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Decomp ZinitScriptVariable. Organise funcs.
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parent
0c7f2fefcf
commit
37c592b01d
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@ -11,3 +11,4 @@
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.public SCRIPT_VARS
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.public SCRIPT_VARS_LOCALS
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.public SCRIPT_VARS_VALUES
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.public ZinitScriptVariable
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@ -336,36 +336,4 @@ _0204B41C:
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_0204B42C: .word SCRIPT_VARS
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_0204B430: .word SCRIPT_VARS_LOCALS
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arm_func_end sub_0204B3D0
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arm_func_start ZinitScriptVariable
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ZinitScriptVariable: ; 0x0204B434
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stmdb sp!, {r4, r5, r6, r7, r8, lr}
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mov r5, r1
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cmp r5, #0x400
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mov r6, r0
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ldrlt r0, _0204B494 ; =SCRIPT_VARS
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mov r8, #0
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addlt r4, r0, r5, lsl #4
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ldrge r1, _0204B498 ; =SCRIPT_VARS_LOCALS
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subge r0, r5, #0x400
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addge r4, r1, r0, lsl #4
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mov r7, r8
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b _0204B484
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_0204B464:
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mov r0, r6
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mov r1, r5
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mov r2, r8
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mov r3, r7
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bl SaveScriptVariableValueAtIndex
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add r0, r8, #1
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mov r0, r0, lsl #0x10
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mov r8, r0, lsr #0x10
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_0204B484:
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ldrsh r0, [r4, #8]
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cmp r8, r0
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blt _0204B464
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ldmia sp!, {r4, r5, r6, r7, r8, pc}
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.align 2, 0
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_0204B494: .word SCRIPT_VARS
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_0204B498: .word SCRIPT_VARS_LOCALS
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arm_func_end ZinitScriptVariable
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@ -1,8 +0,0 @@
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#ifndef PMDSKY_HAS_PLAYED_OLD_GAME_H
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#define PMDSKY_HAS_PLAYED_OLD_GAME_H
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#include "util.h"
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bool8 HasPlayedOldGame();
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#endif //PMDSKY_HAS_PLAYED_OLD_GAME_H
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@ -1,9 +0,0 @@
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#ifndef PMDSKY_PERFORMANCE_PROGRESS_H
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#define PMDSKY_PERFORMANCE_PROGRESS_H
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#include "util.h"
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bool8 GetResolvedPerformanceProgressFlag(u32 idx);
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void SetResolvedPerformanceProgressFlag(u32 idx, s32 value);
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#endif //PMDSKY_PERFORMANCE_PROGRESS_H
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@ -1,6 +1,11 @@
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#ifndef PMDSKY_MAIN_0204CB94_H
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#define PMDSKY_MAIN_0204CB94_H
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#ifndef PMDSKY_PROGRESSION_H
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#define PMDSKY_PROGRESSION_H
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#include "util.h"
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bool8 HasPlayedOldGame();
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bool8 GetResolvedPerformanceProgressFlag(u32 idx);
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void SetResolvedPerformanceProgressFlag(u32 idx, s32 value);
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// Returns the current SCENARIO_BALANCE value.
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// The exact value returned depends on multiple factors:
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// - If the first special episode is active, returns 1
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@ -9,4 +14,4 @@
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// - In all other cases, the value of the SCENARIO_BALANCE_FLAG variable is returned
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u8 GetScenarioBalance();
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#endif //PMDSKY_MAIN_0204CB94_H
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#endif //PMDSKY_PROGRESSION_H
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@ -29,6 +29,7 @@ struct script_var_raw {
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union script_var_value *value;
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};
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void ZinitScriptVariable(union script_var_value sv_locals[], enum script_var_id sv_id);
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void LoadScriptVariableRaw(struct script_var_raw* sv_raw, union script_var_value sv_val_local[], const enum script_var_id sv_id);
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s32 LoadScriptVariableValue(union script_var_value sv_local[], enum script_var_id sv_id);
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s32 LoadScriptVariableValueAtIndex(union script_var_value sv_local[], enum script_var_id id, u16 idx);
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4
main.lsf
4
main.lsf
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@ -88,9 +88,7 @@ Static main
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Object asm/main_rodata_020A18BC.o
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Object src/story_progress.o
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Object src/special_episode.o
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Object src/has_played_old_game.o
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Object src/performance_progress.o
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Object src/main_0204CB94.o
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Object src/progression.o
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Object src/scenario_flag.o
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Object asm/main_0204CD88.o
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Object src/main_0204DA2C.o
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@ -8,11 +8,9 @@
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#include "main_02058E68.h"
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#include "overlay_29_022FF898.h"
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#include "overlay_29_023000E4.h"
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#include "performance_progress.h"
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#include "progression.h"
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#include "pokemon.h"
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extern bool8 GetPerformanceFlagWithChecks(s32 flag_id);
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bool8 CanSeeInvisibleMonsters(struct entity *entity)
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{
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if (GetEntInfo(entity)->blinker_class_status.blinded == STATUS_BLINKER_EYEDROPS)
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@ -5,7 +5,6 @@
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#include "dungeon_pokemon_attributes_1.h"
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#include "dungeon_recruitment.h"
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#include "dungeon_recruitment_2.h"
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#include "has_played_old_game.h"
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#include "dg_random.h"
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#include "dungeon_visibility.h"
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#include "enums.h"
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@ -14,6 +13,7 @@
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#include "main_0208655C.h"
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#include "math.h"
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#include "overlay_29_0230E578.h" // ItemIsActive__0230E578
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#include "progression.h"
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extern bool8 IsLegendaryChallengeFloor(void);
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extern bool8 IsCurrentMissionTypeExact(u32 mission_type, u32 mission_subtype);
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@ -1,13 +0,0 @@
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#include "has_played_old_game.h"
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#include "enums.h"
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#include "script_variable.h"
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#include "util.h"
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bool8 HasPlayedOldGame()
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{
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if(LoadScriptVariableValue(0, VAR_PLAY_OLD_GAME)) {
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return TRUE;
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} else {
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return FALSE;
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}
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}
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@ -1,8 +1,7 @@
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#include "main_0200EDC0.h"
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#include "item.h"
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#include "main_0204CB94.h"
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#include "main_020517D4.h"
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#include "performance_progress.h"
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#include "progression.h"
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#include "script_variable.h"
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#include "special_episode.h"
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@ -1,19 +0,0 @@
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#include "main_0204CB94.h"
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#include "script_variable.h"
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u8 GetScenarioBalance()
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{
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s32 special_episode_type = LoadScriptVariableValue(0, VAR_EXECUTE_SPECIAL_EPISODE_TYPE);
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if (special_episode_type == EPISODE_NONE)
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{
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s32 scenario_balance = LoadScriptVariableValue(0, VAR_SCENARIO_BALANCE_DEBUG);
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if (scenario_balance < 0)
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scenario_balance = LoadScriptVariableValue(0, VAR_SCENARIO_BALANCE_FLAG);
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return scenario_balance;
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}
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if (special_episode_type == EPISODE_BIDOOFS_WISH)
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return 1;
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return 3;
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}
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@ -1,9 +1,18 @@
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#include "enums.h"
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#include "performance_progress.h"
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#include "progression.h"
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#include "script_variable.h"
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extern enum game_mode GetGameMode();
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bool8 HasPlayedOldGame()
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{
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if(LoadScriptVariableValue(0, VAR_PLAY_OLD_GAME)) {
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return TRUE;
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} else {
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return FALSE;
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}
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}
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bool8 GetResolvedPerformanceProgressFlag(u32 idx) {
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switch (idx) {
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case 0:
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@ -55,3 +64,20 @@ void SetResolvedPerformanceProgressFlag(u32 idx, s32 value) {
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return;
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}
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}
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u8 GetScenarioBalance()
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{
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s32 special_episode_type = LoadScriptVariableValue(0, VAR_EXECUTE_SPECIAL_EPISODE_TYPE);
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if (special_episode_type == EPISODE_NONE)
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{
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s32 scenario_balance = LoadScriptVariableValue(0, VAR_SCENARIO_BALANCE_DEBUG);
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if (scenario_balance < 0)
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scenario_balance = LoadScriptVariableValue(0, VAR_SCENARIO_BALANCE_FLAG);
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return scenario_balance;
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}
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if (special_episode_type == EPISODE_BIDOOFS_WISH)
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return 1;
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return 3;
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}
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@ -8,7 +8,7 @@
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#include "special_episode.h"
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#include "story_progress.h"
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#define LOCAL_SCRIPT_VAR_OFFSET 0x400
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#define LOCAL_SCRIPT_VAR_OFFSET (s16) 0x400
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// Global script variable definitions
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extern struct script_var_def SCRIPT_VARS[];
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@ -39,7 +39,20 @@ extern s32 AddMoneyCarried(s32 arg0);
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extern s32 SetMoneyCarried(s32 arg0);
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extern s32 SetMoneyStored(s32 arg0);
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extern s32 SetNotifyNote(s32 arg0);
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extern void ZinitScriptVariable(u32 param_1, u32 param_2);
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void ZinitScriptVariable(union script_var_value sv_locals[], enum script_var_id sv_id) {
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struct script_var_def* def;
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if (sv_id < LOCAL_SCRIPT_VAR_OFFSET) {
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def = &SCRIPT_VARS[sv_id];
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} else {
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def = &SCRIPT_VARS_LOCALS[sv_id - LOCAL_SCRIPT_VAR_OFFSET];
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}
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for(u16 idx = 0; idx < def->n_values; idx++) {
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SaveScriptVariableValueAtIndex(sv_locals, sv_id, idx, 0);
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}
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}
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void LoadScriptVariableRaw(struct script_var_raw* sv_raw,
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union script_var_value sv_val_local[],
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