Decomped GetApparentWeather

This commit is contained in:
AnonymousRandomPerson 2025-07-14 18:03:16 -04:00
parent ee2e4b4c71
commit 74f125be58
9 changed files with 375 additions and 368 deletions

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@ -1,25 +1,6 @@
#pragma once
.public AbilityIsActiveVeneer
.public abs
.public AdvanceFrame
.public AnimationDelayOrSomething
.public DUNGEON_PTR
.public DungeonRandInt
.public EntityIsValid__023350D8
.public GendersEqualNotGenderless
.public GetLeader
.public GetWeatherColorTable
.public GravityIsActive
.public HasHeldItem
.public IsMonsterSleeping
.public IsSecretFloor
.public IsThawingMove
.public LogMessageByIdWithPopupCheckUser
.public MonsterIsType
.public ov29_022DE608
.public ov29_022E5FE8
.public ov29_02338A4C
.public ov29_02353562
.public TryActivateArtificialWeatherAbilities
.public TryActivateWeather
.public TryWeatherFormChange

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@ -0,0 +1,19 @@
#pragma once
.public AdvanceFrame
.public AnimationDelayOrSomething
.public DUNGEON_PTR
.public DungeonRandInt
.public EntityIsValid__023350D8
.public GetApparentWeather
.public GetLeader
.public GetWeatherColorTable
.public IsSecretFloor
.public LogMessageByIdWithPopupCheckUser
.public TryActivateArtificialWeatherAbilities
.public TryActivateWeather
.public TryWeatherFormChange
.public abs
.public ov29_022DE608
.public ov29_022E5FE8
.public ov29_02338A4C
.public ov29_02353562

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@ -987,328 +987,3 @@ _02334CE8:
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end ov29_02334CAC
arm_func_start GetApparentWeather
GetApparentWeather: ; 0x02334D08
stmdb sp!, {r4, lr}
movs r4, r0
beq _02334D40
mov r1, #0x6f
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _02334D34
mov r0, r4
mov r1, #0x34
bl HasHeldItem
_02334D34:
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, pc}
_02334D40:
ldr r0, _02334D54 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
#ifdef JAPAN
ldrb r0, [r0, #0xc94]
#else
ldrb r0, [r0, #0xd38]
#endif
ldmia sp!, {r4, pc}
.align 2, 0
_02334D54: .word DUNGEON_PTR
arm_func_end GetApparentWeather
arm_func_start ov29_02334D58
ov29_02334D58: ; 0x02334D58
stmdb sp!, {r3, lr}
bl IsSecretFloor
cmp r0, #0
ldmneia sp!, {r3, pc}
ldr r0, _02334DA4 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x28000
#ifdef JAPAN
ldrb r0, [r0, #0x612]
#else
ldrb r0, [r0, #0x6b6]
#endif
cmp r0, #8
bne _02334D8C
mov r0, #8
bl DungeonRandInt
and r0, r0, #0xff
_02334D8C:
bl ov29_02334DA8
bl TryActivateArtificialWeatherAbilities
mov r0, #0
mov r1, #1
bl TryActivateWeather
ldmia sp!, {r3, pc}
.align 2, 0
_02334DA4: .word DUNGEON_PTR
arm_func_end ov29_02334D58
arm_func_start ov29_02334DA8
ov29_02334DA8: ; 0x02334DA8
#ifdef JAPAN
#define OV29_02334DA8_OFFSET -0xA4
#else
#define OV29_02334DA8_OFFSET 0
#endif
ldr r3, _02334E6C ; =DUNGEON_PTR
mov r1, #0
ldr r2, [r3]
add r2, r2, #0xc000
strb r0, [r2, #0xd39 + OV29_02334DA8_OFFSET]
ldr r0, [r3]
add r0, r0, #0xc000
ldrb r2, [r0, #0xd39 + OV29_02334DA8_OFFSET]
strb r2, [r0, #0xd38 + OV29_02334DA8_OFFSET]
ldr r0, [r3]
add r0, r0, #0xc000
strb r1, [r0, #0xd5d + OV29_02334DA8_OFFSET]
mov r0, r1
_02334DDC:
ldr r2, [r3]
add r2, r2, r1, lsl #1
#ifdef JAPAN
add r2, r2, #0xcc00
strh r0, [r2, #0x96]
ldr r2, [r3]
add r2, r2, r1, lsl #1
add r2, r2, #0xcc00
add r1, r1, #1
strh r0, [r2, #0xa6]
#else
add r2, r2, #0xcd00
strh r0, [r2, #0x3a]
ldr r2, [r3]
add r2, r2, r1, lsl #1
add r2, r2, #0xcd00
add r1, r1, #1
strh r0, [r2, #0x4a]
#endif
cmp r1, #8
blt _02334DDC
ldr r2, _02334E6C ; =DUNGEON_PTR
mov r3, #9
ldr r1, [r2]
add r1, r1, #0xc000
strb r3, [r1, #0xd5a + OV29_02334DA8_OFFSET]
ldr r1, [r2]
add r1, r1, #0xc000
strb r0, [r1, #0xd5b + OV29_02334DA8_OFFSET]
ldr r1, [r2]
add r1, r1, #0xc000
strb r0, [r1, #0xd5c + OV29_02334DA8_OFFSET]
_02334E34:
ldr r1, [r2]
and r3, r0, #0xff
add r1, r1, r0, lsl #2
strb r3, [r1, #0x1e0]
ldr r1, [r2]
add r1, r1, r0, lsl #2
strb r3, [r1, #0x1e1]
ldr r1, [r2]
add r1, r1, r0, lsl #2
add r0, r0, #1
strb r3, [r1, #0x1e2]
cmp r0, #0x100
blt _02334E34
bx lr
.align 2, 0
_02334E6C: .word DUNGEON_PTR
arm_func_end ov29_02334DA8
arm_func_start ov29_02334E70
ov29_02334E70: ; 0x02334E70
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
str r0, [sp]
mov r0, #0
bl GetApparentWeather
bl GetWeatherColorTable
mov r5, r0
mov r0, #0
bl GetApparentWeather
ldr r1, [sp]
bl ov29_022E5FE8
mov r0, #0x25
bl AdvanceFrame
mov r0, #1
bl AnimationDelayOrSomething
ldr r0, _0233503C ; =ov29_02353562
mov r1, #1
ldrb fp, [r0]
mov r4, #0
strb r1, [r0]
b _0233500C
_02334EC0:
mov r0, #0x25
mov r6, #0
bl AdvanceFrame
mov r8, r6
_02334ED0:
ldr r0, _02335040 ; =DUNGEON_PTR
ldrb r7, [r5, r8, lsl #2]
ldr sl, [r0]
add r0, sl, r8, lsl #2
ldrb sb, [r0, #0x1e0]
sub r0, sb, r7
bl abs
cmp r0, #0xa
addlt r0, sl, r8, lsl #2
strltb r7, [r0, #0x1e0]
blt _02334F28
cmp sb, r7
addlo r1, sl, r8, lsl #2
ldrlob r0, [r1, #0x1e0]
mov r6, #1
addlo r0, r0, #0xa
strlob r0, [r1, #0x1e0]
blo _02334F28
addhi r1, sl, r8, lsl #2
ldrhib r0, [r1, #0x1e0]
subhi r0, r0, #0xa
strhib r0, [r1, #0x1e0]
_02334F28:
ldr r0, _02335040 ; =DUNGEON_PTR
add r1, r5, r8, lsl #2
ldr sl, [r0]
ldrb r7, [r1, #1]
add r0, sl, r8, lsl #2
ldrb sb, [r0, #0x1e1]
sub r0, sb, r7
bl abs
cmp r0, #0xa
addlt r0, sl, r8, lsl #2
strltb r7, [r0, #0x1e1]
blt _02334F84
cmp sb, r7
addlo r1, sl, r8, lsl #2
ldrlob r0, [r1, #0x1e1]
mov r6, #1
addlo r0, r0, #0xa
strlob r0, [r1, #0x1e1]
blo _02334F84
addhi r1, sl, r8, lsl #2
ldrhib r0, [r1, #0x1e1]
subhi r0, r0, #0xa
strhib r0, [r1, #0x1e1]
_02334F84:
ldr r0, _02335040 ; =DUNGEON_PTR
add r1, r5, r8, lsl #2
ldr sl, [r0]
ldrb r7, [r1, #2]
add r0, sl, r8, lsl #2
ldrb sb, [r0, #0x1e2]
sub r0, sb, r7
bl abs
cmp r0, #0xa
addlt r0, sl, r8, lsl #2
strltb r7, [r0, #0x1e2]
blt _02334FE0
cmp sb, r7
addlo r1, sl, r8, lsl #2
ldrlob r0, [r1, #0x1e2]
mov r6, #1
addlo r0, r0, #0xa
strlob r0, [r1, #0x1e2]
blo _02334FE0
addhi r1, sl, r8, lsl #2
ldrhib r0, [r1, #0x1e2]
subhi r0, r0, #0xa
strhib r0, [r1, #0x1e2]
_02334FE0:
add r0, r8, #1
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r8, #0x100
blt _02334ED0
bl ov29_022DE608
cmp r6, #0
beq _02335014
add r0, r4, #1
mov r0, r0, lsl #0x10
mov r4, r0, asr #0x10
_0233500C:
cmp r4, #0x40
blt _02334EC0
_02335014:
ldr r0, _02335040 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
#ifdef JAPAN
ldrb r0, [r0, #0xc94]
#else
ldrb r0, [r0, #0xd38]
#endif
bl ov29_02338A4C
ldr r1, _0233503C ; =ov29_02353562
ldr r0, [sp]
strb fp, [r1]
bl ov29_02335044
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_0233503C: .word ov29_02353562
_02335040: .word DUNGEON_PTR
arm_func_end ov29_02334E70
arm_func_start ov29_02335044
ov29_02335044: ; 0x02335044
stmdb sp!, {r4, r5, r6, lr}
ldr r1, _023350D4 ; =DUNGEON_PTR
mov r5, r0
ldr r0, [r1]
add r0, r0, #0x1a000
#ifdef JAPAN
ldr r4, [r0, #0x188]
#else
ldr r4, [r0, #0x22c]
#endif
cmp r4, #0
bne _0233506C
bl GetLeader
mov r4, r0
_0233506C:
cmp r5, #0
beq _02335094
mov r0, #0
bl GetApparentWeather
#ifdef JAPAN
add r0, r0, #0x56
add r0, r0, #0xc00
#else
add r0, r0, #0x45
add r0, r0, #0xa00
#endif
mov r1, r0, lsl #0x10
mov r0, r4
mov r1, r1, lsr #0x10
bl LogMessageByIdWithPopupCheckUser
_02335094:
ldr r4, _023350D4 ; =DUNGEON_PTR
mov r5, #0
_0233509C:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xad4]
#else
ldr r6, [r0, #0xb78]
#endif
mov r0, r6
bl EntityIsValid__023350D8
cmp r0, #0
beq _023350C4
mov r0, r6
bl TryWeatherFormChange
_023350C4:
add r5, r5, #1
cmp r5, #0x14
blt _0233509C
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_023350D4: .word DUNGEON_PTR
arm_func_end ov29_02335044

298
asm/overlay_29_02334D58.s Normal file
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@ -0,0 +1,298 @@
.include "asm/macros.inc"
.include "overlay_29_02334D58.inc"
.text
arm_func_start ov29_02334D58
ov29_02334D58: ; 0x02334D58
stmdb sp!, {r3, lr}
bl IsSecretFloor
cmp r0, #0
ldmneia sp!, {r3, pc}
ldr r0, _02334DA4 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x28000
#ifdef JAPAN
ldrb r0, [r0, #0x612]
#else
ldrb r0, [r0, #0x6b6]
#endif
cmp r0, #8
bne _02334D8C
mov r0, #8
bl DungeonRandInt
and r0, r0, #0xff
_02334D8C:
bl ov29_02334DA8
bl TryActivateArtificialWeatherAbilities
mov r0, #0
mov r1, #1
bl TryActivateWeather
ldmia sp!, {r3, pc}
.align 2, 0
_02334DA4: .word DUNGEON_PTR
arm_func_end ov29_02334D58
arm_func_start ov29_02334DA8
ov29_02334DA8: ; 0x02334DA8
#ifdef JAPAN
#define OV29_02334DA8_OFFSET -0xA4
#else
#define OV29_02334DA8_OFFSET 0
#endif
ldr r3, _02334E6C ; =DUNGEON_PTR
mov r1, #0
ldr r2, [r3]
add r2, r2, #0xc000
strb r0, [r2, #0xd39 + OV29_02334DA8_OFFSET]
ldr r0, [r3]
add r0, r0, #0xc000
ldrb r2, [r0, #0xd39 + OV29_02334DA8_OFFSET]
strb r2, [r0, #0xd38 + OV29_02334DA8_OFFSET]
ldr r0, [r3]
add r0, r0, #0xc000
strb r1, [r0, #0xd5d + OV29_02334DA8_OFFSET]
mov r0, r1
_02334DDC:
ldr r2, [r3]
add r2, r2, r1, lsl #1
#ifdef JAPAN
add r2, r2, #0xcc00
strh r0, [r2, #0x96]
ldr r2, [r3]
add r2, r2, r1, lsl #1
add r2, r2, #0xcc00
add r1, r1, #1
strh r0, [r2, #0xa6]
#else
add r2, r2, #0xcd00
strh r0, [r2, #0x3a]
ldr r2, [r3]
add r2, r2, r1, lsl #1
add r2, r2, #0xcd00
add r1, r1, #1
strh r0, [r2, #0x4a]
#endif
cmp r1, #8
blt _02334DDC
ldr r2, _02334E6C ; =DUNGEON_PTR
mov r3, #9
ldr r1, [r2]
add r1, r1, #0xc000
strb r3, [r1, #0xd5a + OV29_02334DA8_OFFSET]
ldr r1, [r2]
add r1, r1, #0xc000
strb r0, [r1, #0xd5b + OV29_02334DA8_OFFSET]
ldr r1, [r2]
add r1, r1, #0xc000
strb r0, [r1, #0xd5c + OV29_02334DA8_OFFSET]
_02334E34:
ldr r1, [r2]
and r3, r0, #0xff
add r1, r1, r0, lsl #2
strb r3, [r1, #0x1e0]
ldr r1, [r2]
add r1, r1, r0, lsl #2
strb r3, [r1, #0x1e1]
ldr r1, [r2]
add r1, r1, r0, lsl #2
add r0, r0, #1
strb r3, [r1, #0x1e2]
cmp r0, #0x100
blt _02334E34
bx lr
.align 2, 0
_02334E6C: .word DUNGEON_PTR
arm_func_end ov29_02334DA8
arm_func_start ov29_02334E70
ov29_02334E70: ; 0x02334E70
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
str r0, [sp]
mov r0, #0
bl GetApparentWeather
bl GetWeatherColorTable
mov r5, r0
mov r0, #0
bl GetApparentWeather
ldr r1, [sp]
bl ov29_022E5FE8
mov r0, #0x25
bl AdvanceFrame
mov r0, #1
bl AnimationDelayOrSomething
ldr r0, _0233503C ; =ov29_02353562
mov r1, #1
ldrb fp, [r0]
mov r4, #0
strb r1, [r0]
b _0233500C
_02334EC0:
mov r0, #0x25
mov r6, #0
bl AdvanceFrame
mov r8, r6
_02334ED0:
ldr r0, _02335040 ; =DUNGEON_PTR
ldrb r7, [r5, r8, lsl #2]
ldr sl, [r0]
add r0, sl, r8, lsl #2
ldrb sb, [r0, #0x1e0]
sub r0, sb, r7
bl abs
cmp r0, #0xa
addlt r0, sl, r8, lsl #2
strltb r7, [r0, #0x1e0]
blt _02334F28
cmp sb, r7
addlo r1, sl, r8, lsl #2
ldrlob r0, [r1, #0x1e0]
mov r6, #1
addlo r0, r0, #0xa
strlob r0, [r1, #0x1e0]
blo _02334F28
addhi r1, sl, r8, lsl #2
ldrhib r0, [r1, #0x1e0]
subhi r0, r0, #0xa
strhib r0, [r1, #0x1e0]
_02334F28:
ldr r0, _02335040 ; =DUNGEON_PTR
add r1, r5, r8, lsl #2
ldr sl, [r0]
ldrb r7, [r1, #1]
add r0, sl, r8, lsl #2
ldrb sb, [r0, #0x1e1]
sub r0, sb, r7
bl abs
cmp r0, #0xa
addlt r0, sl, r8, lsl #2
strltb r7, [r0, #0x1e1]
blt _02334F84
cmp sb, r7
addlo r1, sl, r8, lsl #2
ldrlob r0, [r1, #0x1e1]
mov r6, #1
addlo r0, r0, #0xa
strlob r0, [r1, #0x1e1]
blo _02334F84
addhi r1, sl, r8, lsl #2
ldrhib r0, [r1, #0x1e1]
subhi r0, r0, #0xa
strhib r0, [r1, #0x1e1]
_02334F84:
ldr r0, _02335040 ; =DUNGEON_PTR
add r1, r5, r8, lsl #2
ldr sl, [r0]
ldrb r7, [r1, #2]
add r0, sl, r8, lsl #2
ldrb sb, [r0, #0x1e2]
sub r0, sb, r7
bl abs
cmp r0, #0xa
addlt r0, sl, r8, lsl #2
strltb r7, [r0, #0x1e2]
blt _02334FE0
cmp sb, r7
addlo r1, sl, r8, lsl #2
ldrlob r0, [r1, #0x1e2]
mov r6, #1
addlo r0, r0, #0xa
strlob r0, [r1, #0x1e2]
blo _02334FE0
addhi r1, sl, r8, lsl #2
ldrhib r0, [r1, #0x1e2]
subhi r0, r0, #0xa
strhib r0, [r1, #0x1e2]
_02334FE0:
add r0, r8, #1
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r8, #0x100
blt _02334ED0
bl ov29_022DE608
cmp r6, #0
beq _02335014
add r0, r4, #1
mov r0, r0, lsl #0x10
mov r4, r0, asr #0x10
_0233500C:
cmp r4, #0x40
blt _02334EC0
_02335014:
ldr r0, _02335040 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0xc000
#ifdef JAPAN
ldrb r0, [r0, #0xc94]
#else
ldrb r0, [r0, #0xd38]
#endif
bl ov29_02338A4C
ldr r1, _0233503C ; =ov29_02353562
ldr r0, [sp]
strb fp, [r1]
bl ov29_02335044
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_0233503C: .word ov29_02353562
_02335040: .word DUNGEON_PTR
arm_func_end ov29_02334E70
arm_func_start ov29_02335044
ov29_02335044: ; 0x02335044
stmdb sp!, {r4, r5, r6, lr}
ldr r1, _023350D4 ; =DUNGEON_PTR
mov r5, r0
ldr r0, [r1]
add r0, r0, #0x1a000
#ifdef JAPAN
ldr r4, [r0, #0x188]
#else
ldr r4, [r0, #0x22c]
#endif
cmp r4, #0
bne _0233506C
bl GetLeader
mov r4, r0
_0233506C:
cmp r5, #0
beq _02335094
mov r0, #0
bl GetApparentWeather
#ifdef JAPAN
add r0, r0, #0x56
add r0, r0, #0xc00
#else
add r0, r0, #0x45
add r0, r0, #0xa00
#endif
mov r1, r0, lsl #0x10
mov r0, r4
mov r1, r1, lsr #0x10
bl LogMessageByIdWithPopupCheckUser
_02335094:
ldr r4, _023350D4 ; =DUNGEON_PTR
mov r5, #0
_0233509C:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xad4]
#else
ldr r6, [r0, #0xb78]
#endif
mov r0, r6
bl EntityIsValid__023350D8
cmp r0, #0
beq _023350C4
mov r0, r6
bl TryWeatherFormChange
_023350C4:
add r5, r5, #1
cmp r5, #0x14
blt _0233509C
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_023350D4: .word DUNGEON_PTR
arm_func_end ov29_02335044

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@ -26,6 +26,29 @@ struct monster_slots {
struct entity* wild_pokemon[DUNGEON_MAX_WILD_POKEMON];
};
struct weather {
enum weather_id weather; // 0x0: current weather
// 0x1: Default weather on the floor that will be reverted to if the current weather is
// artificial and ends
enum weather_id natural_weather;
// 0x2: Turns left for each weather type in enum weather_id (except WEATHER_RANDOM). If
// multiple of these are nonzero, the one with the highest number of turns left is chosen.
// Ties are broken in enum order
u16 weather_turns[8];
// 0x12: Turns left for artificial permaweather from weather-setting abilities like Drought,
// Sand Stream, Drizzle, and Snow Warning; one counter for each weather type in enum weather_id
// (except WEATHER_RANDOM). Any nonzero value triggers that weather condition (it's usually set
// to 1 or 0). If the weather's source is removed, this value becomes the normal number of turns
// left for that weather condition. Priority in the event of multiple nonzero counters is the
// same as with weather_turns.
u16 artificial_permaweather_turns[8];
// 0x22: For damaging weather conditions like sandstorm. Counts down from 9-0, damage on 9
u8 weather_damage_counter;
u8 mud_sport_turns; // 0x23: Number of turns left for the Mud Sport condition
u8 water_sport_turns; // 0x24: Number of turns left for the Water Sport condition
bool8 nullify_weather; // 0x25: Cloud Nine/Air Lock is in effect
};
// Dungeon state
struct dungeon {
u8 field_0x0; // 0x0: Initialized to 0x0.
@ -1212,28 +1235,7 @@ struct dungeon {
u16 fixed_room_width;
// 0xCD36: Height of the generated fixed room?
u16 fixed_room_height;
enum weather_id weather; // 0xCD38: current weather
// 0xCD39: Default weather on the floor that will be reverted to if the current weather is
// artificial and ends
enum weather_id natural_weather;
// 0xCD3A: Turns left for each weather type in enum weather_id (except WEATHER_RANDOM). If
// multiple of these are nonzero, the one with the highest number of turns left is chosen.
// Ties are broken in enum order
u16 weather_turns[8];
// 0xCD4A: Turns left for artificial permaweather from weather-setting abilities like Drought,
// Sand Stream, Drizzle, and Snow Warning; one counter for each weather type in enum weather_id
// (except WEATHER_RANDOM). Any nonzero value triggers that weather condition (it's usually set
// to 1 or 0). If the weather's source is removed, this value becomes the normal number of turns
// left for that weather condition. Priority in the event of multiple nonzero counters is the
// same as with weather_turns.
u16 artificial_permaweather_turns[8];
// 0xCD5A: For damaging weather conditions like sandstorm. Counts down from 9-0, damage on 9
u8 weather_damage_counter;
u8 mud_sport_turns; // 0xCD5B: Number of turns left for the Mud Sport condition
u8 water_sport_turns; // 0xCD5C: Number of turns left for the Water Sport condition
bool8 nullify_weather; // 0xCD5D: Cloud Nine/Air Lock is in effect
u8 field_0xcd5e;
u8 field_0xcd5f;
struct weather weather; // 0xCD38
// 0xCD60: Seems to be tile data for tiles within fixed rooms
struct tile fixed_room_tiles[8][8];
u8 field_0xd260;

8
include/weather.h Normal file
View File

@ -0,0 +1,8 @@
#ifndef PMDSKY_WEATHER_H
#define PMDSKY_WEATHER_H
#include "dungeon_mode.h"
enum weather_id GetApparentWeather(struct entity *entity);
#endif //PMDSKY_WEATHER_H

View File

@ -495,6 +495,8 @@ Overlay OVY_29
Object asm/overlay_29_02332A0C.o
Object src/move_checks.o
Object asm/overlay_29_02333FD0.o
Object src/weather.o
Object asm/overlay_29_02334D58.o
Object src/overlay_29_023350D8.o
Object asm/overlay_29_023350FC.o
Object src/dungeon_map_access.o

View File

@ -223,11 +223,11 @@ bool8 StatusCheckerCheck(struct entity *attacker, struct move *move)
break;
}
case MOVE_MUD_SPORT:
if (DUNGEON_PTR[0]->mud_sport_turns > 0)
if (DUNGEON_PTR[0]->weather.mud_sport_turns > 0)
return FALSE;
break;
case MOVE_WATER_SPORT:
if (DUNGEON_PTR[0]->water_sport_turns > 0)
if (DUNGEON_PTR[0]->weather.water_sport_turns > 0)
return FALSE;
break;
case MOVE_GRUDGE:

22
src/weather.c Normal file
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@ -0,0 +1,22 @@
#include "weather.h"
#include "dungeon.h"
#include "dungeon_items.h"
#include "dungeon_pokemon_attributes.h"
extern struct dungeon *DUNGEON_PTR[];
enum weather_id GetApparentWeather(struct entity *entity)
{
if (entity != NULL)
{
bool8 has_weather_band;
if (AbilityIsActiveVeneer(entity, ABILITY_KLUTZ))
has_weather_band = FALSE;
else
has_weather_band = HasHeldItem(entity, ITEM_WEATHER_BAND);
if (has_weather_band)
return WEATHER_CLEAR;
}
return DUNGEON_PTR[0]->weather.weather;
}