pmd-sky/include
2026-01-01 18:55:44 +00:00
..
ansi_params.h
common.h Decomp InitDungeonInit 2025-12-31 21:28:01 +00:00
config.h
debug.h
dg_camera.h
dg_effect.h
dg_object.h
dg_random.h
dg_uty.h
dg.h
direction.h
directional_bit_masks.h
directory_file_mngr.h
directory_file.h
dungeon_action_helper.h
dungeon_action.h
dungeon_ai_attack.h
dungeon_ai_itcm.h
dungeon_ai_item_weight.h
dungeon_ai_items_1.h
dungeon_ai_items.h
dungeon_ai_leader.h
dungeon_ai_movement.h
dungeon_ai_parameters.h
dungeon_ai_targeting_1.h
dungeon_ai_targeting.h
dungeon_ai.h
dungeon_capabilities_1.h
dungeon_capabilities_3.h
dungeon_capabilities_4.h
dungeon_capabilities.h
dungeon_damage.h
dungeon_generation.h
dungeon_init_2.h Decomp more dungeon initialisation funcs 2026-01-01 18:55:44 +00:00
dungeon_init.h Decomp more dungeon initialisation funcs 2026-01-01 18:55:44 +00:00
dungeon_items.h
dungeon_logic_2.h
dungeon_logic_3.h
dungeon_logic_4.h
dungeon_logic_5.h
dungeon_logic_6.h
dungeon_logic_7.h
dungeon_logic_8.h
dungeon_logic.h
dungeon_map_access_1.h
dungeon_map_access.h
dungeon_misc.h
dungeon_mobility.h
dungeon_mode.h
dungeon_move_util.h
dungeon_move.h
dungeon_parameters_1.h
dungeon_parameters_2.h
dungeon_parameters_3.h Moved min IQ consts to C 2025-12-04 22:11:07 -05:00
dungeon_parameters_4.h Moved min IQ consts to C 2025-12-04 22:11:07 -05:00
dungeon_parameters.h
dungeon_pokemon_attributes_1.h
dungeon_pokemon_attributes.h
dungeon_projectile_throw.h
dungeon_range_2.h
dungeon_range.h
dungeon_recruitment_2.h
dungeon_recruitment.h
dungeon_statuses.h
dungeon_util_1.h
dungeon_util_2.h
dungeon_util_static.h
dungeon_util.h
dungeon_visibility.h
dungeon.h
enums.h Decomp InitDungeonInit 2025-12-31 21:28:01 +00:00
exclusive_item.h
file_rom.h
file.h
fixed_room_data_1.h
fixed_room_data.h
game_mode.h Decomp GetGameMode 2025-12-18 20:19:02 +00:00
global.pch
graphics.h
ground_bg.h
inflict_status.h
iq_skills.h Moved IQ_SKILL_RESTRICTIONS to C 2025-12-04 23:36:51 -05:00
item_util_1.h
item_util_2.h Decomp main_0200E864 (GetItem* functions) 2025-12-30 20:36:56 -06:00
item_util.h
item.h Decomp main_0200E864 (GetItem* functions) 2025-12-30 20:36:56 -06:00
joined_at_checks.h
LICENSE.txt
main_0200ECFC.h
main_0200EDC0.h
main_0203C760.h
main_0204DA2C.h
main_0204DD80.h
main_0206C98C.h
main_0207B848.h
main_0207B860.h
main_0207BC20.h
main_0207E81C.h
main_0207F3E4.h
main_0207F818.h
main_02000C6C.h
main_02003D2C.h
main_02008BD4.h
main_02013C04.h
main_02014CEC.h
main_02052B28.h Decomped GetIqGroup 2025-12-04 22:41:11 -05:00
main_02054AA4.h
main_02054BE0.h
main_02054DC4.h
main_02058C3C.h
main_02058CD8.h Decomped CanLearnIqSkill 2025-12-04 23:03:02 -05:00
main_02058E68.h Decomped EnableIqSkill and DisableIqSkill 2025-12-06 14:34:25 -05:00
main_020018D0.h
main_020251AC.h
main_020265C4.h
main_020348E4.h
main_020512B0.h
main_020514CC.h
main_020517D4.h
main_020526EC.h
main_020527A8.h
main_020897AC.h
main_0200224C.h
main_0200330C.h
main_0200383C.h
main_0201398C.h
main_0202593C.h
main_0205283C.h
main_0208655C.h
main_02001188.h
main_02001894.h
main_02008254.h
main_02025788.h
main_02051760.h
main_02089678.h
math.h
monster_data.h
monster_parameters.h Moved IQ_SKILL_RESTRICTIONS to C 2025-12-04 23:36:51 -05:00
move_checks.h
move_data.h
move_effects.h
move_orb_effects.h
move.h
moves_1.h
moves_2.h
moves_3.h
moves_4.h
moves.h
natural_gift_data.h
number_util.h
options.h Decomp SetOptions, GetOptions and InitOptions 2025-12-26 11:25:50 +00:00
overlay_03_0233CA80.h
overlay_10_022BCC60.h
overlay_10_022C434C.h
overlay_10_022C2574.h
overlay_13_0238BDA8.h
overlay_13_0238BE4C.h
overlay_13_EntryOverlay13.h
overlay_15_0238A140.h
overlay_15_0238AD78.h
overlay_15_0238AE6C.h
overlay_17_0238A71C.h
overlay_28_0238A58C.h
overlay_29_022DC61C.h
overlay_29_022DEAB0.h
overlay_29_022E1610.h
overlay_29_022EA9EC.h
overlay_29_022EBC50.h
overlay_29_022EC608.h
overlay_29_022ECDC0.h
overlay_29_022EE348.h
overlay_29_022EF7A0.h
overlay_29_022F62A8.h
overlay_29_022F73B4.h
overlay_29_022F528C.h
overlay_29_022F0590.h
overlay_29_022F5994.h
overlay_29_022F7364.h
overlay_29_022F7654.h
overlay_29_022F9720.h
overlay_29_022FA430.h
overlay_29_022FAC98.h
overlay_29_022FB538.h
overlay_29_022FC99C.h
overlay_29_022FED98.h
overlay_29_022FF898.h
overlay_29_022FFF28.h
overlay_29_0230A9DC.h
overlay_29_0230A994.h
overlay_29_0230AB58.h
overlay_29_0230E578.h
overlay_29_0230F8AC.h
overlay_29_0230F810.h
overlay_29_0231A9D4.h
overlay_29_0231A87C.h
overlay_29_0231ACAC.h
overlay_29_0231B194.h
overlay_29_0231B318.h
overlay_29_0231CBC8.h
overlay_29_0231E9F0.h
overlay_29_0231EDD8.h
overlay_29_0231F570.h
overlay_29_0231FBFC.h
overlay_29_0232A3D8.h
overlay_29_0232C500.h
overlay_29_0232E250.h
overlay_29_0232E840.h
overlay_29_0234BBE8.h
overlay_29_0234CA68.h
overlay_29_0234D460.h
overlay_29_0234DDD0.h
overlay_29_0234EC14.h
overlay_29_02301A60.h
overlay_29_02302A38.h
overlay_29_02305C04.h
overlay_29_02307EF8.h
overlay_29_02308FBC.h
overlay_29_02311BF8.h
overlay_29_02318A4C.h
overlay_29_02318AB0.h
overlay_29_02318D34.h
overlay_29_02318E4C.h
overlay_29_02322DB8.h
overlay_29_02337CA8.h
overlay_29_02340CAC.h
overlay_29_02344AF8.h
overlay_29_02348D00.h
overlay_29_023000E4.h
overlay_29_023018AC.h
overlay_29_023026CC.h
overlay_29_023047B8.h
overlay_29_023118B4.h
overlay_29_023329E8.h
overlay_29_023350D8.h
overlay_29_0230558C.h
overlay_29_0232017C.h
overlay_29_0232800C.h
overlay_29_0233836C.h Decomp gravity funcs 2025-11-29 20:11:47 -08:00
overlay_29_0234987C.h
overlay_29_02311010.h
overlay_29_02315118.h
overlay_29_02320764.h
overlay_29_02321438.h
overlay_29_02323918.h
overlay_29_02325620.h
overlay_29_02336428.h
overlay_29_02338350.h
overlay_29_02338548.h
overlay_29_02338604.h
overlay_29_02345698.h
overlay_31_02382820.h
overlay_31_02383328.h
overlay_31_02383478.h
overlay_31_02383880.h
overlay_00_0230D388.h
pokemon.h
poly_text.h
position_util.h
preprocessString.h
progression.h Decomp ZinitScriptVariable. Organise funcs. 2025-12-07 07:23:31 +00:00
run_dungeon_1.h
run_dungeon.h
scenario_flag.h Decomp ScenarioFlagRestore and ScenarioFlagBackup 2025-12-07 06:11:38 +00:00
script_variable_2.h Decomp DefaultInitScriptVariable 2025-12-07 07:27:11 +00:00
script_variable.h Decomp game mode funcs 2025-12-18 13:09:43 +00:00
secondary_terrain_types.h
special_episode.h Decomp ScenarioFlagRestore and ScenarioFlagBackup 2025-12-07 06:11:38 +00:00
special_move_types.h
status_checks.h
stdarg.h
story_progress.h Decomp InitScriptVariableValues. Replace enum script_var_id parameters with s16 (required to match InitScriptVariableValues) 2025-12-15 17:36:41 +00:00
tactics_data.h
targeting.h
thread.h
tileset.h
trap.h
two_turn_moves_and_statuses.h
type_effectiveness.h
type_matchup_table.h
util.h
wan.h
weather.h
window.h