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15 lines
678 B
C
15 lines
678 B
C
#ifndef PMDSKY_OVERLAY_29_022E1A1C_H
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#define PMDSKY_OVERLAY_29_022E1A1C_H
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValid__022E1A1C(struct entity *entity);
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// Updates an entity's pixel_pos field using the specified pixel_position struct, or its own pos field if it's null.
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void UpdateEntityPixelPos(struct entity *entity, struct pixel_position *pixel_pos);
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void SetEntityPixelPosXY(struct entity *entity, u32 x, u32 y);
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void IncrementEntityPixelPosXY(struct entity *entity, u32 x, u32 y);
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u32 ov29_022E1AAC(u32 param_0, u32 param_1);
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#endif //PMDSKY_OVERLAY_29_022E1A1C_H
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