera = ParticleSystem_GetCamera(param1->unk_04);
|
||||
ParticleSystem_SetCameraProjection(param1->unk_04, 1);
|
||||
|
||||
if (ov12_0221FDD4(param1->unk_00) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param1->unk_00) == 1) {
|
||||
Camera_SetAngleAroundTarget(&v1, camera);
|
||||
} else {
|
||||
Camera_SetAngleAroundTarget(&v2, camera);
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ void ov12_02225864(int param0, int param1, s16 *param2, s16 *param3)
|
|||
|
||||
void ov12_02225898(BattleAnimSystem *param0, int param1, s16 *param2, s16 *param3)
|
||||
{
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
ov12_02225864(0, param1 + 2, param2, param3);
|
||||
} else {
|
||||
if (BattleAnimSystem_IsDoubleBattle(param0) == 1) {
|
||||
|
|
@ -127,7 +127,7 @@ s16 ov12_022258E0(BattleAnimSystem *param0, int param1, int param2)
|
|||
v1 = 0;
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v0 += 2;
|
||||
}
|
||||
|
||||
|
|
@ -156,7 +156,7 @@ int ov12_02225964(BattleAnimSystem *param0, int param1)
|
|||
|
||||
v0 = ov12_0223525C(param0, param1);
|
||||
|
||||
if (ov12_0221FDD4(param0)) {
|
||||
if (BattleAnimSystem_IsContest(param0)) {
|
||||
if (v0 == 0x3) {
|
||||
v1 = -1;
|
||||
}
|
||||
|
|
@ -1195,7 +1195,7 @@ void ov12_02226924(BattleAnimSystem *param0)
|
|||
PaletteData *v0 = ov12_0222332C(param0);
|
||||
u16 *v1 = PaletteData_GetFadedBuffer(v0, 0);
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
ov12_022268DC(v1, 16 * 3);
|
||||
} else {
|
||||
ov12_022268DC(v1, 16 * 8);
|
||||
|
|
@ -1206,7 +1206,7 @@ void ov12_02226954(BattleAnimSystem *param0)
|
|||
{
|
||||
PaletteData *v0 = ov12_0222332C(param0);
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
PaletteData_CopyBuffer(v0, 0, 0, 0, 0, 16 * 3 * 2);
|
||||
} else {
|
||||
PaletteData_CopyBuffer(v0, 0, 0, 0, 0, 16 * 8 * 2);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include "sys_task_manager.h"
|
||||
|
||||
#define TASK_STATE_RUNNING 0
|
||||
#define TASK_STATE_DONE 1
|
||||
#define TASK_STATE_DONE 1
|
||||
|
||||
typedef struct {
|
||||
u8 state;
|
||||
|
|
|
|||
|
|
@ -625,7 +625,7 @@ void ov12_02226EB0(BattleAnimSystem *param0)
|
|||
v0->unk_0C += ((128 / 3) * 2);
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v0->unk_0E *= -1;
|
||||
}
|
||||
|
||||
|
|
@ -645,7 +645,7 @@ void ov12_02226EB0(BattleAnimSystem *param0)
|
|||
{
|
||||
int v3 = 2;
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v3 = 4;
|
||||
} else if (ov12_0223525C(param0, BattleAnimSystem_GetAttacker(param0)) == 0x4) {
|
||||
v3 = 3;
|
||||
|
|
@ -783,7 +783,7 @@ void ov12_022271D8(BattleAnimSystem *param0)
|
|||
v0->unk_0C += ((128 / 3) * 2);
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v0->unk_0E *= -1;
|
||||
}
|
||||
|
||||
|
|
@ -805,7 +805,7 @@ void ov12_022271D8(BattleAnimSystem *param0)
|
|||
{
|
||||
int v3 = 2;
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v3 = 4;
|
||||
} else if (ov12_0223525C(param0, BattleAnimSystem_GetAttacker(param0)) == 0x4) {
|
||||
v3 = 3;
|
||||
|
|
@ -1811,7 +1811,7 @@ void ov12_02228520(BattleAnimSystem *param0)
|
|||
v3->unk_64 *= -1;
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
(void)0;
|
||||
}
|
||||
|
||||
|
|
@ -2140,7 +2140,7 @@ void ov12_02228C6C(BattleAnimSystem *param0)
|
|||
v3->unk_66 *= -1;
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v3->unk_66 *= -1;
|
||||
}
|
||||
|
||||
|
|
@ -2824,7 +2824,7 @@ static void ov12_02229980(BattleAnimSystem *param0, UnkStruct_ov12_02229980 *par
|
|||
}
|
||||
|
||||
param1->unk_38 = BattleAnimSystem_GetEmitter(param0, param1->unk_00);
|
||||
param1->unk_34 = ov12_02220250(param0);
|
||||
param1->unk_34 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
|
||||
if (param1->unk_10 == 0) {
|
||||
param1->unk_14 = BattleAnimSystem_GetAttacker(param0);
|
||||
|
|
@ -2971,7 +2971,7 @@ void ov12_02229C5C(BattleAnimSystem *param0)
|
|||
}
|
||||
|
||||
v3->unk_38 = BattleAnimSystem_GetEmitter(param0, v3->unk_00);
|
||||
v3->unk_34 = ov12_02220250(param0);
|
||||
v3->unk_34 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
|
||||
if (v3->unk_10 == 0) {
|
||||
v3->unk_14 = BattleAnimSystem_GetAttacker(param0);
|
||||
|
|
@ -3358,7 +3358,7 @@ void ov12_0222A410(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager
|
|||
s16 v3 = ov12_022258E0(param0, v2, 0);
|
||||
s16 v4 = ov12_022258E0(param0, v2, 1);
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v3 = 72;
|
||||
v4 = 32;
|
||||
v1 = 0;
|
||||
|
|
|
|||
|
|
@ -403,9 +403,9 @@ void ov12_0222AE68(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager
|
|||
int v4 = ov12_0223525C(param0, BattleAnimSystem_GetDefender(param0));
|
||||
|
||||
if (v4 == 0x3) {
|
||||
ov12_02235350(0, ov12_0221FDD4(param0), &v3);
|
||||
ov12_02235350(0, BattleAnimSystem_IsContest(param0), &v3);
|
||||
} else {
|
||||
ov12_02235350(1, ov12_0221FDD4(param0), &v3);
|
||||
ov12_02235350(1, BattleAnimSystem_IsContest(param0), &v3);
|
||||
}
|
||||
|
||||
for (v0 = 1; v0 < BattleAnimSystem_GetScriptVar(v1->unk_08, 0); v0++) {
|
||||
|
|
@ -1595,7 +1595,7 @@ void ov12_0222CA2C(BattleAnimSystem *param0)
|
|||
ov12_0223595C(param0, &v0->unk_00);
|
||||
|
||||
{
|
||||
int v2 = ov12_02220540(v0->unk_00.unk_04, 1);
|
||||
int v2 = BattleAnimSystem_GetMoveInfo(v0->unk_00.unk_04, 1);
|
||||
|
||||
switch (v2) {
|
||||
case 150:
|
||||
|
|
@ -1849,7 +1849,7 @@ void ov12_0222CFA0(BattleAnimSystem *param0)
|
|||
v0->unk_11 = 4;
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
v0->unk_40 = v0->unk_44[0];
|
||||
ManagedSprite_SetDrawFlag(v0->unk_44[1], 0);
|
||||
ManagedSprite_SetAnim(v0->unk_40, 0);
|
||||
|
|
@ -2129,7 +2129,7 @@ void ov12_0222D56C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager
|
|||
ManagedSprite_SetExplicitPriority(v1->unk_30[v0].unk_00, ov12_0222339C(v1->unk_10) + 1);
|
||||
}
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
ManagedSprite_SetPositionXY(v1->unk_30[0].unk_00, 180 - 20, (40 - 16 + 20 + 10));
|
||||
ManagedSprite_SetPositionXY(v1->unk_30[1].unk_00, 100 - 20, (25 - 16 + 20 + 10));
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -238,7 +238,7 @@ void ov12_0222D7C0(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager
|
|||
ManagedSprite_SetAffineOverwriteMode(v1->unk_14[v0], AFFINE_OVERWRITE_MODE_DOUBLE);
|
||||
ManagedSprite_SetExplicitOamMode(v1->unk_14[v0], GX_OAM_MODE_XLU);
|
||||
|
||||
if (ov12_0221FDD4(v1->unk_08) == 1) {
|
||||
if (BattleAnimSystem_IsContest(v1->unk_08) == 1) {
|
||||
ManagedSprite_SetAffineScale(v1->unk_14[v0], -1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -298,7 +298,7 @@ void ov12_0222EC90(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager
|
|||
for (v1 = 0; v1 < 8; v1++) {
|
||||
v0->unk_1E[v1] = (8 - v1) * 4;
|
||||
|
||||
if (ov12_0221FDD4(v0->unk_00.unk_04) == 0) {
|
||||
if (BattleAnimSystem_IsContest(v0->unk_00.unk_04) == 0) {
|
||||
if (ov12_0223525C(v0->unk_00.unk_04, BattleAnimSystem_GetAttacker(v0->unk_00.unk_04)) == 0x3) {
|
||||
if (v1 < 4) {
|
||||
ManagedSprite_SetExplicitPriority(v0->unk_30[v1], v15);
|
||||
|
|
@ -436,7 +436,7 @@ void ov12_0222EFB0(BattleAnimSystem *param0)
|
|||
v8 = BattleAnimSystem_GetAttacker(v0->unk_00.unk_04);
|
||||
v9 = ov12_02235254(v0->unk_00.unk_04, v8);
|
||||
|
||||
ov12_02235350(v9, ov12_0221FDD4(v0->unk_00.unk_04), &v11);
|
||||
ov12_02235350(v9, BattleAnimSystem_IsContest(v0->unk_00.unk_04), &v11);
|
||||
ManagedSprite_GetPositionXY(v0->unk_1C[0], &v12.unk_00, &v12.unk_02);
|
||||
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1199,7 +1199,7 @@ void ov12_02230754(BattleAnimSystem *param0)
|
|||
|
||||
v0->unk_00 = param0;
|
||||
v0->unk_04 = ov12_022202EC(v0->unk_00);
|
||||
v0->unk_4C = ov12_0221FDD4(param0);
|
||||
v0->unk_4C = BattleAnimSystem_IsContest(param0);
|
||||
v0->unk_10 = ov12_022202C0(v0->unk_00, 0);
|
||||
|
||||
ov12_02225E68(&v0->unk_14, 14, 10, 10, 8);
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ static void ov12_0223507C(BattleAnimSystem *param0, UnkStruct_ov12_02234E44 *par
|
|||
|
||||
v2 = ov12_02235254(param0, v3);
|
||||
|
||||
if (ov12_0221FDD4(param0) == 1) {
|
||||
if (BattleAnimSystem_IsContest(param0) == 1) {
|
||||
ManagedSprite_SetDrawFlag(v0->unk_3C, 0);
|
||||
v1 = ov12_02223428(v0->unk_18.unk_04, 2);
|
||||
ManagedSprite_SetExplicitPriority(v0->unk_34, v1);
|
||||
|
|
|
|||
|
|
@ -174,7 +174,7 @@ void ov12_02235350(int param0, int param1, UnkStruct_ov12_02235350 *param2)
|
|||
void ov12_022353AC(BattleAnimSystem *param0, int param1, UnkStruct_ov12_02235350 *param2)
|
||||
{
|
||||
int v0 = ov12_02235254(param0, param1);
|
||||
int v1 = ov12_0221FDD4(param0);
|
||||
int v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235350(v0, v1, param2);
|
||||
}
|
||||
|
|
@ -478,10 +478,10 @@ void ov12_02235508(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235448(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -490,10 +490,10 @@ void ov12_02235538(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235458(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -502,10 +502,10 @@ void ov12_02235568(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235468(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -514,10 +514,10 @@ void ov12_02235598(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235478(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -526,10 +526,10 @@ void ov12_022355C8(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235488(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -538,10 +538,10 @@ void ov12_022355F8(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_02235498(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -550,10 +550,10 @@ void ov12_02235628(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_022354A8(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -562,10 +562,10 @@ void ov12_02235658(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_022354B8(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -574,10 +574,10 @@ void ov12_02235688(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_022354C8(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -586,10 +586,10 @@ void ov12_022356B8(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_022354D8(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -598,10 +598,10 @@ void ov12_022356E8(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_022354E8(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -610,10 +610,10 @@ void ov12_02235718(BattleAnimSystem *param0, int param1, VecFx32 *param2)
|
|||
{
|
||||
int v0, v1;
|
||||
int v2;
|
||||
ParticleSystem *v3 = ov12_02220250(param0);
|
||||
ParticleSystem *v3 = BattleAnimSystem_GetCurrentParticleSystem(param0);
|
||||
v2 = ParticleSystem_GetCameraProjection(v3);
|
||||
v0 = ov12_02235254(param0, param1);
|
||||
v1 = ov12_0221FDD4(param0);
|
||||
v1 = BattleAnimSystem_IsContest(param0);
|
||||
|
||||
ov12_022354F8(v0, param2, v1, v2);
|
||||
}
|
||||
|
|
@ -726,7 +726,7 @@ void ov12_0223595C(BattleAnimSystem *param0, UnkStruct_ov12_0223595C *param1)
|
|||
param1->unk_02 = 0;
|
||||
param1->unk_03 = 0;
|
||||
param1->unk_04 = param0;
|
||||
param1->unk_08 = ov12_02220308(param0);
|
||||
param1->unk_08 = BattleAnimSystem_GetSpriteSystem(param0);
|
||||
param1->unk_0C = ov12_022202EC(param0);
|
||||
param1->unk_10 = ov12_02220300(param0);
|
||||
param1->unk_14 = BattleAnimSystem_GetBgConfig(param0);
|
||||
|
|
|
|||
|
|
@ -581,7 +581,7 @@ void ov12_02236384(UnkStruct_ov12_02235FE0 *param0, SPLEmitterCallback param1)
|
|||
{
|
||||
param0->unk_88 = 1;
|
||||
|
||||
ov12_02220474();
|
||||
BattleAnimSystem_SetBlendState();
|
||||
ov12_0223646C(param0, param1);
|
||||
|
||||
param0->unk_84 = SysTask_Start(ov12_022363CC, param0, 1000);
|
||||
|
|
@ -2001,7 +2001,7 @@ BallRotation *ov12_02237728(BallThrow *param0)
|
|||
v0->unk_20 = 16;
|
||||
v0->unk_21 = 0;
|
||||
|
||||
ov12_02220474();
|
||||
BattleAnimSystem_SetBlendState();
|
||||
|
||||
{
|
||||
int v1;
|
||||
|
|
@ -2310,7 +2310,7 @@ static void ov12_02237D8C(BallRotation *param0)
|
|||
ManagedSprite_SetAnim(param0->unk_30, 0);
|
||||
ManagedSprite_TickFrame(param0->unk_30);
|
||||
|
||||
ov12_02220474();
|
||||
BattleAnimSystem_SetBlendState();
|
||||
}
|
||||
|
||||
void ov12_02237E0C(BallRotation *param0, int param1)
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ UnkStruct_ov12_02237F98 *ov12_02237EFC(int heapID, UnkStruct_ov12_02237EFC *para
|
|||
return NULL;
|
||||
}
|
||||
|
||||
ov12_02220474();
|
||||
BattleAnimSystem_SetBlendState();
|
||||
|
||||
v0->heapID = heapID;
|
||||
|
||||
|
|
|
|||
|
|
@ -201,7 +201,7 @@ int ov17_0223B140(ApplicationManager *appMan, int *param1)
|
|||
ov17_0223B884();
|
||||
|
||||
v0->unk_0C.unk_20 = BattleAnimSystem_New(HEAP_ID_21);
|
||||
ov12_0221FDC0(v0->unk_0C.unk_20, 1);
|
||||
BattleAnimSystem_SetIsContest(v0->unk_0C.unk_20, 1);
|
||||
|
||||
v0->unk_0C.unk_38 = MessageLoader_Init(MESSAGE_LOADER_BANK_HANDLE, NARC_INDEX_MSGDATA__PL_MSG, TEXT_BANK_CONTEST_TEXT, HEAP_ID_21);
|
||||
v0->unk_0C.unk_3C = MessageLoader_Init(MESSAGE_LOADER_BANK_HANDLE, NARC_INDEX_MSGDATA__PL_MSG, TEXT_BANK_UNK_0205, HEAP_ID_21);
|
||||
|
|
|
|||
|
|
@ -666,7 +666,7 @@ static void ov17_022444BC(SysTask *param0, void *param1)
|
|||
v3.unk_04 = 1;
|
||||
v3.unk_08 = 10;
|
||||
v3.unk_0A = v0->unk_104.unk_07;
|
||||
v3.unk_0C = v0->unk_104.unk_08;
|
||||
v3.friendship = v0->unk_104.unk_08;
|
||||
v3.fieldConditions = 0;
|
||||
v3.unk_14 = 0;
|
||||
v3.unk_16 = 1;
|
||||
|
|
@ -717,7 +717,7 @@ static void ov17_022444BC(SysTask *param0, void *param1)
|
|||
v4.unk_00 = v0->unk_00->unk_0C.unk_18;
|
||||
v4.unk_6C = v0->unk_00->unk_00->unk_14C[v0->unk_0D];
|
||||
|
||||
ov12_0221FE30(v0->unk_00->unk_0C.unk_20, &v3, v0->unk_104.unk_04, &v4);
|
||||
BattleAnimSystem_StartMove(v0->unk_00->unk_0C.unk_20, &v3, v0->unk_104.unk_04, &v4);
|
||||
}
|
||||
|
||||
{
|
||||
|
|
@ -743,8 +743,8 @@ static void ov17_022444BC(SysTask *param0, void *param1)
|
|||
case 11:
|
||||
BattleAnimSystem_ExecuteScript(v0->unk_00->unk_0C.unk_20);
|
||||
|
||||
if (ov12_02220188(v0->unk_00->unk_0C.unk_20) == 0) {
|
||||
ov12_02220198(v0->unk_00->unk_0C.unk_20);
|
||||
if (BattleAnimSystem_IsMoveActive(v0->unk_00->unk_0C.unk_20) == 0) {
|
||||
BattleAnimSystem_FreeScriptData(v0->unk_00->unk_0C.unk_20);
|
||||
|
||||
if (v0->unk_104.unk_06 > 0) {
|
||||
v0->unk_104.unk_06--;
|
||||
|
|
|
|||
|
|
@ -12,9 +12,9 @@
|
|||
#include "sys_task.h"
|
||||
#include "sys_task_manager.h"
|
||||
|
||||
#define FIXED_POLYGON_ID 5
|
||||
#define MIN_POLYGON_ID 6
|
||||
#define MAX_POLYGON_ID 63
|
||||
#define FIXED_POLYGON_ID 5
|
||||
#define MIN_POLYGON_ID 6
|
||||
#define MAX_POLYGON_ID 63
|
||||
|
||||
enum SPLBehaviorType {
|
||||
SPL_BEHAVIOR_GRAVITY = 0,
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user